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RG4's PC Modding Crisis Thread |
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haute ecole rider |
Jan 23 2014, 10:20 PM
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Master
Joined: 16-March 10
From: The place where the Witchhorses play
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Renee, ghastley is totally right.
It's never perfect. You play it a while, with what you think is the perfect, stable, mod load order, then something happens, or a stray thought occurs to you, and you start asking yourself "What if . . ."
As I was writing OHDH, I got to hankering after making Gweden Farm Julian's homestead after she evicted the squatters. So that led me into the bowels of the CS. I was successful at making the little cottage with the big basement Julian's own unique retreat (we see a bit of it at the end of OHDH). It was a thrilling accomplishment for me.
Of course, I wanted to do the same with the Leyawiin house for sale for my current character Tallei. It took some doing to make it work, but I was successful again. Imagine how pleased I was to run TES4Edit on that little plugin and find that it was clean!
So modding starts in small increments. You try changing something here, something there. Just little things, but they add more to your role-playing experience.
One thing I'd like to learn to do is how to take apart another's mod, evaluate it and figure out what makes it work, and then build one that is more my taste. But right now I'm too busy enjoying some excellent mods out there that add so much more to the game experience.
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SubRosa |
Jan 23 2014, 11:15 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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QUOTE(haute ecole rider @ Jan 23 2014, 04:20 PM) One thing I'd like to learn to do is how to take apart another's mod, evaluate it and figure out what makes it work, and then build one that is more my taste. But right now I'm too busy enjoying some excellent mods out there that add so much more to the game experience.
That is how I figured out how to do most things. I download a mod that does the same basic thing, and then reverse-engineer it to find out what the creator changed. Or I reverse-engineer things from the vanilla games and their expansions. For example, I created my Forest Friend Amulet for Oblivion by looking at the Boots of the Crusader from KOTN. That showed me how to make a script that would put the player in an animal-friendly faction whenever the item was worn, and take them out of it again whenever it was taken off. There really is not much to it. After you open up the Creation Kit and either click on File -> Data, or click on the Load Master Plugins/Files button (they do the same thing), it brings up the Data window where you pick what .esp you want to edit. Find the one you want, select it, and then click on the Details button. It will show you every record the mod changes. You can sort the list by Type, which I find makes things much easier. It will also give you the ids in names, which makes it easy to find what you are looking for once you load the mod. Of course it does not tell you what in the record was changed. You have to use either the UESP Wiki, or load the Creation Kit without the mod and take screenshots of the vanilla records and compare them.
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Renee |
Jan 30 2014, 03:29 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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So I have Better Cities installed and whenever I start the game it crashes almost immediately. BC's FAQ has a Q & A devoted to this issue, here is what it says: Q: 9 - After installing Better Cities, the game no longer loads! Why does the game close as soon as I try to start it?
A: This happens if you install an ESP from Better Cities which you shouldn't be using. Any ESP which is dependant on another ESM or ESP will cause the game to quit on start-up if the ESM or ESP it is dependant on is not in your Data folder.
All our compatibility patches are dependant on the mods they patch.
All our FPS patches are dependant on whichever specific city the FPS patch is named for.
So if you try to use one of our compatibility patches without installing the mod it patches, the game will fail to start. Remove that patch to resolve. It talks about ESPs and ESMs being dependent on ESMs and ESPs in the Data folder. I checked this. All the relevant ESP/Ms are in the Data folder. I've got Better Cities.esp, Better Cities Full.esp, Better Cities Resources.esm, and Better Imperial City.esp checked ON in the Oblivion startup screen, and all 4 of these are in the Data folder as well. This post has been edited by Renee Gade IV: Jan 30 2014, 03:31 AM
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Renee |
Jan 31 2014, 01:11 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Trying to use BOSS to sort load order. Because what's happening is all the BC files are in the order you've got, haute rider. The ESM is first, then BC.ESP, then BC Full.ESP, ... etc.
The problem is Better Cites.esp is way above a lot of other esps, including all the MMM stuff. All the other BC esps are at the bottom of the load order (where they're recommended to be by the BC team). So I'm trying to move Better Cities.esp above Better Cities Full.esp, can't figure it out, though.
In the GUI User Rules Manager, I somehow did manage to move Fundament.esm before Better Cities.esm last night. I did this by telling the Editor "For Fundment.esm Sort Item before Better Cities.esm, and this worked. Somehow. Can't move BC.esp down the list with the other BC esps, though.
Edit: Hmm, I notice there's a Notepad file called 'modlist', and it's got all the files listed in order. I wonder if it's safe to just cut & paste the BC file where (I think) it should be? I'm not going to do this until someone says it's okay, though. BOSS's ReadMe is (as usual) rather vague.
Edit 2: Maybe I should try re-installing Better Cities from scratch, but this time use Wrye Bash instead of OBMM. I'm try that tomorrow perhaps.
This post has been edited by Renee Gade IV: Jan 31 2014, 02:38 AM
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Renee |
Feb 1 2014, 05:10 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Better Cities is still not working, and it's driving me insane because it's such a popular mod, it's gotta be able to work, right? I did start all over from scratch installing BC, this time using Bash's wizard, installed the game in the specified order, yet the game crashes on startup.
So what I did is uninstalled everything except the BC files. All other mods (Fundament, Darker Dungeons, etc.) were uninstalled, and the game still crashes. I narrowed this down to the very core file: BetterCitiesResources.ESM and de-activated everything else. The game crashed. Then I tried de-activating this ESM while activating BetterCities.esp. NOW the game does not crash. So it's gotta have something to do with the master.
The master file needs to be activated, correct? .. Dumb question I guess. I'm not seeing any options for patches, but maybe I need to look again. Still, if everything else is de-activated except the BC resources master, why would it clash with some other file?
This post has been edited by Renee Gade IV: Feb 1 2014, 05:16 PM
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haute ecole rider |
Feb 2 2014, 07:43 PM
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Master
Joined: 16-March 10
From: The place where the Witchhorses play
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Renee, forgive me for not logging in sooner to see your latest plea. Better Cities is one of the more complex mods, which is why I use Wrye Bash to install it. IMHO, Wrye Bash does a much better job installing these complex packages than does OBMM. There are actually very few mods I use OBMM for. The rest are all installed through Wrye Bash. The reason? WB shows me the install options that I can then install. For your situation, I recommend you start here. This is where I went for questions, and there are detailed instructions for installing, including WB (which is the recommended method, BTW). I found it to be very helpful, and was able to get BC up and running (finally) when I followed the instructions there. I think if you take the time to read through the FAQs and the installation instructions, you will find it very helpful. Good luck!
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Renee |
Feb 2 2014, 09:34 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Okay ..... you.... are ... not... going.... to believe this. We figured it out. The problem, that is. I'm facepalming so hard right now. The problem was (drumroll....) I NEVER INSTALLED SHIVERING ISLES!!! Last night my friend was going through the mod with me and he asked if I had installed SI yet? Um... no I hadn't. Anyways, we fixed the problem. Phew!
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haute ecole rider |
Feb 3 2014, 01:17 AM
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Master
Joined: 16-March 10
From: The place where the Witchhorses play
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I rather suspected either your Oblivion.esm was unpatched or you did not have SI installed. That's why I pointed you to the wiki for BC. Keep that linky handy! And yes, BC makes everything different. So does UL. Having both BC and UL together is like . . . wow. I prefer Open Better Cities as the horses can enter the towns (though not the IC, for technical reasons apparently). Glad you worked it out! Enjoy!
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Renee |
Mar 1 2014, 04:03 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Trying to get CSR (Companion Share & Recruit) working tonight. The mod's been installed and activated, but I can't seem to get it working in the game. The Read Me is written on a program that I don't have on my computer, some office program, and they're asking for $99 a year to get this program started. No Way.
I managed to transform the text of this Read Me into a Word Pad file, but this turns the text into a huge wall. I broke this wall up a bit, but I'm not seeing any instructions on how to actually get this thing started. That's my question: where do I start?
Lady Saga found an NPC adventurer in some goblin fort. The guy is added by MMM, so this could be the reason why there are no options to try and recruit him. Does this mod only work with vanilla NPCs? .. And if so, how do I get it working.
This post has been edited by Renee Gade IV: Mar 1 2014, 04:06 AM
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