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> To Heir is Human III Planning 1
Dantrag
post Apr 24 2008, 04:31 AM
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Well, I did a little digging in my PM inbox and rediscovered a plan Shogunsniper and I came up with a long time ago for Part 3. I like this idea a lot, as it takes a lot of things we've put into the plot and makes sense out of them. Such as the three kids' importance, and Veric's reason for wanting to become emperor. It also creates a pretty dark setting, which I like. Anyway, just read:

Veric's purpose in becoming sole ruler of the empire is a very selfish one. He learned that in the foundation of the White Gold Tower is a magical power source that only the ruler of Tamriel can even use. Its existence has been forgotten, but it grants the Emperor the ability to exert complete control over his subjects. At least those subjects who have sworn an oath of allegiance. As soon as those subjects swear the oath, they give up their free will to Altair, or Veric.

The twist is that this power also extends to the dead. Everyone that ever swore an oath to past Emperors (blades, guards, etc.) can now be used in Veric's evil plots.

After a long period of peace, Veric will come to power, and soon after, undead armies will start popping up as they will become Veric's main force. He will probably also create a special police force of some kind to force people to swear the oath.

The three kids (Satyana, Amrita, Rann) are important because they have the power to break Veric's hold on those that have sworn the oath.

The heroes will be content for a while, as there will be a long period of peace, but soon they will realize that something has gone horribly wrong. They will probably be forced into exile until they figure out about Rann, Amrita, and Satyana's ability to break the curse. So they will start underground resistance, etc. until they finally overthrow Veric.

That's my (and Shogun's) idea.

This post has been edited by Dantrag: Apr 24 2008, 04:32 AM


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jack cloudy
post Apr 24 2008, 08:11 AM
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I like that idea. It also gives Flint a chance to return. (Who is there to say that the effects are only visible in Cyrodiil?)


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Olen
post Apr 25 2008, 12:26 AM
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What about the snakemen? Or do we assume they scattered and died?

Otherwise sounds good.


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Channler
post Apr 25 2008, 12:26 AM
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Thats cool.. I'll hop on.. Def be active till at least may 9th.. lol

Sounds good though.


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The Metal Mallet
post Apr 25 2008, 07:38 AM
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I'm down. I suspect that Agrippa would personally lead this "special police force" you speak of.

Hopefully my idea of the Home Guard doesn't get turned down. I think it would be cool to have a bit of a subtle rivalry going on within the Imperial City.


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Lord Revan
post Apr 25 2008, 12:49 PM
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Hey, Cloudy, do you want to keep controlling Vasha and help out with the Narza'Tai a bit?
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Dantrag
post Apr 25 2008, 02:59 PM
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QUOTE(Olen @ Apr 24 2008, 07:26 PM) *

What about the snakemen? Or do we assume they scattered and died?

Otherwise sounds good.


I was going to have them create a secret alliance with Veric if Agent Griff was around to give consent. (He plays the general of the snakemen)

On another note, when do you guys want to put up the playground?


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jack cloudy
post Apr 25 2008, 03:15 PM
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I wouldn't mind to pick up Vasha again. I don't know if she would count as NPC or PC though. In last rp, she was more like a hybrid. Reminds me of Odrik the Siegemaster.

As for when the playground goes up. I'm ready to go at anytime.


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minque
post Apr 25 2008, 08:09 PM
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Ok, here I am again...(been away for a few days) So Satyana will be an important charachter now..hmmm suits me fine! But I still wish to involve Brianna a tiny bit.....After all...she's their mother


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jack cloudy
post Apr 25 2008, 08:14 PM
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Well I suppose that Altair would think of an excuse to keep Rahvin and Brianna close. After all, they are the parents of Rann and (in Brianna's case) the other siblings. That alone should hold his interest, with the prophecy and all.

If not that, Rahvin and Brianna could stick around to keep an eye on the kids. Perhaps they're trying to fix the gap that has grown between Rahvin and Sathyana and Issac?


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minque
post Apr 25 2008, 08:24 PM
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Brianna and Rahvin will live a quiet life to start with. They need to consolidate their relation, to develop it, because there has been so many obstacles during the time. Now at least they have a life together...hopefully life will let them have just that!

Satyana and Issac are married apparently and that is exactly what I was planning as well!! biggrin.gif

They are working on the relations to Brianna and Rahvin...and Satyana still have hope for a reconciliation with Rann, her beloved brother... huh.gif


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The Metal Mallet
post Apr 25 2008, 08:38 PM
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I'm good to go whenever. My week break has begun so as long as I'm not at work or a concert, I should be available.


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Florodine of Hlaalu
post Apr 25 2008, 09:24 PM
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looks good...Yeah I plan on having Agrippa despise Flogir, not like open hostility, but they really see eye to eye on absolutely nothing. He will be the leader of the Secret Police who will root out "Anti-Republic scum" which is anyone who does not support Veric.

Dalrus and Rann will, of course, start going out and Dalrus is one of the most powerful/influential people in the Empire, besides Veric, along with Voltar because the three of them are famous for their epic magic duel. Dalrus is also leader of the mages guild and I think I will have her work with Karn later on helping the people, if you think that's okay Revan?
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jack cloudy
post Apr 25 2008, 09:31 PM
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Hmm, lessee.

At the start, Flint will be working with Odrik on developing a new kind of Siege engine specifically designed towards defending a city from massive armies. I think he'll exchange letters with Flogir on the project. Seeing as how Flogir is the captain of the Home Guard, he would be very interested in it. Flint faces slight pressure from Aggrippa (who I bet would rather see the Home Guard absorbed into his Legions), but nothing major so he doesn't really hate the man.

Flint does not know about Flogir's interactions with the Narza'Tai. If he knew of it however, it would not harm his friendship with Flogir. He would not approve of it, but he realizes that if it works, it works.

As for Sorian, he could go in all directions really. Just as with Flint at the start of THIH 1, he is neutral and can be taken in by both Agrippa and the people. It really just depends on it. One quick word about 'scum living in villages and preying on traveling merchants' could put him under Aggrippa's thumb, without realizing the truth. On the other hand, I don't see what use Aggrippa would have for him. He is nothing special, just a self-proclaimed hero.


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Lord Revan
post Apr 26 2008, 01:11 AM
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I have no qualms with anyone interacting with the Narza'Tai, since POS is not available at the moment, it's either myself or Cloudy that show the Narza'Tai side of the story.

Dalrus can help the people the Narza'Tai are helping. Their magically inclined members will be concentrated in a few places due to their lack of quantity.
I remember making Vasha and her comrades to give the Narza'Tai a few faces other than Karn and Patholos, now whatever they become is largely up to you. Ask any questions you need about how the 'Tai have changed since the war you need, Jack. smile.gif
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The Metal Mallet
post Apr 26 2008, 07:20 AM
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The letters between Flogir and Flint definitely work for me. He'd certainly be interested in that. I'm also glad to see that Florodine and I are on the same terms about how Flogir and Agrippa will interact.

I suppose that since Flogir looks after the protection of The Imperial City, he'll be involved in any meetings involving the Council?


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jack cloudy
post Apr 26 2008, 05:17 PM
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Hmm, ok. First questions on the Tai. (Tai...hmm...does that mean they eat Thai food? laugh.gif )

The trademark 'poof of smoke' teleportation, can every Narza'Tai do that (implying it comes from an enchanted ring or other small object), or is it something only the few mages can do?

Also, the protection of outlying settlements. How exactly do you imagine that? Do they ambush Legion patrols who come too close? (Sounds bad, as that would draw Aggrippa's attention) I'm afraid I'm a bit confused on the matter.


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Lord Revan
post Apr 26 2008, 05:51 PM
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During the war the teleportation was strictly just the magical members, but since then members can teleport to a point where a mage has set a Narza'Tai "mark" spell.

The mages can teleport freely, but normal assassins are restricted to a few points (which tend to be strategically placed near protected settlements or gathering places).

As for their protection, early on the Narza'Tai would kill the legionaires who tried to take advantage of the settlers (before the legion had a real leader).
Now they don't kill (most of the time) they simply ambush the offenders, steal back and otherwise dish out justice, which entirely up to the assassins involved.

Any military action attemtped is normally intercepted and the survivors are sent back minus their equipment. Eventually it was realized that it wasn't worth wasting resources on the Narza'Tai's territory since they were so modile.

Mostly the Narza'Tai function like the old legion's foresters, keeping dangerous creature populations under control, and rooting out bandits and raiders.
The Narza'Tai are so experienced on this land now that they always choose the battlegrounds and the legion can't fight effectively (think about a Vietnam kind of situation for the legions). So yes, they have the good general's eye, but I don't think Altair would let him waste assets when there are easier targets to extort, for now at least.

This post has been edited by Lord Revan: Apr 26 2008, 05:56 PM
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jack cloudy
post Apr 26 2008, 08:40 PM
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Ah, ok. That clears up a lot. Thanks.

Next question, though this is more of a general one. Who gets to open the playground thread? It looks to me that we are all set to get started. All of the still active rp-ers from last time have posted their characters, so all cleared to go.


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minque
post Apr 26 2008, 09:03 PM
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Oh..I'll post Brianna-revamped later...but I think Danny will start? Or Jackie.....or was it Revie? jeez I dunno....I know how to start Satyana anyway....hehe tongue.gif


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