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New Things, post something you've never seen before in Cyrodiil |
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mirocu |
Nov 28 2018, 06:18 PM
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Spam Meister
Joined: 8-February 13
From: [CLASSIFIED]
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QUOTE(ghastley @ Nov 27 2018, 10:11 PM) Wouldn't that happen when the cell they're in re-sets? So next day seems too quick, too.
I'm beginning to suspect that's the deal here. When Lothran is away from Bruma over summer, they reset. QUOTE(Renee @ Nov 27 2018, 10:21 PM) What do you mean by "crowned?"
Made essential using SetRefEssential 1 This post has been edited by mirocu: Nov 28 2018, 06:18 PM
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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ghastley |
Nov 28 2018, 07:18 PM
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Councilor
Joined: 13-December 10
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And for those that still don't get it, the crown replaces the talk icon for the NPC, which is how you can tell the NPC is essential. So using that commands adds the crown to the NPC.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Jan 7 2019, 10:15 PM
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Councilor
Joined: 13-December 10
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QUOTE(mirocu @ Jan 7 2019, 03:29 PM) New thing again! Two actually! This Saturday at Olav's, Ongar got cut down about 50 times as always. But during one of these times something peculiar happened. While laying there, Skjorta and Brotch Calus stood over him and kept putting their hand back and forth for as long as he was down. When Ongar came to and got up, he yelled at them: "Filthy pickpocket! What did you take!?" So I assume they were openly trying to take his stuff, but why would they do that? I'm never sure if the game handles essential as "dead but revives" or "down but not dead". The former would make someone eligible for looting? Probably not, as the player could do so.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
Jan 8 2019, 05:11 AM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(mirocu @ Jan 7 2019, 03:29 PM) New thing again! Two actually! This Saturday at Olav's, Ongar got cut down about 50 times as always. But during one of these times something peculiar happened. While laying there, Skjorta and Brotch Calus stood over him and kept putting their hand back and forth for as long as he was down. When Ongar came to and got up, he yelled at them: "Filthy pickpocket! What did you take!?" So I assume they were openly trying to take his stuff, but why would they do that? Because they are thieves?
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Renee |
Jul 18 2022, 06:15 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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A couple of New Things I've discovered for this very Old Game. These are a couple ideas I found in some thread in which the OP was trying to find things to do in cities. Both of them require access to the CS, or some sort of full-blown mod. But still. 1). NPCs will wear the best clothes they have, and will occasionally change outfits if you give them several of the same value. Eyja looks particularly radiant in my games, having a number of fine dresses and jewelry to wear. .... The bolded part is something I've always wondered: is it possible to make NPCs spontaneously change clothes, so that they aren't (let's say) always wearing a Black and Gold Outfit? ... According to the bolded part, this seems possible. A mod like Active Inventory is needed to freely share items in real-time. I use Companion Share & Recruit, which allows the same activity. But I wonder if it's also possible to give somebody several sets of clothes in their inventory. According to the bolded part above, they should change clohtes as long as all these clothing sets are of the "same value", which I assume means all of them are Lower Class or Middle or Upper Class? Or literally the same value, gold-wise? Not sure. I wanna try to find out if (when) I return to OB again. -------------------------- 2). One of my failures in my adopted town of Bravil was trying to save the Skooma addicts. I had removed every source of Skooma from their inventories and chests. They actually came outside and wandered around and talked to other people, which seemed to be great progress. However, the demon sugar had them too tightly in its grip. Unbeknownst to me at the time, there is a local Skooma dealer in Bravil. So at least one of them hits up their source. One of the others tries to steal it from the first one. Violence ensues. The next day, I discover all of this from the corpses floating in the river near the bridge. I had to reconstruct the crime using forensics (i.e. reloading and following them to see what on earth had killed them). -----Again, this sounds amazing. Doesn't sound like a mod is needed, although CS access is needed so we can remove all that skooma. This post has been edited by Renee: Jul 18 2022, 06:17 PM
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Lena Wolf |
Jul 19 2022, 01:17 PM
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Mouth
Joined: 18-May 21
From: Bravil
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There is a mod for Oblivion that does it. Makes everyone change clothes every few days. I forgot what it's called though, so you'd need to have a good ol' search!
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"What is life's greatest illusion?" "Innocence, my brother."
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Renee |
Jul 20 2022, 07:40 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Ah, that's okay. There are several ways I think it can be done: one is via scripts and the other is to add Leveled Lists for clothing into an NPC's inventory. Problem with scripts is, you don't want a bunch of scripts added to a huge amount of people. It just adds unnecessary complications. Maybe for a particular follower this would be okay. Problem with Leveled Lists: they don't always work properly. The game does a dice-roll to add clothes to whatever NPCs we're talking about, but sometimes stuff doesn't work right. And now we've got somebody wandering around in his/her skivvies. But it's not really a top-of-the-list thing for me. I'm just curious how Erlendur was able to add 'several outfits of the same value' to NPCs in real game-time, and make this work.
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Lena Wolf |
Jul 20 2022, 10:53 PM
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Mouth
Joined: 18-May 21
From: Bravil
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Item value is its base value in septims as returned by the GetGoldValue function. The distinction between lower, middle and upper class does not exist in-game - these are just folder names where the corresponding NIF files are stored. The CS shows folder names as sub-categories, that's all.
Note that GetGoldValue does not take into account any enchantment on the item, which is why NPCs cannot "see" the enchantment when they are choosing what to wear.
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"What is life's greatest illusion?" "Innocence, my brother."
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ghastley |
Jul 21 2022, 01:43 PM
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Councilor
Joined: 13-December 10
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If an item had zero weight, you could reverse-pickpocket it into a NPC’s inventory, and they might then wear it. So certain hoods enchanted with fire damage made good assassin tools, if the victim was usually hatless.
Also, it was common practice in follower mods to assign a high value to a preferred outfit, so they would not choose to wear the goodies you just wanted carried.
This post has been edited by ghastley: Jul 21 2022, 01:48 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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