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> Secret of the Red Altar, Characters, Characters for the new role-play
GunsnArmor
post May 27 2007, 03:48 AM
Post #1


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Joined: 12-August 06
From: United States



For the new role-play “Secret of the Red Altar”. Character profile should look somewhat like this:

Name:
Age:
Race:
Gender:
Best Seven Skills:
Weakness:
Advantages:
Weapons:
Apparel:
History:
Brief Description:


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jack cloudy
post May 27 2007, 11:53 AM
Post #2


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From: In a cold place.



The history is very thin and simple. It's just an excuse to have a noble Orc really.


Name: Gro-Bolg Madrukh
Age: 27
Race: Orsimer (Orc)
Gender: male

Best Seven Skills: heavy armour, long blade, block, athletics (for charging), speechcraft (for an Orc). hand-to-hand (brute force) intimidation (Yes, I take this as a separate skill).

Weakness: Too chivalrous (he tends to go all ‘oh, worthy opponent. You have fought well. You may surrender with honour. Lay down your weapon and let us leave as men. As equals in battle.’), Call him an Orc or otherwise talk bluntly to him and he’ll get angry. Sees stealth as a skill of the weak. (Ok, maybe that fits in with the chivalrous again.) Never knows when to run. (Actually, he does know. Only he refuses.) Considers Magicka to be a force of evil.

I need paragraphing for this, way too much to put in a single block. He is easily distracted and will help anyone in distress even if he is in a hurry. He refuses to get paid for his deeds but makes an exception if the reward is a piece of silver equipment. (knights need silver!)

Advantages: Strong, stronger, strongest. Surprisingly eloquent for an Orsimer. Can wield just about any heavy melee weapon if needed though he prefers his sword.

Weapons: iron claymore, a bit rusted and worn with use

Apparel:
full suit of iron armour minus helmet. (he tries to keep it shiny, but it’s still a bit dirty, rusted and worn with use.)
A small amulet in the shape of a wolf’s head around his neck. (it’s told to ward of evil but it really doesn’t do anything else but look pretty.)
Some simple clothes underneath.

History: Gro-Bolg was a member of a warband who spent their days with pillage and plunder. During a war with another tribe, he was wounded and left for dead by his own people. But a knight came by and healed his wounds. From that day on, Gro-Bolg renounced his past and vowed that he would become a knight as great as the one who saved his life. He already has the armour, now he is looking for a noble (preferably white) steed.
Brief Description: Er, appearance? He’s big, muscled, green and quite intimidating to look at. When it comes down to the way he acts though, he’s all protect the weak and stuff.


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Lord Revan
post May 27 2007, 04:35 PM
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Joined: 6-May 06
From: Texas, USA



Alright, I'll bite too....

Name: Dagon
Age: 73
Race: Imperial (with a bit of elvish)
Class: Bard (have we had those before?)
Gender: male

BSS: speechcraft (very educated and charming), blunt (staff-swinger), marksman ('lil throwing knives), shortblade (in a pinch), unarmored, illusion, and mercantile.

Weakness: not the strongest or hardiest fighter, not much of a threat once unarmed.

Strengths: well, versed in most weapons, but not a master in most. He has a talent to talk his way out of a bad situation.
He makes up for his lack of brute force by employing guile and outsmarting a foe.
Dagon also is very knowledgable about various political groups and other useful information.

Weapons: a steel staff (the long kind from MW) with silver ends, a silver shortsword, and a host of throwing knives.

Apparal: (formal) a complete black outfit (oblivion) with a radiant sapphire amulet.
(Casual/travel) a cheap leather vest and cap over common clothes.

History: very vague, some think he is a noble who was denied his inheritance and forced to carve out his own life.
Dagon spent many years adventuring before turning to a safer alternative, he became the renouned bard his at the present.

Appeance: due to his elvish blood, Dagon looks younger than he really is. Just above average human hieght, his light brown hair is well-kept and not quite shoulder length. Dagon's blue eyes have a knowing quality to them, as though he understands all that make up your being.

This post has been edited by Lord Revan: May 27 2007, 06:04 PM
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GunsnArmor
post May 28 2007, 06:02 PM
Post #4


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Joined: 12-August 06
From: United States



(One thing I'd like to say is that any skill is okay, wether from Daggerfall or if it's just completely made up.)

Name: Jo'Puma

Age: 32

Race: Khajiit

Gender: Male

Best Seven Skills: Short Blade, Alteration, Mysticism, Restoration, Illusion, Unarmored, Critical Strike (Not a often use, though)

Weakness: When Silented and unarmored, he is useless. He isn't strong, and is very vulnerable to everything except he is somewhat resistant to some magic, like shock and most illusion spells.

Advantages: Slow enemies and big enemies. Also being able to paralyse a big group of people, giving him the chance to kill all of them before they make another step.

Weapons: Sliver tanto

Apparel: Blue robe, casual white pants and brown boots.

History: Jo'Puma traveled around some of the parts of Tamriel, learning more about magicka and reading books. One of his favorites being The Real Barenziah. He soon practiced the arts of magicka, and has learned much.

Brief Description: He has a light face, green eyes, bright colored fur, long bangs (hairstyle) and a robotical left hand.

This post has been edited by GunsnArmor: May 28 2007, 07:10 PM


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jack cloudy
post May 28 2007, 08:00 PM
Post #5


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Joined: 11-February 06
From: In a cold place.



Name: Deryll Farfing
Age: 46

Race: Breton

Gender: Male

Best Seven Skills: Fencing, Undead banishing, restoration, reading ancient and obscure languages, speaking ancient and obscure languages, alchemy, Heyat
Weakness: If it isn't undead or a vampire, Deryll can't do much. Fencing only takes you so far and against say an Atronach he is completely helpless. Fragile, runs out of breath easily. Only one offensive spell and it isn't that powerful either.

Advantages: Good at fencing. (not much good if the enemy isn't willing to have a honorable fencing duel.) The bane of all undead and vampires. A spell called the Heyat (Argonian for 'scorching light') that can spin around corners and otherwise track its target (so it nearly always hits.) A good guy to have around if there's some unknown language to be dealt with. His skill at restoration has kept him in reasonably good condition despite his age.

Weapons: Silver rapier, smoke potions.
Apparel: White shirt, white pants, white boots, white cape, white gloves. A gold amulet that inspires fear in the undead. (low level undead like zombies and simple skeletons flee, high level undead like Liches are a bit nervous.)

History: Deryll doesn't know much about his past (amnesia, the old excuse for a bad history.) The times he had his memory wiped by a Lich is to blame for that. He knows one thing though, he hunts undead for some reason.
Brief Description: Deryll is of average height and somewhat on the slim side. He has a white beard, white hair, light blue eyes and pale skin (from spending too much time in tombs.) All in all, he is so white it hurts the eyes. A scar running across the bridge of his nose.

This post has been edited by jack cloudy: May 28 2007, 08:01 PM


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Lord Revan
post May 28 2007, 08:24 PM
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Joined: 6-May 06
From: Texas, USA




Are the character positions ristricted, or can you make a character for the Red Altar people?
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GunsnArmor
post May 28 2007, 11:47 PM
Post #7


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Joined: 12-August 06
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Now that I think about it, it would be fun to have people on both sides. But only if we can have equal sides. Like, not just one on the Red Altar's side.


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Lord Revan
post May 29 2007, 12:45 AM
Post #8


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Ok, if needed I'll command multiple badies. wink.gif

Name: Phiona
Age: 23
Race: Bosmer
Gender: Female
Class: Scout/Treasure Hunter/Thief

BSS: Sneak, acrobatics, marksman, shortblade, alchemy, charm, and security.

Weaknesses: Strong-willed, barbed wire for a tongue when insulted, can't let any loot she sees pass her by.

Strengths: clever (ever so), accurate shot, uncanny skill with daggers. She'll fight dirty if she knows she's outmatched otherwise.
Phiona is skilled in poti- erm, poison making. She's a very smooth talker (she robs men of their hearts and gold)!

Weapons: Bonemold bow with silver arrows, a single Deadric dagger (her prized possession, stolen as well).

History: Just a thief brought up in a thief family. (Not much, hint, hint) wink.gif

Brief Description: Tall (as in average human size), slim, has her dark brown hair in a "stick twist".
Phiona's light green eyes have a mischious look to them most of the time.

Apparel: Most commonly, she wears a complete suit (including helmet) of neltch leather.
However, when in town, well, taverns, Phiona will wear an expensive blouse and skirt; she'll also have her hair unbound, reaching just past her shoulders.

This post has been edited by Lord Revan: Jun 1 2007, 07:00 PM
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DungeonHunter
post May 29 2007, 04:40 AM
Post #9


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Joined: 13-August 06
From: wisconsin



and the gang is back together. cool.gif


trying to keep this as short as possible. here goes.

Name: reggard wolfbite
Age: 31

Race: NORD

Gender: male


Best Seven Skills: light armor, athletics, blades, block,

Weakness: diplomacy, subtleness

Advantages: combat, women, drinking games

Weapons: silver claymore with runes engraved on blade and a wolf head shaped pommel, sling, silver war axe (1 handed), wooden sheild covered with leather and reinforced with steel plating and studs and a silver wolf's head in the center

Apparel: hardened, studded leather curiass, fur greaves, iron gauntlets, chainmail on both shoulders which is attached to a heavy green cloak/cape thing. fur boots that go up to meet the greaves with steel toes.

History: grew up in eastern skyrim, with a mountain tribe of barbaric d00ds. kicked boat and took names until his early teens when his family moved to bruma. joined fighters guild for extra money to support family, since no "civil" jobs would take him, because of his temper. eventually even the fighters guild kicked him out after he was scaring away customers. sayn and his guild finally adopted him, seeing his fighting prowess and put him to use. reggard was generally happy with a good meal and a good fight, but would someday like to return to his tribe and his clan.

Brief Description: standing 6 foot 3 and weighing in at a muscular 210 pounds, reggard wolfbite is not a man to be trifled with. long blonde hair frames sharp facial features and blue eyes which offset his challenging appearance. blah blah blah yeah


short and sweet. nothing novelesque to bore you guys.


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GunsnArmor
post May 29 2007, 04:50 AM
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Joined: 12-August 06
From: United States



My favorite d00d. ;] Welcome!

This post has been edited by GunsnArmor: May 29 2007, 04:51 AM


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DungeonHunter
post May 29 2007, 04:54 AM
Post #11


Agent

Joined: 13-August 06
From: wisconsin




Agent
From: wisconsin



and the gang is back together.


trying to keep this as short as possible. here goes.

Name: reggard wolfbite
Age: 31

Race: NORD

Gender: male


Best Seven Skills: light armor, athletics, blades, block, speechcraft (for the ladiezzzz), axe, hand to hand

Weakness: diplomacy, subtleness

Advantages: combat, women, drinking games

Weapons: silver claymore with runes engraved on blade and a wolf head shaped pommel, sling, silver war axe (1 handed), wooden sheild covered with leather and reinforced with steel plating and studs and a silver wolf's head in the center

Apparel: hardened, studded leather curiass, fur greaves, iron gauntlets, chainmail on both shoulders which is attached to a heavy green cloak/cape thing. fur boots that go up to meet the greaves with steel toes.

History: grew up in eastern skyrim, with a mountain tribe of barbaric d00ds. kicked boat and took names until his early teens when his family moved to bruma. joined fighters guild for extra money to support family, since no "civil" jobs would take him, because of his temper. eventually even the fighters guild kicked him out after he was scaring away customers. sayn and his guild finally adopted him, seeing his fighting prowess and put him to use. reggard was generally happy with a good meal and a good fight, but would someday like to return to his tribe and his clan.

Brief Description: standing 6 foot 3 and weighing in at a muscular 210 pounds, reggard wolfbite is not a man to be trifled with. long blonde hair frames sharp facial features and blue eyes which offset his challenging appearance. blah blah blah yeah


short and sweet. nothing novelesque to bore you guys.


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GunsnArmor
post May 29 2007, 05:02 AM
Post #12


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Joined: 12-August 06
From: United States



You could of just edited your first post...

Silly!


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Dantrag
post May 29 2007, 05:27 AM
Post #13


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Joined: 13-February 05
From: The cellar of the fortress of the fuzz



Name: Ahn

Age: 22

Race: Dunmer

Gender: Male

Best Seven Skills: blade, marksman, sneak, security, acrobatics, unarmored, athletics

Weakness: He is not very strong, as he relies on speed and quick light sword strokes to wear down his enemy. Anything faster than him is normally a weakness, but even a lumbering giant could prove to be impossibly hard due to the fact that he simply overestimates his skill quite often, which gets him into trouble.

Advantages: Is fast and has a high stamina. He has been known to fight on for hours out of sheer endurance and willpower, despite being on the brink of defeat. Large foes are typically his easiest, though he has been known to defeat opponents with a similar fighting style to his own from time to time.

Weapons: A bow and a quiver strapped to his back, a raven black longsword with a black soulgem pommel stone strapped on his waist.

Apparel: He dresses in simple attire. He is most often seen in a pair of worn brown leather boots, a pair of black pants, and a simple dark grey shirt.

History: Born to an unknown father and a pretty barmaid, his childhood was less than ideal. He witnessed extreme violence at the hands of his Cammona Tong stepfather (both towards him and others) and the terrible effects of narcotics from his mother. His mother died when he was ten (in a bar incident involving a drunken nord), and that very day he ran away from his stepfather, successfully disappearing and changing his name to Ahn.

He was actually sought after to join the Bronze Guild at the age of 16, when he proved to be an asset to Imperial Soldiers when pirates attacked Ebonheart. What the guild didn't know, however, was his reason for being there at such an opportune time. He was there to kill someone he had challenged to a duel. His enemy had accepted the duel, but the pirates attacked before he could find his enemy. When the fight was over with the pirates, he was unable to trace his opponent. The guild found him a few days later, and he decided to join their ranks.

Brief Description: He is cocky and arrogant, and has a cynical outlook on life, having never experienced much good in it. He also harbors a deep hatred for nords. He has black hair that reaches about halfway down his back that is rarely attended to as far as cosmetics go, and a silver earring hanging from his right ear. His sword's origins and nature are unknown, he hasn't even told a soul how he came about it.

This post has been edited by Dantrag: Oct 17 2007, 04:36 AM


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ShogunSniper
post May 29 2007, 06:06 AM
Post #14


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Joined: 30-May 05
From: The state of Confusion.



Name: Astin Sialius

Age: 52

Race: Imperial

Gender: Male

Major Skills: Blade, Light Armor, Heavy Armor, Hand to Hand, Speechcraft, Alchemy, Restoration

Weaknesses: Forgiving nature, his well-roundedness means he doesn't excel in any one given scenario

Advantages: His well-roundedness means he doesn't fall short in any one given scenario, has obtained a considerable amount of wisdom and is a well balanced swordsman as well as a knowledgeable ranger of sorts.

Weapons: Silver Longsword, a few daggers on his person that he is capable of throwing as well as a hunting knife.

Apparel: Steel pauldrons protect his shoulders, dressed below the neck in leather armor. A worn cape flows behind. His hair is greying from its original jet black, giving his head and moustache and beard a salt and peppered look. Face shows signs of aging, but his eyes are alive and observant and contain knowledge of experience.

History: Born in Cyrodiil, his father was a man of little renown as was his mother. They lived off the land south of Bruma, wear he obtained his skills as a ranger. When he became of age, Astin left home to see all of Tamriel. Fell in love in Summerset, only to lose her; a story he does not speak lightly of.

Brief Description: Not the most trusting soul, but Astin is very prone to the idea of "forgive and forget." He considers his best trait to be his wisdom on life and his uncanny ability to predict the nature of people. In this way he can easily deal with and interact with society, and manipulate it if needed. Though he ages, he is still a hardy and well rounded warrior, capable of any number of tasks, and willing to learn any he is incapable of.

im confused... how does this rp start? or is that to be decided?


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GunsnArmor
post May 29 2007, 06:37 AM
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I'm not focusing on that yet. Only once we are sure we haev enough members in each guild to start. Then I will set up the playground.

Actually, we have eight right now. We could go ahead and set this up.

Keepers of the Secret or Worshippers of the Red Altar.

I'm on the good side.

This post has been edited by GunsnArmor: May 29 2007, 06:43 AM


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Lord Revan
post May 29 2007, 06:44 AM
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Well, I have two characters, originally one was going to be good, but that could always change. smile.gif Whatever works best.
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GunsnArmor
post May 29 2007, 08:07 AM
Post #17


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You and Jack have two, but I don't think Jakc wants to have both of his characters to be evil. We'll figure the rest out in the morning. I'm off to bed.

Were slowly getting this pulled together.


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jack cloudy
post May 29 2007, 02:17 PM
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Joined: 11-February 06
From: In a cold place.



Madrukh is good by his very definition. (Knights do not seek power through evil sorcery! They seek power through courage, honour, through the helping of the weak!)

Deryll on the other hand. Maybe he is with the Red Altar and tries to get ahead through that ritual as well? It could be that a certain power is bestowed upon the disciples of the head guy. And Deryll is more than willing to make a few sacrifices in his neverending war against evil. Who cares about morrowind? It's filled with necromancers anyway. (though nobody admits the necromancer bit, it is obvious. Just research ancestor worship or duck into the nearest tomb.)

Ok, here we go.

Gro-Bolg Madrukh: Keeper of Secrets.
Deryll Farfing: Red Altar.

Hmm, I wonder if Ahn had a lot of sparring matches with my knight. They both use swords so who knows. I'm sure that Madrukh at least challenged him a couple of times.

This post has been edited by jack cloudy: May 29 2007, 02:21 PM


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ShogunSniper
post May 29 2007, 04:10 PM
Post #19


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Joined: 30-May 05
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Astin Sialius: Red Altar.

so who is to be the unnamed leader of this guild? rather who will be playing him?


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GunsnArmor
post May 29 2007, 05:38 PM
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I don't know. I'm thinking maybe someone who only has one, like Lord Raven, Dantrag or you. One thing is if you play him he has to be a dark elf. Name can be anything, but Monndre Ahens sounds cool.

Jo'Puma: Keepers of the Secret


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