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> General Morrowind Mod Discussion Thread, a place for open discussions, idea and resource sharing etc
Lena Wolf
post Nov 28 2021, 10:13 AM
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QUOTE(Renee @ Sep 22 2021, 06:50 PM) *

Is there a mod which adds the entire province of Morrowind? Sort of like how Valenwood Improved or the Elsweyr additions to Oblivion?

Yes, several. Morroblivion is the obvious one if you wanted the Morrowind game as well, but there are others too. What are you after?

This post has been edited by Lena Wolf: Nov 28 2021, 10:15 AM


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SubRosa
post Nov 28 2021, 02:19 PM
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I have been playing Morroblivion on and off for years now. I think it is a little different from most mods that add a new province in that its intent is for you to play in Vvardenfell only. When you create a new character with it turned on, you create the character in Morrowind, not in the Imperial Prison. It kicks off the Morrowind main quest, not the Oblivion one.

There is also no built-in way to travel from Morrowind to Cyrodiil. There is at least one mod that give you a spell to create a portal between the two. And you can use the COC command from console to go back and forth with no issues.

Morroblivion can be a little buggy with CTDs, at least for me. I had to use a Purge Cell Buffer mod with it, among other things. I also think the Oblivion Stutter Remover might have conflicts with it. So I only turn on Morroblivion when I am adventuring in Vvardenfell. I turn it off if I am just playing regular Oblivion. Thankfully it and all the mods for it start with the prefix Morrowind or Morroblivion at the beginning of their .esp names. So you can easily put them all in the same area of your load order and easily turn them all on or off.

There is also a Morroblivion.ini file you have to either delete or move from your Oblivion\Data\Ini folder if you want to play regular Oblivion (and start a new character in the Imp Prison). This is what makes it start a new character in Seyda Neen rather than Cyrodiil, among other things. I created a backup folder that I move it to when not playing Morroblivion.


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Lena Wolf
post Nov 28 2021, 02:37 PM
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Which version of Morroblivion are you playing? And which version of Oblivion, and by this I mean CDROM, GOG or Steam? They vary. I am yet to start my Morroblivion adventure, but from what I read, the more recent versions already have the transport capability built in, and you start the main quest at level 4, so I think they mean for you to go back and forth.


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SubRosa
post Nov 28 2021, 05:08 PM
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QUOTE(Lena Wolf @ Nov 28 2021, 08:37 AM) *

Which version of Morroblivion are you playing? And which version of Oblivion, and by this I mean CDROM, GOG or Steam? They vary. I am yet to start my Morroblivion adventure, but from what I read, the more recent versions already have the transport capability built in, and you start the main quest at level 4, so I think they mean for you to go back and forth.

I have the old GOTY version of Oblivion, and the Gog version. I think I am playing the Gog version of it now. But I cannot remember since it would have been years ago if I reinstalled it. I am definitely playing the Gog version. I just checked, and see several Gog files in my Oblivion folder.

I am playing Morroblivion 0.64. I think there is a 0.65 version out now, but I have not tried it.

I just looked, and Morroblivion 0.65 does add a ship in Seyda Neen to Cyrodiil, and vice-versa.



Edit: I went ahead and updated to 0.65. It does have an optional .esp to add a transport between Morrowind and Cyrodiil. It puts an NPC on the ship you arrive on at Seyda Neen, who you can talk to to go back to Cyrodiil. That puts you at the Imperial City Market District Gate. There is a Khajiit standing there at the gate who will likewise transport you back to Cyrodiil. It seems a little odd that that you would show up there. The IC Docks would have made more sense, I think. But it does work.

That is also part of a Chargen mod. I am not sure what the character generation part of that does just yet. Ok, I experimented with that, and the character generation part of it is not working for me at all. The mod is supposed to start you with an empty cell and give you the option to start the game in Cyrodiil or Morrowind. But it just does the regular Morrowind start for me every time.

I just disabled it. I can use the COC command to go back and forth if I really want.


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Lena Wolf
post Nov 29 2021, 11:23 AM
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SubRosa - I see you've been having trouble with v0.65 of Morroblivion. It seems other people have had trouble with it too. I wonder if it's because you are upgrading from the previous version. Hmm. I'll find out when it's my turn to try, I guess. smile.gif

Have a look at the posts in this thread on TWMP: it's about Morroblivion, with or without TWMP.

Renee - there are other projects that introduce Morrowind to Oblivion, without the Morrowind game quest lines, so just the land. They are not very extensive but they do exist. It all depends on what you're after - do you want to play Morrowind the Game in Oblivion or do you just want the land?


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Renee
post Nov 29 2021, 01:47 PM
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Ah, look at this. smile.gif Thank you for all your answers. I actually forgot I asked the question.

I was just trying to see if anybody added the rest of Morrowind to the Vvardenfell landmass, but to the basic Morrowind game, not Morroblivion, and not anything which includes Oblivion/Cyrodiil. So I suppose I just want the land (in effect, the rest of Morrowind).

Ah, coffee...



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Lena Wolf
post Nov 29 2021, 01:57 PM
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Gosh, yeah... it was all my fault! ohmy.gif I misunderstood the question (being completely transfixed on Oblivion as I am) and spurred this discussion totally off topic... embarrased.gif Oops.


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Renee
post Nov 29 2021, 02:25 PM
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QUOTE(Lena Wolf @ Nov 29 2021, 07:57 AM) *

Gosh, yeah... it was all my fault! ohmy.gif I misunderstood the question (being completely transfixed on Oblivion as I am) and spurred this discussion totally off topic... embarrased.gif Oops.

NO no no Lena! Don't be embarrassed! It's okay. Hug_emoticon.gif

Honestly I don't really even need any extra landmass. I'm still doing vanilla quests, 20 years after everyone else has done them, after all. In Joanie's game, I've only touched the Main Quest so far. I just got a bit of a whim to see if anyone has "finished" the rest of Morrowind, which Beth never got around to doing apparently.

:coffee: cake.gif


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WellTemperedClavier
post Apr 15 2022, 05:08 PM
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QUOTE(Renee @ Nov 29 2021, 01:47 PM) *

Ah, look at this. smile.gif Thank you for all your answers. I actually forgot I asked the question.

I was just trying to see if anybody added the rest of Morrowind to the Vvardenfell landmass, but to the basic Morrowind game, not Morroblivion, and not anything which includes Oblivion/Cyrodiil. So I suppose I just want the land (in effect, the rest of Morrowind).

Ah, coffee...


So I know this is very late, but there is a mod called Tamriel Rebuilt, which is creating the entirety of Morrowind's landmass within the Morrowind engine. So far, the eastern and central regions of the mainland are fully playable, with enormous cities and a few hundred quests in total. You can visit western Morrowind, but it lacks NPCs (and you can't enter most of the buildings). The far south is inaccessible since we're developing new assets for it.

(I am involved in this project, though only in a writing/administrative capacity).

In addition, there's its sister project, Project Tamriel, which is building the entirety of Tamriel! The idea is that it'll eventually link up to Morrowind, and you can roam around the entire continent. Currently, most of Skyrim's Reach is playable, as is a small island off of Cyrodiil's Gold Coast (and the rest of the Gold Coast should be open in the next year or so. Just FYI, this version of Tamriel is using the old Redguard/Morrowind-era lore, so central Cyrodiil is a jungle, and so forth.

This recent article goes into more detail: https://danaeplays.thenet.sk/tamriel-of-dre...roject-tamriel/
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Renee
post Apr 16 2022, 01:40 AM
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Awesome, WellTemperedClavier, that sounds really ambitious and serious. Must be a lot of work, my gosh.

Thanks for the link, too. Haven't read it yet, but the pictures do look really authentic.

And welcome to the forums. cake.gif



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WellTemperedClavier
post Apr 16 2022, 03:08 AM
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QUOTE(Renee @ Apr 16 2022, 01:40 AM) *

Awesome, WellTemperedClavier, that sounds really ambitious and serious. Must be a lot of work, my gosh.

Thanks for the link, too. Haven't read it yet, but the pictures do look really authentic.

And welcome to the forums. cake.gif


Folks have been working on Tamriel Rebuilt for nearly 20 years now. I think preliminary work started as soon as Bethesda announced the game would be limited to the island of Vvardenfell. The project did go through some doldrums in the mid-'10s, but was reinvigorated once it set up a Discord server and brought in some new talent.

Tamriel Rebuilt/Project Tamriel Map

The lighter areas on the map (Morrowind, the Reach, and the Island of Stirk) are the places you can actually visit as a player (though I should caution that southern Morrowind is basically a big flat expanse of nothing right now). There are also plans to do work on Yokuda and the Padomaic Isles.

Thanks for the welcome!
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macole
post Apr 16 2022, 04:42 AM
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QUOTE(WellTemperedClavier @ Apr 15 2022, 09:08 PM) *


Folks have been working on Tamriel Rebuilt for nearly 20 years now. I think preliminary work started as soon as Bethesda announced the game would be limited to the island of Vvardenfell. The project did go through some doldrums in the mid-'10s, but was reinvigorated once it set up a Discord server and brought in some new talent.

Tamriel Rebuilt/Project Tamriel Map

The lighter areas on the map (Morrowind, the Reach, and the Island of Stirk) are the places you can actually visit as a player (though I should caution that southern Morrowind is basically a big flat expanse of nothing right now). There are also plans to do work on Yokuda and the Padomaic Isles.

Thanks for the welcome!

First off let me say it is good to see you here, WellTemperedClavier.

Tamriel Rebuilt is one of the best land mass mods I've had the pleasure of experiencing. Much has been added to it since I last played with it in 2017. If you just like to walk around exploring then another good land mod is Melchior Dahrk's Lyithdonea - The Azurian Isles ALPHA. Very much unfinished but beautiful to view.


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WellTemperedClavier
post Apr 16 2022, 06:22 AM
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QUOTE(macole @ Apr 16 2022, 04:42 AM) *


First off let me say it is good to see you here, WellTemperedClavier.

Tamriel Rebuilt is one of the best land mass mods I've had the pleasure of experiencing. Much has been added to it since I last played with it in 2017. If you just like to walk around exploring then another good land mod is Melchior Dahrk's Lyithdonea - The Azurian Isles ALPHA. Very much unfinished but beautiful to view.


Funny you mention that, we were just talking about Lyithdonea on the TR or PT server. I was thinking I might download that and take a look around. The screenshots are fantastic.

Also, I like the Planescape: Torment reference in your signature!

This post has been edited by WellTemperedClavier: Apr 16 2022, 06:23 AM
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WellTemperedClavier
post Dec 7 2022, 09:16 PM
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This mod just came out and seems pretty interesting.

https://www.nexusmods.com/morrowind/mods/52034

Basically, it lets you create books and sell them in-game.
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Renee
post Jun 7 2023, 09:14 PM
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I just got this grand idea: elves have better vision, according to some of the old books, their vision is supposed to be sharper. And so the idea: I'll be using some sort of overall texture mod for Morrowind. When I play a game with an elf protagonist, that's when the mod will be on.

I already have MGE but is there something which makes textures even more acute? I just typed "Quarl" into the search at Nexus, and nothing came up. Tried Quarls... Quarl's .... Quarl's Texture Pack... nothing.



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macole
post Jun 9 2023, 05:28 AM
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QUOTE(Renee @ Jun 7 2023, 03:14 PM) *

I just got this grand idea: elves have better vision, according to some of the old books, their vision is supposed to be sharper. And so the idea: I'll be using some sort of overall texture mod for Morrowind. When I play a game with an elf protagonist, that's when the mod will be on.

I already have MGE but is there something which makes textures even more acute? I just typed "Quarl" into the search at Nexus, and nothing came up. Tried Quarls... Quarl's .... Quarl's Texture Pack... nothing.

Qarl doesn’t have much for Morrowind. You might look into MelchiorDahrk’s
Adjustable Landscape Texture Scale at Morrowind Nexus - mods and community (nexusmods.com).


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Renee
post Jun 10 2023, 12:48 AM
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Thank you, macole. cake.gif I've already installed some other overhaul: Morrowind Enhanced Textures. Really am pleased with it. Am looking at the wood grain on a counter in Clagius Clanler's Outfitter shop as I type this. Have I noticed that before? smile.gif I don't think I have.

As I switch to Joan's game I'm going to turn the texture mod off. Partially because she's supposed to have different vision qualities, but also I want to notice all the little differences as they go away and come back.

Anyhow, thanks!


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macole
post Jun 10 2023, 03:55 AM
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And thank you for pointing me to Morrowind Enhanced Textures. It looks great.

You got me browsing Morrowind texture mods and it is amazing how advanced they have become in the past 5-6 years.


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Renee
post Jun 10 2023, 04:43 AM
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QUOTE(macole @ Jun 9 2023, 10:55 PM) *

You got me browsing Morrowind texture mods and it is amazing how advanced they have become in the past 5-6 years.

Right, the DESCRIPTION page says this: In 2018 there was very few ways to give an image a higher resolution,
but when a new type of upscaler called ESRGAN was released, that changed.
Since then both the technology and our technique has grown considerably.
-- So there we have it.

MET is a really huge mod! It took like 20 minutes to install. Almost every object or terrain feature has been overhauled. I never used Quarl's for TES4 because I value those 60 fps over better textures, whenever I can get 'em. After years of 30 fps on the consoles, seeing what 60 can do was enough eye-candy!

But my computer destroys Morrowind. It's always wandering past 60, even with the limiter on.

/nerdbragging



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