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Renee
post Feb 25 2018, 01:30 PM
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Joined: 19-March 13
From: Ellicott City, Maryland



Mod-making thread basically, which focuses heavily on quest-making. The first two tutorials (How to make a fetch quest and how to make a kill quest) are very hand-holdy. They are designed for those who are just starting to learn the art of quest-making. Other tutorials get more advanced, as my wacky ideas have pushed their boundaries.

Just click on any of the links in the post below this one. smile.gif


Bethesda Units. (How distance compares in-game to real-life).

Xpadder Walkthrough page. Xpadder is a site which allows gaming controllers to mimic the key & mouse functions. Xpadder, or similar programs such as Joy to Keys, are absolutely crucial to get the most out of older games such as Arena, Daggerfall, Morrowind, and Oblivion, for those who prefer controllers. They can also be used for newer games (Fallout 3/NV or Skyrim) to provide alternate controlling scenarios during times when a game's native D-pad arrangement needs to be shut off.




This post has been edited by Renee: Apr 16 2024, 06:27 PM


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Renee
post Aug 26 2018, 08:52 PM
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Joined: 19-March 13
From: Ellicott City, Maryland



Gun Tutorial Game: Fallout 3

This will not be as comprehensive as some others; it will merely blow through what all the different scroll-bars, slot numbers, and toggles do, and how they affect in-game play. In this case, I am going to edit something already pre-made by Bethesda, so nothing new is being made here. I don't know how to add totally new weapons into the game.

1). Fire up the GECK.

2). OBJECT window
Go to Items > Weapon. Find a weapon you'd like to make some changes to. Right-click > Edit on it. Give it a new ID and Name.

For me, this is going to be the very fast, very loud, but extremely inaccurate Assault Rifle. I'm not going to change its speed, or its weight, or anything like that. I will try to make it more accurate though. And also, I'm going to make its components last longer.

3). Here are all the items on the top half of the Weapon panel.

Script: Do not use.

Object Effect
: This scroll-bar will add certain effects to different weapons. For instance, we can put Moira Brown's "mole repellant" effect (which is found in a different part of the Object window) onto a Baseball Bat.

Ammunition: self-explanatory. This is what sort of Ammo your gun will require to operate.

Clip Rounds: Same as above. We can change the number of bullets in each clip.

Skill: another self-explanatory scroll-bar. Which skill does the gun affect?

Repair Item List: VERY important. Whatever is in this scroll-bar is what we can use to repair the gun with in-game. Since my assault rifle will be a unique item, found in very rare locations throughout my game, this doesn't mean it won't be able to be repaired. I'm leaving this on RepairAssaultRifle.

Equip Type: Again, self-explanatory. Don't change this away from SmallGuns, or whatever weapon is being edited.

Flags: These are various toggles which can be turned on and off, mostly self-explanatory. More detail about this can be found here...

http://geck.bethsoft.com/index.php?title=Ammo

One thing of interest is "Ignores Normal Weapon Resistance" which is a holdover from Oblivion, affecting the way silver weapons can damage undead, for instance. In other words, this flag doesn't do anything in Fallout. (thank you 'Rosa).

"No Jam After Reload" ... guns which have low Health will sometimes stick (not fire) after a new clip is slammed into them.

"Minor Crime" if the gun is used in-game, it is going to be considered a crime!


4). Game Data tab
On the lower half of the Weapon panel, and on the middle-left of the page, are three tabs. The Game Data tab is selected by default, and there are also Art and Sound and Rumble tabs.

Weight: After all these years, I'm still not sure if Beth uses pounds or kilograms.

Health: Yes!!! Finally, a way to make weapons last longer before repairing sets in. Though this is cheating, there's always a way to explain more durable guns through roleplay, right?

Reach: Do not use. This is always set at 1.000 by Beth.

Fire Rate: Another duh.

Spread
: This controls how accurate or inaccurate a gun is. Assault weapons in general are pretty inaccurate. By default this is set to 4.000 for an Assault Rifle. Change this to a lower number for less chance of missing, but also less chance of randomly hitting.

Min Spread: Guns have a minimum and maximum spread.

Sight FOV: This has to do with how far "inwards" the player's vision narrows in while aiming.

Sight Usage:

Crit Damage: How much damage this gun will do through critical hits.

Aim Arc
: Not sure. Do not use.

Value: Durrr.

Damage: This is the base damage the gun will do most of the time, while Critical Damage is what it can do, some of the time. Obviously, it can be very easy to make a gun which oneshotkills everything in the Wasteland, so don't remove all challenge from the game, else you might also remove a lot of its fun!

Ammo Use: How many bullets get used up per round.

# Projectiles: How may bullets come out of the gun at once. I don't think it has anything to do with Ammo Use.

Limb Dmg Mult: When making critical hits through VATS, this is what causes more or less damage. Leave this at 1.000. I think problems with glitches can otherwise occur.

Base VATS To-Hit Chance: this number can also be affected by certain Perks the character has, as well as Luck.

Burst Shot / Long Bursts: Do not use.

Semi-Automatic Fire Delay Min / Max: These affect the delay between shots. Don't mess with this.

Resist: This scroll-bar determines if the gun has resistance against various types of damage, such as resistance against energy weapons, fire, and so on.

On Hit: Don't mess with this.

Range: There is a minimum or maximum range in which the bullet has effect. This is measured in Bethesda's cryptic "units", (the same units that get used for setting X-marker distances, for instance), so this does not measure standard or metric.

Action Points: How many "Action Points" the gun uses per shot.

Damage to Weapon Mult: How quickly health regenerates. Don't change this.


5). Art and Sound tab.
Most of this we won't mess with, because this tab affects all the various artworks (such as icons) that are already in the game.

An example of a time we'd want to mess in this tab though is let's say we want to make a pistol shoot fire instead of bullets. If we have a 10mm Pistol, and make changes to it in the Game Data tab so that it uses Flamer Fuel, if we didn't change anything in the Art and Sound tab, the gun would still visually shoot 10mm ammo, even though the effect would be enemies burning up. We'd have to go into the Art and Sound tab to make the gun visually shoot flames, and also have the sound-effects for this as well.

To make a pistol which shoots fire, make all the changes in the Game Data tab, but then study the Art and Sound tab for a Flamer. Make the appropriate changes to the flaming pistol.

In most cases though, skip the Art and Sound tab.


6). Rumble tab.
This affects Xbox and Playstation controllers. We can make the motors in our controllers rumble more or less, amazingly.

Don't mess with this, in most cases.

This post has been edited by Renee: Aug 29 2018, 01:57 PM


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Posts in this topic
Renee   Renee's Modding Thread   Feb 25 2018, 01:30 PM
Lady Saga   Tip: For Oblivion, Always use [url=https://www.nex...   Feb 25 2018, 01:35 PM
Renee   The Fetch Quest, Game: TES IV: Oblivion. So this...   Feb 25 2018, 01:51 PM
ghastley   The problem with the YouTube tutorials is that the...   Feb 25 2018, 04:25 PM
Renee   Awesome, ghastley. The problem with the YouTube...   Feb 25 2018, 05:18 PM
SubRosa   Excellent fetch tutorial Renee! I will probabl...   Feb 25 2018, 05:41 PM
Renee   Thank you. I tend to write up everything I do step...   Feb 25 2018, 11:40 PM
Renee   [color=green]The Kill Quest, Map Markers, and X ma...   Mar 2 2018, 11:16 PM
Turija   Great thread. I will have to think about what I c...   Mar 7 2018, 11:58 PM
Renee   Sweet Turija! See, I just learned a few new th...   Mar 8 2018, 02:53 AM
Renee   [b]How to repair Hair, Game: TES IV: Oblivion Thi...   Mar 13 2018, 02:27 AM
Renee   [color=#FF6600]How to make an NPC Vendor & Mec...   Mar 18 2018, 06:29 PM
Renee   [color=white]How to fix "Missing flowchartx32...   Mar 25 2018, 05:20 PM
ghastley   FWIW, you CAN paste into the command prompt window...   Mar 26 2018, 03:06 PM
Renee   Okay thanks, ghastley. I'll see if this works ...   Mar 29 2018, 05:18 PM
Renee   How to make a Fetch Quest (with multiple items). G...   Mar 31 2018, 11:36 PM
Renee   Each exterior cell is 4096 units by 4096 units or ...   Apr 3 2018, 02:56 PM
ghastley   At some time in the past I did a tutorial on how t...   Apr 10 2018, 07:33 PM
Renee   That'd be great. :)   Apr 10 2018, 08:15 PM
Renee   [color=#009900]Making a weather-changing item. Gam...   Apr 24 2018, 12:19 AM
Renee   [color=#996633]Faction-changing Armor and Clothing...   May 13 2018, 07:53 PM
Renee   Making an NPC Follower Game: Fallout 3 Note: this...   May 29 2018, 01:25 AM
Renee   Timer Scripts. Game: TES IV: Oblivion or Fallout 3...   Jun 10 2018, 11:53 PM
Renee   [b]Making a house for sale or rent. Game: TES IV: ...   Jun 24 2018, 03:37 AM
Renee   Cripes, it's been since JUNE since I've ad...   Aug 12 2018, 04:13 PM
SubRosa   Ignores Normal Weapon Resistance is a holdover fro...   Aug 26 2018, 08:59 PM
Renee   Thanks. I changed the info in my previous post. ...   Sep 2 2018, 12:55 PM
Renee   Another tip for making these bounty quests: I like...   Sep 29 2018, 06:50 PM
Renee   This post goes with the one above, and is going to...   Oct 12 2018, 02:41 AM
Renee   [color=green]Lizard Men! -- Game: TES IV: Obli...   Oct 25 2018, 10:59 PM
Lopov   Nice! :goodjob: I'll be using this mod whe...   Oct 25 2018, 11:25 PM
Renee   So it's possible to encounter them in Lake Ru...   Oct 26 2018, 12:04 AM
Renee   Making an NPC Vendor / Repairist. Game: TES IV: Ob...   Oct 28 2018, 02:08 AM
Renee   [b]SEQ Files, Game: TES V: Skyrim Requires the TE...   Oct 29 2018, 12:17 AM
Renee   [color=#996633]Making FOMODs through Fallout Mod M...   Nov 11 2018, 04:32 PM
Renee   ` Making an NPC follower Game: TES V: Skyrim ...   Dec 1 2018, 06:40 PM
Renee   [b]Making an NPC Vendor Game: TES V: Skyrim [b]1...   Dec 5 2018, 02:59 AM
Renee   Making a Book bump a quest stage Game: TESV: Skyri...   Dec 15 2018, 02:39 AM
Renee   [b]Skyrim Quest Tutorial (WORK IN PROGRESS, do no...   Dec 17 2018, 12:02 AM
Renee   Repeatable Bounty Quests II (innkeeper involvemen...   Dec 29 2018, 04:04 PM
mALX   This is an Awesome thread, Renee!!!   Jan 14 2019, 07:56 PM
Renee   Awesome, thanks so much. :) --------------------...   Jan 19 2019, 08:25 PM
Renee   Setting up a gamepad controller Game: Elder Scroll...   May 15 2019, 12:53 AM
mALX   Awesome! You got it working! By the wa...   May 15 2019, 01:55 AM
Renee   Awesome, thanks. I have noticed there's TONS o...   May 15 2019, 01:05 PM
Renee   Game: Fallout 3, How to use Zone Triggers to set q...   Jun 19 2019, 02:28 AM
Renee   How to transfer saves from Xbox to PC, Games: Obli...   Jun 26 2019, 12:10 PM
Renee   Making a generic NPC Enemy, [color=white] Game: TE...   Oct 29 2019, 10:53 PM
Renee   Repeatable Bounty Quests Game: [color=white]TESV: ...   Jan 5 2020, 05:47 AM
Renee   Repeatable Bounty Quests, How to add new locations...   Jan 29 2020, 01:46 AM
mALX   These are awesome tips! Thanks Renee!   Jan 5 2020, 06:26 PM
SubRosa   Wow. That is amazing.   Jan 5 2020, 07:54 PM
Renee   aw, well thanks. I appreciate your encouragement,...   Jan 5 2020, 10:48 PM
Renee   SetActorOwner https://www.creationkit.com/index.p...   Apr 1 2020, 11:43 PM
SubRosa   You can use this at the console. It is a great way...   Apr 2 2020, 12:28 AM
Renee   You can use this at the console. It is a great wa...   Apr 2 2020, 12:33 AM
Renee   USE THIS idea for Fallout3_Jail.esp. We're goi...   May 31 2020, 05:11 PM
Renee   Adding a Jail and enhancing Fallout's Crime Sy...   Jun 4 2020, 08:25 PM
Renee   Making a Patrol package. [color=#993300]Game: Fall...   Jun 20 2020, 04:55 PM
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Renee   Getting an Xbox controller to work on PC. Game: [c...   Jun 11 2021, 12:47 AM
Renee   [color=#996633]Trigger Zones, Game: Fallout 3 Fal...   Sep 27 2020, 12:47 AM
Renee   https://www.youtube.com/watch?v=wj6qGCT4isg...nnel...   Sep 28 2020, 02:55 PM
Renee   https://web.archive.org/web/20130429160307/...Obje...   Oct 29 2020, 11:17 PM
Renee   I have found a really good Daggerfall tutorial whi...   Nov 28 2020, 03:00 AM
Renee   More Dynamic NPCs! Game: [color=#663366]TES II...   Jun 24 2021, 02:36 AM
Renee   Getting the Take All button to work, Game: [color=...   Aug 20 2021, 06:40 PM
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Pseron Wyrd   https://web.archive.org/web/20200218144220/...a-s...   Sep 1 2021, 04:32 PM
Renee   I agree, Wyrd. Now that I know why random stuff sh...   Sep 2 2021, 01:58 AM
Renee   Random Console Commands, Game: TES V: Skyrim This...   Jan 23 2022, 03:36 PM
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Lena Wolf   I thought this thread was for Oblivion? ;) Never m...   Jan 25 2022, 03:57 PM
Acadian   I thought this thread was for Oblivion? ;) ... P...   Jan 25 2022, 05:30 PM
Lena Wolf   Well, there are of course a lot of similarities be...   Jan 25 2022, 05:41 PM
Renee   Lena has a point. Maybe this thread can be moved t...   Jan 25 2022, 06:12 PM
Acadian   Okay, the mod projects forum is simply a collectio...   Jan 25 2022, 07:22 PM
Renee   Thanks, paladin!   Jan 25 2022, 08:44 PM
Renee   How to use the PC's face for an NPC. [color=wh...   Mar 13 2022, 10:11 PM
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macole   Those Intervention scrolls sure come in handy. I ...   Dec 3 2022, 07:59 AM
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