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> what u think of fallout 3?, What do you guys think of fallout 3?
Pseron Wyrd
post Feb 10 2013, 08:45 AM
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QUOTE(mirocu @ Feb 9 2013, 12:46 PM) *

How did you ever miss Megaton?? Itīs right there for crying out loud! laugh.gif

I missed Megaton with my first character too. I almost always turn in 90 degrees and head left or right in any Bethesda game. I never entered the Imperial City on my first Oblivion character either.
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mirocu
post Feb 10 2013, 10:57 AM
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QUOTE(Pseron Wyrd @ Feb 10 2013, 08:45 AM) *

I missed Megaton with my first character too. I almost always turn in 90 degrees and head left or right in any Bethesda game. I never entered the Imperial City on my first Oblivion character either.

Tsktsk. Itīs a golden rule in any game to go to the nearest town directly to "re-group" and get equipment. Fallout 3 is no different wink.gif


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Pseron Wyrd
post Feb 21 2013, 07:43 PM
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QUOTE(mirocu @ Feb 10 2013, 01:57 AM) *

Itīs a golden rule in any game to go to the nearest town directly to "re-group" and get equipment. Fallout 3 is no different

Rules are made to be broken, my man. This applies to video games as well as to life. If there's a "Golden Rule" of video games my brain is hard-wired to do the exact opposite.
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SubRosa
post Feb 21 2013, 08:26 PM
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I missed Megaton my first time as well. After leaving the vault, I turned around and looked back at the big hill it was built into. Naturally I had to climb up to see what was there. That led to a firefight with the raiders living on the raised highway that runs to the north. Of course you can never kill just one raider, so the next thing I knew I was at the end of the highway, looking down at the ground far below and wondering if I could jump down onto the wreckage halfway down. It hurt, but I made it. So there I was in the middle of the map, just wandering around.


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mALX
post Feb 21 2013, 08:57 PM
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QUOTE(SubRosa @ Feb 21 2013, 02:26 PM) *

I missed Megaton my first time as well. After leaving the vault, I turned around and looked back at the big hill it was built into. Naturally I had to climb up to see what was there. That led to a firefight with the raiders living on the raised highway that runs to the north. Of course you can never kill just one raider, so the next thing I knew I was at the end of the highway, looking down at the ground far below and wondering if I could jump down onto the wreckage halfway down. It hurt, but I made it. So there I was in the middle of the map, just wandering around.



GAAAAH! You must have put all your points into strength! I found myself on that bridge and kept dying and dying - it was loaded with Raiders. But when I finally got past the truck blockade I was blinded by a glitch in the fabric, missing textures or meshes that created streaks in the screen that couldn't be seen through. In trying to seek cover from getting shot to death I fell off the bridge - did not live through it.

I finally ended up swimming across the river below and then just drinking Rad-X as soon as I got my hands on some. (there is some in a sunken boat in the river)

(the same missing meshes thing happened in Minefield the closer I got to that back corner).





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mirocu
post Feb 21 2013, 09:18 PM
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QUOTE(Pseron Wyrd @ Feb 21 2013, 07:43 PM) *

Rules are made to be broken, my man. This applies to video games as well as to life. If there's a "Golden Rule" of video games my brain is hard-wired to do the exact opposite.

I generally agree with that, but Iīm no savage. I do have standards, "my man" wink.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Pseron Wyrd
post Feb 24 2013, 05:27 AM
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QUOTE(mirocu @ Feb 21 2013, 12:18 PM) *

I do have standards

So do I. That's why I don't immediately go to the nearest town.
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Kiln
post Feb 24 2013, 07:46 AM
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I go to the nearest town after the tutorial of most RPGs because I overload myself with supplies that I need to sell during said tutorial.

Basically it is both because I need to unload supplies and also because I like to see the world.


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mirocu
post Feb 24 2013, 09:25 AM
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QUOTE(Kiln @ Feb 24 2013, 07:46 AM) *

I go to the nearest town after the tutorial of most RPGs because I overload myself with supplies that I need to sell during said tutorial.

I forgot about that. I always end up with tons of stuff that I need to sell asap. So thereīs my main reason to immediately go to the nearest town, Pseron. Sorry I didnīt think of that before. I do, as you know, start new characters with alotta time in between and I tend to forget stuff thatīs far away...


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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SubRosa
post Feb 24 2013, 06:27 PM
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QUOTE(Kiln @ Feb 24 2013, 01:46 AM) *

I go to the nearest town after the tutorial of most RPGs because I overload myself with supplies that I need to sell during said tutorial.

Basically it is both because I need to unload supplies and also because I like to see the world.

Most of my characters are the same way. After finishing the Oblivion and Skyrim tutorials my characters are typically hauling around a truck load of loot. If they go wandering around they cannot pick up anything else they find. The FO3 tutorial does not usually result in my picking up too much stuff, so it varies there. It just depends on how much of a greedy packrat whatever character I am playing is.

The FONV tutorial OTOH, got my characters almost no carry able loot. So they felt more free to wander. My most recent character used up all of her laser ammo in the tutorial though, so she had to go back to town to buy more.

This post has been edited by SubRosa: Feb 24 2013, 06:27 PM


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Kiln
post Feb 25 2013, 07:03 AM
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QUOTE(SubRosa @ Feb 24 2013, 05:27 PM) *

QUOTE(Kiln @ Feb 24 2013, 01:46 AM) *

I go to the nearest town after the tutorial of most RPGs because I overload myself with supplies that I need to sell during said tutorial.

Basically it is both because I need to unload supplies and also because I like to see the world.

Most of my characters are the same way. After finishing the Oblivion and Skyrim tutorials my characters are typically hauling around a truck load of loot. If they go wandering around they cannot pick up anything else they find. The FO3 tutorial does not usually result in my picking up too much stuff, so it varies there. It just depends on how much of a greedy packrat whatever character I am playing is.

The FONV tutorial OTOH, got my characters almost no carry able loot. So they felt more free to wander. My most recent character used up all of her laser ammo in the tutorial though, so she had to go back to town to buy more.

I actually enjoyed that the NV tutorial was so brief. For one it allows you to start new games without having to run back through a massive dungeon or sit through a 4 minute cutscene that can't be skipped.


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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
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SubRosa
post Feb 25 2013, 06:22 PM
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QUOTE(Kiln @ Feb 25 2013, 01:03 AM) *

QUOTE(SubRosa @ Feb 24 2013, 05:27 PM) *

QUOTE(Kiln @ Feb 24 2013, 01:46 AM) *

I go to the nearest town after the tutorial of most RPGs because I overload myself with supplies that I need to sell during said tutorial.

Basically it is both because I need to unload supplies and also because I like to see the world.

Most of my characters are the same way. After finishing the Oblivion and Skyrim tutorials my characters are typically hauling around a truck load of loot. If they go wandering around they cannot pick up anything else they find. The FO3 tutorial does not usually result in my picking up too much stuff, so it varies there. It just depends on how much of a greedy packrat whatever character I am playing is.

The FONV tutorial OTOH, got my characters almost no carry able loot. So they felt more free to wander. My most recent character used up all of her laser ammo in the tutorial though, so she had to go back to town to buy more.

I actually enjoyed that the NV tutorial was so brief. For one it allows you to start new games without having to run back through a massive dungeon or sit through a 4 minute cutscene that can't be skipped.

I hate those 4 minute cutscenes at the beginning of a game that cannot be skipped! mad.gif Mass Effect 1's drove me insane, because once you created your character it instantly threw you into that long, dragged out scene, and you could not see what your character really looked like until it was over. That is when I would realize I did not like something, and had to start the game all over again, and again, and again, until I finally got a character whose appearance I liked.

On one hand I enjoyed FONV's brief tutorial as well. As you said, it did not waste your time, and quickly turned you loose into the wild west. You even had the option to skip out on it at any point if you wanted. But OTOH, I do love the tutorial dungeons in FO3, Oblivion, and Skyrim. For me they are an opportunity to get to know my character better, before they are let out into the world. So to me they are kind of like a meet and greet between my and my character. The loot they pick up is just secondary (but who can resist picking up all that cash waiting to be spent?).

This post has been edited by SubRosa: Feb 25 2013, 06:24 PM


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Colonel Mustard
post Feb 25 2013, 06:29 PM
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QUOTE(SubRosa @ Feb 25 2013, 05:22 PM) *
On one hand I enjoyed FONV's brief tutorial as well. As you said, it did not waste your time, and quickly turned you loose into the wild west. You even had the option to skip out on it at any point if you wanted. But OTOH, I do love the tutorial dungeons in FO3, Oblivion, and Skyrim. For me they are an opportunity to get to know my character better, before they are let out into the world. So to me they are kind of like a meet and greet between my and my character. The loot they pick up is just secondary (but who can resist picking up all that cash waiting to be spent?).

To be honest, the brevity of FONV and Morrowind's tutorials is what makes them, in my opinion, the best I've evern played (with the notable exception of God of War II's tutorial, which was absolutely awesome); you're given the controls, you're given something to do and then you're booted out into the wider world and told; 'It's your adventure, go have fun in the big playground you have.'

Skyrim, Fallout 3 and Oblivion's tutorials were very good for the first run, but after that they quickly got boring. I was pleased that Oblivion and Fallout 3 had the option to rejig your character right at the exit, so you could start a new game and go straight into the world from then on, and I was surprised and maybe a little disappointed that Skyrim didn't give you that option.
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jack cloudy
post Feb 25 2013, 06:36 PM
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Oh, I know. Made my Shepard on the assumption that they'd rebuilt his skull a few times. He now looks half-melted which was the plan, but he also has this scar on his mouth I didn't know about. His skin is fake dangit, he shouldn't have scars! sad.gif

But Fallout 3 is definitely worse than that. The whole tutorial has these character-build bits scattered throughout but you won't get a feel for any of it till you're out of there. Also, you can't be a ghoul which makes me a sad puppy.

After that, my opinion is more neutral. What I saw of it was quite charming really, but the world felt constrained and samey when you go towards the old city center. I've also never been good at first person shooters and melee is definitely less capable than in Oblivion which put a bit of a damper on the fun. I never got too far I'm afraid. And my current laptop refuses to run beyond the main menu. kvleft.gif


Edit: I like Morrowind's tutorial the best since it exactly gives you the feel you should have. A prisoner dumped on Vvardenfell with no clue or goal beyond building a new life and if you want to make some money, could you deliver this package?

Oblivion's has the downside of heavily frontloading all the plot into it and the rats breaking through the walls bit never made sense to me.

Skyrim's is quite similar to Oblivion but just a tad better in my opinion. The cutscene is nice the first time around and Bethesda knew people would want to skip it the second time around so it autosaves for you (as a real save, not one labeled auto-save) the moment you pop off the wagon in front of captain tryhard and Hadvar. They again frontload the big bad, but at the time it feels more like a random rampage from Godzilla than a "the world is doomed but you go save it by doing these things. Also, I die now."

And finally, having an npc to yell the tutorial at you makes it more immersive than having a sudden pop-up of 'instead of stabbing this rat, try throwing a fireball at it!'

If anything, Skyrim's tutorial only falters in the overly linear castle-part and the lack of a remake option at the end. At least Riverwood is optional.

This post has been edited by jack cloudy: Feb 25 2013, 06:44 PM


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