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> Molly Hatchet Chops Skyrim Down To Size, But what is a post-apocalyptic girl to wear?
SubRosa
post Feb 24 2015, 01:42 AM
Post #21


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It must take hours just to do Kathryn Winnick's hair on that show! Who ever would have thought that a show about vikings would put such an emphasis on hair styles? I guess they do all that to keep us wimmin's interested. laugh.gif

A town outfit? I don't think Molly understands the concept! laugh.gif I will try to explain it to her, but I am not sure it will sink through that thick skull of hers.

I found that other mohawk. It was from LoversLab, but the actual file is hosted on 4-Shared. I knuckled under and made an account on the latter and downloaded it. Meet Molly's new hair.

But if anyone comes across any armor or clothing mods that might work, please post a link. It will probably be a while before I start playing Molly in Skyrim. So I am still open to other possibilities.

I also still have to decide where she is going to appear, and how. The Throat of the World would be idea. But getting down from there without the Clear Skies shout is a bit of a problem... Is there another part of Skyrim where the fabric of Space-Time is not exactly up to snuff? Maybe just a little Wibbly-Wobbly?

Or maybe I could try doing the main quest with her, and do the vanilla game opening for a change? I noticed that Alduin does not appear from the time wound above The Throat of the World. Instead he appears from the south east of Helgen. The same as the prisoner train... The idea of a Dragonborn from the Capital Wasteland suits my sense of irony.

This post has been edited by SubRosa: Feb 24 2015, 01:50 AM


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Grits
post Feb 24 2015, 02:16 AM
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Oh wow, that hair is awesome. Now she looks even better. goodjob.gif

I’d do the vanilla opening and just imagine the part between popping through wherever Alduin arrived and landing in the prison cart. She would certainly get snatched up by the first patrol she encountered, possibly while the big guy was circling the mountain. Also linking her arrival with Alduin’s gives a wibbly-wobbly source of dragon blood other than Divine intervention if you want to do the main quest. It makes me grin to imagine Akatosh palming his face when he realizes that he didn’t get to choose this one. biggrin.gif


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mALX
post Feb 24 2015, 02:19 AM
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QUOTE(SubRosa @ Feb 23 2015, 07:42 PM) *

It must take hours just to do Kathryn Winnick's hair on that show! Who ever would have thought that a show about vikings would put such an emphasis on hair styles? I guess they do all that to keep us wimmin's interested. laugh.gif

A town outfit? I don't think Molly understands the concept! laugh.gif I will try to explain it to her, but I am not sure it will sink through that thick skull of hers.

I found that other mohawk. It was from LoversLab, but the actual file is hosted on 4-Shared. I knuckled under and made an account on the latter and downloaded it. Meet Molly's new hair.

But if anyone comes across any armor or clothing mods that might work, please post a link. It will probably be a while before I start playing Molly in Skyrim. So I am still open to other possibilities.

I also still have to decide where she is going to appear, and how. The Throat of the World would be idea. But getting down from there without the Clear Skies shout is a bit of a problem... Is there another part of Skyrim where the fabric of Space-Time is not exactly up to snuff? Maybe just a little Wibbly-Wobbly?

Or maybe I could try doing the main quest with her, and do the vanilla game opening for a change? I noticed that Alduin does not appear from the time wound above The Throat of the World. Instead he appears from the south east of Helgen. The same as the prisoner train... The idea of a Dragonborn from the Capital Wasteland suits my sense of irony.



I missed the retex'd armor shot - what the heck room is that? Is it a mod?

Oh, I am absolutely wild about this hair in the back !!! And her face is awesome !!!!





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SubRosa
post Feb 24 2015, 03:10 AM
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QUOTE(Grits @ Feb 23 2015, 08:16 PM) *

Oh wow, that hair is awesome. Now she looks even better. goodjob.gif

I’d do the vanilla opening and just imagine the part between popping through wherever Alduin arrived and landing in the prison cart. She would certainly get snatched up by the first patrol she encountered, possibly while the big guy was circling the mountain. Also linking her arrival with Alduin’s gives a wibbly-wobbly source of dragon blood other than Divine intervention if you want to do the main quest. It makes me grin to imagine Akatosh palming his face when he realizes that he didn’t get to choose this one. biggrin.gif

If only there were a blue police box mod, that would solve all these cross-game issues... wink.gif

Poor Akatosh, he probably wanted Sarah Lyons. But Molly was standing next to her at the Purifier, and his hero-snatcher was off by a few feet... laugh.gif

QUOTE(mALX @ Feb 23 2015, 08:19 PM) *

I missed the retex'd armor shot - what the heck room is that? Is it a mod?

Oh, I am absolutely wild about this hair in the back !!! And her face is awesome !!!!

That room is my home-made Starting Cell mod. I gave it a facelift last weekend, since the stone floor of the old one made it hard to read the command console. The new wooden textures are much more friendly to the white text of the console. It is basically just a new cell I created named 1Start. Inside are chests with all the vanilla gear, spells, and other miscellaneous items like torches, pickaxes, and so forth. There is also an anvil and smithing supplies so she can smith up gear from mods. Though sometimes it is easier to just use the command console and the help command to find their IDs, and then use player.additem to get them. I use it as a place to create all my new characters, and try on clothes to see what looks best. It is a great place to experiment that is outside the game. When I want to actually start playing I just use the COC command to move my character into the gameworld, to whatever cell I decide works best with their background.

This post has been edited by SubRosa: Feb 24 2015, 03:12 AM


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mALX
post Feb 24 2015, 05:14 AM
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QUOTE(SubRosa @ Feb 23 2015, 09:10 PM) *

That room is my home-made Starting Cell mod. I gave it a facelift last weekend, since the stone floor of the old one made it hard to read the command console. The new wooden textures are much more friendly to the white text of the console. It is basically just a new cell I created named 1Start. Inside are chests with all the vanilla gear, spells, and other miscellaneous items like torches, pickaxes, and so forth. There is also an anvil and smithing supplies so she can smith up gear from mods. Though sometimes it is easier to just use the command console and the help command to find their IDs, and then use player.additem to get them. I use it as a place to create all my new characters, and try on clothes to see what looks best. It is a great place to experiment that is outside the game. When I want to actually start playing I just use the COC command to move my character into the gameworld, to whatever cell I decide works best with their background.



OMG, you are amazing! How do you do all this in Skyrim? Does this all stem back to one character saved at a certain early point in one game and you just keep going back to that save? And creating your character's starts each different - that is really awesome, what a fantastic idea !!!!

And it is a mod with all your favorite things from mods in it? I used to do that in Oblivion, because no matter what mod I was making or game I was playing, there were some mods that would always be included.

In Oblivion, making another mod I could just load up the "All Things Needed" mod with whatever mod I was making and have all the items I used most already in the Items list and ready to be just dragged and dropped instead of uploading them every single mod.

Unfortunately, in Skyrim CK you can't merge mods (well, thanks to TESVEdit, you can now!); but it makes it very hard to do that in Skyrim now. But you have figured out a way; that is amazing !!!

Does she reside in another realm? OMG, this is really exciting, how did you think up doing this?



This post has been edited by mALX: Feb 24 2015, 05:18 AM


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Renee
post Feb 24 2015, 01:38 PM
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Gritsy says chitin. Wow, we're all over the map!


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SubRosa
post Feb 24 2015, 06:36 PM
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QUOTE(mALX @ Feb 23 2015, 11:14 PM) *

QUOTE(SubRosa @ Feb 23 2015, 09:10 PM) *

That room is my home-made Starting Cell mod. I gave it a facelift last weekend, since the stone floor of the old one made it hard to read the command console. The new wooden textures are much more friendly to the white text of the console. It is basically just a new cell I created named 1Start. Inside are chests with all the vanilla gear, spells, and other miscellaneous items like torches, pickaxes, and so forth. There is also an anvil and smithing supplies so she can smith up gear from mods. Though sometimes it is easier to just use the command console and the help command to find their IDs, and then use player.additem to get them. I use it as a place to create all my new characters, and try on clothes to see what looks best. It is a great place to experiment that is outside the game. When I want to actually start playing I just use the COC command to move my character into the gameworld, to whatever cell I decide works best with their background.



OMG, you are amazing! How do you do all this in Skyrim? Does this all stem back to one character saved at a certain early point in one game and you just keep going back to that save? And creating your character's starts each different - that is really awesome, what a fantastic idea !!!!

And it is a mod with all your favorite things from mods in it? I used to do that in Oblivion, because no matter what mod I was making or game I was playing, there were some mods that would always be included.

In Oblivion, making another mod I could just load up the "All Things Needed" mod with whatever mod I was making and have all the items I used most already in the Items list and ready to be just dragged and dropped instead of uploading them every single mod.

Unfortunately, in Skyrim CK you can't merge mods (well, thanks to TESVEdit, you can now!); but it makes it very hard to do that in Skyrim now. But you have figured out a way; that is amazing !!!

Does she reside in another realm? OMG, this is really exciting, how did you think up doing this?

It is nothing very dramatic. I just created a new cell, the same as you would for the interior of a house mod. I started out simply copying an existing cell that is in the game for test purposes. It is the very top one on the list of Interior cells - AAADeleteWhenDoneTestJeremy. I took out everything that was in it, improved the lighting, then created a separate chests for every type of item. One for Steel, one for Iron, one for Leather, etc... It is all vanilla, I have too many mods to try merging them all together. I have the anvil and another chest full of ingots and smithing supplies to create mod items. Plus I use the console as well.

Starting a new character in the cell is easy. You just have to go to your Skyrim.ini and find the line that says SStartingCell=, and add in the name of the cell. What you have to be careful about is that every time you start the game it will go to that cell with a brand new character. So you have to comment the line out with a semicolon in front of it so the game ignores it, except when you actually want to create a new character. Like this:

;SStartingCell=1Start

It is all over in Creating Your Own Alternate Start. It is very easy to skip the game's built in start and do your own.

It is also handy for existing characters when I want to try a mod with them. I can simply type COC 1Start into the console, and that teleports them to the start cell. There I can smith up the modded items and see if I really like them or not. It makes a wonderful little testing hall.

The vanilla game also has a cell similar to my starting cell called QASmoke. You can COC there and there are a couple of Dwemer cupboards with all the vanilla equipment in them. But it is all dark and dank, so it is not a good place to model clothes and see how they look on your character.

This post has been edited by SubRosa: Feb 24 2015, 06:40 PM


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mALX
post May 20 2015, 03:43 AM
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QUOTE(SubRosa @ Feb 24 2015, 01:36 PM) *

QUOTE(mALX @ Feb 23 2015, 11:14 PM) *

QUOTE(SubRosa @ Feb 23 2015, 09:10 PM) *

That room is my home-made Starting Cell mod. I gave it a facelift last weekend, since the stone floor of the old one made it hard to read the command console. The new wooden textures are much more friendly to the white text of the console. It is basically just a new cell I created named 1Start. Inside are chests with all the vanilla gear, spells, and other miscellaneous items like torches, pickaxes, and so forth. There is also an anvil and smithing supplies so she can smith up gear from mods. Though sometimes it is easier to just use the command console and the help command to find their IDs, and then use player.additem to get them. I use it as a place to create all my new characters, and try on clothes to see what looks best. It is a great place to experiment that is outside the game. When I want to actually start playing I just use the COC command to move my character into the gameworld, to whatever cell I decide works best with their background.



OMG, you are amazing! How do you do all this in Skyrim? Does this all stem back to one character saved at a certain early point in one game and you just keep going back to that save? And creating your character's starts each different - that is really awesome, what a fantastic idea !!!!

And it is a mod with all your favorite things from mods in it? I used to do that in Oblivion, because no matter what mod I was making or game I was playing, there were some mods that would always be included.

In Oblivion, making another mod I could just load up the "All Things Needed" mod with whatever mod I was making and have all the items I used most already in the Items list and ready to be just dragged and dropped instead of uploading them every single mod.

Unfortunately, in Skyrim CK you can't merge mods (well, thanks to TESVEdit, you can now!); but it makes it very hard to do that in Skyrim now. But you have figured out a way; that is amazing !!!

Does she reside in another realm? OMG, this is really exciting, how did you think up doing this?

It is nothing very dramatic. I just created a new cell, the same as you would for the interior of a house mod. I started out simply copying an existing cell that is in the game for test purposes. It is the very top one on the list of Interior cells - AAADeleteWhenDoneTestJeremy. I took out everything that was in it, improved the lighting, then created a separate chests for every type of item. One for Steel, one for Iron, one for Leather, etc... It is all vanilla, I have too many mods to try merging them all together. I have the anvil and another chest full of ingots and smithing supplies to create mod items. Plus I use the console as well.

Starting a new character in the cell is easy. You just have to go to your Skyrim.ini and find the line that says SStartingCell=, and add in the name of the cell. What you have to be careful about is that every time you start the game it will go to that cell with a brand new character. So you have to comment the line out with a semicolon in front of it so the game ignores it, except when you actually want to create a new character. Like this:

;SStartingCell=1Start

It is all over in Creating Your Own Alternate Start. It is very easy to skip the game's built in start and do your own.

It is also handy for existing characters when I want to try a mod with them. I can simply type COC 1Start into the console, and that teleports them to the start cell. There I can smith up the modded items and see if I really like them or not. It makes a wonderful little testing hall.

The vanilla game also has a cell similar to my starting cell called QASmoke. You can COC there and there are a couple of Dwemer cupboards with all the vanilla equipment in them. But it is all dark and dank, so it is not a good place to model clothes and see how they look on your character.




I just found this, what happened that I missed it?

This sounds awesome! I am so amazed by the way you are able to manipulate it to suit your ideas for roleplay, it is so interesting!






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