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> What Are Your Foundation Mods?, Ones that are always in the rotation
Renee
post Jan 25 2015, 06:52 PM
Post #41


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I finally get to add to this thread, haha.

Some of these ones have already been listed. I linked to mods which haven't been, so far.

Utilities


SkSE
SkyUI
Wrye Bash

360 Hotkeys Expanded?--By default, if somebody (like me) wants to use a controller instead of mouse + keys, they are limited to only 2 hotkeys. This mod allows us the 8 hotkey configuration that we used in Oblivion.

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Console Commands

Set Timescale to 10

bAllowCompass = 0 hehe.gif

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statz n spreadsheet modz

Character Creation Overhaul

Third Era Attributes -- I love seeing my characters boiled down to raw numbers on a stat-sheet.

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"Fix" Mods


Gold Adjustment -- Makes gold and other loot less common.

No Empty Tags on Containers

Open Cities

Realistic Room Rental? -- No more 10 Septim inns all across Skyrim.

People are Strangers -- Talk to someone, if you want to know his / her name.

Scarcity -- overpowered loot is not as common. Combined with Gold Adjustment, it's a guarantee my new character won't become rich in less than a week.

Timing is Everything (Finally I can have dragons in my game, but they're incredibly rare to see. I've seen one already though.

Weapon Degradation (with MCM)

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Clothing

Common Clothes

Peasant Fashions

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4 teh immurshunz

Birds & Flocks

Campfire Cooking

Cooking Takes Time (automatically makes time pass after cooking is done.. ie., a slab of meat = half an hour

Cold & Wet

Darker Interiors There are several mods which make stuff darker. Some of them make nights dark as well, which is cool, but they wind up being waaay too dark. Climates of Tamriel is supposed to have a 'dark dungeons' feature, but it confused me when I read about it. All I wanted was to darken dungeons and some interiors, so that's what this mod does.


Follower Commentary Overhaul * I agree with Grits, sometimes I like hearing NPCs who are usually silent start to turn into Motormouth Mjoll. I still have the setting for FCO turned all the way down to 10% though. laugh.gif

Footprints (Omg wow wow)

Immersive Sounds--Footsteps heavy armor boots go clink clink clink, light armor boots sound different from regular shoes. On top of this, footstep sounds also change according to the type of terrain or road you are on.

Frostfall -- this mod's really harsh. I go for the Lite setting, and my character still almost died from frostbite.

Knock Knock -- if the NPC behind the door likes you, locked doors will get unlocked. Especially good mod to confront merchants who forget to unlock their doors.

Lock Overhaul -- allows lock-bashing, Open / Lock spells, auto-picking, and a few other features.

Mercy

RP Chopping and Mining -- Veins are inexhaustible, but it takes awhile to gain ores. Chopping wood won't allow the player to get ridiculous amounts of money for just a few hours' work.

Realistic Needs and Disease

Splash of Rain

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MISC

A Matter of Time -- Not very immersive of me to have this one, but I don't care. I dislike GPS compasses, but I'm obsessed with in-game time. I put this one right on my HUD, imagine that?

Bank of Skyrim?

Sustained Spells -- Several spells will now auto-cast, including light, shield, and muffle spells.

This post has been edited by Renee: Mar 28 2015, 05:30 AM


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SubRosa
post Jan 25 2015, 08:33 PM
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Immersive Hud will also allow you to get rid of your compass as well, without using the console. It also allows you to get rid of other hud elements, like the crosshair, and even choose when they will appear or vanish. I have my crosshair set to only appear when I use a ranged weapon.

I am going to try out Lock Overhaul when I go back to Skyrim. I already have an Open/Lock spell mod, but the one I was using for lock bashing had a bug where you would be walking along minding your own business and you would suddenly get a bounty, then all the hold guards would attack. Needless to say I had to stop using that one.


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Acadian
post Jan 25 2015, 08:53 PM
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Renee, I love 'A Matter of Time'. Buffy has a tiny digital time display centered at the very top of the screen and it really helps her keep track of what I'm comfortable that she would 'feel'.


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Renee
post Jan 26 2015, 02:14 AM
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A Matter of Time is pretty neat. I like the Astrolabe function, though I found this one too distracting. I'm still working with this mod.

And yes, I fully endorse Lock Overhaul. I love bashing locks and then they go 'CRUNCH' when they break.

I found a new one today: Sustained Spells?. Very simple. Spells with a timed, personal effect will now auto-cast if you want them to. So this means spells like Candlelight, Muffle, and shield spells will stay constantly 'on', which is very convenient. It gets tedious casting these spells over and over again, plus using this mod can also potentially free up a couple of hotkeys.

Magicka is automatically removed as the spells are working. To toggle the spell off, just go into the Magic Powers menu, toggle the "cancel" button, and then cast the spell(s) you want to have canceled one last time.

There are times when I've got my character deep in some dungeon and it's just a relief to have constant light or shield effects which won't go out in the middle of some battle. The only thing I'm iffy about with this mod is leveling up. I'm not sure if Alteration & Illusion will automatically level up. If not, it's no biggie. I'll still occasionally cast these spells the regular way too.

This post has been edited by Renee Gade IV: Jan 26 2015, 02:18 AM


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Renee
post Mar 21 2015, 01:46 AM
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Bank of Skyrim? is my next Foundation Mod. Not only can we put our money into the bank, but if we do so, this means the local economy will benefit. We can also take out loans with interest rates, which is going to be interesting, and exchange our gold for lightweight paper, although I might not worry about this.

I like the loan thing though. Claire really wants the Whiterun house, but she's terrible at saving money. She's got like 2000 gold. She might get a loan, so she can get her own house TO-DAY. smile.gif



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