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> Kvatch Rebuilt/Aftermath/Tomorrov mod
Bolzmania
post Mar 26 2008, 03:12 AM
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Hi there! Does anyone have any Kvatch rebuilt mod and if you have, how does it work?


//Daedroth

This post has been edited by Daedroth: Apr 21 2008, 03:15 PM


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Diocedrico
post Jun 29 2008, 03:06 AM
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Here are a couple,

http://www.tesnexus.com/downloads/file.php?id=15412 This one is Kvatch Rebuilt

and


http://www.tesnexus.com/downloads/file.php?id=13336 This one is Kvatch Aftermath. this one is better if you can make it work without any bugs...

Good luck. smile.gif

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Bolzmania
post Jul 8 2008, 11:22 PM
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I wished my computer could handle Oblivion so I could play it on my computer and mod kvleft.gif




My new one really can and I use Kvatch rebuilt. Works fine.

This post has been edited by Daedroth: Mar 5 2009, 07:16 PM


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Grits
post Jun 10 2014, 03:11 PM
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Here's a new link for Kvatch Rebuilt.


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Renee
post Jun 10 2014, 05:53 PM
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Ahh, very good. I've got a new character (kinda) whose game I'm developing. She's supposed to be living deep in the 4th era, like 20 years after the OB crisis, so I've been interested in Kvatch Rebuilt.



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Grits
post Jun 10 2014, 06:02 PM
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This version is still being updated so I’d say definitely read all of the documentation first. It looks like they’re working on a pre-invasion version of Kvatch as well. Rather than restoring the city after the battle it may make sense to not start the main quest at all (keep the Amulet or whatever alternate start you use) for a fourth era character. Sadly I delivered the Amulet with all of mine. When that part of the mod is released I’ll have to start a new character to see it.

Also it bears mentioning that this is version 3 which they say will not be compatible with previous versions.

I am so very excited to finally get to rebuild Kvatch!


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ghastley
post Jun 10 2014, 06:30 PM
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Clark's game has the older version of this, and the count is the CoC (an NPC I created for the purpose). Although he ran through the rebuilding quests, it was just to get the place restored, and I suspect a lot of players would like a static, no quests version, that just provides a restored city when you install it. I made myself a couple of mods to suppress CoC dialog, and Kvatch Rebuilt dialog that was inappropriate to his game, but never released those for general use. I also used a mod that Acadian recommended for repairing the Temple district. It didn't work out of the box, but I was able to use it to fix the streets.

I may have a list of console commands to bypass things, if you just want the city rebuilt, and not have to do the quests. I know I recorded it all somewhere in case I wanted to repeat it for another character.


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mirocu
post Jun 11 2014, 12:49 PM
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QUOTE(Grits @ Jun 10 2014, 07:02 PM) *

Rather than restoring the city after the battle it may make sense to not start the main quest at all (keep the Amulet or whatever alternate start you use) for a fourth era character. Sadly I delivered the Amulet with all of mine. When that part of the mod is released I’ll have to start a new character to see it.

Lothran still has the amulet but he has done the Kvatch related quests. Does that affect being able to use the mod?

Might use the console commands from ghastley.... biggrin.gif


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Renee
post Jun 11 2014, 06:19 PM
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QUOTE(Grits @ Jun 10 2014, 01:02 PM) *

This version is still being updated so I’d say definitely read all of the documentation first. It looks like they’re working on a pre-invasion version of Kvatch as well. Rather than restoring the city after the battle it may make sense to not start the main quest at all (keep the Amulet or whatever alternate start you use) for a fourth era character. Sadly I delivered the Amulet with all of mine. When that part of the mod is released I’ll have to start a new character to see it.


Oh okay. Never mind, then. I'll look into the older version of KR, then.

RG3 did not deliver any Amulet, I'm not even sure if she's carrying it or not. If so I can just remove that, right? . She did not start the MQ at all. I was actually planning on fast-forwarding the Main Quest with the console, and then also lowering all the resulting Fame points as well, so it won't be this weird high-disposition thing whereve she goes. People will still be saying "It's ... it's you!" over and over, but I'll just RP this as some sort of mistaken identity thing.

This post has been edited by Renee Gade IV: Jun 11 2014, 06:21 PM


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Grits
post Jun 11 2014, 10:03 PM
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QUOTE(mirocu @ Jun 11 2014, 07:49 AM) *

Lothran still has the amulet but he has done the Kvatch related quests. Does that affect being able to use the mod?

Might use the console commands from ghastley.... biggrin.gif

From the mod’s description: “The mod should kick in automatically once you have completed the 'The Battle for Castle Kvatch' quest, regardless if you have already done it long before, or are just starting out. You should notice the camp move into the city and after about a week a messenger should find you.”

On the mod's Posts page there’s a sticky that says Current to-do list: New Features: Kvatch before the invasion (Progress: 60%). That’s what I was talking about starting a new game for. As ghastley pointed out sometimes the finished city is what is wanted in a game, not the process to rebuild it. I only have one character who is obsessed with rebuilding Kvatch, but a number of them will go through with it to get their worlds situated. Starting off with an intact city would be best for them. I think I've messed that up (for a possible future update to this mod, nothing that's actually available yet) by having them deliver the Amulet just to get it out of their inventory.



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Acadian
post Jun 11 2014, 10:11 PM
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Thanks for the info on this great mod, Grits.

I'm using one of the older versions. Sir Mazoga had to do the MQ (that's Buffy's story and she's sticking to it whistling.gif ) so we could have a rebuilt Kvatch. To have an option where the city never gets destroyed in the first place would be a great feature for many roleplayers. In our older versions, there are some quests after the city is all built, but we found them to be confusing and quickly gave up on them. Simply having the city restored is plenty enough for us. smile.gif


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SubRosa
post Jun 12 2014, 12:22 AM
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I ignore the main quest with most of my Oblivion characters, which is one reason why I never bothered with the Kvatch mods. It is not like I would ever have the opportunity to use one. But if there was one that started the game with Kvatch in its pristine, normal state, that would immediately go into my list of Foundation Mods that I use with every character.


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ghastley
post Jun 12 2014, 04:34 PM
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I did some poking around, trying to find what I did to bypass the Kvatch quests, and discovered that I'd done an add-on to my private mod "Another Hero" that fast-tracks the MQ as if another character was CoC. If there's interest, I'll make AnotherHero and AnotherHeroKvatch available on my site - not the Nexus, or I'll have to support it fully. That means adding some documentation on the console commands to set the various stages, so I need to know if it's worth the effort of doing that.

I don't intend downloading the latest version, as like Acadian, I have a rebuilt city in the games that want it, and don't care about the quests it adds. So I haven't tested AnotherHeroKvatch against 3.0+.


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Renee
post Jun 17 2014, 01:23 AM
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I am looking into Kvatch Rebuilt-Finished by Deadly Agent and almost downloaded it. But it's a good thing I read ppl's comments on this mod. Seems like there's tons of issues that never got addressed.

OTOH, I'm not sure if Kvatch Rebuilt is for Renee's game. It might work for Saga's since her game is just after the 3rd Era ends. It would be cool to see Kvatch get rebuilt in stages. I dunno, I'll read about KR next.

EDIT: okay, I think I'm going to try Kvatch Rebuilt with Renee's game, which is supposed to be about 20 years into the 4th Era. smile.gif I actually just finished setstaging all the Main Quest stuff via console, so there's no 'Main Quest' in her game. So it makes sense that after 20 years of smoldering ruins, some people finally return to Kvatch to build it back up.

Ooh this is gonna be fun! ... I definitely don't want the pre-invasion bit you're talking about Grits, so I'm going to ask the forums over at Nexus which version is best for me. I'd rather see Kvatch start in a near-ruined state, if possible.

This post has been edited by Renee Gade IV: Jun 17 2014, 01:42 AM


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