Acadian: Corvus gets around. Between the sanctum in the Witch House, and her own training from Keziah, she can travel between time and universes when she really wants to.
Renee: Her armor is from the
Deady Trio mod, using
this retexture. Plus a tweak to lower the neckline of the gorget (which was insanely high in the original version). The cape is from
Capes with HDT Physics. I use it for all my characters these days.
I have started Corvus a few times in Skyrim, but never got very far with her. I always got distracted with other characters, or other games. This time I have been able to stick with her for some time.
Lopov: I modded the jump height when I first played January. The original, literary version of her can fly. I wanted something close, so made it so she could super leap. I have kept it since for other characters. I also removed the falling damage. Given that most of the characters I play now are superheroes from my writing, both are appropriate.
I do plan to do Dawnguard. I am playing Corvus with my homebrew vampire mod, which is really simple. She is one of the standard races (Breton in her case). I added the vampire and undead keywords to her, plus some magic abilities like resist frost, absorb heath, and vulnerability to fire. NPCs in the game treat her as a vampire, and she does get the option to feed when she sneaks up on a sleeping person. But she does not have to do so, does not go through the various stages of vampirism, etc... Anti-Vampire/Undead magic like that of Dawnbreaker does work on her too.
I want to see how the Volkihar vampires respond to her, and see if she can enter the Soul Cairn as she is.
Kane: Lin and Serana are really getting around! What mod did Rielle and the Oblivion Gates come from?
The Lopov ShotHitting the books"Autobots...""...Roll out!"The Army of LightJaws