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> Wolf Mods, Skyrim (and more!) for Oblivion
Lena Wolf
post Oct 11 2021, 01:37 PM
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Joined: 18-May 21
From: Bravil



I mentioned this in a couple of other threads already, it started as a small "let me change this tree" idea, and has now grown into a proper project of mine. So I am starting this thread to share with you what I've been doing in the hope to get feedback and ideas well before the mod is in any shape or form ready for release. smile.gif

First of all, this is an add-on for TWMP Skyrim Improved which is a part of the TWMP project that very ambitiously wants to bring the entire Tamriel into Oblivion. They've got pretty much everything covered, too! And I fully intend to load it all up and see what happens, but I started with Skyrim, and that needed some tweaks... or so I thought.

To install existing TWMP mods, start with TWMP Locations and follow the dependencies mentioned in the description. Then install High Detail Dynamic Map TWMP which gives you a proper map to use with Dynamic Map. Also recommended TWMP Skyrim Guard Armours and Shields. Then go play. biggrin.gif

If you wanted to try installing the whole of Tamriel, including Elsweyr, Valenwood, Somerset Isle and Morrowind (Morroblivion), you are not alone - it is apparently possible! People have done it! With success! biggrin.gif I'm not there yet, but here is a post explaining in which order you need to install the mods for it to work: How to bring all of Tamriel to Oblivion.

But back to Skyrim.

There are three roads from Cyrodiil into Skyrim:
- Eastern route: North from the Temple of the Ancestor Moths.
- Central route: North from the Cloud Ruler Temple.
- Western route: somewhere North West of the Shrine of Hermaeus Mora.

It may also be worth while talking to Agata at the Mages Guild in Leyawiin. Just saying.

I was impressed with TWMP Skyrim, but I wanted it to be more similar to Skyrim The Game. I have been exploring South East so far, so that's where I started - in what was supposed to be The Rift.

But it's not The Rift if it's filled with snow-covered white pines, it's got to have birches and aspens in autumnal colours. So I did that. Added grid paths to the land too, so that the roads are now recognised by the AI as well as by the player. Then I extended Riverwood and populated it with familiar characters - just pop in to The Sleeping Giant Inn. smile.gif

Next on the list is Riften. There isn't a city there, and there needs to be one - because I say so. wink.gif I've got a plan, now the fun of building can begin.

Some pictures to start with, I've got more, will add them shortly. This is already in my game, so it actually works, most of the times. wink.gif

Map of Southern Skyrim

Trees in The Rift

Stairs to Riften Watch

Riften Watch. In the original TWMP Skyrim Improved this is actually Riften, but I decided to build a new Riften next to it. So then this area is a perfect spot to house some guards. Well, it was a perfect spot to house some guards...

Riften Watch after the Oblivion gate is closed

This post has been edited by Lena Wolf: Oct 11 2021, 03:53 PM


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"Innocence, my brother."

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Lena Wolf
post Dec 7 2021, 10:34 AM
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Joined: 18-May 21
From: Bravil



Macole, thanks for great testing! biggrin.gif Again! biggrin.gif

I can explain the strange things that you are seeing, but I shall verify any scripting in the CS tonight.

The bandits appear to be all persistent references rather than generic respawning ones, meaning that the moment you enter the cell for the first time, or the moment the NPCs are enabled by a script, their locations are recorded in your save file, so any changes to their locations introduced by a mod are ignored. These bandits then follow their AI schedules, which, judging by the screenshot showing them a distance away from the tents, are telling them to roam the area in a fairly large circle. When you return to the location, all NPC positions are taken from your save file, and then their AI schedules are applied. (This is roughly how it works, there are a number of finer points that I omitted, but it gives a general idea.)

This is why the bandits roam around to start with, eventually finding the new location of their camp and coming back to it. Unfortunately for Marek and his beautiful Blondie, they are stuck in the chasm and cannot get out. In this case Oblivion comes to the rescue - but only after some time. Oblivion lets them marinade in the chasm for a while, but when it transpires that they are unable to follow their AI schedules, the game fetches them and relocates them somewhere safe. Hence Marek eventually appearing, Blondie should follow at some point too. Note that Oblivion can easily let them marinade for 24 in-game hours before coming to the rescue (I've observed this a few times). In the worst case it can be full 3 days - the standard duration before a cell resets.

The same goes for the two bedrolls and sacks that didn't move - for some strange reason their coordinates were recorded in your save file, which is usually not the case for stationary objects. But there you go. It's Oblivion.

So, to test it cleanly, you would need a save from before you ever ventured into that area, and certainly from before their quest was started. If you don't have such a save, don't worry - I'll enable OOO in my game, put Lena in God Mode and go see for myself. smile.gif Lena would never survive it as herself, I don't think.

Your testing with "dirty" saves is very important though, because this is what many people will see when they apply it. OOO generally says that you have to start a new game for it to work correctly, this may be because they make extensive use of persistent references, so things don't get moved when you apply a mod. This is just a suspicion though - but the stubborn bedrolls and sacks seem to confirm it. Or may be it was just a fluke with those sacks and bedrolls - who knows. The fact that their position was different between saves, shows that where they remained in the old position, that position was recorded in the save.

I can suggest one more test on a "dirty" save. Take the one where the bedrolls and sacks were positioned correctly but Marek and Blondie were stuck in the chasm. Enter area, walk around, kill whoever is present, save. Wait 24 hours. Walk around a bit more, and I would expect both Marek and Blondie to turn up after a little while - they should have been rescued by the game engine by now. So now you can kill them. smile.gif If Marek is a "Quest Item", he may be extra persistent, with his location being recorded in the save file before everyone else's. If Blondie is scripted to follow him, it would explain her behaviour as well. But I need to check this in the CS.

When you were testing v1.0, you found Marek in the chasm cell. I think this was the rescue action by Oblivion. smile.gif Rescues are not consistent.

This new location of the camp is going to be the definitive one because the location from v1.0 interferes with the road to Falkreath that I introduce in the upcoming release of TWMP Skyrim Alive, which also incorporates the chasm.

And by the way: path grids run right through the chasm already in the original mod, which would make NPCs suicidal trying to cross the chasm. This is fixed in my Skyrim Alive version of the chasm.

Once again - thank you so much for testing! biggrin.gif

May I use your nice screenshot showing the camp and the chasm on the mod page, please? I haven't got any decent screenshots myself, the CS is not very good for it. Thanks in advance - but only if you agree, of course. wink.gif

QUOTE
First test: Faulty update, operator error. Lost all my custom snowy rock textures, everything is black. Redid patch install and Bash Patch.

Strange - the patch does nothing to any textures! Do you always make a Bash Patch? I tried it a few times, but it consistently screwed things up for me, so I never use it. What happened is that it combined some of the things that should have been overwritten - and indeed were overwritten correctly if you just loaded the mods in the right order. The order that Wrye Bash figures out to be correct is not always all that correct, I found. Automatic things never are.

This post has been edited by Lena Wolf: Dec 7 2021, 10:46 AM


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Posts in this topic
Lena Wolf   Wolf Mods   Oct 11 2021, 01:37 PM
macole   Nice pictures, hope your project goes well. I do l...   Oct 11 2021, 04:06 PM
Lena Wolf   Thanks, Macole! :D I'll be posting a lot m...   Oct 11 2021, 04:31 PM
Lena Wolf   A quick update. I am building Riften - the actual ...   Oct 15 2021, 03:39 PM
Renee   I feel this is the game... :O Mm hmm, it certain...   Oct 18 2021, 01:27 PM
Acadian   Wow, nice work Lena! :goodjob:   Oct 15 2021, 03:41 PM
mirocu   Are you doing this yourself, Lena? Cause this is i...   Oct 16 2021, 03:29 PM
Lena Wolf   Thanks, yes, all myself... It started literally wi...   Oct 16 2021, 03:56 PM
macole   Lena, it is amazing what you are doing. Looking fo...   Oct 17 2021, 05:01 AM
Lena Wolf   I have been having so much fun yesterday populatin...   Oct 18 2021, 02:19 PM
macole   "having so much fun" Yes I know that fee...   Oct 18 2021, 03:59 PM
Lena Wolf   I find that I also get frustrated pretty quickly w...   Oct 18 2021, 04:17 PM
Renee   That is true about the frustrating part. :mad: Tha...   Oct 18 2021, 09:01 PM
Lena Wolf   Riften is ready for screenshots! Note: When y...   Oct 19 2021, 07:39 AM
Acadian   Wow, you've been busy, Lena! Nice work...   Oct 19 2021, 12:13 PM
Renee   Yeah this is neat. :) Really proud of you, Lena. I...   Oct 19 2021, 12:56 PM
Lena Wolf   Thank you both! :D Population: yes, I agree ...   Oct 19 2021, 01:56 PM
macole   From what I understood was that the Skyrim city na...   Oct 19 2021, 03:28 PM
Lena Wolf   Oh this is interesting about Snowhawk - thanks, Ma...   Oct 21 2021, 09:26 AM
Lena Wolf   More Riften construction was going on over the wee...   Oct 25 2021, 07:06 PM
Lena Wolf   An update in pictures! :D https://masserandse...   Oct 27 2021, 10:50 PM
Acadian   Wow, some more nice work. I imaging you're ha...   Oct 28 2021, 12:57 AM
Lena Wolf   Thanks, Acadian! Yes, fun is the key. :D It al...   Oct 28 2021, 08:19 AM
Lena Wolf   We've been sticking flags into the ground with...   Oct 31 2021, 10:47 AM
macole   I’m using Unique Landscapes so yours is probably...   Oct 31 2021, 05:11 PM
Lena Wolf   There are quite a few patches from the TWMP team f...   Oct 31 2021, 06:36 PM
Lena Wolf   Macole - the ice and snow looks different in your ...   Nov 1 2021, 09:49 AM
macole   Macole - the ice and snow looks different in your...   Nov 1 2021, 05:18 PM
Lena Wolf   Macole - the ice and snow looks different in you...   Nov 1 2021, 05:50 PM
Lena Wolf   I considered this house and probably would have ...   Nov 25 2021, 07:19 PM
macole   Macole - never mind please - I found I cannot mer...   Nov 26 2021, 09:36 AM
Lena Wolf   [quote name='Lena Wolf' post='340431' date='Nov 2...   Nov 26 2021, 10:07 AM
Lena Wolf   Remember pink water in my screenshots of Riften ha...   Nov 2 2021, 11:56 AM
macole   Remember pink water in my screenshots of Riften h...   Nov 2 2021, 03:33 PM
Lena Wolf   Thanks Macole - but black water is different from ...   Nov 2 2021, 05:32 PM
Lena Wolf   [b]Guide to Riften by Linnea Lupus [i]Available...   Nov 2 2021, 07:38 PM
Acadian   Despite her reluctance about the hospitality of th...   Nov 3 2021, 02:15 PM
Lena Wolf   Thanks, Acadian! :) The inns and shops in Rift...   Nov 3 2021, 04:42 PM
Lena Wolf   BLACK HORSE COURIER RIFTEN EDITION Massive effor...   Nov 6 2021, 07:51 PM
Acadian   It's the safest damn city in Skyrim! If y...   Nov 6 2021, 08:50 PM
Lena Wolf   We've heard rumours about a certain Guild hidi...   Nov 6 2021, 08:55 PM
macole   A good report by the Black Horse Courier. I think ...   Nov 7 2021, 07:28 AM
Lena Wolf   Whatever you mean - it is perfectly safe! Espe...   Nov 7 2021, 09:49 AM
Lena Wolf   An update with pictures. A misty morning Still n...   Nov 7 2021, 09:00 PM
macole   After seeing the pics I've changed my mind, I ...   Nov 7 2021, 10:34 PM
Lena Wolf   Actually, you'll be quite safe even if you do ...   Nov 7 2021, 10:46 PM
Lena Wolf   The citizens of Riften choose to live dangerous li...   Nov 8 2021, 06:49 PM
Acadian   I can imagine that teaching pathing to AI citizens...   Nov 8 2021, 06:58 PM
Lena Wolf   That's just the thing. No common sense. :D Rif...   Nov 9 2021, 10:17 AM
Lena Wolf   Rope barriers definitely help to keep NPCs from fa...   Nov 9 2021, 08:31 PM
Lena Wolf   It is done! TWMP Skyrim Alive is out! Phew...   Nov 13 2021, 07:33 PM
Acadian   Congrats! :goodjob:   Nov 13 2021, 07:56 PM
macole   Well done Lena! :goodjob: One of the best loo...   Nov 14 2021, 07:55 AM
Lena Wolf   Thanks Acadian, Macole - those trees look great, d...   Nov 14 2021, 01:32 PM
Lena Wolf   I have just uploaded two patches for the mead hall...   Nov 14 2021, 10:31 PM
Lena Wolf   The works in Skyrim continue! So much for play...   Nov 16 2021, 01:28 PM
Lena Wolf   This was a day of digging mountain passes... Diggi...   Nov 18 2021, 12:06 AM
macole   Wow, :O that is impressive. Knowing nothing as I ...   Nov 18 2021, 04:10 AM
Lena Wolf   That was a job and a half - far more difficult tha...   Nov 18 2021, 09:56 AM
macole   Ah yes, those Daedroth do love their roast goat. :...   Nov 19 2021, 04:25 AM
Lena Wolf   Update announcement: I've uploaded a patch for...   Nov 19 2021, 09:42 AM
macole   Thank you Lena!   Nov 19 2021, 10:34 PM
Lena Wolf   Construction continues! I've been fixing u...   Nov 21 2021, 10:39 PM
Lena Wolf   Yesterday I decided to return to Cyrodiil so that ...   Nov 23 2021, 11:32 AM
macole   (in case someone likes to be slaughtered like a c...   Nov 23 2021, 04:55 PM
Lena Wolf   Eight werewolves! What were they thinking? Th...   Nov 24 2021, 09:27 AM
Lena Wolf   [b]Patch Announcement I made a [url=https://www....   Nov 26 2021, 11:27 PM
macole   I'll have something for you soon.   Nov 27 2021, 11:32 PM
macole   Lena, I hope this helps. In my set-up I have major...   Nov 28 2021, 07:15 AM
Lena Wolf   OOH that was some serious testing - thanks Macole...   Nov 28 2021, 10:04 AM
macole   Lena, I didn't realize how much I miss that j...   Nov 29 2021, 09:28 AM
Lena Wolf   Macole - thanks again for the testing! :D Yes...   Nov 29 2021, 10:13 AM
Lena Wolf   Macole - you cannot enter those tents, that's ...   Nov 30 2021, 02:01 AM
macole   I'm using Wrye Bash to install and have placed...   Nov 30 2021, 05:27 AM
Lena Wolf   [b][u]Black Horse Courier [b]Portable Campsite ...   Nov 30 2021, 11:58 AM
macole   TR_Stirk; from what I see the map alignment is goo...   Dec 4 2021, 09:49 AM
Lena Wolf   Macole - thanks for the brilliant testing! :D ...   Dec 4 2021, 02:52 PM
macole   Wow Lena, look at the activity on your map's n...   Dec 4 2021, 05:54 PM
Lena Wolf   Thanks, Macole! :D There has not been an updat...   Dec 4 2021, 10:28 PM
Lena Wolf   Lena is still in Skyrim... :-/ Well, she's on...   Dec 5 2021, 05:20 PM
Lena Wolf   [u]Updated: OOO - Crystal Chasm patch I made a [...   Dec 5 2021, 09:09 PM
Lena Wolf   Just a bigger map is a micro-mod I released yeste...   Dec 6 2021, 12:17 PM
macole   Lena, test v1.1 The new location looks good. The t...   Dec 7 2021, 07:52 AM
macole   Working as designed. I think I understand what you...   Dec 7 2021, 05:26 PM
Lena Wolf   Thanks for the screenshot! I'll use that -...   Dec 7 2021, 05:55 PM
Lena Wolf   [size=5][b]The Helgen Labyrinth by Jorgen Rammste...   Dec 9 2021, 12:38 PM
Lena Wolf   I have put together Helgen, the town and the labyr...   Dec 12 2021, 10:55 PM
macole   That is the strangest thing I've seen in a lon...   Dec 13 2021, 06:48 AM
Lena Wolf   Yeah, this is really weird. The ferns are only gro...   Dec 13 2021, 10:35 AM
Lena Wolf   Looking back at the OOO patch to move the bandit c...   Dec 13 2021, 12:56 PM
macole   There you go again, making me learn something new....   Dec 13 2021, 11:38 PM
Lena Wolf   Spent most of the day yesterday testing and debugg...   Dec 16 2021, 10:01 AM
macole   The unwavering courier syndrome strikes again. ...   Dec 16 2021, 04:23 PM
Lena Wolf   166 mods enabled at the moment, but a few more on ...   Dec 16 2021, 05:43 PM
macole   PS. Someone on Nexus suggested that my game could...   Dec 19 2021, 03:26 AM
Lena Wolf   PS. Someone on Nexus suggested that my game coul...   Dec 19 2021, 10:55 AM
Lena Wolf   TWMP Skyrim Alive 1.1 is out! I have just r...   Dec 18 2021, 11:54 PM
Lena Wolf   Spent most of the day untangling the mess I made e...   Dec 23 2021, 12:16 AM
Lena Wolf   Does anybody know why the Mages Guild in Dune is a...   Jan 2 2022, 02:20 PM
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