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> I'm Lost!, non-linear dungeons in Skyrim
Lady Saga
post Feb 13 2013, 12:49 AM
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I am finding Skyrim's dungeons to be easy to walk through most of the time. Most of Skyrim's dungeons simply go one direction: in and out, with very few side passages. If there's a second or third way to go, very often it'll immediately dead-end, and it becomes very obvious which direction is the one we're looking for.

....This is one thing I like about dungeons in Cyrodiil: yes they are sparser, and aren't packed with stuff (as Skyrim's lairs are) but oftentimes Cyrodiilic lairs will feature areas with multiple directions to go in. They challenge us to remember which way is the right one!

We might come to a room for instance that has 2, 3, 4, 5... I've seen up to 6 or 7 exits! Which way is the right way? ... I used to wind up going in circles in some of Cyrodiil's: especially caves and Ayleid ruins. Forts aren't as hard, but also could offer some twists and turns, and if the player (me) was not using the map, all a sudden I could be seriously lost for hours! wacko.gif

This thread is going to be dedicated to those lairs in Skyrim that have the ability to get us seriously lost. Mycharonna the Ice Witch is in one such lair at the moment. It is called

Fallowstone Cave

There is a quest related to this cave but I won't spoil. Anyways, this is a big cave, with one very large main cavern. And it's not so much that there's multiple directions to go (multiple exits, that is) that the cave is just so large, with all sorts of ledges to climb upon. There are also some side exits here and there. I think I've found three so far. I won't spoil, but they do lead to some interesting little things!

Anyways, if anybody has other such places that they've found, I want to see what others have discovered.

Shriekwind Bastion

Fort Neugrad

Alftand

Nchuand-Zel

This post has been edited by Lady Saga: Mar 7 2013, 03:20 PM
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Posts in this topic
Lady Saga   I'm Lost!   Feb 13 2013, 12:49 AM
flowerboom   I am finding Skyrim's dungeons to be easy to ...   Feb 13 2013, 03:15 PM
Lady Saga   flower: Oblivion's dungeons use 'tile-sets...   Feb 13 2013, 04:20 PM
King Coin   Nchuand-Zel is a Dwemer dungeon located inside of ...   Feb 13 2013, 03:23 PM
Lady Saga   Nchuand-Zel is a Dwemer dungeon located inside of...   Mar 9 2013, 01:59 AM
ghastley   I've been replaying Daggerfall recently, and m...   Feb 13 2013, 03:44 PM
ghastley   Daggerfall had a Main Quest sequence that was non-...   Feb 13 2013, 04:44 PM
Grits   I’ve gotten lost in a few Dawnguard locations beca...   Feb 13 2013, 05:00 PM
flowerboom   yeah well have you noticed you get a pattern in sk...   Feb 13 2013, 05:14 PM
Lady Saga   All of the dungeon layouts are fixed, but they we...   Feb 13 2013, 05:52 PM
Destri Melarg   I did get lost in Alftand, but I think that has mo...   Feb 13 2013, 06:07 PM
flowerboom   in fairness skyrims ruins were very interesting , ...   Feb 13 2013, 06:13 PM
Lady Saga   I did get lost in [url=http://www.uesp.net/wiki/S...   Feb 14 2013, 01:19 AM
Lopov   In my first playthrough of Skyrim in 2011 I encoun...   Feb 14 2013, 09:38 AM
King Coin   There is one camp north of Whiterun, I think it...   Feb 14 2013, 03:28 PM
Grits   Oh, there are also some ice caves on Solstheim tha...   Feb 14 2013, 01:41 PM
SubRosa   Fort Neugrad's interior is non-linear. Its not...   Feb 14 2013, 06:16 PM
Lady Saga   Thanks Miss Rosa. I know that name Neugrad, but I...   Feb 17 2013, 01:54 PM
McBadgere   Irkingthand (I think it's that one...) is a hu...   Mar 10 2013, 11:07 AM
Colonel Mustard   Irkingthand (I think it's that one...) is a h...   Mar 10 2013, 02:08 PM
McBadgere   Do you mean Blackreach? The one with the gigantic...   Mar 10 2013, 05:51 PM
Colonel Mustard   Gawd I love the Dwemer city names... :wub: ... A...   Mar 10 2013, 06:03 PM
Lady Saga   Lord Haaf-Mersey did that quest for Mjoll (she...   Mar 10 2013, 05:34 PM
Renee Gade IV   Broken Oar Grotto. I have to add this one to the O...   Mar 22 2013, 12:47 AM


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