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> Skyrim Face and Body Mods, What Do You Use?
Thomas Kaira
post Dec 23 2013, 03:28 AM
Post #21


Mouth
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Joined: 10-December 10
From: Flyin', Flyin' in the sky!



Bodies: UNP female body. Vanilla male body.

Faces: Ethereal Elven Overhaul, Xenius's Character Enhancements.

I don't use hair or accessory mods.

I'm pretty simple when it comes to bodies. I don't need much, nor do I really want much. Skyrim's character art quality out of the box was actually pretty good, if in dire need of anger management and some smooth face lines. And less dirt.


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Grits
post May 3 2014, 08:39 PM
Post #22


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From: The Gold Coast



…Concerning Vampires…

This week I’ve played around with some mods that change the appearance of vampire players. I thought I’d share my findings.

First here are the before shots. My character Serafíne is an Imperial woman.

Human.

Dawnguard vampire (no mods).

I tried DVA Dynamic Vampire Appearance, a mod that changes the character’s looks based on satiation and a few other things. The eyes look different in combat and when using Vampire’s Sight, the face gets scary as they advance through the stages, plus there’s a bloody mouth after feeding. All of this is customizable with a MCM. Unfortunately I couldn’t get it to work with another mod, so it had to go. But it was really neat. Here’s Serafíne with DVA (non-glowing eyes option) as a fully fed vampire.

Next I looked at BVFE Better Vampire Fangs and Eyes, non-bloodshot version. It worked great for fangs and eyes but I still wasn’t happy with the vanilla face texture. I think that if vampires can pass as human they can’t always have big red stripes down the middle of their faces. I actually like the bat-face appearance for the vamps who stay holed up at Castle Volkihar for centuries getting cozy with their Daedric lord, but for my character who will walk among mortals I wanted something different. That meant the pretty vampire face mods wouldn’t work.

So I followed the instructions in the comment section of one of the mods and renamed some of my character face files. In Data/Textures/actors/character/female/ I copied the four femalehead files and renamed them femaleheadvampire. Please note COPIED and then renamed, not just renamed. So now Serafíne has a slightly bony face without all of the red stains as befits someone who would take pains with her appearance. Here’s Serafíne with BVFE and human face textures.

I have not yet verified that she actually has fangs, but if I ever get a shot with her teeth showing I’ll come back and post it. tongue.gif


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SubRosa
post May 3 2014, 09:38 PM
Post #23


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Joined: 14-March 10
From: Between The Worlds



I had the same situation with vampire faces too when I played Helregin. I did not want to play a vampire whose face looked like a buttcrack either. I wound up doing much the same thing, replacing femaleheadvampire.dds and femaleheadvampire_msn.dds with the same files I used for ordinary people. I also used an older version of No Vampire Sunken Face to fix the sunken cheeks look they have.

I got a normal looking character, just with glowing eyes. However, I did notice one weird side effect. The scar on her face was partly covered up by the face texture. Helregin before, Helregin after. I am not sure what did that to the scar. My guess is the No Sunken Cheeks mod.

Isn't it interesting how their flagship vampire - Serana, does not have the gross look all the other vampires do? Technically she is not even a vampire. Her race is Nord Female, she just has a script attached to her to give her vampire abilities. So the character Bethesda wants people to like does not look like a bat-lady. But they do not care that our own characters look fugly. I guess that means they do not want us to like our characters?

In the end I really did not like playing a vampire. It was just too much work modding the game to make worth playing, and even then it was just not very enjoyable.

This post has been edited by SubRosa: May 4 2014, 12:57 AM


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Acadian
post Jul 8 2014, 11:52 PM
Post #24


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From: Las Vegas



I tried Epic Elves, as it is inspired by Buffy's race in Oblivion. A great mod, but it looked a bit too much like a Breton with pointed ears. It's hard to describe, but there is sort of an 'elven' look - and that race didn't have it.

So, I went with CBBE for body and just used the complexion pack option from that. I was so delighted with the result that I decided to just keep Buffy a Bosmer. Using the slim option on CBBE and setting her height to .9 worked great to recreate her diminutive size.

Happily, I found a mod for some dazzling blue eyes and another with a nice ponytail that reminds me some of her very first Oblivion 1.0 vanilla ponytail. I did remake her about 90 hours of game play ago to take advantage of those mods. I'm simply delighted with the results and that it was so simple to achieve them.

I do have some screens that I'm gradually gathering for a Potpourri update to reveal how she's progressed since our last screens. smile.gif


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SubRosa
post Aug 28 2014, 07:43 PM
Post #25


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There has been a lot of discussion of hair mods in my picture and video topic, so I decided to copy some of it here to make it easier for folks to find.


First off, Apachii Sky Hair is one of the big hair mods. I am not an expert on it, but it seems that in addition to the 1.5 Full version, there are also extra hairstyles in a separate 1.4 Female version farther down the Downloads page, and a 1.2 Male version as well. I tried adding the extra female hairstyles, and it gives me a CTD whenever I open the race menu and change the character from male to female though. Turns out this is a known issue caused by the sheer number of new hairstyles causing the game to choke. ShowRaceMenu Precache Killer fixes it.

I will admit that I am not a huge fan of Apachii, as the hairs tend to look plastic and fake to me. But I have also never been a big fan of the vanilla hair in Skyrim either. In fact, hair has always been a bit of a disappointment for me in Skyrim all around. So I am getting used to the Apachii hairs, and just started using them with my character Persephone in her latest evolution.

A plus side I found to Apachii is that it does not edit the Race entries. It only alters the Headparts. So if you have any mods that change the vanilla races, they won't conflict. However, the downside is that if you have a custom race that was not created with Apachii built in, you will have to manually add every hairstyle into your race mod. Since I use a lot of custom races that I created myself, this is an issue for me. It is not difficult, but it is a long, tedious process that I do not look forward to doing.

So an alternative is wig mods, that treat hair as a helmet, or some other item, which you can equip and unequip just like any other piece of attire. These work just fine with custom races, as technically they are not hair, but clothing/armor. The downside is that typically you cannot wear a helmet and the wig. Equipping the helmet usually unequips the hair. Same as if you were changing two different helmets. Sometimes wigs won't play nice with some hooded articles of clothing as well. It all depends on what body slots the wig modder used. The plus side is that you can enchant your hair.

Grits uses ApachiiSkyHair Wigs plus Tutorial which turns some of the Apachii hairsytles into wigs. I don't think all of them however. Some of them will also work beneath helmets, but I think only the Iron and Nordic Carved Helms. I never tried it because it sounds limited and the modder says to use the next mod in this post:

I just started using Apachii Sky Hair Wigs by Evenstar. It adds some, but not all of the hairs from Apachii, in about 6 basic colors for each hairstyle. You do not need Apachii Sky Hair to use it. But it does not conflict with it if you do. It is huge though. It was over 2 gig in size. I had no idea that TES Mod Manager had a limit to the size of the .omods it could make until it tried to make one of Sky Wigs. I had to break it up into two separate .omods of about a gig each.

Grits also uses The Hairstyler, which requires the regular Apachii mod. The plus side to Hairstyler is that it allows you to change your hair - or that of NPCs - without having to open the console and use the showracemenu command. This also means it works with custom races. Instead it gives you spells which you can use to select a hair. Like Apachii Sky Wigs, there is a limited number of colors you can pick for each hairstyle. I also noted that after using it, your hair shows up in your inventory like a wig. However, you cannot unequip it like you can with Sky Wigs, or put on a helmet at all (you can put on a helmet with Sky Wigs, but it unequips your wig).

I tried it out, and in the end decided not to use it. I found Apachii Sky Hair Wigs to be more convenient, as you go to a custom cell where the hairs are in a few barrels. It was easier for me to just add a hair of every style in the color I wanted to my inventory, turn around so I could see my character, then go straight down through the list of them in my inventory to see what each looks like. The Hairstyler requires you to cast a spell to pick them, and I started forgetting which ones I had picked before. It also means that by casting the spell, your character automatically turns their back to you and hunches over. So after every hair I had to 'sheath' the spell, then turn around to see what it looked like. Just a few simple nits, but it was enough for me, given the number of hairstyles to go through.

zzjay and Grace Darklings Hoods with hairs is another Grits contribution. I have tried it in the past as well. It gives you a bunch of hood that your character can wear, that have built in hair spilling out of them. So it looks like a person with long hair wearing a hood. Hoods with Hairs - Crafting is a companion mod that allows you to craft the hoods at tanning racks and forges.

This post has been edited by SubRosa: Aug 29 2014, 02:14 AM


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haute ecole rider
post Aug 28 2014, 09:22 PM
Post #26


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From: The place where the Witchhorses play



Thanks for a great explanation of the different mods out there. I like wigs because they don't clutter up the race menu so much (as the hair mods do - how many hairs do I have to scroll through to find the one or two I really like? Who has time for that?). I also like the wigs because as you said, I can take one or two out of the barrel and leave the rest. That's how I did it in Oblivion.

I agree that a lot of the hairstyles in Apachii are slick/plastic, not organic at all as I would want to see in Skyrim. After all, it's a harsh country, and who has time for Cosmo/GQ? Also a lot of the guys' hairs seem too anime for me. I don't mind long hair on guys (heck, Argis wub.gif comes with it!!), but it's got to look, well, manly. A lot of what I see for the men of Skyrim are just too girly-girl for these guys.

I'd prefer lore-friendly styles. I've looked at a few that said so, but somehow I haven't found them to be compelling for one reason or another. So so far I'm still playing with the default Skyrim hair.


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