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> Morrowind Mod WIPs, Which one(s) will I publish?
ghastley
post Mar 28 2017, 09:05 PM
Post #1


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I'm currently fiddling with a number of potential Morrowind Mods:
  1. Dual companion mod - Diablita and Angeline.
  2. Short Spears - with Zulu-style outfit.
  3. Additional rigged hair - with ears, so you don't need MacKom's heads.
I may name the "twins" Diabla and Angela - who were the Oblivion twins' mothers. They're working well enough in Clark's game, and Delilah's, and Thudd's, all of whom have different play styles. Making the pitchforks playable is another option to consider.

The gear Lwanda is using also works well enough for her. I'm debating whether the Long Blade/Spear stat swap is worth anything, as the important part is that using the weapons improves the skill they need in order to use them. What appears in the numbers when you unequip doesn't affect anything, and the levelling effect is unchanged. She'd like a "grass hut" dwelling out in the grazelands sometime, if I can modify and re-texture a yurt for the outside, the interior works with only a re-texture.

The rigged hair was initially for Diablita, but I did a couple more for player characters, too. Angeline's ears don't show, so she uses the MacKom's unmodified. Since I rigged existing hair, I'll need permissions from the creators of those.

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Edit: Lwanda's Shield is proving to be a problem. I'd intended it to basic act as zero-defence, block-only. I.e. it would have an AR of 0, but the Block Skill would allow it to negate a proportion of attacks. However, when she equips the shield, it reduces her AR, as her Unarmored skill provides more than the shield, which is considered Light Armor. It must be Armor, not clothing, or she can't use it for blocking.

So I wrote a script to add an Armor Bonus when she equips it, to compensate. It turns out that the game zeros that out as soon as it's added, because you can't use a physical Shield and a Spell Shield at the same time. The Armor Bonus is how the spell works. The code runs, but has no nett effect. sad.gif

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Another Edit: The script on the shield now compensates by Fortifying Unarmored, instead of trying to add Armor directly, and it's working (but needs a bit of adjustment to keep it neutral at all skill levels). Now she wants the hut in the Grazelands.

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Yet another edit: We have a retextured Ashlander Wise Woman's hut - using a thatch roof and wicker walls - and I've found a location in the southern Grazelands to place it. I had a few problems that made me reload an earlier save before they'd clear, but now it's pretty stable.

This post has been edited by ghastley: Apr 3 2017, 08:33 PM


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Mods for The Elder Scrolls single-player games, and I play ESO.
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