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> Elder Scrolls Characters: Show yours off here!, The story, the weapons, the personalities, the lifestyle!
Arcry
post Sep 6 2020, 02:55 PM
Post #241


Agent

Joined: 13-December 10
From: A dank place in southern Blackwood



For Release, by the authority of Count Terentius of County Bravil, to the district the Rift in the providence of Skyrim.


Jel Name: Gee-Vim

Cyrodillic Name: Mire-Tongue

Race: Argonian

Eye Color: Yellow/Orange

Scale Color: Mainly Green with facial plates of Brown

Build: Slim of Size and Build

Gender: Male

Age: 26

Birthday: 4E 175, 25th of Morning Star

Sign: The Ritual

County and Country of Origin: Bravil, Cyrodiil

Class: Burglar

Record: The Argonian known as 'Gee-Vim' or, in the common tongue, Mire-Tongue, is a convicted Smuggler and petty Criminal involved with the Skooma Trade under the former Nine Nives Gang. For assistance with the County Guard Criminal Mire-Tongue is to serve a reduced sentence of Ten (10) years hard labor in the Providence of Skyrim after which he is to be released as an Imperial Citizen for assisting in the diabanding of the Nine Nives Gang. Should the Criminal attempt to flee before the sentence is served, the Criminal is to be captured and returned to the Imperial City for additional Trial in the County Bravil.



Vim is in a bad way when he comes to Skyrim. Used the Alt Start mod to start him in the Skooma Den. Boy is an Addict freshly escaped from the law. He is going to be joining the Thieves Guild (obviously XD) and has already been active in the Rift basically as a Highwayman. He sneaks up on folks and stabs em with his dagger. If he can't pickpocket em.

This post has been edited by Arcry: Sep 6 2020, 03:00 PM
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Renee
post Feb 8 2021, 02:26 PM
Post #242


Councilor
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Joined: 19-March 13
From: Ellicott City, Maryland



I restarted Claire's game for the third time, needing a break from the Uber shouter Sir Vyvoor. viking.gif The main focus of Claire's game is that the Imperials have been defeated (which I made real by using an official 'failure' console command) and now she'll be looking for other things to do. There is a Vigilants of Stendarr mod which I'm hungry for, and she'd be perfect for this. Anyway, Here is her sheet.


Name: Claire Voyance the Cleric from Chorrol

Platform: PC

Status: Active

Race: Imperial

Gender: Lady

Age: 23-ish (when I restarted her game in 2021 it was the year 202. She was 21 in the year 200)

Sign: Ritual / Capricorn

Home: Breezehome, in Whiterun

Spouse: none. She does own an Amulet of Mara though, so it's only a matter of time...

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living): (1) Companions, though she's just a member. (2) Civil War on the Imperials' side. (3) Vigilants of Stendarr.

Faction Description: Claire is a cleric, and in table-gaming terms, she is not a primary fighting character. Therefore, she would be the type who travels with somebody else who is better at combat than she is. This is why she joined Companions. Long story short: she's not going to really become a full Companion, attain the rank of Harbinger, and so on.

She is a 'nurse' on the Imperials' side of the Civil War. Oftentimes, she is not on the very front ranks of combat.

Class: Cleric

Class Description: Clerics in the tablegames were usually secondary characters who healed up the rest of the party, kept them going. They could also revive the dead, if they were of a high-enough level.

Alignment: Neutral Good with Lawful tendencies.

Dragonborn? ... Claire is not the Dragonborn. nono.gif

Skills and talents: Majors = One-handed (Axe/Mace 2), Block (1), Restoration, Alteration, Speech, Light Armor.
Minors = Cooking (1), Courtly Graces (1), Horsemanship (2), Smithing (2), Warrior (2)

Spells: Clairvoyance (0), Healing (self, and others 0), Light (1), Shield (1), Turn Undead (0)

Physical Appearance: Okay, sure. And here she is all suited up.

Eyes: Imperial Green

Build: Firm, muscular, yet slender

Weapons of preference: Maces and axes. For some reason clerics often go for Blunt weapons.

Clothing: Only when not on adventures / quests. She has no particular preference for lower or upper-class duds.

Miscellaneous: Claire Voyance the first (on Xbox) was created so I could get used to Skyrim back in 2012. She was non DiD, and so the new Claire will also be non dead-is-dead. She has clairvoyant abilities, which means she has the ability to see future events. Claire's abilities will give her extra-sensory perception which most of my other characters do not have. Due to this, she can only die through some sort of divine removal, or of old age.

I restarted her game in January 2021, and since Sir Vyvoor (Stormcloaks) managed to defeat the Imperials first, I used the console to SetStage Claire's game with Skyrim's official "fail" stage. Because of this, The Civil War is over in Claire's game, with an official failure status, as far as the game is concerned.


Backstory & Main Story: Claire moved to Cyrodiil mainly to assist the Imperials against the Stormcloaks as a sort of 'nurse'. She did the entire Civil War, up to the final fight for Windhelm. Since the Imperials failed to defeat the Stormcloaks in my gameworld, Claire is now looking for other things to do. I am thinking she'll do random side quests and also join the Vigilants of Stendarr.

This post has been edited by Renee: Feb 8 2021, 02:36 PM


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TheCheshireKhajiit
post Apr 27 2021, 02:47 PM
Post #243


Ancient
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Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



Brenna has an incarnation in Skyrim!

Well, technically the original Brenna was first conceived for Skyrim, but anyway, I brought her back! She’s currently working as the healer/Warwitch for the bandits headquartered at Bilegulch Mine. She is getting a bit tired of the bandit life, however, and is thinking about leaving...


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SubRosa
post Apr 27 2021, 06:49 PM
Post #244


Ancient
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Joined: 14-March 10
From: Between The Worlds



Awesome! Playing AC Odyssey has been getting me in the mood to go back to Skyrim again as well, because of the wide open world.


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Renee
post Apr 27 2021, 07:35 PM
Post #245


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Joined: 19-March 13
From: Ellicott City, Maryland



Nice, look at her, she looks wicked. ph34r.gif What would she do if she's leaving the bandits?


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Acadian
post Apr 27 2021, 07:51 PM
Post #246


Paladin
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Joined: 14-March 10
From: Las Vegas



Khajiit, enjoy your return to Skyrim!


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TheCheshireKhajiit
post Apr 27 2021, 08:35 PM
Post #247


Ancient
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Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



QUOTE(SubRosa @ Apr 27 2021, 12:49 PM) *

Awesome! Playing AC Odyssey has been getting me in the mood to go back to Skyrim again as well, because of the wide open world.



QUOTE(Renee @ Apr 27 2021, 01:35 PM) *

Nice, look at her, she looks wicked. ph34r.gif What would she do if she's leaving the bandits?



QUOTE(Acadian @ Apr 27 2021, 01:51 PM) *

Khajiit, enjoy your return to Skyrim!

Thanks y’all!

@Renee
She’s been thinking about becoming an adventuring herbalist/alchemist. Who knows, maybe she’ll find a cause to throw in with?


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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PhonAntiPhon
post Sep 8 2021, 02:26 PM
Post #248


Mouth
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Joined: 27-August 12
From: Whiterun, central Skyrim.



Name: Kaia Gatharian

Race: Dunmer

Gender: Female

Age: 65 - 70 (approx.) - (4E 131/136)

Home Country: Morrowind - (Fort Zeren; Bal Foyen)

What She Does:
Initially banditry, formerly a Scout for a local Morrowind Warlord, now: realising she has a higher destiny...

What She Is:
Would consider herself a mercenary of some fashion, once a thief, perhaps an explorer; wife, mother, and maybe something more.

Skills and talents:
Exceptionally good with a bow - (despite being blind in one eye), cunning and sneaky, moves extremely well in light armor. Has a reasonable knack with alchemy and knows a few useful spells of various schools. She has enough knowledge of Smithing to see her through anything she might need.
She has a few "other" skills that have served her well.
Can be surprisingly charming despite her heritage and appearance.

Physical Appearance:
Affects the dour expression of most of her race, made perhaps more inscrutable by her mismatched eyes.
She's relatively dark-skinned.
Her body is criss-crossed with the scars and marks of various encounters, and by tattoos of various kinds: representing battles, services she has rendered, tribal markings, and family remembrance.
She's a redhead, her hair shoulder length and with a braid to one side at the front, in memory of her daughter-by-blood.
She's not conventionally "attractive" by any means, but has a certain... presence to her that tends to overcome her outward appearance.
She looks older than she actually is - (for a Dunmer, to a Dunmer).
Her scars extend to her face, particularly the left-hand side, marked as it is by a cruel set of pale weals running downwards from her forehead to her chin, through her left eye; now blind and an opaque dead white. She is missing some teeth on that side of her mouth and her jaw still aches on cold mornings.

Eyes: One red, one white - (the left)

Build: Approximately 5' 10'', though she looks taller, her slender frame defined by ropes of sinewy muscle; could reasonably be described as "lithe", or "rangy".

Weapons of preference:
Bow, currently an ebony one although she is proficient with practically any type. She carries a one-handed axe but she prefers to not be in a position to have to use it. If she does, she'll augment it with flames.
She's well-versed in the production and application of poisons, and frequently uses them on her arrows.

Clothing:
Lightly armored, she currently favors the so-called "Nightingale Style" minus the mask, although the cloak irritates her from time-to-time. During her downtime she generally wears fairly nondescript dresses and boots, although her daughters are often nagging her to pick up something nicer from Solitude.
(If she were honest though, she is under no illusions about her physical appearance and her looks, and is unsure of bringing more attention to herself than is necessary).

Miscellaneous:
Prefers ale to wine in general, dislikes mead as she finds it too sweet.
Very fond of animals, one of her adopted daughters has a pet fox.
Has no time for men, her past history bears no pleasant memories of them, although in the years following what she prefers to term as "her darkness", she has come to view casual acquaintances with them rather more favorably than once she did.
She's taking a fairly neutral approach to the ongoing conflict in Skyrim. Ultimately she knows she'll have to pick a side as will everyone, but she can see the rights and wrongs inherent in both the Stormcloak and Imperial viewpoints for the future of Skyrim. Her decision to remain as distanced from the Civil War as possible is driven also by the whole business with the dragons and perhaps more so by the life she now has in Whiterun.

Beliefs:
She is fairly religious and though fiercely loyal to her heritage is surprisingly tolerant of many deities, and although she could be accused of picking whomsoever suits her needs at the time, generally she cleaves to the milder female aspects - (which is surprising given her past, or maybe to be expected); Mara, Dibella, and she can often be found at morning prayer in the Kynnareth Temple in Whiterun, in fact she even helped with the Gildergreen restoration.
Has an added affection for Azura.

Magic Abilities/Powers:
She has some knowledge of spells: destruction and restoration mostly, though these she doesn't use much, preferring to work at a distance from the shadows. Recently she has found herself developing additional talents as a result of events in High Hrothgar, amongst other places.
Some things she has always been good at though; she could stand right next to you and apart from a very faint scent of body odor covered mostly by cinnamon, you would never even know she was there.

Current Whereabouts:
She has settled in Whiterun, of which she is also Thane, and lives comfortably when she can in Breezehome. She takes an active roll in the commercial and spiritual life of her adopted city and is well-liked and respected. Can often be found in the tavern of an evening.
She settled in Whiterun partly because of its relative neutrality in the ongoing Stormcloak\Imperial hostilities, and partly because after her early experiences in the northern climes of Skyrim she now finds herself better suited to the more temperate environment that Whiterun hold provides; that and the rather more laidback and avuncular nature of its inhabitants.
She has rooms at the Mages' Guild in Windhelm, and a position with the Nightingales in Riften; she never stays at the former, and has done so only once at the latter.

Current Relationships & Family:
Not too long after moving to Whiterun she adopted - (some would say rescued) - a daughter: Runa Fair-Shield, from the Honorhall Orphanage in Riften and took another: Lucia, from the streets of her adopted city. After some initial ups and downs as one would expect the three of them have proven to be a close-knit unit, with Kaia trusting them to keep out of mischief - (as far as is possible) - whilst she is away on business.
If asked why she adopted them, she would most likely point to the loss of her blood daughter back in her past, and a desire to help the girls have the life that was not given to her in her formative years, and to have better chances in their futures.
Equally, her lack of an ability (since her captivity) to have children of her own must have colored her decision also.

Whilst in Whiterun she met and befriended Ysolda, a Nord with an open mind and a gentle nature. They are opposites in a great many ways; looks, racial predisposition, temperament, and life-experience, and both were certainly surprised when Kaia found herself proposing, and Kaia was frankly shocked when Ysolda said yes with barely a thought.
The union has been fulfilling and happy, however. Ysolda understands Kaia, her demons and her darker moods, and is always there with a soft word and embrace. The two accept each other with no question and Ysolda, also unable to have children herself - (though not for the same reasons), has happily taken on Kaia's daughters as their "other mother" and to the previous unit of three, a fourth has now very much been added.
Kaia, secretly, cannot fathom what Ysolda sees in her, but is too happy that she's with her to overtly question it. Neither of them know what the future will bring and Kaia herself is more than a little cynical in that respect, but they have hope, a family, and their faith.
And that's enough for now.

Mental Profile/Personality:
That there is a darkness to Kaia is an undoubted truth; the results of a troubled early life and a significant period of damaging - both physically and mentally - imprisonment, have exacerbated her Dunmer dourness to a near sociopathic degree, and left her with a raft of trust and behavioural issues.
That said, she was perhaps one of the only survivors of the "Event" at Helgen for whom the dragon's coming proved to be the making of a whole new and ironically brighter chapter of her personal history; her move to and acceptance in Whiterun, the adoption of the girls, and her recent marriage have all done much to throw light upon the shadows of her past.
Those shadows are still there, but she feels far more able to deal with them than she did before and besides, there's the whole "Dragonborn" issue which is proving to be a considerable distraction from her more introspective periods - (to which she is still prone).

Biography/Life History:
Kaia was born in Fort Zeren, on Bal Foyen in Morrowind.
Her father was a farmer and her mother kept the house. She is the middle sibling of three, the other two being boys. When she was very young her father died of Ataxia and eventually, following a series of disastrous attempts at maintaining the farm, her mother finally admitted defeat and took her offspring to Windhelm, as so many others of their kind had done. They found lodgings in the Gray Quarter.
From an early age Kaia manifested signs of the talents that would later provide her with a distinctly mixed history: she exceled at archery, at maintaining a furtive presence, developed a nascent talent for both Alchemy and some spellcraft, and maintained an almost all-consuming sense of curiosity about the world around her. Whilst her mother despaired of her, and her older brother castigated her for her perceived thoughtlessness in regards to their tenuous position even amongst the Dunmer in Windhelm, she frequently left the city to roam amongst the waters and the crags that surrounded the city.
The final straw came when, on an expedition involving her younger brother, they were both attacked by a prowling sabre cat and despite her best efforts, her brother was mauled and perished in the snows beyond the walls before she could get help.

Upon her return home, alone, her brother made it quite clear how he felt, both verbally and then physically, and so it was that later that night whilst her remaining sibling drowned his grief in ale and her mother, already increasingly distant since the death of her husband and the failure of their former life, sat by the unlit fire and stared at the wall, Kaia, consumed by guilt, left the family home, never to return to it despite frequent visits to Windhelm in the years after.

Over the next few years she wandered back and forth across the north of Skyrim falling into, and out of, various roving bands of ne'er-do-wells; honing her skills and hardening her demeanour, her body, and her heart to her childhood, and her circumstances. Little-by-little she proved her worth to these mostly male gangs, earning their respect and taking what she wanted before ultimately moving on.
What relationships she allowed were fast, rough, and mixed, and above all brief and about as impersonal as could be.
Eventually, older and with what little softness she had once possessed rubbed raw by her experiences, she found herself back in Morrowind - largely due to outstanding warrants for her arrest and execution stretching from Riften, through Windhelm, to Solitude.
Records show that she joined a "semi-legitimate" militia run by a wealthy landowner as a scout and for some years was active and extremely successful, rising to attain the rank of Captain. It would at this point appear that she had finally found a place, and some form of worth and purpose, in the land of her birth.
It was not, however, to last.

She had been wounded many times in previous engagements, but the operation that morning in 4E 191 was to wound her in a fashion that would be life-changing in more ways than one, and very nearly proved to be the end of her.
During an assault on a stronghold presided over by a particularly infamous bandit leader she, in a rare lapse of concentration, stepped on a pressure pad, sending a set of iron blades on a sprung pivot slashing down from above her to connect unopposed with the left side of her face, destroying her eye and fracturing her jaw, and knocking her insensible.
She was inevitably captured, and recognised as a high-ranking militia leader, her wounds were dressed enough to ensure her survival and she was subsequently interrogated, with increasing use of force, since she steadfastly refused to betray her comrades, her commander, or her paymaster. Finally, upon the failure of all other avenues, she was thrown to the men of the gang who made themselves known to her over a period of time, before themselves flinging her into an oubliette to rot once she became useless even to them.

Ultimately the Gods had other plans for her however, as she was rescued by her comrades in the fullness of time, nursed back to health and given high honor in recognition of her bravery and steadfastness.
She had been made pregnant during her time at the bandits' pleasure, however, and in the fullness of time gave birth to a daughter. What happiness might have sprung from such an event eluded her though, as the stress of the child's conception, Kaia's own captivity, and a painful and prolonged birth rendered the babe's life but that of a day.
She was laid to rest in the garden of Kaia's lord's manor, amongst the flowers, and given the name Sondme.

It took Kaia some months, but investigation provides that she undertook her duties for her lord once more, this time as Commander.
She was never the same however.
What looks she had previously possessed were gone, her child, albeit sired and born out of violence, was gone. Never one to have had a positive outlook on life she now slipped further into a black depression from which not even the capture and eventual execution of her former captors could lift her.
Eventually she slipped away from Morrowind back to Skyrim, where she was picked up by Imperial soldiers, summarily tried and sentenced, and thrown in the back of a wagon bound for Helgen.



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Acadian
post Sep 8 2021, 03:03 PM
Post #249


Paladin
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Joined: 14-March 10
From: Las Vegas



Welcome to Kaia. A quite fully developed background presented here. Are you playing Skyrim with her now?


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PhonAntiPhon
post Sep 8 2021, 03:07 PM
Post #250


Mouth
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Joined: 27-August 12
From: Whiterun, central Skyrim.



Hi ya, it's good to be back!

Yes, we're in Skyrim now.
Thanks I'm pretty pleased with her background - we've been going for several tens of hours so far so I know her pretty well by this point. biggrin.gif


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Renee
post Sep 9 2021, 02:51 PM
Post #251


Councilor
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Joined: 19-March 13
From: Ellicott City, Maryland



Thanks for adding to this thread, Phon. These description pages are great, aren't they? I'll have to read her biography and stats when I have more time. Hug_emoticon.gif


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PhonAntiPhon
post Sep 9 2021, 03:54 PM
Post #252


Mouth
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Joined: 27-August 12
From: Whiterun, central Skyrim.



You're welcome, it was good to make a new character profile after all this time. smile.gif


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PhonAntiPhon
post Sep 12 2021, 09:16 AM
Post #253


Mouth
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Joined: 27-August 12
From: Whiterun, central Skyrim.



A couple more thoughts on Kaia...

What I always find interesting about characters within the world, with whom I interact, is how I learn more about them the longer I spend with them.

Kaia is no different in this respect.
I'm constantly, pleasantly surprised by her compassion for others when to be fair, she owes nobody anything and could be completely forgiven if she were to be supremely uncaring and antisocial. She's not however; romantic and passionate, caring, deeply empathetic, and given to random acts of charity, she lives and breathes a form of liberal religion that encompasses practically every available deity in one form or another.

She has a strong sense of right and wrong which she communicates to her daughters, all the while teaching them to be strong and to stand up for themselves, constantly pointing out others whose example they should follow; Adrienne Avenicci for one is a woman whom Kaia respects hugely, and obviously Ysolda is another.

Certainly she can be hard-nosed and uncompromisingly blunt when she needs to be and is frighteningly efficient when it comes to dealing with people whom she feels deserve it, but there is nonetheless an underlying and very real sense of decency about her which Ysolda, in conversation with her friends, has often mentioned and not without some surprise particularly given her history and species.

But it's not all plain sailing:
She has some fairly major issues with Argonians; a deep-seated and abiding dislike for them that extends far beyond the fact that one of her tormentors during her captivity was one. She stays in the Bee & Barb when she's in Riften only out of necessity, not wishing to stay underground in the Guild, but would almost rather live in the Rat-Run than spend 2 minutes in the company of Keerava or Talen-Jei.

Ysolda has talked to her about this, it being really their only point of contention but Kaia is unwavering in her dislike, to the extent of literally refusing to have any dealings with them at all and referring to them as "conniving, slimy-skinned lizards" with a shudder that is only too real.
It remains to be seen whether Kaia's attitude will change, but Ysolda suspects it won't, it seems too deep-seated for that.

It's a shame really, because despite everything, she's a good person.


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