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> TK's Mod Questions Thread, Got mod problems, or are you just lost with a tool?
SubRosa
post Mar 18 2017, 12:57 AM
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QUOTE(Renee @ Mar 17 2017, 04:59 PM) *

Hi. I really want to make the Dawnstar Sanctuary darker. I tried going into the CK, going into the Cell window and into Dawnstar's sanctuary cell and deleting all the lightbulbs I could find. You know, I would highlight the yellow lightbulb symbol, right-click > delete it. Doesn't seem to have made any difference though, any ideas why?

You need to change the ambient light level in the cell. It is not something you see when simply selecting the cell in the Cell View Window. Instead go up to the Toolbar -> World -> Cells. It will pop up a window set on all the Interior Cells in the game. Find the Sanctuary and select it. Then click on the Lighting tab to the right. You can change it to use a different template there, or manually change the color values for the ambient light. The lower the numbers, the darker it will be.


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Renee
post Mar 18 2017, 02:04 AM
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OH okay sweet, thanks you two!


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Brainviast
post Mar 30 2017, 08:46 AM
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I have a question about the CS for Oblivion.

So..I downloaded the CS from Bethesdas site...so the question I have is:
Do I have to use stuff in my mods thats already in the esm files or is there a CS CD like there is for Morrowind?

Im used to Modding in Morrowind using the CS CD so thats why Im asking. I dont know if that exists for Oblivion or not.

.


[Moved by moderator from Black Bows to this thread]



This post has been edited by Acadian: Mar 30 2017, 12:18 PM
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ghastley
post Mar 30 2017, 01:52 PM
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The Oblivion CS is just like the one that came on CD for Morrowind, with a few enhancements. The game content was all delivered on the game CD or download, and the CS just gives you the tools to manipulate them. You'll need a few external tools, too, if you want to create some types of new content, but you probably already have things like Blender, and the GIMP, if you worked with Morrowind. The file formats, .nif, .kf, .dds etc. are the same, but Oblivion uses later versions than Morowind did, so the same file may need a pass through the tool to convert it up before you can use it in the newer game.

Oblivion starts off with single-mesh bodies, so something like Better Bodies isn't needed, but of course there are several mesh replacements available. OBSE takes extension of the script language a lot further than was done for Morrowind, and the vanilla scripting language had a lot more in the first place. It adds a lot of AI - especially scheduled wandering of NPC's, so there's a lot of new stuff associated with that.

Consider downloading CSE (Construction Set Extender) which enhances the CS in several ways, the most useful of which (in my opinion) is to use assets directly from the .bsa files, without having to extract them first.

There's a huge amount of modders' resources - new meshes, textures, etc. - available alongside the mods at the Nexus, so you're not restricted to game content at all.



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Renee
post Jun 14 2017, 05:35 PM
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With Fallout 3, I am wanting to find the GECK so I can edit a few things, but where is it? I got this game from Steam I think, does Steam automatically throw these files in some weird location? Urgh....

I see there is a link to download GECK stuff on this page. If Steam doesn't automatically give us this program, does anybody know if what's on this page is okay to use? Stupid question, I know, but I'm at work now and I can't test any of this on my work laptop. biggrin.gif



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SubRosa
post Jun 14 2017, 05:54 PM
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I don't have FO3 from Steam, so I am not sure. I got the GECK from that very page. Try and see if it works.


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Decrepit
post Jun 20 2017, 01:44 PM
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This is peripherally about modding.

On my new rig I'm auditioning ENBoost. One downside is that Construction Set Extender will not load if one of ENBoost's files is in the Oblivion directory/folder. I can of course simply move the file in question when I want to use CSE, then move it back when done. I got to thinking that I'd like a batch file to automate this for me. Knowing next to nothing about such things I came up with several scenarios, the best of them likely not possible. What I will settle for is one batch file that, when its desktop icon is clicked, will do the following:

1) if the file in question is in "E:\Games\Oblivion" it will be moved to the already existent directory "E:\<file name> Temp Storage".

2) if the file in question is in "E:\<file name> Temp Storage" it will be moved back to "E:\Games\Oblivion".

This way I can make do with only one batch icon on the desktop. Hit it once before launching CSE. Hit it again after closing CSE. Thus the file should always be where I need it to be, except when I forget to click the icon, which is likely to occur as often as not.

(My probably not possible idea was to somehow modify the CSE launcher batch to move the file out of the Oblivion directory before launching itself, then after the program closes to automatically move it back. Problem is, I don't see phase two as doable.)

I've done a bit of research on the web on how to implement the hopefully "doable" batch. Problem is, I'm too ignorant to know what to look for. I hope some of you more knowledgeable folks can offer assistance.

Thanks smile.gif


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Renee
post Feb 11 2018, 02:06 PM
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I installed an animation mod into RG3's game which was supposed to give her a more "feminine" walk and idle poses. I manually installed it. Tried to start my game, all psyched up, and it was instant CTD. dry.gif

No prob. Obviously we're not using that one. Went back into my Modded Oblivion folder, only to find THE ENTIRE DATA FOLDER WAS MISSING. I mean, completely gone. I triple-checked this. Maybe my eyes are going bad. Nope. It's just not there. And it wasn't in the trash either. Yeah, I checked the trash.

It's a long story, but fortunately I keep a backup of my entire Oblivion folder, that really helped. And it just got backed up five days ago. Phew. But it wasn't a case of simply copy/pasting the entire folder over; no, my game kept crashing on-startup. mad.gif So from that point, I started from scratch. Erased my entire game, and started all over, installing from discs. Then I made sure all the files which are in my backup folder (not the Data folder, but the Oblivion folder itself) were all there. Then I copy/pasted the Data folder from backup. Still CTD on-startup.

I was about to bang my head into a wall by this point, and was thinking of building my entire mod-list all over, installing them all from archives (which I also save). I actually DID start doing this. Then I was like "DUH".... all I have to do is toggle my entire mod list off, except Oblivion.esm, Knights.esm, and Shivering Isles. Load a save taken just after the sewer was exited. And this worked. Phew.

Good thing I remembered this trick (which one of you taught me years ago). It would take probably two days to install everything I've got from their archives. Which is ridiculous. Which moves into the "why bother?" territory.

From that point on, I began to suspect the problem is probably caused by something small. I began installing anywhere from 5 to 10 mods, BOSSed them, started my game up, until I finally found the culprit. It was an old MMM plug-in that I don't even use anymore, but was still in my backup folder. When I copy/pasted this folder over, it was now being installed, when really, I don't use this plug-in anymore. Getting my game working again took probably about an hour from that point. And see? I knew it was something small.

I still don't know what the [censored] happened to my original Data folder though. How can an ENTIRE folder just disappear like that???? My mod list is finally over 200, I think it is nearly 230, which is still nowhere near the 255 limit. *shrugs*

This post has been edited by Renee: Feb 11 2018, 02:14 PM


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mirocu
post Feb 11 2018, 08:19 PM
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That is indeed a mystery but I'm glad you got it fixed, Renee! Good thing you have become such a computer wizard goodjob.gif


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mALX
post Feb 11 2018, 09:33 PM
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QUOTE(mirocu @ Feb 11 2018, 02:19 PM) *

That is indeed a mystery but I'm glad you got it fixed, Renee! Good thing you have become such a computer wizard goodjob.gif



I couldn't have said it better than Mirocu did; really good detective work you did to find the problem!


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SubRosa
post Feb 11 2018, 10:07 PM
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Backups are beautiful thing.


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Decrepit
post Mar 2 2018, 02:49 PM
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Which reminds me I bought a copy of ToDo Backup for my primary PC a few weeks ago. (I've long used it on what is now my secondary PC, but the license is for that one PC only. Cheap as ToDo is when on sale I don't mind having a copy on both rigs.) Made a system backup right away, but haven't yet got around to backing up anything else. (I blame Mashinky.) Definitely need to back up my Oblivion partition, though on this machine my Oblivion installation likely isn't finalized and might see drastic change. Or not. (BTW, I've read good things about the latest version of Oblivion Reloaded as far as increased game stability goes. I still run v6.2 so can't verify those claims.)


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Renee
post Oct 7 2018, 04:10 PM
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So, hello everyone. :wave: I'm going to be modding Morrowind pretty soon. So what are some good...

1). mods which change the way menus look? I want the fonts to be more gothic.

2). Something which adds some different appearance options for the chargen ... you know... something which makes the selections more pliable.

3). Something which adds different hairstyles too. My first MW PC character will be based on Marquis de Sade, and they wore all kinds of silly hairstyles back then.

4). I'm wanting to find something which adds more clothing, too. ghastley will have plenty of clothing options I'm sure. My Marquis is going to go for upper-class stuff, like de Sade wore.

And just in general, what are the starting mods people usually get? Such as, an unofficial patch and any script extenders? .... and (sorry) also what sort of manager options are there? I'm not going to install too many mods for this game. How is Wrye Mash? Or can I use something simpler than WM?

Hmm... maybe I should just go with Mash actually. Since I'm starting this game from scratch. But what other options are there, just so I'll know.



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mALX
post Oct 7 2018, 04:34 PM
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QUOTE(Renee @ Oct 7 2018, 11:10 AM) *

So, hello everyone. :wave: I'm going to be modding Morrowind pretty soon. So what are some good...

1). mods which change the way menus look? I want the fonts to be more gothic.

2). Something which adds some different appearance options for the chargen ... you know... something which makes the selections more pliable.

3). Something which adds different hairstyles too. My first MW PC character will be based on Marquis de Sade, and they wore all kinds of silly hairstyles back then.

4). I'm wanting to find something which adds more clothing, too. ghastley will have plenty of clothing options I'm sure. My Marquis is going to go for upper-class stuff, like de Sade wore.

And just in general, what are the starting mods people usually get? Such as, an unofficial patch and any script extenders? .... and (sorry) also what sort of manager options are there? I'm not going to install too many mods for this game. How is Wrye Mash? Or can I use something simpler than WM?

Hmm... maybe I should just go with Mash actually. Since I'm starting this game from scratch. But what other options are there, just so I'll know.


I used a mod to make my character pretty; (or wouldn't have been able to stand playing it, lol); and I used one mod that gave her only one hair style; but it was AWESOME. Also, the animations were so bad = used a mod that gave my character a much better walk/run animation and a mod that gave the player a much better and more realistic combat. Then I found two nice house mods; one in Seyda Neen and the other in Balmora.

If I could get my laptop running; I could tell you exactly what mods I used on her and even post some screenshots of her (she was gorgeous!) = but they were all posted on Photobucket; which hijacked all my screenshots and won't let me get them back. The originals are on a laptop I can't get onto since the keyboard broke, urk.

But if I am not mistaken, I got the mod advice from SubRosa. She knows any and every way to make a gorgeous character!



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SubRosa
post Oct 7 2018, 05:52 PM
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The main ones I use for looks are:
Better Bodies & High Resolution Female Body Textures for Better Bodies
Freedom of Aesthetics
Corean_Hair_for_all_TESIII_Races
Rens_Oblivion_Hair_For_Morrowind_10
Aurore's Hairstyle
+ every Emma's head pack you can find.


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ghastley
post Oct 7 2018, 05:56 PM
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QUOTE(Renee @ Oct 7 2018, 11:10 AM) *

So, hello everyone. :wave: I'm going to be modding Morrowind pretty soon. So what are some good...

1). mods which change the way menus look? I want the fonts to be more gothic.

2). Something which adds some different appearance options for the chargen ... you know... something which makes the selections more pliable.

3). Something which adds different hairstyles too. My first MW PC character will be based on Marquis de Sade, and they wore all kinds of silly hairstyles back then.

4). I'm wanting to find something which adds more clothing, too. ghastley will have plenty of clothing options I'm sure. My Marquis is going to go for upper-class stuff, like de Sade wore.

And just in general, what are the starting mods people usually get? Such as, an unofficial patch and any script extenders? .... and (sorry) also what sort of manager options are there? I'm not going to install too many mods for this game. How is Wrye Mash? Or can I use something simpler than WM?

Hmm... maybe I should just go with Mash actually. Since I'm starting this game from scratch. But what other options are there, just so I'll know.


I use Wrye Mash. I recall having some issues installing it, because of old installers not running properly on a new OS. The more manula the install, the more likely it will work.

Then 1. - haven't tried that, but I believe they exist.

2. The Morrowind game does not include head morphs, so chargen is a question of selecting between pre-shaped heads. There are mods that provide new head meshes and textures to add to the choice.

3. Most of the head mods also come with new hair meshes to fit them, and there are a few more hair choices. One major thing to note, though, is that ears may be part of the head, or part of the hair. You don't want to combine mods that work in opposite ways, or you'll have either no ears or four of them. Also some hair is rigid helmet style, and some is rigged to more than just the head bone. The latter kind is harder to find, as it's a lot more work. They all include ears, IIRC.

4. The clothing mod you pick will have to be compatible with the body mod, as they slice up the mesh in different ways. Clothing replaces body parts, so if you want to see skin past the clothing (or through it), the clothing has to replace an invisible part. Better Bodies and Roberts both do that, but they're not the same selection.

Each one has body parts like "left knee" that are unused, while the body mesh has "right knee" including both sides. Everything exists in left/right pairs so that pauldrons and gloves can be mis-matched, but there are no half-pants, asymmetric boots etc. so a lot of left halves were "unused". The original bodies had each part separate.

Most clothing mods use a small number of meshes, with a much larger number of partly-transparent textures. Once you've extracted the meshes, you can paint a new clothing item on whichever mesh fits the bill. So all fitted pants/ undies etc. use one mesh, but with more or less transparent. Same for dresses, shirts, and so on. The choice of mesh really depends on which body parts it replaces.

---

I have a number of unpublished hair styles that I made for specific characters, that exist in only one shade of blonde, or whatever, or for only one race (especially styles that include ears that must match the skin). For example, Diablita's hair includes red ears, and won't work for anyone else.

Also, You can't wear a large dress over a small body if the texture uses transparency. Not all clothing will fit each body. I use about six different sizes. Some body mods try to replace all the NPC bodies as well as the player character's, but that's not a requirement. You can have a race-specific body, and you can also create a new race if you want a unique one - again Diablita is an example.

Angeline and Diablita are available as a companion mod, if you want to try it.

This post has been edited by ghastley: Oct 8 2018, 03:16 PM


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Renee
post Oct 8 2018, 12:42 PM
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mALX: Photobucket is horrible, right? It used to be so easy to use, but now it's just annoying. Even their plan to get rid of ads ... they don't give yearly plans apparently, only monthly, which is annoying because for me, this would mean linking some sort of recurring monthly fee to my bank account. indifferent.gif So if somebody hacks into PB...

SubRosa & ghastman: Thanks! Morrowind indeed sounds way different from later games, with all the "left knee" and "ear" differences, etc. Good lord. Anyways, thanks, I appreciate it!



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mALX
post Oct 8 2018, 01:37 PM
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QUOTE(Renee @ Oct 8 2018, 07:42 AM) *

mALX: Photobucket is horrible, right? It used to be so easy to use, but now it's just annoying. Even their plan to get rid of ads ... they don't give yearly plans apparently, only monthly, which is annoying because for me, this would mean linking some sort of recurring monthly fee to my bank account. indifferent.gif So if somebody hacks into PB...

SubRosa & ghastman: Thanks! Morrowind indeed sounds way different from later games, with all the "left knee" and "ear" differences, etc. Good lord. Anyways, thanks, I appreciate it!



Agreed on PB.

Yes, Morrowind is VERY different to mod. There is some system of naming files you HAVE to do or your changes don't take effect and it is like you never did them. And yes, for my character's face I'm sure I used one of Emma's heads. I don't remember the name of the body pack, but I think it actually could have been a Roberts! She had an awesome body.

I couldn't have played without the walk/run fixes; it was painful to watch the Khajiit walking without that mod; and the player character's run was ridiculous. And you will def need a combat fix; because without it the combat is turn-based and so irritating it is unbelievable.

Also, characters don't sit in Morrowind; you have to have a pair of legs in a chair that they stand close to for sitting. I downloaded a mod for that; because I sure couldn't do it.

Some of the very best mods for Morrowind are not on Nexus; they are on some other site. There is a Moderator over at the Official Bethesda forums that made some spectacular Morrowind Mods = Princess Stomper. Her mods were wonderful roleplay mods like yours are in Oblivion. (in other words, she didn't make the cosmetic/walk-run/or combat fix mods) - but she knows the name of that site. I think if you Google Morrowind Mods you will find it. It had like over 200 good mods for Morrowind; while Nexus had dwindled down to like 30. (But I think you can get Emma's Heads at Nexus).

I was just beginning to get the hang of modding Morrowind and how to name the files, etc. = when Subrosa gave me a list of mods to make my Skyrim character look playable. I went back to Skyrim and started learning its modding quirks instead; never went back to Morrowind modding. It was too much work; but I will say this = when you did mod your game in Morrowind, it made such a huge difference that it was most def rewarding.







This post has been edited by mALX: Oct 8 2018, 01:39 PM


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Renee
post Oct 8 2018, 08:14 PM
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QUOTE(mALX @ Oct 8 2018, 08:37 AM) *


I couldn't have played without the walk/run fixes; it was painful to watch the Khajiit walking without that mod; and the player character's run was ridiculous. And you will def need a combat fix; because without it the combat is turn-based and so irritating it is unbelievable.


I will probably get an animation mod, just because it'd be cool to see improvements there (I play on Xbox currently). The combat doesn't really bother me though. I'm already used to it.


QUOTE

Also, characters don't sit in Morrowind; you have to have a pair of legs in a chair that they stand close to for sitting. I downloaded a mod for that; because I sure couldn't do it.


Wait, are you saying there are mods to make NPCs sit down? Or for our character to sit down? I thought sitting was impossible in this game.

QUOTE

Some of the very best mods for Morrowind are not on Nexus; they are on some other site. There is a Moderator over at the Official Bethesda forums that made some spectacular Morrowind Mods = Princess Stomper. Her mods were wonderful roleplay mods like yours are in Oblivion. (in other words, she didn't make the cosmetic/walk-run/or combat fix mods) - but she knows the name of that site. I think if you Google Morrowind Mods you will find it. It had like over 200 good mods for Morrowind; while Nexus had dwindled down to like 30. (But I think you can get Emma's Heads at Nexus).


Yes, I remember Princess Stomper. I don't think she's at the new Beth forums though. sad.gif

I don't need to change too much in Morrowind, in fact, the list of stuff I'm looking for above is only half my list. I've already found some other stuff. I found a mod which allows us to apply poison to weapons, for instance, and one which causes merchants to lock their doors at night. About 4 or 5 others.

I'll try googling Morrowind Mods though, maybe the site you're thinking of will come up.

QUOTE

I was just beginning to get the hang of modding Morrowind and how to name the files, etc. = when Subrosa gave me a list of mods to make my Skyrim character look playable. I went back to Skyrim and started learning its modding quirks instead; never went back to Morrowind modding. It was too much work; but I will say this = when you did mod your game in Morrowind, it made such a huge difference that it was most def rewarding.


Yikes. The file-naming thing sounds odd! Hope I don't get stuck on that for hours and hours.



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ghastley
post Oct 8 2018, 09:47 PM
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File naming rules are really fun. Especially when you want to add a new race - like Diablita = Red Elf. Even as NPC-only, she had to have her own body parts, etc, and entries in all sorts of places in the CS that you wouldn't think mattered.

I don't recall if there were any "required order" issues in clothing/bodies, but sometimes in TES games the entries in one list have to match one-for-one with those in another list, or you get errors. House-building in Skyrim is like that. The list of building pieces (a formlist) has to match a property list of the quest.

---

Morrowind mods existed before the Nexus, which really got built as the repository for Oblivion mods, and diversified from there. Great House Fliggerty, and Morrowind Mod History are the sites with most mods. Emma's are available from her own site.

---

Something I forget to draw attention to earlier. The file naming thing means that each race can have a different body, which is obvious for the Argonians, and Khajiit, but not so much for the others. But if you want Nords to be bulky, and Wood Elves slender, it's much easier in Morrowind than Oblivion. The down side is clothing then has to be race-specific to fit the various bodies in use.

Mixing and matching is possible, but mind-destroying.

This post has been edited by ghastley: Oct 9 2018, 04:33 PM


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