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> Secret of the Red Altar, Planning 1, Plot for this new role-play.
GunsnArmor
post May 27 2007, 03:44 AM
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Intro

Small guilds. It takes many, many years if ever they are to be known on Tamriel. One, of these few, would perhaps, get a topic or two in the courier. Maybe even get up to the size of the fighters guild. That’s unlikely. Guilds can seem small, but when you think about it, they are greater than what you could have ever imagined. There’s about five or ten members in one guild house, and one guild house in each city. There are more than sixty members in one country. That’s six hundred guild members in Tamriel.

It was built into the side of a small mountain in Morrowind, just on the shore of the big “O” of water around Vvardenfel. It was built with dwemer metal and bronze. This came to the name The Bronze Guild.

Archers, knights, wizards, all are accepted into this guild. One would become an initiate by simply finding the place, or being chosen, if by chance seen doing something the guild approves of highly. Once an initiate, he or she would have to train for three months until they are full-fledged members, and gain entrance to a small area.

It was all training equipment. Nothing else. No way to describe the plain, dirty and loud room. Blood on punch bags from over-practicing the fists. Doesn’t even look like anything was ever replaced. It was like most training grounds.

One’s initiation is approved by the chairman, Mayuhns Sayn, a strange dark elf with an odd personality. The whole reason this guild was formed was so he could somehow end this other guild. This other guild, that he had a strong hate for, was big. It was monstrously big, compared to his. Though it’s size is great, it isn’t known. It isn’t existent to the people of Tamriel. Only Mayuhns Sayn, and his close friend, an imperial. Hanadam Hitius.

Would this soon be leaked out to the other guild members of The Bronze Guild?

“I’d like to be left alone for the night. I have a lot on my mind.”

Hitius nodded. He was somewhat depressed.

“Goodnight, then.”

“Goodbye.”

This confused him. As Hitius sat at his desk, he wondered what he could of possibly meant by “Goodbye.” This made him feel no better. Mayuhns didn’t feel too grand either. He sighed as he looked up to a dark corner on the ceiling. A light reflected off his gold goblet. It was quick, a sliver arrow in his chest. Mayuhns made almost no sound. His killer jumped down and left the room. She quickly climbed down the cliff, and ran off on the water after casting a spell.

The next day…

Hitius set up a meeting with all members of The Bronze Guild. It was a small room with about thirty chairs. It was mid section with multiple doors that led elsewhere. They were all to meet him at around eleven in the morning. He would come in around that time.

He would soon reveal the secret that was kept. As well as a long quest they would have to take with him.

Plot

It starts out with seven or nine characters. First there’s a meeting with Hitius where he explains to us what’s happened to Mayuhns and his secret, saying that this one guild is called Red Altar Worshippers, and a ritual will take place in which their head leader, name unknown, would become immortal, and almost half of Morrowind could be either destroyed or under the power of him. He also tells us that we cannot let anyone know of this. If word were to get to them that they would be attacked, the ritual would start sooner (We have four days to defeat them). Then changes the name of the guild to Keepers of the Secret. After that, we get ready and leave.

(More to be decided)



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Lord Revan
post May 27 2007, 04:13 AM
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Uh, we're in the middle of another RP atm. From what I've seen, usually two RPs at a time don't normally work out. Sorry GNA.
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GunsnArmor
post May 27 2007, 04:58 AM
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Damnit.

This post has been edited by GunsnArmor: May 27 2007, 05:10 AM


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Dantrag
post May 27 2007, 05:24 AM
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Man, I always feel like a jerk when we say two RPs won't work and automatically dismiss so many good ideas. We worked two RPs before, I think, and this one looks kinda cool...

I'd give it a try.

EDIT: also, feel free to join the current one, if you want.

This post has been edited by Dantrag: May 27 2007, 05:26 AM


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GunsnArmor
post May 27 2007, 05:31 AM
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Really? I'm not sure. It's so far into the RP that I don't think I would be able to get in somehow.


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Dantrag
post May 27 2007, 05:32 AM
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we definately need more people, and a lot of our current members came in pretty late. You'll be fine.


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Lord Revan
post May 27 2007, 06:35 AM
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Tell me about; you have no idea how long I was hovering about waiting for Cerpin's reply. rolleyes.gif
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jack cloudy
post May 27 2007, 11:52 AM
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Heh, I'm in. I don't think I have any ideas for characters that I could work into THIH, unless there was another timewarp.

So meet the Orcish knight, Gro-Bolg Madrukh.
*dodges a big green fist.*
,,You shall adress me as SIR Madrukh! And it is Orsimer, not Orc!"

This post has been edited by jack cloudy: May 27 2007, 11:52 AM


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ShogunSniper
post May 27 2007, 11:31 PM
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indeed. two rps dont usually last long 'round here. i'll pass until this starts to show a little promise, then i shall contribute.


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DungeonHunter
post May 29 2007, 03:46 AM
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wow give it a chance people...its worked many times. we only need a handful of people anyway..


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ShogunSniper
post May 29 2007, 03:50 AM
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QUOTE(DungeonHunter @ May 28 2007, 10:46 PM) *

wow give it a chance people...its worked many times. we only need a handful of people anyway..

has it? almost a single thread of "A Forgotten Khajiit".

no one's stopping you from trying. simply pointing out a point is all. incorporating new people to an already started RP is not that hard really, but do as you wish.


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GunsnArmor
post May 29 2007, 03:59 AM
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"A Forgotten Khajiit" was a complete flop. Back then I was new to Roleplaying and was horrible at stories, plots and ideas which is the reason almost no one joined.

This is new, and better. I plan on making this one work. I'm also getting a headstart on the plot before actually beginning the roleplay.


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The Metal Mallet
post May 29 2007, 04:03 AM
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I hope you plan to keep it fairly free form though. Probably the main reason why our main RPs last so long (for better or for worse) is because our plot is very loose and fairly easy to adapt. Sure, we do have main goals to accomplish, but we seem to definitely take our time to get to it.

Heck, we're all ready at our 11th Playground and the main conflict hasn't even arisen yet! tongue.gif


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ShogunSniper
post May 29 2007, 04:06 AM
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21st if you count the first part of the rp... indifferent.gif

but yeah if you plan on heading an rp, perhaps you should only stick to one.. up to you though.

i might make a character for this one later. the plot seems entertaining.


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GunsnArmor
post May 30 2007, 04:27 AM
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I also have a map showing starting location for us. After that you can go anywhere with any plan you have to defeat each other. I'm planning on having either side win.


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ShogunSniper
post May 30 2007, 04:29 AM
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well if we're going to do it that free form... well no one is going to want their character to die... so, we might just need to agree as a whole to not allow our characters be immortal...


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GunsnArmor
post May 30 2007, 04:32 AM
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Yeah, eventualy someone will die. It can't be "U MISSED LOL" all the time, so none of that.


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DungeonHunter
post May 30 2007, 04:33 AM
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im so very confused.


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ShogunSniper
post May 30 2007, 04:34 AM
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QUOTE(DungeonHunter @ May 29 2007, 11:33 PM) *

im so very confused.

since the story is going to unfold unplanned, either side can win, this means you have to be fair with your character and you may actually ahve to allow them to die at some point.


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DungeonHunter
post May 30 2007, 04:39 AM
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raggard wolfbite fears not death.


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