This is the thread for planning out the Sutch-based RP we (myself, Acadian, Uleni Athram and Darkness Eternal) have started for general discussion of the RP itself.
Also, the title is totally a placeholder one and is up for change. Whether it will be changed or not, well, we'll see.
NOTE: As of 21/01/12, with the beginning of the RP proper, we are no longer recruiting.
What's it going to be about?
Uleni's the one with the main idea outline, but I think it's going to mainly be about the disappearance of the city of Sutch from the continent of Cyrodiil (it was going to be a city in Oblivion but then got cut in development). That's all I've got in terms of details, but it's going to mainly be an urban setting, I think, and, well, that's about as much as I know at the minute.
Uleni, get on the thread and give us some details!
I've never done role-playing before. Can you give me a better idea of what it is.
I suppose the best way to think of it would be to view it as a collaborative story were you have control of one character within it. Generally, you'll write a short story-segment of a few hundred words at most, detailing what they're doing in a situation, their interaction with other characters, be they player characters or NPCs, and then other RPers will post parts detailing their character's responses, and so on from there.
In this case, we're probably going to have a Game Master poster (I think it's going to be Uleni, but it may be me) who'll be providing the situations and settings, controlling NPCs and so forth.
What is the exact year of the Third Era does this take place?
Can I join? I'll need more info though.
Yeah, you're welcome to join, KoB. Uleni Athram is the man with the plan at this moment, so I'm just waiting for him to post some info on the thread.
DE: Haven't a clue on what year it's going to be. As I said, Uleni's got the outline for this, so hopefully he can furnish us with details if he has them. If not, we can always working out when it's going to be set; my money would probably be before the Oblivion Crisis, but I don't know for certain.
It is set pre-Crisis, in the year 425. There had been a new guild on the rise in the recent years. They call themselves the Adventurers Guild, and they pay handsomely for any unknown region chartered back into the map. They are lead by the charismatic Oedipus Nebraska, himself a veteran adventurer, and they quietly prospered along with the other two guilds in anvil, providing them with updated maps and shortcuts in their travels. They didn't had much monetary backing, only just managing their local chapter in Anvil. But they get a steady influx of willing adventurers, all of them wanting to be paid for their lifestyle.
One particular group discovered something deep in the bowels of Fort Sutch.
Or rather, something discovered them.
The accounts of the lone survivor of that group tell of hunched creatures, supremely pale, pointed ears, and with red, evil eyes. At first, it was decided to be another form of goblinkind, since the Colovian Highlands were infested with them, but the second group that ventured down the depths fanatically swears they were not goblins. They were another thing entirely. Similar, yes, but they had a cruel intelligence that sparks behind those eyes. The third group was lead by Oedipus Nebraska himself, and with him, they managed to clear out the infestation of the mysterious species. They lived in total darkness, and they used a chitin-like material as the source iof their weapons and dwellings.
Along with that, they discovered an irredeemably ancient oaken gate, sculptured with an unknown heraldry, breeming with magic. It was seemingly cut into the depths of the earth itself, and it led further down.
Oedipus, the adventurer that he was, called for another group and with additional numbers, they investigated and entered. As befits the grimdark cliche of adventure, only Oedipus alone came back, nearly dying from the wounds he sustained wherever that gate led. He tells nobody of what transpired there, only that he's eager for another go, and hosts the expedition with both the Fighters Guild and Mages Guild.
Yeah. The cliche horror adventure story, delving in dungeons deep to discover .... something that leads to many deaths and a reward that is of questionable value. That's the plot, boys. I'd wager you've heard far more impressing plots from a two-year old. You guys still up for it. after reading that? LOL
Weeellll.... You're in for a suprise what with all the twists I came up with. I hope. Let's hope that you guys don't see it coming, eh? As for the GM thing, sure. I'll try my hand in that, but incase I muck up alot and don't make sense, we can always vote for the Colonel or somebody else to takeover. That said, I'm also entertaining the idea of a GM Duumvirate. I don't make sense, you guys know that. So I may need help in being coherent, plot-wise. That, and the sadism of one individual is always overshadowed by the brutality of two sadists joining together! HAHA!
You guys have any questions whatsoever? Any desire for a debate or something? I feel as if though I'm lacking in my explanation above, but I can't pinpoint it....
The plot seems interesting. I can't wait!
Am I allowed to create my own character or am I assigned one?
You can create your own, of course.
Day of Birth:
And on being a werewolf.. Well, DE in the last RP played a vampire so I guess there's no problem in that. Just don't go balls-out with that little quirk of yours, and make sure not to make your character OP. Its not really fun when one of your teammates is a one-hit-killing invincible XXxMcAwesomeKillstealr98xXX. IMO, make him one of the cursed, not the blessed, of Hircine. Give him reasonable gifts, but reasonable flaws also.
As for the human thing, be whatever race you want to be.
We must wait for the others though.
I wouldn't mind doubling-up as GM, or maybe taking the reins at points if you want to spend some time RPing as well, Uleni. I do like that outline, though; that strikes me as having plenty of potential for Falmer-based fun.
Now, time to work out what character I'm going to play. Hmm, sneaky, cunning Redguard thief or axe-wielding thief who's convinced that Talos is talking to her personally. Decisions, decisions...
Only... the Falmer aren't the only monsters out there. I'm entertaining the thought of malignant spirits whispering you to madness.. A glory that once was, now an eldritch horror. Like I said, I'm having ideas on how to make this RP hell for you guys. Haw haw haw!
I'll pm you my plans, Colonel, and together we shall scheme!
Uleni, that all sounds great, with plenty of flexibility. If it doesn't make much diff to the plotting, any chance of bumping the timeline so it occurs a few years after the OB crisis instead of before? I'll be using a variant of Buffy from after the OB crisis is why I'm asking. If its a problem at all, I'm fine simply 'time traveling' her to where/when we need to be and not worrying about it.
I love the idea that
Indiana Jones Oedipus Nebraska (cool name) is recruiting from the FG and MG to assemble his new party.
A variant? Sure, no prob. I see no bumps in doing so, other than a few minor tweaks here and there
Is the timeline going to be a few years after the oblivion crisis, or before?
Now to choose my character....
A few years after. Now we wait, I guess.
This sounds fun! I've got my character sheet drafted. I'll edit and tinker with it some more before putting it up.
Full Name: Westley Arctus
Nicknames/Aliases: Beast (when addressed by vampires) Wes (when addresses by friends) Hound (when addressed by Hircine) Brother or Blood-Kin (when addressed by other werewolves)
Religion: Does not have a specific religion, but worships the nine divines as well as Hircine
Day of Birth: 15th of Morning Star
Birthplace: Imperial City, Cyrodiil
Occupation: Adventurer, Champion of , hunter, thief
Major Skills: Blade, destruction, security, sneak, hand to hand, acrobatics, light armor, marksman
Minor Skills: Restoration, blunt, block, armorer, heavy armor, conjuration, mercantile
Gear: (casual wear) Heinrich's shirt, leather boots, leather bracers, black wide pants (armor) Any type if light armor, but mostly uses leather or mithril. Never uses a helmet. Uses the Blackwater Blade, a silver dagger, or a silver bow with silver arrows as weapons. If no weapons are available, Westley will either use his fists, destruction spells, or he'll transform into a werewolf and use his teeth, claws, and brute strength.
Father: Corvus Arctus (deceased)
Mother: Lucia Avenicci (whereabouts unknowing)
Appearance: Short Black hair and blue eyes. Westley stands about 6"3 in full height, and has a very muscular build. http://pho.to/Y3mD http://pho.to/Y3rE
Personality: Brave, smart, and good natured, but very insecure and always seems a bit guilty.
History: Westley was born at 10:00am, on the 15th of morning star, in the waterfront district of the Imperial City. His family was very poor, but was overjoyed to be blessed with a wonderful child, especially Westley's father, Corvus.
Westley and his father were very close. As soon as Westley was old enough, every night his father would take him out into the great forest, and show Westley the stars and constellations. Corvus told his son about how every star was a great hero of the past, and how every constellation told the stories of the greatest heroes.
When Westley was only seven years old, he wandered out of the city and into the great forest by himself. When a forest fire started, all he could do was run, because his father wasn't close enough to here his cries for help. An adventurer passing by heard Westley's cries for help, and being a family friend, immediately went to find Corvus.
Corvus rushed to his son's aid, and in an attempt to get his son out of the fire, Corvus got stuck in it. Luckily for Corvus, he managed to throw himself onto a steep dirt hill, but he was thrown back down into the fire by the family's friend, an Orc named Mogrul. He the he landed in a safe spot, but the fall killed him.
When the fire was over, Westley found his father's broken, bloody body, and was chased off by Morgul who tried to kill Westley. The belief formed in Westley's mind that it was his fault his father died, and he ran away to anvil, where the fighter's guild took him in and raised him.
At age 18, Westley left the fighters guild to become an adventurer. He encountered a werewolf, and though the beast didn't kill him, he became a werewolf himself, and quested for the ring of Hircine. He hunted for 20 night and 20 days in Hircine's name to acquire the ring of Hircine. He is currently an adventurer who is seeking great fortune and fame....
(I'm writing a fanfic called aftermath about how Westley is trying to save Cyrodiil from a vampire-werewolf war 3 years after the oblivion crisis, but I'm willing to alter what he does after the oblivion crisis for this RP.)
Spells: Most prominent
Destruction: Weak fireball.
Conjuration: Summon scamp
Restoration: Absorb Health, weak healing
Uses a variety of scrolls....
Damn, I was going to make a werewolf character this time around. None of them are around during the time after the Oblivion Crisis. Hell, not even my vampire characters are technically "around" during that time period.
I must think of something. Can't do time travel, since it doesn't exist in lore.
I don't believe in bad wolves. Just wolves and animals. But I'd rather do something else, I suppose.
Full Name: Buffy
Nicknames/Aliases: Isn’t Buffy enough?
Religion: She respects the Nine and loves both Mara and Kynareth. When asked how she reconciles the violence of her profession with the love of Mara, and forest creatures of Kynareth, Buffy replies, “If you were familiar with how a mother grizzly demonstrates love for her cubs when they are in danger, you would understand.”
Age: Late twenties.
Day of Birth: Are you kidding? A girl’s gotta have some secrets, after all.
Occupation: Knight Arcana, Order of the Lamp (Mages Guild). Buffy’s humble background in Bravil, combined with her University education and minor title of nobility as a knight make her quite comfortable moving in diverse circles that range from black marketeers and beggars to the very courts of counts and countesses. This ability makes her of particular value to her guild and she is often assigned tasks ranging from diplomatic envoy to ‘enforcement operations’ for the guild.
-The bow – she was apprenticed to Master Daenlin of Bravil for over a dozen years and is specialized as a long range sniper.
-All things illusory, ranging from mind control spells to blending into the shadows to, literally, disappearing – Illusion was her primary specialization at the Arcane University.
-A skilled but empathic healer. This means she must lay hands on her patient like a paladin or priest does. It also means she must accept some of her patient's pain as she heals them.
-Woodscraft – although born in Bravil and raised in the surrounding forests, she was conceived in the treetops of Valenwood and is very much at home in the wilds and among Kynareth’s creatures.
-Crafting lethal poisons. Her skill, however, is focused on deadly ingredients and does not extend to the more benign aspects of alchemy. She must rely on those more skilled in that area to provide helpful potions.
-Temporarily summoning mundane bound items like a towel, cup or hunting knife (to cut her arrows from victims and field dress game). Although she heals her living bow and mends any soft armor she wears with a needle and sinew or silk, she can briefly summon a repair hammer for others who need one.
- Utility magic such as locking/unlocking, water breathing/walking, lighting campfires and, of course, various illumination spells.
- Although proficient in all the schools of magic, she is rather poor with the elements. In fact, she uses fire primarily for cooking and frost primarily for chilling ale for her friends. Focusing so intently on the bow has limited her ability with magic in another way. She lacks the positional casting flexibility of some mages; she can only cast while standing or kneeling with both feet or knees in firm contact with the ground. That is, if riding, reclining, sitting on a bar stool, or even if simply lifted from the ground, she is magically helpless - the only exception is her ability to cast self or touch spells while swimming or underwater.
Totally avoids: Quite a few skills actually - another sacrifice for being so focused on bow and magic. Fighting with any melee weaponry or fists is out of the question - she lacks the strength, endurance, stamina and hardiness to engage in such futility. Will not use lockpicks; she is not mechanically inclined. Cannot even lift heavy armor, much less wear or use it effectively.
Gear: A living recurve longbow named Willow that assists Buffy in drawing its bowstring and is almost silent when fired; the bow’s internal magic assists the weak elf to make long, powerful and quiet shots. She also has a pair of rings that allow her to detect life signs to a range of nearly 400 feet. This equipment, when combined with her skills result in an extremely effective scout and sniper. As a mage, her biggest fear is having her ‘magic cursed’ (silence). For this reason she carries an ample supply of potions and scrolls specifically to dispel that effect.
Family: Orphaned by twelve, she was raised by the city of Bravil and learned to survive in the shadows of its alleys and surrounding forests. Her primary mentors growing up were Daenlin and Kud-Ei so it is no surprise she is an archer/illusionist. She considers her guild of mages to be pretty close to family. Buffy is actually never alone however and travels with a couple unusual companions beyond Willow (her bow). Bound inside her is the spirit of an ancient paladin named Acadian who sometimes offers advice. She also is magically linked and extremely close to her precious black mare, Superian.
Appearance: The blond, blue-eyed, big eared elf is quite small, weighing under one hundred pounds and standing less than five feet tall. Although Buffy maintains that her lack of size makes for a small target, she privately admits to being self-conscious about her diminutive stature. Her wardrobe, however, is large and as diverse as the circles she travels in. Regardless of her outfit, the astute observer cannot miss the heavy callousing on two fingers of her right hand that clearly mark her as one who lives by the bow. When adventuring, she favors buckskins. Since pictures are worth a thousand words, here are several:
Liking the character sheets so far! I'm a tad hesitant about having the Imperial Champion as part of the character roster, as a big name like that threatens to overshadow everybody else's characters, but aside from that Westley checks out just fine. I'll get my own character sheet up soon; got a Redguard thief planned.
Also, just a small request; would you mind putting up a list of spells your characters know? I know it sounds like a bit of a hassle, but it cuts out the temptation to simply pull something out of thin air when it might be needed.
Prevents 'My Wizardry Did It' spam moments I guess, LOL.
And guys, here you go. Have my copy of the Black Horse Courier. Interesting stuff, there I assure you. :winks
BLACK HORSE COURIER
THIS WEEK'S BIG DIGEST BY: COURIER ULENI ATHRAM
ADVENTURERS GUILD HOSTS EXPEDITION WITH FIGHTERS GUILD AND MAGES GUILD! A-1
CONTROVERSIAL BOOK FINALLY BANNED! A-2
ADVENTURERS GUILD HOSTS EXPEDITION WITH FIGHTERS GUILD AND MAGES GUILD
The Adventurers Guild, lead by the veteran adventurer Oedipus Nebraska, had been on the rise since their founding six years ago. They, are as they name suggest, a Guild of Adventurers, and they specialize in exploring the world and brining fame and fortune to both the adventurer lifestyle and the Guild. Some Adventurer Guildsmen and women are already sung in taverns around the four corners of Tamriel, in recognition of the deeds they have done in service to the Empire and her citizens. Youths who searches for thrill are encouraged to join, and those in their twilight years seeking one last adrenaline-run should look no further. Whereas the Fighters Guild provides adventure also, theirs are the mercenary path and focus on training sellswords. The Adventurers Guild are not so narrowed down in their objective; in fact, one could consider it an academy for heroes-to-be.
And now, nearing their seventh year as a Guild, the Adventurers Guild and the two other Guilds in Anvil has joined hands together and annoucned their first ever collaboration; an Expedition to the newly discovered areas below Fort Sutch, "where the Adventurer can guide the Mage, the Mage can solve any puzzles therein, and the Fighter stands ever vigilant for any foes that lies in the darkness."
So said Oedipus Nebraska, head of the Expedition, when interviewed by yours truly.
"This is a discovery that befuddled us all when the reports came in," he said, smilling. "I won't say anything regarding what's under the Fort just yet; it would spoil the suprise for the common folk, and I don't like spoilling stories, ha ha! All I can say, however, is that after this Expedition is done, the Adventurers Guild would never be the same!"
And for those who are curious and brave enough, the Adventurers Guild are hiring new members for this expedition! We are contractually obliged to urge those with the skill and heart to hurry into their Guild Hall in Anvil, and one could expect a warm welcome into the fold of legends and heroes! No matter who you are, no matter what size you are, no matter what background your from, the brotherhood of Adventure awaits you!
CONTROVERSIAL BOOKED FINALLY BANNED!
"Suschamel, the Ironstar of the West,'
A Brief History Of The Forgotten City Of Sutch
By The One-Gazer, Tulas Feramo
-A Book Deemed Heretical And Banned By The Royal Archives Assembly
'Suschamel'. 'The Ironstar of the West' in the Old Tongue. It was the original name of a forgotten city that festers under the cruel tyranny of the sun and the ravages of time. The dark romantic history that weighs that name is worthy of a lengthy novel of in itself; its rise to splendor, its days of might under its powerful scions, and the fall from glory that inevitably infests anything made by the hands of Man. The single testament that it even existed is now a haven for the criminal-maggots that squirm and hide from the gaze of Law and Order. It would come as a shock for you, dear reader, but Fort Sutch had not been always a pathetic skeletal remain of a fort garrison that splotches the golden fields of Colovia. No. Its history stretches far more thant that, far more long than a resting house for the Empire's red legions.
In fact, it predates the Empire itself.
There are many unsung heroes in the history of the Empire. Martyrs that laid the foundation of the various Empires with the blood of their life, and the sparks of their souls. Nameless and faceless. and very much thanked by none for the sacrifice they made.
Shadowed by history.
History is written by the victors, dear reader, but those victors are the ones who lived. They dictate what happened and what did not. The losers are the dead, no matter where they come from, and for that, maybe they had seen the end of their war. Suschamel, or Sutch, has been founded by one victor. This victor, for the sake of simplicity we shall call him Suschamel, had been a slave for the vile Elves of the Heartland during the First Era, when Time was still young, its coherent stream just beginning. When the warhorns sounded for the Rebellion, this person joined the Slave-Queen Alessia in her crusade and partook in the usurping of their slaver-overlords. When at last the White Tower was theirs, the Queen built anew from the ashes of the old, and named it the First Empire of the Cyro-Nordics.
Suschamel, for his part, was granted the lands of western Colovia and the authority to rule it as one of Her vassals. Upon his new crown weighed also the responsibilty of guarding the new empire from any western threat, and for this, he named his new lands Suschamel, for he and his bloodline would keep their vows to Slave Queen, and they would be as stars in the western sky; ever vigilant from above, a sigil of hope, anticipating the Eastern Dawn.. And unyielding as the king of all metals in the face of any foe and hardship that may test the resolve of the fledgeling Empire.
During the years that followed, they grew in might and influence and in time, their word began to hold sway. This could be partially attributed to the sons of Suschamel; they served the Empire in any way they could, and some of them attained public offices in the new goverment or even generals in the conquering armies. Thus, both the bloodline and the city prospered from the glories her sons gave to her, and it wasn't long before it became something more than a shield to the west.
It became a city of splendor, basking in the rugged beauty of the Colovia, mystifying it with eloquences of the Nibenean East.
It became home to a league of the Empire's finest heroes and champions, fathered of course by the bloodline of the slave that the city takes its name from.
In short, it became glorious. A miniature empire unto itself.
The avatar of Colovian honesty and perseverance.
A great bulwark.
And that is why they fell.
The most noteworthy of Suschamel's descendant was Sejanus Lucianus Nero, a former legate of the Fenix Legion, but known for his sobriquet as the 'Lord of the Sundered Gates' in praise for his unrivaled mastery in siege warfare. In addition to his military experiences, he was also an adept sorceror, rivalling the most powerful mage at that time, and skilled orator, able to inspire and lead or intimidate and crush in equal measure.
A perfect scion, in the eyes of the Suschamelii.
A perfect enemy, in the eyes of that time's Emperor.
It was no secret at the time that the current Emperor was weak. His name was Goerius, and he had none of the strength found in Alessia. At best, he was a mediocre ruler, genuinely devoted to the wellbeing of the Empire. At worst, a hopeless impotent in the presence of his betters. It was not wrong to assume that he felt threatened by the star of Suschamelii. And he was not alone... The Elder Council felt threatened also. Their monkey-whispers poisoned what little fear the Emperor had for the Suschamelii, and he ordered their Complete. Annihilation.
The Emperor's legions obeyed, and they struck without warning or mercy.
But there was something else there. Something strange.
Sejanus, master of war and sorcery, Lord of the Sundered Gates, did not participate in the defense. What little fragments I can obtain from the deep memory-wells of the Duskstone tells me of how he retreated far off in the dephts of Sutch's deepest dungeons where the populace hid, and was never seen again. With his disappearance, the Suschamelii were eradicated and the city, the bulwark, was betrayed by the very Empire it has sworn to protect.
The current Fort Sutch you see now is nothing but a shallow attempt to rebuild on the betrayed earth; but even then, it has fallen. Nothing there ever grows anymore. A haven now for criminal scum.
That, reader, is the history of the Forgotten City. From its rise to its fall, however brief I penned it be. You may ask how I obtained these... unthinkable stories, and you may call me madman, and you may ban this collection of truth, and you may arrest me for Heresy and possibly Daedra Worship, but I say to you now, Children of Cyrod.
The Ironstar will protect you. It will always be the bulwark. It will be your shield against anything.. even if that means burning down this Empire!
K'vakis! Jotunnas ar'gh Miros! N'Gasta! Korosma ait'Eltorun! Padho'Meric mehetras!
(EDITOR'S NOTE: The self-proclaimed 'One-Gazer', Tulas Feramo, has been arrested for Contempt of the Emperor and the Worship of Daedra, and currently awating execution-by-hanging. Any person who holds any copy of this book in his inventory will be subject to a search by the officials, and be judged under the Books Act 43A-C08, and be imprisoned for a lifetime sentence)
Thus wrote the One-Gazer, Tulas Feramo, a once respected mage in service to the Imperial Court. His publication of the aforementioned book caused quite a stir in the realm of the academics. Most pointed out that this was nonsensical garbage at its finest, and should be ignored, as there is no such thing as a city of Sutch. One vocal protestor, who asked us to shield his identity, remarked that the One-Gazer's sanity has seemingly deterioated over the past few years and it didn't suprise him at all for Tulas to such a stunt. Since the contents of the book holds some over-the-top creative thinking, most prefer to just let it shrink into obscurity. But the Assembly didn't think so. They deemed it heretical, and hauled the One Gazer off to the Imperial Dungeons, charged with Heresy and Contempt of the Emperor.
He is now awaiting execution.
Incidentally, a copy this book has been spotted in the possession of Oedipus Nebraska, the leader of the famous Adventurers Guild in Anvil. Although it is unconfirmed, offcials and agents of the Royal Archives are still investigating him, but so far, there had been no reportable results from it.
Eh, not bringing "Vaultren," back for this one. But here we have Drakothemir. One my my most controversial and hated characters. People love to hate him, and they hate to love him. Controversial for a great nunmber of reasons from personality to choices to deities to even personal affections!
Full Name: Drakothemir.
Other alias: Draken.
Religion: Molag Bal and Clavicus Vile. In a cutthroat enviornment of Tamriel, strife and violence culls the weak, empowers the intermediate and lets the strong apt to survive and excel. Drakothemir believes conflict seems to be the only way to mature and grow. Being an Imperial, the history of the empire and how they grew through force of arms and subjugation of the provinces only reinforced his beliefs. Molag Bal represents power and domination, among other things. And power itself also comes from unrestrained emotions, to which Drakothemir uses wisely.
It's common knowledge that power comes from impulse and instinct, and thus, to achieve it, Drakothemir believes those who follow Molag are forged into the warriors by subjugating others and given into situations that force them to know their their true potential or die trying. Conflict is the only way to put an individual's ability to the test and the conflict and lock-of-horns forces one to evolve and become stronger for it. Without power, one goes onto decline and stagnation, and thus proves he isn't worthy to live at all and thus he/she deserved to die.
Race: Imperial. Pureblood.
Age:Undefined. http://oi45.tinypic.com/2dvnzn5.jpg in his twenties when he has his fill of nutrition. Looks older when he doesn't feed. His face appears somewhat wrinkly and he adopts the visage of an older, more intimidating looking gentleman.
Occupation: Nobleman. Former Legion Commander. Member of a secret society of Molag Bal and Clavicus Vile worshipers.
"The Blood of Ancients run through my veins. I can demonstrate my extended knowledge on the arcane talents I possess if you promise to cooperate by not passing out."
http://oi49.tinypic.com/9aco5e.jpg was known among one of the most skilled duelists and fighters in Cyrodiil. His competitive spirit drove him toward one of the famous forms of fencing. Though he maintained an expert knowledge of other forms as well. In melee combat he used his blade to redirect and deflect enemy blades, rather than attempting to meet his opponent face-on, fending off opponents with a little expenditure of energy before unleashing fast and devastating counter attacks. He relies heavily on his footwork to outmaneuver his opponent, basing himself on balance and stance, back-and-forth lunges and leverage, and sudden retreats.
Although his hand was of use for combat, he was well-taught in the art of "Verbal fencing". A tactic he learned from his sibling that focused on disrupting an enemies concentration by the use of psychological negativity. Such as taunting and mocking, bit by bit exposing their inner doubts. Causing their emotions to slowly take over their conscious skill until the point where they make an inevitable fatal move.
When facing larger opponents, such as Mages, he drew heavily his volatile emotions to augment his ferocity. He combined his swordsmanship with martial arts and hand-to-hand combat abilities--a lethal mixture which made him a powerful fighter. And whenever he encountered a foe he could not defeat through his martial prowess, he would fall back on his tactical ways, outmaneuvering such enemies with psychological warfare.
Phisically Drakothemir is pretty strong, quick and agile. He is capable of grand physical feats, such as jumping across walls, climbing very quickly, and running far distances. He is skilled in martial arts such as the Whispering Fang, Rawlith Khaj and the Goutfang. He was able to break apart incoming wooden weapons like staffs and spears with his hands and legs. He also could disarm, subdue and knock out his foes.
He is also proficient at infiltration and stealth but not a master. It is his lesser skill and relies more on his "Embrace Of Shadows" power than his light feet.
Magic Powers: Throughout his life, Drakothemir learned much in the arts of Destruction magic. As a child, he could only summon small bursts of flame, but by the time he was older in his mid twenties, he was confident enough in his abilities to use them in the open against many students in the Arcane University. His fire attacks have became more deadlier as he charges his spell before creating enormous blasts of fire. In his present years, he was able to create a raging inferno around him that could effect a seven feet radious without scorching himself in the process.
He was able to use more of his magicka, unleashing fiery sheets of flame. He once engaged in a fight with a battle-mage, fighting with less strain while his opponent was shoved towards exhaustion and growing lack of confidence. He learned several mastering techniques: such as blocking large streams of incoming flames with short blasts of fire.
Draken became a proficient strategist, able to take advantage of most situations by exploitation. He also forms alliances with individuals with amazing skills and influence and uses them to his advantage. Although he shows these traits, he suffers from weaknesses of his own.
He has an array of Blood Magic at his disposal, granted to him at birth and through sacrifice by Lord Molag Bal, the Daedric Lord of Rape and Domination.
Power of the Grave.
Detect All Creatures.
Vampiric Grip and Choking Damage.
Gear: A fine sabre made of silver bearing Daedric filigree in the handle. He also has an ancient blade’s weapon, a katana. Though he does not use it as much as he did in his earlier years.
Clothes:He wears a nobleman’s clothing when he is off-duty, the hallmark of a true aristocrat. A black and burgundy outfit with gold-trimmed shoes, and even up to date. Most of them comes in shades of black, red and grey. He wears a crimson amulet around his neck; and a large set of named rings which he aquired during his travels in which he tells decorates his hands; Ring of Erudite, Rinhttp://images.uesp.net/9/95/SR-icon-jewelry-Ring_of_Corpse_Curse.png, Ring of the Gargoyle, http://images.uesp.net/c/c2/SR-icon-jewelry-Ring_of_Draining_Claws.png, http://images.uesp.net/d/de/SR-icon-jewelry-Ring_of_Vampiric_Grip.png and Ring of the Beast. http://oi50.tinypic.com/117uy3t.jpg
Family: Drakothemir only has himself. There are no heirs to his legacy. Not currently. His family history and whereabouts are unknown. Some say they are deceased.
Appearance:(I had ingame pics, which resemble the current pics almost to the letter! But when I refix my PS3, you will see Drakothemir in the game version). Drakothemir is often described as a "cruel-looking young man with a mature aura about him. This is mostly true, as Drakothemir seldom smiles or laughs out of feeling but nescessity. He stands tall for an Imperial, and sometimes has sharp cheekbones, a gaunt face and a pale complexion, though most often he is just as everyone else.
Unbeknown to most, he also has another http://static.skyrim.nexusmods.com/mods/images/21725-2-1344152855.png. Drakothemir is irecognizable in this form; he bears a gaunt, emaciated and fearsome countenance with ebony eyes and an aquiline nose. A mouthful of pointed, vampiric teeth and a bare chest. His tapered ears are pointed to the back of his skull. Grey veins can be seen pulsing across his smooth, monstrous cranium and his mottled sinewey skin is often dry. Though in the purest form of vampirism, he wears black silk trousers with a tarnished gold belt that circles his waist along with gilded armbands that grips his biceps. Molten black eyes, unlike any regular vampire’s, remain cold and dead. Also in this form, he dones a pair of batlike wings that snap of his shoulder blades, spanning nearly eight feet from tip to tip. With arched bones and twisted webs of veins and muscle throughout the fleshy membranes. it is a small wonder this glorious form is only reserved for the rarest of Molag Bal's champions.
Lord Drakothemir was an accomplished philosopher, politician, and warrior, and was considered as one of the wealthiest nobles in Cyrodiil and was admired for his charismatic attitude. Though it was not always so.
During his earlier years, Drakothemir was a hot-headed and complex young man. He firmly believed an individual strong by fighting for what they desire. He believed conflict and strife bred true strength, that the feeble's life of misery is due to their incopetence to strive for power. His reaction to the perception his surroundings forever bestowed upon him an iron-willed thirst for improvement and inflexible determination. Even though he was intelligent, he was hot-headed, often succumbing to his temper.
Still, he was determined Imperial with a will of iron and tremendous ambition, stoked in his life by his upbringing. He channeled his ambition into great, utopian plans to bring about the legendary, tyranical militant future that he believed would one day replace the current Empire, which he considers as a decaying super-power.
Growing into an adolescent stage, he becomes more domineering and assertive, a result of his status and upbringing. He disdains working with people he considers are inferior and pathetically challenged in mind, spirit and body. In his belief, hatred and anger would be passions to fuel his strength in any situations, be it martial confrontations or otherwise. He also was known as a seductor of women.
When he began his journey as a young man attempting to make his way into the world, he adopted a more reasonable persona. He forged a different ego of himself which encased his truer one after extensive research and reading; poetry, music, foreign arts, history etc. Many who encountered him described him as an articulate, charismatic young man with quality charm and refined tastes. A magnificent listener, fair-tempered, influentially astute, remarkably well informed for someone who is only twenty years of age.
He became a genteel yet cruel man. He was a staunch supporter of Man’s place in the world, even if he believed himself above them. While he remained a dilettante of foreign arts antiques, he secretly hated most of he perceived as the “corrupt” Mer in the High Council. He separated society into dual, distinguished categories; threats and assets. The first standing for governmental powers and individuals that would hinder any of his hopes of personal advancement and otherwise would have to be eliminated and destroyed. The latter being for individuals who could aid, or simply be persuaded.
Drakothemir knew that the only response for the horrors and the injustices of the world was hate and anger. While often appearing as a civilized and genteel young man, he has no issues with torture or being held responsible for the deaths of various enemies, nor being leader of the clandestine atrocities behind the scenes of the Empire such as torture and executions. To him, the cost of the war was insignificant regardless of how high it could be.
Despite all of his "negative," traits, Drakothemir does display a charming and charismatic side when he desires, but would shift when nescessary. As a nobleman and a former commander of the Legion, he projected a dominating presence, and was magnifcently persuasive, with an aura of power that rivaled even the greatest of leaders. An aristocrat with considerable intellectual prowess, Drakothemir cultivated his mental power as a young man, showing many abilities in different disciplines.
Personally cold and frigid, Drakothemir was not a man to be friended or trusted, though most are often seduced by his charismatic side. Though he had allies, Drakothemir perceived connection as a matter of a fruit-bearing partership for mutual benefit and advantage to exploit. He was not known to be a family man, and felt little love for his previous wives, whom he had married only and purely out of political reasons. It's not to say that he isn't capable of some petty feelings of warmth; he considered his male human servants much like pets.
There was a single person, however, for whom Drakothemir was capable of loving. He found his own sister physically appealing. And despite their rocky relationship as siblings in the past, he grew to respect and admire her; her intellect, ambition, and lack of remorse that drew him to her. Though he was his sister by right of blood of Molag Bal, he was attracted to a woman who was near or equal to his level of intelligence, efficiency and competence. She was also one of the few people who could make him laugh, something he rarely displayed out of honest emotions.
Lastly, Drakothemir had a vast interest in the dark arts and the occult magics known to Man, Mer and Betmeri. He delved into the most forbidden practices which deals with taking sacrificing victims and sending their souls to Oblivion or even old rituals such as the ones only Molag Bal would have his followers do. And even though the suffering of those are heard, Drakothemir knows he only set a price for his own soul and that he is beyond saving.
History: No one but a few knows.
I want to join. I got a human(yes, human! No werewolf, no lich, no ghost, no vampire) woman! Acadian doesn't need to feel left out with Buffy
Can I join!?
Hist Name: Ananse [Ah-nahn-say]
Nicknames/Aliases: ‘Coin-Eye’, ‘Gills’
Date of Birth: Hatched on the 31st Second Seed
Birthplace: A murky swamp, Black Marsh
Occupation: Swimmer, Gambler, Escapist, Ne’er-do-well (Not necessarily in that order)
Major Skills: Swimming, Acrobatics, Escaping and Sneaking
Minor Skills: Swordplay, Some Alteration and Illusion magic (mainly Aquamancy), Alchemy
Awful Skills: Gambling, Social Conventions
Gear: A pair of brass goggles made from the pilfered navigation tools of Empire ships (Coin-Eye). A small diver’s sword, sheathed to his back. A shortbow and quiver of arrows has been given to him by the guild, as well as a spear. A watertight skinbag filled with various assortments, loaded die, lengths of rope, potions, lockpicks and the sort.
Family: Ananse can only ever remember his mother, Gill-Weem. She was very protective of him, and so him of her memory.
Appearance: A toothy grin, his quills not yet fully grown but a mature and deep purple-red. Only small horns, a subject that he is occasionally teased about by the other saplings (the saying goes…). The rest is typical of the lizard race. Webbed feet and hands. Scaly tail. Large, yellow eyes that glint. The only strangeness that marks his body is the tattoo on his right breast – rather featureless however, just five dots connected in the shape of a square-looking hook – nothing that he can make meaning of.
History: Ananse the Coin-Eye had always been a sly little spawn of a lizard. Finding himself in the pave-rocked streets of Anvil after, what Ananse can only assume, an incredibly heavy skooma stint, he found the smell of salt-air and balsawood somewhat reminiscent of his own far gone homeland, Black Marsh, and subsequently decided to stay there for the time being.
He was, as one would expect, not the only beggaring wretch to find the docks of Anvil rather comely to people of his financial standing, and quickly fell in amongst the ranks of tricksters and ferreters and dockworkers. From there he went through a number of jobs like changing socks (if his webbed feet could fit any). As a dockworker he was too young and brash to work the ships with the old hands. His abrupt mannerisms and lack of ‘street-sense’ put him out of skooma dealing. A few sleeps in jail and broken bones waylaid his smuggling career. And a rather unfortunate misunderstanding of ‘brothel’ and its purpose quickly turned his next sour.
His true calling came with the Thieves Guild, just around the time the wealthy Count Corvus of Anvil disappeared. They had a new head, or so the rumor went, and were recruiting. That’s where Ananse found his skills put best to use – skills that came rather too naturally for his liking. He was very at home in the shadows, where his reptilian agility and litheness served him very well clambering on the stone tiles of Anvil’s roofs, or swimming underneath the treasure-loaded boats of the docks. As valuable asset as he was, his poor gambling skills led to most of his spoils being squandered almost instantly in the inns across the city, something the Guild did not take lightly. After incurring a huge debt with Orrin the fence, he fled his hole in the docks after several thugs arrived to kill him in the night.
That’s where he found the Adventurer’s Guild, and an offer to escape the city and the predations of his debtors for a good month or two. Another job for Ananse, the sly little spawn of a lizard.
Personality: Ananse doesn’t remember any contact with the Humans and Mer before his coming of age. He finds them a querulous bunch, awkward and clumsy and very entertaining to watch. But also rather rude and cruel at times, as he has often found to his displeasure. He is naturally very inquisitive with everybody he meets however, anxious to learn to the point of annoyance. Even more annoying is the fact that despite his constant questioning, he does not seem to gain any better understanding of the customs and behaviour of his human companions – one can only imagine the fright he would give upon meeting the civilised nobles in the likes of the Imperial City or Cheydinhal.
Apart from that however, he is a happy, greedy soul despite his predicament and shady past (which he will rarely give information on, for he does not remember much), and delights in all things fun and shiny.
Wooohoo. Keep 'em coming folks!
Ooh, a vampire. Well, that will be interesting indeed...
Also, a very warm welcome to you both, Illy and LL! Love the Argonian, Illydoor, and post up your character sheet as soon as you can, LL. We could do with one or two more ordinary people in this RP.
I edited into Buffy’s character sheet a list of her spells as requested by Mustard.
Woot! Looks like we’ve got quite a few adventurers!
Westley (KoB) the friendly werewolf.
Buffy (Acadian) the mage who uses a bow instead of lightning bolts.
Tarrick (Mustard) the rogue.
Drakothemir (DE) the vampire! Yikes!
Ananse (Illy), straight out of the waters of the Black Marsh. Love the name Coin-Eye.
And LL is crafting a human – and a woman at that!
I’m presuming someone will supply the part of the famous leader of the Adventurers Guild? Uleni, is that you? Oh, and thanks for the fabulous background you’re creating around (under) Sutch.
I’m excited. A couple friends here have told me they are too busy to play this time around, but they are avidly following our progress with an eye to watching (and laughing) as I try to learn how to RP. Buffy’s busily brewing poisons and stuffing them, along with loads of arrows, into Superian’s magic saddlebags.
Lol, I work with countering Buffy’s abilities all the time and there are numerous ways to ruin her day or at least temporarily thwart her –
-Curse magic (silence) – Her biggest fear. She carries a good supply of dispel potions and scrolls to recover, but it certainly sidelines her for a moment.
-Detect life – Makes her easy to find, and mages who use it scare her plenty.
-Melee – if a foe actually manages to get tooth, steel or claw into her, she’ll crumple like a butterfly.
-Allies - On her own she often survives by disappearing and slipping away. She is loathe to abandon allies however and is therefore ironically dependent upon them to protect her, even as she supports them.
-Imperfect thinking in a crisis. This one is hard to quantify and is controlled by me. Buffy is not a quick or nimble thinker. She relies on ‘pre-canned’ panic responses and if confronted by something unexpected, may very well freeze or cast the wrong spell. That is, she relies on her extensive training to try and compensate for not being able to think quickly on her feet. I will routinely employ this before letting her appear overpowered.
Sorry to jabber so much, but her full background is literally over a quarter million words so I'm trying simultaneously to do her justice while keeping her where she does best - as a 'supporting' character. In this party, that is looking to perhaps be in the role of mage and healer.
And, of course all this RP stuff is new to me.
After LL posts her character, I'll post mine, and then....
Da Reel Thang begins, babay.
Very bored at uni, some concepts for Coin-Eye!
Ignore the scribblin's, was just thinking up some curses for him. Ah jeeboo.
Illydoor, the drawings are great and really help bring Coin-Eye into focus *groan*. Argonians are so cool and I'll bet you'll have a blast with him!
It's amazing what comes out of not wanting to do revision sometimes haha! Thanks guys
Still working on my character, I'm afraid. But don't worry. I could be able to post it later or maybe even sooner. Sorry if I made you guys wait.
Bear with me. I am making a character sheet. Have most of it done and written down. You'll like Macalla Vibecke.
Is it still possible to join? Have a nearly completed character sheet.
Ok finally done here she is:
Nicknames/Aliases:She has none
Religion:Worships the great lord Auri-El
Day of Birth:Unknown
Abilities:Resist Disease (75 pt. Self)
Restore Health (6 pt. Self for 15 sec.)
Drawbacks:Weakness to Fire, Frost and Shock (constant: 25 pt. Self)
Occupation:Adventurer/Spellsword for hire
Major Skills:Heavy Armor, Blade, Destruction, Restoration, Marksman, Mercantile, Acrobatics
Minor Skills:Alchemy, Blunt, Armorer, Security, Sneak, Illusion, Acrobatics
Gear: A full set of steel armour and a steel sword.
Magical Gear:A ring of fortify heavy armour
Appearance:Blond hair, golden skin, yellow eyes, pretty skinny, moderate lips
Personality:A bit blunt after a hard life but she tries to be as nice as possible. She does have a knack for selling and buying though.
History:Born in the Summerset Isles, she and her parents were always on the run since her mother was in the thieves guild and her father was in the DB. In the few quiet hours her father would learn her to hunt with a bow.
She was particulary fond of magic and spent the little free time she had learning new spells. When she was six the authroties found them but they managed to send her to Anvil, Cyrodiil. There she spent most of her life until she became 26
and started traveling around Cyrodiil.
Suddenly one day she ran accross a copy of the Black Horse Courier detailing The Adventurers Guild, she immidiatly rode to join and that is where our adventure begins.
Greater Magicka Drain
Weakness to Magicka
Heal Greater Wounds
Minor Magick Resistance
OK, lads and lassies, since we have many members with the coming of the Phoenix Gamer, a warm welcome btw, me and the Colonel have decided to use a favored tactic of mine; the Duck Duck Goose. You strip naked, paint yourself sticky white, and cover yourself in feathers! After that, you run outside into the treets and quack at passerbys! It is recommended that you make as much noise as possible, and we, your merciful and graceful GMs, MAY show you some parts of our dead nails collection! This is an honor that we bestow rarely!
I like doing random things like this, really. Trololololol. But anyway, my suggestion still stands. Since we have many members, it has been agreed upon, that we can use.... A posting order, so things wouldn't get messier and chaotic-er. You all take turns to post in the RP playground, in other words. There'd be a day limit, if you will. If that day limit has been broken, the guy next in turn would post instead.
So whaddya guys fink? Should we use this line or wot? Debate, brothers and sisters!
I was thinking of switching my character. Take away the "jerk who wants to use everyone and steal their souls and send them to Coldharbour," with someone more likeable.
Pshaw, DE. I like your character just the way he is, and I'm not being a panting lickspittle
But if you insist then sure, go ahead.
Ooh? Getting a little tired of darkly handsome ageless noblemen who can't keep it in their pants? LOLOLOL
But yeah, I guess I know the feeling. I won't use Celdryn in this one too.
But...but I had some many plans to humiliate Drakothemir...
Eh, fine by me. Just be quick about it, I have a feeling we're getting going soon!
Same, let's get this show on the road!
Race: Imperial and Redguard mix.
Age: In his thirties. Appears in his mid twenties due to a Daedric Pact.
Sign: The Warrior.
Home Country: Cyrodiil.
Religion:Living in Cyrodiil, Lycus worshipped Hircine when he was a simple farmer hunting the wilderness of the Great Forest with his pet wolf, Tiber. In exchange of honoring Hircine, he was able to feed his family and save coin so that he could possibly search for a better life before he was sold into slavery. His devotion for the Daedric Prince grew even more personal and close-knit after certain events in his life.
Class: Hound of Hircine and Warrior/Barbarian.
Class Description: "Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat." & "Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle." & "Werewolves are Lycanthropes than can turn both voluntarily and involuntarily into the powerful form of a great wolf. Being Hircine's creation, during the times of the Great Hunt they were referred to Hircine's Hounds and are given rewards should they prove themselves loyal to the Prince of the Hunt."
Skills and talents:
"When I am transform into the wolf, I am treachery incarnate. After that happens, there is none who can stand between the hunter and his prey."
Despite his savage looks, Lycus uses his brains just as he does his brawn. He is a talented warrior, but his travels and life has given him vast experience in other trades; he is also a gifted hunter and a born leader, as well as a good cook and a farmer, and a great musician, able to play lute and drum with skill.
Lycus, upon his years as a barbarian, has built incredible stamina, allowing him to go without sleep days. Being mixed with Imperial and Redguard, he's also was a quick learner and rose to the gladiator ranks with dedication in a short amount of time and took to using his sword and shield with ease. He was able to fight armed men until he is overwhelmed, captured, and tortured. He can go night and a day without water, but still possesses the strength to fight for a long period of time before passing out.
"Do not underestimate me. You see the man, brutish and hulking and savage and barbaric. But I am wolf as well. Deliberate. Cunning."
http://oi47.tinypic.com/qqr7mt.jpg is a strong, muscular man with skin that shows the scars of past battles. When he was younger in his adolescent years, he had with long, black hair and an untrimmed beard. His skin is bronze from exposure to the sun, and also his mixed heritage of Redguard and Imperial. His appearance changed once he became a slave, and he was properly groomed by his master. He was often described by people who encounter him as "sullen" and “savage,“. His appearance was severely altered after his return from a certain realm of Oblivion. He was stronger, more feral looking, and almost bestial and his time in the foreign plane has shaped him into a different man altogether.
His werewolf form, granted to him in the most honorable way that could bestowed, is large and muscular. His fur is http://www.spwned.net/pics/skyrim/wwskin02.jpg
Build: Lycus had a http://oi46.tinypic.com/9iz0ox.jpg build that came from his time as a farmer and a hunter and a wood-cutter. He became physically imposing after working in the mines as a slave, and then as a gladiator during his years in servitude.
Weapons of preference: A spear and Dwarven sword. Additionally, he also uses a bow and arrow from time to time, a weapon he learned to use when he was an adolescent boy hunting for deer in the woods of the Great Forest in Cyrodiil. He also has in his possession an intricate scimitar: a curved sword. Lycus is a true warrior, and knows the weaknesses and advantages of using a spear, a scimitar, a broad-sword and a bow and arrow. He is well-taught in the ways of combat that rivals most, as he himself once became the Grand Champion of the Imperial City arena.
Clothing: Lycus took to wearing minimalist clothing such as tattered shirts and leather pants. Though when on quests or perilous tasks, he wears whatever armor is http://oi48.tinypic.com/2rfdbo5.jpg for the environment he finds himself in. Though most often times, he wakes up in the morning without any.
Miscellaneous: Lycus carries with him few things he gathers from his travels. Ingredients, trophies of the hunt, and anything he can salvage to make new armor or to decorate his home. He sometimes can be seen playing the drums or the lute.
Magic abilities or powers: Due to his Lycanthropy, Lycus is granted a number of abilities including preternatural strength, stamina, speed and efficiency agility. Due to training his body is also more durable and can endure more forms of injury than the body of a normal person. Due to a pact with Hircine and his service as a Beast, his Lycanthropy has dramatically altered his aging to the point that he hasn't aged at all over several decades. Despite the possibility of being over 70 years of age, he will maintain the physical appearance of a 30-year-old man.
Lycanthropy enhances Lycus' sight, hearing, and smell to supernatural proportions, adding to his already impressive tracking and hunting talents. He can see farther, and with greater detail, than a normal mortal. His hearing is likewise improved, enabling him hear from great distances. Lycus can use his sense of smell to track prey by scent, much as some creatures do, even if that smelll has been eroded and changed by natural factors.
Even before his Lycanthropy, Lycus was an Olympic-level athlete, a gifted leader, hunter, and spear-thrower and combatant and sword master.
As a young boy, Lycus was mindful and smart. He was friendly and easily got along with others despite his low-class life as a farmer. He also had a special spot in his heart for his mother, whom he took care of by buying her groceries, hunting for food and fishing. He was both helpful and generously kind; doing everything in his power so that he could to help her. Every coin he came across or earned, he gave to her in hopes of finding a better life. Though lovable, he had a darker side. He carried grudges and was vengeful of those who did him wrong. Lycus also hated being treated unfairly or being wrongly accused. He was fiercely loyal, doing his best to keep those he cared about from harm. His only price for such thing was loyalty in their part.
Lycus, despite his good nature, had a negative side to his personality. He learned hatred and anger at a young age, as he grew up with a father who abused him. Lycus, in turn, despised his father, who frequently insulted and berated him, calling him a “Burden Beast of my life.”
After being sold into slavery, Lycus' separation from his mother was the hardest thing he'd ever done, and it still hurt him for years. Because of his fear of losing even more friends, he kept to himself. During his growing years he grew especially close to a woman and a Redguard Blademaster, considering them a beloved friend and a role model. Due to his sudden ascension from being a servant boy to being known as the "Slayer of Beasts. Champion of Warriors,” and the rising star of the gladiator stock, his pride and arrogance sunk in. He grew cocky, self-appreciating, and he began to despite being tended to, lectured or even reprimanded.
He was a naturally honest man and hated lying and deception, and detested politics, rightly considering most of the men and women in the Empire’s upper circle to be greedy and power-hungry. His father’s continual abuse against him hurt Lycus, who at times wasn't sure he even deserved to be loved, something his heart craved. Therefore, he was easily swayed by the promise of praise and glory in the arena and the promising loins of a Telvanni mistress.
His yearning to be loved, as well as cherished and appreciated, came out in his devotion to combat and secret relationship with a manipulative woman, one of the few people he ever thought cared for him. As his fame spread, he became more and more arrogant, and he knew that he was one of the best gladiators in Vvardenfell, believing that he could easily best any warrior or mage blindfolded with a spear tied to his back.
Despite having an arrogant personality, Lycus suffered from an overwhelming sense of fear. He struggles daily against a "wolf" in his heart. The wolf stands as everything that negatively defines his emotions; fear and self-doubts. His childhood trauma of being attacked and watching his sheep get killed by a wolf was so great that in his mind, he would compare his greatest fear to his own personal issues. His fears becomes a catalyst for his journey and growth into someone different and the very thing he feared the most.
As a warrior and a combatant, Lycus is a loyal friend to those true to him, with a savage and barbaric code of conduct that often marks him as beyond honorable than the most sophisticated of people he comes across in his travels. He had a strict code of honor, and refrained from stealing or cowardly acts of killing.
Aside from his warrior life, Lycus has a hobby of hunting big-game creatures such as lions or Sabretooth cats, and even mammoths. Before and after his slave life, he would spend time hunting creatures, taking their heads as trophies as well as their meat for sustenance. When he wasn't satisfied with hunting beasts, Lycus began working with the authorities to hunt down prisoners and escaped convicts into the wilderness, in which he would hunt them down. He even owned a private trophy room to display the skulls of animals and dangerous people he killed.
Ah, so we'll be sharing the RP with Kraven, then? Interesting, interesting.
Full Name: Ylenno Sasalonia
Nicknames/Aliases: The Florentine Bleeder, Crowsgrin Runt
Religion: Believes in he, himself and his. He survived his childhood (see below)and his adolescent years completely bereft from any guidance whatsover, divine or unholy.
Day of Birth: 12th of Evening Star, 3E 406
Birthsign: The Thief
Birthplace: A little village called Meriadoc south of Silvenar.
Occupation: Former smuggler and thug. Currently a sellsword.
Major Skills: Axe, Medium, Mercantile, Block, Athletics, Unarmed
Minor Skills: Alteration, Blade, Sneak
He normally wears a padded leather jerkin and the additional protection here and there during his 'civillian' time, but he wears the complete set when out adventuring or just moving from place to place. The set consists of a cheap iron chain-mail shirt underneath the jerkin, and some hardy boots to reinforce his footing against the ground. He keeps a tattered grey scar around his face to conceal his identity and for protection against weather.
He has the heirloom of the clan Sasalonia; a golden necklace from which an ivory dove, outstretching its wings and revealing a flawless sapphire gem embedded in its chest, hangs. Around the perimeter of the large sapphire are chips of small emerald, surrounding it in a circle. This is the most valuable thing in his possession. Not even the Axe can compare itself in pure sentimental value. To deter thieves, he onced paid an exorbitant amount to enchant it; a curse to the wearer of those who do not have the Sasalonian blood.
The Swan's Bite, an heirloom of the clan Sasalonia. It is quite the sight: the whole haft is made of durable ivory steel, etched with intricate designs of leaves and fruits, and it shines with a glow. The axblade begins below the beak of an outstretched swan at the end of the haft, and many nicks scars its smooth edge. In any case he is disarmed, he will resort to a backup bowie knife. For defense, he uses a worn buckler made of yew.
Family: Father, Unknown. Diseased.
Mother, Unknown, Diseased.
Appearance: He stands several inches taller than the average Bosmer, standing at 6'3, and keeps his sun-dryed body in shape. Not quite muscular or wiry than your average 'grim-faced, battle-weary bearded warrior of the grim, grim North', but he has enough muscle in him to at least end an arm-wrestling match with a Nord quite gracefully. That, and he has enough power in those muscles to use his axe with the quiet flair of someone nearing complete mastery. And for a member of a race that excels in the arts of the bow, that says quite a lot. But as he considers himself a classic roguish scoundrel rather than a full-pledged warrior, so too did he inherit their debonair maintenance for their beauty.
The one thing he never, EVER, go lax upon is his hair. The white-gold mane is shaved completely bald on the left side of his head and tattooed with tribal markings. The rest on the right defies gravity and hangs suspended (OOC: the Punk'd hair in FO). He uses a special ointment, plus a little bit of Alteration magick, to keep it shiny and erect as it is, until he washes off the ointment and dispels the magick on it. He keeps his eyebrows razor thin and its imperious arch gives his volpine face a rather mischievous feel.
He has roughneck green eyes that antes up his level of crooked charm, and his caesarian nose speaks of several bone resets, whether to give it a roguish feel or just to fix it after a brawl. His moist, red lips is quirks in a smirk real easy, and is never far from a sneering smile. To top it all off, he pierces his left ear with six earrings descending from top to bottom.
(A true rogue if you ever saw one.)
Things that happened to him in his life has left quite ... distanced from any form of authority, to put it mildly. He has an extreme disdain on those who put restrictions on people, just because they have high ranks or coin. Those who abuse their powers over others need to be wary around him.
He values no lords or masters, just himself and his axe. Born in the streets, he has what you may call 'gutter-wisdom'. It has served him quite well in sojourns. He's quick to point out anything he perceives as wrong, and will not hesitate to call out others on their actions. It borders on hypocrisy though, as he himself is no saint and in no position to judge others, and he is well aware of that fact. He is also a believer in the survival of the fittest; the streets of Bravil are unforgiving on those who are weak. Lone wolves that think themselves superior to the pack are laughed at before being devoured. And although he raised himself in this hard way, it never tarnished his lighthearted, and at times childlike whimsical, personality. Yes, he believes in strength. But he is not addicted to it. What he truly believes in is companionship, loyalty, and devotion. Without these positive things, power would become a meaningless fire, a strong fire, but in the end it will always burn out, alone and miserable after it consumed everything.
Because of that, he takes serious things light, and is amused by those who set themselves in a deadly grim manner. Life, for him, is a one-time only drug. Better enjoy the high while it lasts. Even the lows too need to be cherished, for it makes it all the more sweeter.
Ylenno himself doesn't remember much about his past. The furthest reach his memory can give him are a clouded bits and pieces of a quaint little village, burning to mere cinders. Tall, golden monsters wearing the faces of imperious elves butchering people he didn't even know. The rest of his memory can give him are those of his days in the orphanage at Bravil. The place was good enough, he guessed. If the caretakers there weren't skooma addicts that beat them regularly when they couldn't get their precious poison. Worse yet, they took some of the older orphans to their bed. The thing that gave the children strength to endure was each other. Their days were fraught with misery, yes, but they cheered each other up and remained bright throughout. Ylenno was the youngest amongst the orphans, but he was the most brave and resistant, and for this, he was also the most physically abused. He would stand up to the bullies, speak what he thinks bluntly, and was generally the budding hero that the other kids looked up to. It was during this time of rebellion that he became best friends with another Bosmeri, a girl by the name of Caelefensil. They were both opposites in terms of personality, but between them there was an undeniable bond of compaionship. During their days in the orphanage, Ylenno was the bull-headed aggressor, while Caelefensil acted as his voice of reason and calmness. Where Ylenno in his childishness brought trouble, Caelefensil solved it with a maturity beyond her elven years. With the duo around the orphanage, things lightened up considerably. No more did the children fear their abusive caretakers; one by one, they stood up, and brought up the inner hatred they have kept burning inside.
But their glorious retaliation was but one brief moment of ecstasy and release; the caretakers brutally brought the children back in line, and they seperated the duo apart so such an event wouldn't happen again, as they know that one is nothing without the other. They did this in the most apprehensible way possible.
They sold Ylenno to the then-fledgeling Orum Gang in Cheydinhal, while keeping Caelefensil in Bravil for vile reasons. They fought as one when the day came for them to be kept apart, and when they were subdued, they made a promise to each other that no matter what, they will meet again. To seal that promise, Ylenno gave Caelefensil his most valued treasure; his necklace of a swan. Caelefensil gave hers; a key made in ivory and rubies. They swore their oath, and they were ripped away from each other.
Ylenno's life in the Orum was much more brutal than he could have ever imagined. They kept him caged in a small room devoid of anything, save for the basic furnitures, and fed him like an unworthy beast. In addition to this, the Orcs in the Gang used his natural tendency for violence to its maximum effect; they trained him as an underground pit-fighter. Ylenno at first resisted as he always did, but the Orcs' beating were harsher and they didn't pull their blows. Out of fear, and overwhelming despair and loneliness, Ylenno gave in. He defeated his first opponent, a hulking Nord, at the age of thirteen with nary a scratch.
For this tumultous victory, he was titled the 'Crowsgrin Runt' for his size and the broken smile he sports. For several more years he fought more and more, until he became renowned in the underworld. When he turned 18, Ylenno was made a member of the Orum Gang's smuggling operation, acting as a bodyguard and footsoldier against the law and other rival gangs. His name became a headline in the Courier when he participated in the Florentine Wars, a major conflict between the syndicates in Cheydinhal about who can form an alliance with the Camonna Tong in Morrowind. At the head of the Orum Gang was Ylenno, and he cut a swathe through the ranks of other gangs swiftly and bloodily, where he was titled the 'Florentine Bleeder' as a result. The War ended with the Orum's as the obvious victors, but since the majority of the other gangs had been annihilated or assimilated, the eyes of the Law remained focus on them and them only as a result. The Orums withdrew from the public view, and they maintained silence. Ylenno took this as a chance and he managed to escape, away from Cheydinhal and the life he lived there.
He headed back to Bravil, hoping to fulfill a promse that he made all those years ago.
When he arrived, he found that Caelefensil was dead. The other orphans, now grown adolescents themselves, told him that she died by a disease; a result from her work as a courtesan. They gave him her last wish; his necklace, well-taken care of after all of these years, a map pointing to a small hamlet south of the Bosmeri city of Silvenar, and her last testament before she succumbed to death. Ylenno took this, and in his grief, he stayed in Bravil a while longer, savoring the familiar sights he used to enjoy with his best companion. His experiences from his former occupation served him well in the time he spent in Bravil. When he finally mustered the courage to make sense of Caelefensil's last gifts, he did so with a bang.
He tracked down the caretakers that forced Caelefensil to her untimely death, and mercilessly executed street-justice upon them, one by one.
When he found the place that marked the spot in the map, it was nothing but a clearing with several patches of ground bare and lifeless. It was an alien sight to him, but his oul ached with an oversurge of dreadful familiarity. The trees here sang for him mournfully. The wind appeased him with the scent of what once was and what could have been. The ground cries for the tragedy that doesn't reveal itself to him. Even the sun dimmed to a grieving gray in this place of alien twilight.
And when he scooped up a handful of soil, and devoured its homely scent.... His surroundings spoke to him, and he was brought to his knees by the sudden rush of truth.
This place..... was his birthplace. Images of strangers.... His family. A blurred concept of safety and peace and warmth.... His home. Golden monsters with faces of elves marching in blindling light.... the destruction of his family and his memory. The intimacies of the soil grasped in his hand spoke to him that all of this should be familiar, and that he should REMEMBER.....
But he can't.
The scent of the soil spoke again, and this time, it told him of Caelefensil. A young bosmeri girl, skinny, hair matted to her head, eyes underneath star-shining. Looking at him. Holding his hand.
Saying the words 'Brother' to him. Before disappearing.
This was the truth that brought Ylenno to his knees. That he had a sister, and that sister was Caelefensil all along. He was possibly the only left in his bloodline, but he didn't wept for this place or its memories. He wept for Caelefensil, but not in sorrow, but in happiness. At least he was blessed to spend his childhood with her. That's when he realized he still had a mystery to solve, and poked around the site and eventually uncovered an old, old chest. He used the key given to him, and the contents therein were the last heirlooms of a destroyed family. An immaculate axe, and a leather-covered grimoire containing the history of his family; the Sasalonians.
He thanked his sister for giving him his identity back, and resolved to honor her memory by moving on with his life.
Good enough, I suppose. So. Should we wait for LL or should we start right away? I know some of you are excited to start, I am too actually. But still.
Oh, and the Duck Duck Goose. I was thinking of people posting in the order when they submitted their Character Forms. So KoB will be the first to post in the Playground, and either me, LL, or another who joins late will be the last. Of course, if there are any objections, we could always compromise.
Uleni, love your sun-dried Bosmer!
On posting order, after a time the order won't matter much but for starting off, I think perhaps KoB is kind of new to this and I know I am a complete novice on RP threads. Therefore, it might be unwise to have us less experienced folks be first out of the gate. I know I would appreciate seeing more experienced folks posting first so I can study and cue from that to see how this all works.
With that in mind, it might ensure a smoother start if the less experienced RPers were later in the posting order?
I agree with Acadian. Have the experienced ones post.
I can try for the opening post or the second post.
Good point, guys! I never actually thought about it that way, admittedly. Well its decided then! Experienced ones go first to the meat grinder! Muawahahahahaha! I will enjoy this RP VERY VERY MUCH, lemme tell you! Muawahahahahaha!
*looks at the Colonel, nudges him to join the evil laughing*
MUAWAHAHAHAHAHA! KWABRAHAHAHAHAHAHA! Nyaraaaaaaaaaaaahahahahahahaha! Oooooooohohohohohoho!
*Mustard is framed by the dramatic strikes of lightning and the ominous rolling of thunder*
Buffy looks around nervously. "Was that the door just slamming behind me? Oh, imp chips!
Acadian, what in the name of Mara have you gotten us into?"
I can make the thread and add the Dramatis personae and the first post. But where does the first post begin? We should all meet at a tavern, yes?
The tavern scenario? Sarah Mcgooblargh, but that is sooo overused. But sure, the tavern it is then. Its a place of mingling, after all. Go ahead, DE. Let us start the butchery - err, RP.
But we still have to wait for LL, so hold thy horses.
Got a better idea? Perhaps a brothel, then? Or maybe we get 5 Rpers to roleplay in the same location in a random fortress somewhere . . . .
We don't have to wait for LL. She can join whenever.
How about the Adventurers Guildhall proper? In the streets? Parks? Eateries? Sweetrolls bakery shop? Blacksmith's shop? There are many places to start the RP with. The tavern is an iconic meeting place, of course. But its overused, kinda like the maiden and the bear.
An ayleid ruin?
No, that's a dumb idea.
I say in the square, seeing as it's a collaboration between all the guilds, and it's been advertised in the Black Horse. Bit o' spectacle.
Full Name: Macalla Vibecke
Nicknames/Aliases: Assassin. Knight.
Religion: Macalla was formally a worshiper of Sithis, and regarded the Dread Father as her dark salvation. Though her renouncement of the Dark Brotherhood and her life as an assassin made her turn her back on Sithis and turn to the Nine Divines.
Age: 36, appears in her mid twenties due to contracting(and later curing) her vampirism at that age.
Birthsign: The Lady.
Occupation: Former Dark Brotherhood Assassin, Knight of the Nine.
“The Dark Brotherhood is a guild of assassins shrouded in shadow and mystery which has been active all over Tamriel. While their business is certainly not legal, their existence has typically been tolerated or ignored. Whenever an individual with legal authority takes an interest in their dealings, the Brotherhood relies upon a combination of bribery, blackmail, coercion, and murder to keep their activities hidden.”
Macalla redeemed herself from the dark life of the Brotherhood and repented for her sins in the way shrines of the gods spread throughout Cyrodiil. She eventually was knighted and became a http://www.uesp.net/wiki/Lore:Knights_of_the_Nine. Following her conversion, she traveled Cyrodiil to vanquish monsters and witches and vampires and werewolves in their name.
Skills: Just as her personality was diverse, so were the talents that Macalla used throughout her tumultuous career. She was known to be a skilled assassin, gifted in infiltration and subterfuge, as well as framing her enemies. After leaving the Dark Brotherhood, she used some of her combat abilities as a Knight and Witch Hunter. She has moderate healing abilities, and relies more on her quick-footed talents and sword proficiency rather than spells.
Gear: Macalla only carries a few precious things with her such as her pack of food, her canteen and a few smaller things such as jewelry. All of her Dark Brotherhood gear was thrown away in the depths of Lake Rumare.
Family: Macalla was born in a simple family of commoners. Her mother worked as a cook and her father as a woodcutter in Falkreath. When she was kidnapped at the age of seven, she never saw her family again. Her real family became the Dark Brotherhood, until the time where the Cheydinhal sanctuary was purged, giving her time to renounce her murderous ways.
Appearance: Macalla is an average woman of average height. She sports short, brown hair and light-green eyes. She doesn’t let her good-looks cloud her judgment; she isn’t a vain person or takes advantage of others. While she knows she is moderately attractive, she tends to keep herself in good shape and good looks, despite not being overly concerned about it.
“Mortality. Have you ever wondered what happens to a person after they die? I have spent so much of my life taking lives that I never paused to give thought of life beyond death, though my own sword has sent many there. I have slain. Sent souls to the Void. And I will make up for that evil by honoring the Nine, and spreading their good word wherever I can. It is the least thing I can.”
It is a mystery how Macalla as a child was, but what is known about her is her rise and recruitment to the rejection of the Dark Brotherhood. Her desire for murderous vengeance marked Macalla’s first step towards the Brotherhood, and her Listener recognized this in her. Despite this desire for death to the unworthy, she was not yet completely a fallen individual, still being traumatized by her tasks as a killer. During those times, all of these traumatic problems would make Macalla repress all of her childhood memories and forget her family. Even so her initial step towards the Brotherhood remained a permanent part of her personality for the majority of her life. Being raised in the Dark Brotherhood, who was not a very kindly in their line of work, Macalla learned turmoil, anger, rage and sadism and apathy in her mind. She was made to be loyal, but also a ruthless assassin and an unstoppable killer.
Recruited by the Brotherhood, Vibecke became a young killer that embarked on a vicious and murderous killing spree against the victims of the Black Sacramanent. Due to her life in the Dark Brotherhood learned how to maintain a fine and collected composure in almost every stressful situation. During many multiple problems she was able to prioritize what had to be done, and what she could afford to do later. Additionally, her keen mind and sharp tendencies often granted her bonuses and a pocket full of extra coin when she reported back to her superiors.
Even though Macalla displayed a toughened exterior, she hide a warm and compassionate side to her. Even as an assassin of the Brotherhood, she had a merciful nature, especially when it came to serving the greater good. She gave the innocent quick and almost painless deaths whenever she could, and she gave criminals and law-breakers slow ones. Her violent nature slowly began to decline, and she became something of a changed woman.
When hunting down and dispatching her contracts, Macalla was always satisfied that she had helped the Brotherhood and fulfill Sithis‘ and the Night Mother‘s will. To that end, she was disturbed by the fact that he would have to cut down a few vampiric assassins, feeling that their only crime had been to cross her path, but she was careful to conceal her feelings from the Black Hand. At the same time, for much of her life had been dictated by her spilling and thirst for blood, which she knows is a part of her albeit one she is almost willing to get rid of. While talented and intelligent, Macalla has many sides to her personality. She was knowledgeable of her purpose in life and what she was meant to do; she started with a confident focus on the Dark Brotherhood life trained into her by her peers. However, her exposure to both the gods and the Knights of the Nine, and also to the reality of the oppression her assassin life caused her loyalty to waver. Ultimately, her merciful nature proved incompatible with Dark Brotherhood philosophy, and she gradually made her long-lasting choices in life accordingly.
As a Knight of the Nine, Macalla was humorous, though wise beyond her years. Her humble and soft-spoken attitude masked her stealthy prowess. In many ways she represented the strength of the Knights of the Nine: steadfast, brave, selfless, and modest. Her gifted skill at being diplomatic and avoiding almost every confrontation made her shine in the eyes of her fellow knights. She still loathed creatures and individuals that were created or made in the Dark Arts. She sees and pities them, and like most knights, considers giving them a proper death a form of liberation.
History: Macalla was born to a poor Breton family in Skyrim who moved to Cyrodiil in hopes of a prosporous life. Her mother worked as a cook while her father labored at the colovian highlands to gather wood. She was a normal young girl up until the day she was kidnapped by a deranged old man who sadistically felt the need to rape children. She remained unharmed during her sequestration. Though the man was illusive, his reputation and identity was known in the area.
Her father, angered by the loss of his daughter, performed the Black Sacramanent and ordered the Dark Brotherhood to kill the kidnapper wherever he may be and to return his daughter to him if she was alive. The Dark Brotherhood honored his call, and set out to kill the man. The kidnapper was slain, but Macalla was never returned to her parents. Instead, the Dark Brotherhood took her in after she held a butter knife to her kidnapper’s throat when he was being struck down by the assassin. Curious about the grieving girl, they took her in and trained her until the day she was ready to work as an assassin.
During her adolescent years she was raised and taught in the art of death and the philosophy of the Dark Brotherhood, and became a gifted killer as she performed her tasks to the letter in honor of the Dread Father. As the years went by, Macalla contracted vampirism from one of her victims and became one of the vampires among the Dark Brotherhood’s ranks.
Enjoying her life as a vampire and immortality. Macalla was further ensnared in the ways of the Dark Brotherhood until the day when she was called to murder a child who was to be killed by orders of her own family. Honoring the Sacrament, Macalla carried out the task and murdered the child, though feeling regret and a sick mood for the rest of her years.
In 3E 421, Macalla was tasked to accompany her new family to the Second Purification ever recorded in the history of the Dark Brotherhood; the cleansing and eradication of the Crimson Scars, a vampiric splinter-faction within the Dark Brotherhood that planned to overthrow the Black hand and the Brotherhood to replace it with their own. Thanks to Silarian, a Dunmer who betrayed the Crimson Scars and informed the Hand of their plan, Macalla and the others were able to quell the rebellion before it truly began.
Macalla showed her loyalty to the Dark Brotherhood, even despite killing her own kind in the process, and remained one of the few vampires within the organization until the year 3E 433.
Thirty years old and a skillful assassin and a vampire, Macalla was beginning to have doubts about the Dark Brotherhood. Their murderous ways and the death of more children and innocents at her hand further increased her desire to leave the order. It wasn’t until a renegade assassin, Mathieu Bellamont, wreaked havoc against the entire Dark Brotherhood and the Black Hand, causing the deaths of many members in the process. Macalla heard of the rumors and discovered it was true, and decided that this was her only way out of the Dark Brotherhood with all of the major players in the organization in Cyrodiil gone.
Macalla renounced her armor, her poisons, her life as an assassin and decided to find a new meaning. She decided to join the Knights of the Nine, and went on a lengthy pilgrimage to repent for her sins. She cured her vampirism in the process and became a human Breton once again. She donned the Knight’s armor and a sword, and employed her stealthy and combative talents for a more noble and honorable career.
A year after she was nighted, Macalla joined the Vigilantes of Stendarr and became one of their warriors. A witchunter. To root out Daedra and their vile creations wherever they hide.
We certainly have quite the motley crew. Two werewolves, two Bravillian wood elves, two thieves, an Altmeri spellsword and a repentant assassin turned knight. Did I miss anyone in the count? No?
Then let us start the RP. I'll create the thread with a little introduction, per se, and.... Well.
We're gonna have us some fun. Let's go, laddudes lassettes!
Oooooonwaaaaaaaaards! To victory and death! To glory unending! To prestige unlimited!
To a butchery so gruesome! HAHA
Hope you got some good stuff to put our character's to the test Uleni.
How come you changed the name though?
Well, I am ready to post. But so we can be on the same page, we are in the square of what town? And will there be NPC's all looking to join up or the Rpers? Details!
Anvil of course!
Just us I reckon? Nooooobody wants to go to Fort Sutch
Yes there will be NPCs looking up to join, a small horde of them prolly, cause its not a usual day for three guilds to join hands. Posting in Anvil is preferable, yes, but you're welcome to start wherever logical, and start your way from there to Anvil.
What is a playground thread?
Thats where we post, and the RP takes place there. Its called a playground because of that, and the fact we'll have fun and giggle like lunatic children at every post we make!
I am seriously liking this giggling lunatic gig.
I will post early this afternoon, then,
If anyone wants to reply to my second post, they can. Currently, Drakothemir is wandering the Harbor of Anvil. If anyone wants to walk up to him to begin a chat, or to save him from what could be a potential robbery from pirates . . .they are welcome to. Let's not start the RP with bloodshed, but the idea of it possibly happening is enticing enough!
Who will be the good soul to help out humble and down-to-Nirn Imperial?
You have called, and I MAY answer.
I'm at school right now, in a computer class, and I may reply when the class break is long enough.
The RP starts with the musings of a dead Empire and the maggots writhing therein by a mighty son of Bal! Who now shall follow!?
Can I just reply to a post, or is there a posting order.
If there's a posting order, what order is it in?
Don't you remember? The experienced ones go first, since newbies would need an example on how RPing works. Like Acadian said, after a time it wouldn't matter, but yeah. There's that.
You're welcome to post, though, if you're confident enough.
Is it required that I do a character intro post and then an intro post, or is that just DE's thing?
The only requirement in RPing is having fun, brojangles. DE certainly had fun doing his magic, and if you're up to it you could do the same.
-gulps- well, here I go.....
Yeah! For your first step into the realm of RPing, that was quite fantastic! Covered in banana-pancake-awesome sauce!
But, yeah, I'm not really sure about suddenly turning into a werewolf and then walking straight to Anvil, even if its in the dead of the night with few people around. Then going to the docks where there ARE people, and seeing him, then bolting for their lives.
Well, now that he's turned into a man and pretending to also run away, I guess the guards would just call it a fake alarm or some prank or whatever.
But there are two sightings. One at the gate, and one at the docks.
Logically, there'd be an investigation. And since I'm a GM, I may actually do it. Because you, now, its not everyday you get hysterical crowds reporting a werewolf INSIDE the city, after all and just ignore it as a product of drunkeness!
THAT, or you could just edit the part where he turned into a werewolf and do things normally.
I edited so he fled inside the city, but was seen by a few drunken men(hopefully for him it'll be dismissed as a rumor...)
The lady was the only sober person who saw him as a werewolf, but one witness isn't enough for the guards to get too deep into the investigation, is it
My intro was a bit long, and it's only for the intro. The rest of the RP will be just that. Lets try to avoid a fanfictiony thing and add more interaction between us.
Since you edited it that way, I guess I'll let you off the hook this time. Still don't understand why he suddenly got urges to go balls-out with being a lycanthrope though, but yeah. You're off the hook.
There's still gonna be an investigation though, just a minor one, make sure everything's alright, y'know, stuff like that.
I'm afraid I can only keep one character. Adding another supernatural would be overkill and rather unrealistic. So . . .it's between Lycus or Drakothemir. Its up to you guys.
Acadian?(Yeah, I saw you stalking the thread but never posted.) Colonel Mustard? Lycanthropic Legend?
ANYONE! I might just start Rping by myself here.
Keep Drakothemir DE. He seems like a pretty cool character.
Im sorry I didn't respond earlier. I was in school.
EDIT: Oh, and if anyone wants to go bother Westley in the inn, feel free to
This Role-Playing stuff is pretty fun
I wanna do the next one, lol
I'm still in. Waiting.
KoB, you handled that quite.... Well, ignoring a Guard/Cop and beating a quick getaway is never a good idea, yeah? Be assured that you'll have a visit, MUCH sooner than you think! I might even haul you off cause Milon doesn't like being snubbed like that! Haw-haw-haw-haw-haw!
In fact, I'll probably do it right now!
Who knows what I'll do?! Be on yer toes!
And DE, I'm still picturing Kraven giving Westley a werewolf-man talk 101. The image of it is quite amusing, haw-haw! But yeah, three supernaturals WOULD be overkill, so yup.
Elizabeth, you wanna join? You're welcome anytime! Just fill out the character form and read what we've planned!
I'll catch the next one, but will definitely be paying close attention on how it's done :]
What next one? We JUST started.
No, that's not what I-
Nevermind. I'll draft up a character sheet. XD
Might as well get my feet wet in good company!
Full Name: Unknown, neither Altmer name nor Nord given name.
Sex: Yes, please! (or female)
Religion: Worshipper of Meridia
Age: Roughly about 33 years old
Day of Birth: Unknown
Birthsign: Unknown, but possibly The Lady
Birthplace: Unknown, thought to be Summerset Isles
Major Skills: Skilled in one-handed combat, Alchemy, and can pack a mean punch to the mouth. Prefers destruction magick over any other type, especially fire. Is also skilled in lockpicking.
Minor Skills: Uses a weak light spell in darker rooms, dungeons, and caves. Also casts a light spell to light up any corners. Can shoot decently with an arrow, but can't do trick shots.
Gear: Dawnbreaker, a daedric weapon gifted to Meridia's champion, a silver bow, any arrows she can find. She wears light leather armor.
Family: Birth parents thought to be dead, adoptive parents also dead. Married a Nord mage in Skyrim. Name not mentioned here >.>
Appearance: Tall, golden-skinned Altmer with auburn hair to her shoulders. Brown eyes, and thin. Scars on her arms from inadequate healing. Often covered in grit as a side-effect of her job.
Personality: Deeply protective of her husband. Feels a sense of duty to protect those who cannot protect themselves. Stays out of political issues, and prefers to live her life the way she wants. Oftentimes doesn't understand when someone is joking with her. Insulting her directly to her face angers her very quickly.
History: Kayla hasn't revealed much of her past with anyone, and what she has is a lie. She keeps enough truth in her lies to not arouse suspicion. Raised in Skyrim, her adoptive Nord parents found the little elven infant nearly blue from the cold, and decided to keep her, despite the protests rooted in deep prejudice by her adopted uncle. He trained his 6 children to torment her, who in turn roused the rest of the kids in town to torment her as well, including her adopted siblings. When her adopted family passed away, Kayla shed her old name and made up a new one.
Rather than using her magick to discern what types of enchantments or attributes weapons and potions have, she prefers to smell and taste potions and make a small cut with weapons on herself to discern the enchantments. She received only a short education at the College of Winterhold before going back into adventuring.
She obtained Dawnbreaker by becoming Meridia's champion, who then gifted the sword to Kayla. Although she has an extreme aversion to undead, she is deathly afraid of vampires. Her greatest fear is being turned into one. Because of this, she keeps a number of cure disease potions on her person, as well as her usual health and stamina potions.
Because of her upbringing, she speaks with a thick Nordic accent, confusing most people. She has often gotten into fights, with others believing she is making fun of them.
Dawnbreaker, an Ebony bow, and the Saviour's Hide? That's too OP, really. You could keep the Ebony bow, I guess, but Daedric Artifacts are too OP. Could you edit it?
Oh yes, another female for Drakothemir to
rape talk to. I would have him go chat with Buffy . . .but she's in the Mages Guild. He's going nowhere near that place.
Its so nice to see Drakothemir being that kind of a super gentleman, eh? Pulses the heart with a fluffy feeling, lemme tell ya!
Sooo since we are not really following the posting order yet but just introducing our characters, would it be alright for me to just put in Elaninde's arrival in Anvil.
Sure, go ahead.
I'll post tomorrow if peeps don't mind!
Do we wait for a prompt to introduce ourselves? Because I'm excited, lol
I edited my last post. I didn't like the way it was turning out towards the end before.
Gameplay lore doesn't come into play when we RP. The effects still come into play, oh yes, but 45 damage, 70% chameleon, all gameplay technicalities like that are thrown into the wind.
What I'm trying to say is that even one Daedric artifact is powerful beyond mortal comprehension. They transcend normal enchantment because they're a part of the Prince's essence itself.
Maybe now you could see that I consider Daedric artifacts to be OP cuz of that.
But since its your first RP, I guess you could keep a weakened version of Dawnbreaker, but everything else you have to part with.
I would agree with Uleni. The lore world is much bigger,wider, and much more detailed than the game world. If we Rped in a Grand Theft Auto: Liberty CIty setting, we wouldn't RP the game world statistics. We would do so in a New York type setting. Add realism to the post. All the chamelon effects, the percentage and stuff is void when it comes to lore. You don't see that stuff in books.
We also tend to avoid having Daedric Artififacts in the RP. Sure, they have their strong effects in the games, but in lore itself? They are literatly part of the Daedric Realm and the Daedra Princes. Very powerful indeed. And let I remind you that Daedric Artficats never stay with a user for long.
Yes, what he said. I know that KoB has two Daedric rings, and we can only allow one. The Ring of Hircine you could keep, I guess, but the other you must part with. Being invisible with the Ring of Khajiiti is too overpowered.
We gotta keep this RP balanced, boys and girls. We already have three supernaturals amongst us, and any powerful items|characters|etc added further would only make this RP like a text based MMO, not a real RP
Two supernaturals. I believe DE scrapped Drakothemir.
Truly? What with Drakothemir being his first post un the Playground, I thought he was going along with two characters. A bit confusing really. And KoB, I saw the post. Thanks.
Phoenix, I noticed that Ylenno asked a question that I didn't include in my post. Its good taking control of things to hasten the course of events, but you really got to ask people for permission first befor controlling their characters in your post. If you continue to do things like that, it'll become a rather one-sided affair and that'll break the concept of RPing in the first place.
Just an advice.
Uleni and Mustard, I’m struggling with that also. In Buffy’s latest post, we responded to a Ylenno sighting and I think did fine. Liz and I coordinated the encounter between Buffy and Kayla and I was almost ready to post when Mustard entered the scene. Rather than scrapping my post, coordinating with Mustard then starting over, I did a bit of, what I hoped was fairly neutral stuff with Tarrick to work with Mustard’s post. I hope I didn’t ‘overreach’ regarding Tarrick but I was afraid of getting into a loop of three people standing in the street asking or answering one question per post. Or getting frozen into a loop where input changes my response faster than I can craft it. I’m struggling a bit with growing pains here.
The ghetto version.... of the RP.....
Colonel Mustard, let it be said, in front of every member of Chorrol, that I love you with a fanaticism rivaled by demagogues.
Thanks for the advice and help! I know writing fanfic, I tend to linger and let things develop. In fact I was nervous about maybe moving too slow here and probably overcompensated for that. I'm happy to see that lingering and moving in small steps actually seems to be preferred here. My apologies to Tarrick and I'll certainly avoid that type of mistake moving forward. I'm glad to hear that shorter and more frequent posts may help, since the same thought occurred to me.
I appreciate the patience and, with good advice like this, I'm sure I'll quickly adjust to this new arena.
Okay, I edited Buffy's last post by simply dropping about the last half. I think that will serve us all much better and allow more options for the characters involved. Sorry for the growing pains.
I'm dying to post but I can't until Uleni decides to let Westley go free, or send him to prison.
I can wait though I have patience.
I had mine all worked out and you had submitted the edited version. Now I edited mine!
Oh, thank you, Liz. I hope we're sorted now.
Anyway, I hope Mustard can now adjust as elegantly as you did.
Don't worry, King. I'm working on my post right now.
Sorry for the double post, but yeah. I'm just waiting for Phoenix to post before I post mine. Just letting you guys know.
We're ALL waiting for PhoenixGamer
Has Pheonix been online lately?
AN IMPORTANT NOTICE FOR ALL ROLE-PLAYERS
Both Uleni and I have been PMed by a few members of this RP (naming no names, you know who you are) pestering us about information on what we have planned. To curtail any ambitions that you may have, I must ask you to stop; it is annoying and neither of us wish to tell because, frankly, it's more fun for us if it's a surprise. If you wish to persist in this practise, then I warn you now that the consequences will not be pleasant.
Have a nice day.
I guess I'm the only one who wants to be surprised then, eh?
I like the suspense. This is exciting for me! It's making me think of any and all possible outcomes and how I'd react, etc etc. It's great! MY BRAIN IS GETTING USED!
I'm disappointed rather than offended, I suppose. Sad and disappointed. *sighs*
Maybe it's because I've played DnD and know half the fun is what the Dungeon Master throws at you. The rest is how you react.
Ain't no big deal.
Onwards and upwards, my good fellows!
To red butchery.
Careful, there, King of Beasts. Almost went full wolf in the tavern!
I told him to calm down, lol. I petted his head and gave him a treat and all was well ^.^
Asking the GM's for spoilers? Lol. That never occurred to me. I'm glad everyone's as much in the dark as I am. Uleni and Mustard, glad you're holding the line!
And btw, thanks for running this playground. I'm having fun!
Now. . . if Phoenix will just pop in for a short post we can break the log jam in the streets of Anvil before Liz's starving Altmer eats those around her!
Where did Pheonix go? I haven't seen him online lately.
I ate him.
Probably busy with RL or such, or just lurking about. And yeah, I hope he pops his head out and post before Kayla becomes a cannibal! LOL
Hmm.. speaking of cannibals...
I'm thinking of using Celdryn on this after all... whatchu guys think?
KAYLA THE CANNIBAL! It has a ring to it
I'm not too familiar with celdryn though....
All you need to know is that he's like Legate Lanius, Joshua Graham the Burned Man, James Bond and Hannibal Lectre all rolled up into one golden monster, with a smudge of combative sadomasochism glittering him.
Uleni, don't you dare get rid of Ylenno! Not only is he a Bosmer, but he's adorable!!! Buffy will hold her breath and turn blue if you get rid of him!
Oh no! We can't have that! Tell Buffy that Ylenno will stay and that while her face turning blue will certainly compliment her blonde hair, breathing is much more important! Haha!
Celdryn shall lurk in the background for now, I guess.
But keep thy eyes to the dark. Never know when he'll sprout.
Sorry for not posting lately, my network has been a bit... unstable this weekend. Will try to get a post up after school today though.
In keeping with my steep RP learning curve, and consistent with a woman character’s prerogative to change her mind, I’ve edited Buffy’s character sheet to reflect a small change.
We’ve deleted her black cat/jaguar familiar. It is one of many concepts we’re testing in her game for possible use in storylines and such and we are still tinkering with it. More importantly, given that this is ‘party play’, I want her to rely more on allies within the RP instead of having quite the potent fighting summon to fall back on.
Although she does not have a powerful fighting summon, she is able to conjure an apprentice level ghost. The ghost is hardly a match for most foes, and serves primarily as a distraction or sentry. Buffy retains the ability to effectively ‘summon/unsummon’ her precious black mare at will. She's not about to leave Superian alone/unattended except in safe areas.
I would like to apologize about the rape comment I made. I did not mean to insult or hurt anyone, or cause tension and problems between us. That is not my desire. The comment itself was a simple tease about my character, who's religion and upbringing simply dictates that such actions are not bad, and who worships a deity who is known for such things. But I wasn't planning on doing something on the thread that I know would bring up a strong contraversy amongst us, so don't expect anything of that nature showing up in the RP.
I respect other people's decisions and opinions, even if they are tremendously opposite of mine. So once again, I'd like to apologize if anyone was hurt or offended by it. I know there are kids here, so it was an unwise comment.
Apology accepted and appreciated.
Come on folks! Invade the Count's Arms for some kick-azz breakfest!
Sorry guys been uber-busy at uni! I'm still here, post is almost finished.
He'd probably raise a glass to her lol
Yaah. I, for one, would wait for Illydoor before I post.
You can do it, Illydoor!
Post is finished, I'll post it tomorrow after lectures so I can do a quick comb-through. Sorry guys!
The RP had died . . .
Kidding. Where is everyone? Drakothemir needs friends!
For the love of god, man, stop declaring the RP is dead every five minutes!
I'll get a post done later after dinner. Right now I am feeling lazy and require a boost to my blood sugar in order to do anything constructive.
Kayla's stuck in what seems to be eternal hunger limbo XD
That post was worth the wait
*Looks at Illydoor's post*
Christ almighty! That's huge!
Anyone who makes the obvious innuendo will be GM-slapped when I'm in charge. Just saying.
Just for reference, "dumskalle" means "silly idiot" lol
KoB, it looks like flatware-flinging Westley only has eyes for the gurlz. The little group that came in with Kayla is actually five, not three: Kayla (Altmer/Liz) Elaninde (Altmer/Phoenix), Buffy (Bosmer/Acadian), Tarrick (Redguard/Mustard) and Ylenno (Bosmer/Uleni). And of course, DE is still lurking at another table with Drakothemir and Macalla.
TROLOLOLOLOLOLOLOLOL. I can't believe Westley's throwing cutlery at us. Hey KoB, what do you think about my post? I could edit it if you don't like it.
Just as Ylenno won't appreciate the storm of silverware that came from nowhere. Kwafahahahaha! But yeah, this is a good way for our characters to interact, really. Schism and rivalries make this RP all the more sweeter!
Sorry about the spelling mistakes in my last post Uleni, I fixed them now though
KoB, NOOOOOOOOOOOOO. I edited my post to fit with Liz's! We're not kicked out anymore!
Yaay! What a nice way to be friends! Being slapped and being thrown and causing a scandal! LOL!
Should I wait for the others to post before I reply to yours?
Maybe you can pop in a one-liner, a greeting I suppose, and wait for the others for theirs. Its what I'd do.
Dude, you're lucky I didn't sock you in the mouth, lol
DE: One of the pieces of silverware flung by Westley generated a small cut to Ylenno's face, not Westley's. And it is to Ylenno that Buffy offered her healing.
Edit: Okay, I see you changed it. Thanks!
No problem. I had to reread it. Thanks for telling me.
Hey guys, sorry about the crappy post. I love detail, but i worked all day today and half the day tomorrow. But around 4:30 PM I shall be back to commit to the RP .
I will be working a 14 hour shift today, and a 13 hour one tomorrow. I can post very early morning and very late at night, so I'm giving the GMs permission for some character-bending if the posting is waiting on me and I'm not able to post. I may be able to have a short 5 minute lunch break and see what's going on, but I doubt I could post.
No problem, Liz. Me and the Colonel would handle it.
Not a problem. Work sneaked up on you too, huh? I had to work all day today(still do) to fill in for my coworkers who took the day off cause of the superbowl. Post when you can, I don't think we'll be moving too fast either.
Also, I 've been tired and I barely even remember my own posts but did I describe Drakothemir as pale? I mean, he is in his character description but I think I wrote that he had a normal pinkish/whitish color due to just feeding.
The normal pinkish/whitish skin tone of most Bretons, Nords or Colovian Imperials that do not work out in the sun looks pale to Buffy. This is opposed to Redguards, olive skinned Nibenean Imperals or farmers who labor in the sun. From that, she concluded that Drakothemir did not spend much time laboring in the sun. That, combined with his polished manner and fancy rings gave her the impression he might be wealthy, noble or both. Buffy is not a human, so her perceptions about things like skin or ears may be somewhat different than the way humans might view each other. It was not our intent to infer an 'unnatural' paleness, so we did a tiny edit to avoid the 'p' word so often associated with Drako's nature.
I understand now.
Elizabeth, the correct term is "book-leech,"
Woah, quite the surprise, mALX!
Agreed! But from the looks of it, I'd wager Maxical would be around for a little while....?
Fun indeed! We should do this more often!
That was an awesome surprise
I am a happy camper
I always loved camping the opposition to madness! Its especially amusing to hear their rage rant over the chat.
Westley is causing quite the stir.
I'm 'bout to pop him upside the head.
Buffy's exhausted. Healing is strenuous work.
Time for work! I hope to see some posts when I get back! -best intimidating look-
Gotta agree with Buffy here. This is becoming a little too chaotic for my taste.
We look extremely scatterbrained instead of a united front of adventurers.
We're so dead, lol
I hope my cameo walk on wasn't part of the problem, maybe I should have waited. I was just so excited you said yes... urk.
I don't want to intrude, but just as someone that's been loosely following this RP, perhaps a GM should reign things in a bit? Perhaps some town guards can patrol a little more, keeping the fights down. Maybe whoever is running this expedition can call a meeting?
An expedition meeting would be fantastic.
Perhaps the King of Coins is right.
I think its high time I work up as the gm.
I can't bake if it meant saving my life.
Kwafahahahahaha! Yu so phani! Mi raik yu rong taym!
But like I said, I think its high time for the GM to work.
Si, sure is.
edit: Sorry for the long post. I had a lot pent up and felt like Kayla needed a longer post than what she has been getting. I'll try to not do it again, but felt like since no one else was on it would be okay.
Guild master! DO YOUR MAGIC! NAO!!!!!!!!!!!!!!
So . . does not one want to restart the RP?
He means start an entirely new thread for the RP I think, lol
Its all good that we have unrealistic fun now; after we're under, I promise you. There will be no tomfoolery. No jokes. No heartwarming moments.
Only butchery. Even Drakothemir would find himself out of his element; beneath Fort Sutch, we're all bare to the bone, as weak the moment we came out of this world!
*adopts a smile*
So yeah, wrap up all yer chara-inter, Oedipus' announcement'll come soon.
Comments like that make me wish I woulda picked an orc.
Even the sons of Malacath aren't safe from the Duumvirate that plays with you!
Kwafahahahahaha! Don't think you're safe in the back either! No one is safe beneath the Fort!
WE'RE ALL GOING TO DIE.
AND/OR GO INSANE.
Shining bright marbles as bright as the sun? I do not approve.
I feel like I'm dominating the roleplay thread. I think I'll stop posting and let other characters interact with each other. Kayla will go wash her face for 3 days or something XD
Ylenno is a funny guy. Never stops laughing.
It's killing me to not reply to that quip about the 'bush-tickler" XD
You can go ahead. Drakothemir isn't going to talk much about . . .hair and buff minotaurs
I am thinking of removing Drakothemir altogether. He's too much of a A.ss hole. There is one character I am sure some of you will like. He's totally different.
You JUST woke up?
I knew it! YOU'RE A VAMPIRE
Night-time is the best. Everything is so...peacful. Besides, the sun is too hot. I wake up early out of habit though, so I start getting tired by the end of the day.
I get tired around...3-4 AM, even waking up a few hours later I'm UP, lol
My deepest apologies to all, just couldn't stand not commenting that - it's been eating me since Uleni posted it! Won't happen again... *looks sad, whips self with spaghetti strand*
Dude, don't apologize, that was golden, lol
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