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mirocu
post Dec 9 2015, 11:08 PM
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I have a mod that enables greetings that get lost when you level up. Maybe there´s a way to bring back random talk between NPCs about other NPCs too?


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mALX
post Dec 9 2015, 11:30 PM
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QUOTE(Renee @ Dec 9 2015, 05:00 PM) *

QUOTE(mALX @ Dec 8 2015, 05:04 PM) *

OMG, are you playing Skyrim?

Wow. I would dance the Wahtuusi if this happened.

.... the sky would fall.

... hell would freeze.

... if mirocu broke the Steam barrier. But I'd dance anyways.


I know, right? This is what will happen all around the planet on the day Mirocu makes that step across the Steam Barrier:



https://www.youtube.com/watch?v=EeQyoTSgllc







QUOTE(mirocu @ Dec 9 2015, 02:28 AM) *

*unfaints mALX*


Noo, Oblivion. Olfand and Skjorta lives in Bruma biggrin.gif



Oh. embarrased.gif





This post has been edited by mALX: Dec 9 2015, 11:26 PM


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TheCheshireKhajiit
post Oct 19 2016, 05:22 PM
Post #143


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So can I get a list of your must have mods for Oblivion? Some things I would like to change about Oblivion would be:
How the characters look (the original "play dough faces" are just terrible)
Maybe some cleaner graphics
Oblivion had a severe problem, IMO, with leveled lists (really? Like 5 marauders in a ruin are equipped with Daedric stuff? I'd like to tone this down.)

Other than that, it's all good. Some extra options for lore friendly gear might be nice.


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
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mirocu
post Oct 20 2016, 10:42 AM
Post #144


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QUOTE(TheCheshireKhajiit @ Oct 19 2016, 06:22 PM) *

So can I get a list of your must have mods for Oblivion?

If Khajiit means Raven, he doesn´t have any graphic mods or anything that alters NPCs appearances so he can´t help there.

What he does have though is a two-part mod that brings in everything from the level lists, meaning that a bandit can still be wearing fur at level 50, and you can still meet lower level enemies. Or just one of those if one so pleases. The mod is called No Obsolete Enemies and Loot.


*Spell Delete is one that is essential to Raven, having an avid spell creator in Lothran.

*Witchcraft by SubRosa that, other than adding a few things, lets you summon regular animals and also not having normal ones attack you on sight. Forest Friend does only the latter if one prefers just that.

*FG Porter not Follow if you don´t want to be treated as a suspicious person when in the Fighters Guild.


Hope this was helpful smile.gif


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Lol bird

It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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ghastley
post Oct 20 2016, 03:51 PM
Post #145


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QUOTE(TheCheshireKhajiit @ Oct 19 2016, 12:22 PM) *

Oblivion had a severe problem, IMO, with leveled lists (really? Like 5 marauders in a ruin are equipped with Daedric stuff? I'd like to tone this down.)

I find the opposite with Skyrim, though. A bandit in fur with an iron weapon there can hit you harder than one in full Daedric. Scaling the stats without scaling the appearance is not the right answer.


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TheCheshireKhajiit
post Oct 20 2016, 06:56 PM
Post #146


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QUOTE(mirocu @ Oct 20 2016, 04:42 AM) *

If Khajiit means Raven, he doesn´t have any graphic mods or anything that alters NPCs appearances so he can´t help there.

What he does have though is a two-part mod that brings in everything from the level lists, meaning that a bandit can still be wearing fur at level 50, and you can still meet lower level enemies. Or just one of those if one so pleases. The mod is called No Obsolete Enemies and Loot.


*Spell Delete is one that is essential to Raven, having an avid spell creator in Lothran.

*Witchcraft by SubRosa that, other than adding a few things, lets you summon regular animals and also not having normal ones attack you on sight. Forest Friend does only the latter if one prefers just that.

*FG Porter not Follow if you don´t want to be treated as a suspicious person when in the Fighters Guild.


Hope this was helpful smile.gif
Yes very much helpful Mr. Nevermore, thank you! No Obsolete Enemies and Loot looks like something Khajiit would want!


QUOTE(ghastley @ Oct 20 2016, 09:51 AM) *

I find the opposite with Skyrim, though. A bandit in fur with an iron weapon there can hit you harder than one in full Daedric. Scaling the stats without scaling the appearance is not the right answer.

Well I was asking for suggestions. What would you suggest?

This post has been edited by TheCheshireKhajiit: Oct 20 2016, 06:58 PM


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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May you walk on warm sands!
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ghastley
post Oct 20 2016, 07:17 PM
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QUOTE(TheCheshireKhajiit @ Oct 20 2016, 01:56 PM) *

QUOTE(ghastley @ Oct 20 2016, 09:51 AM) *

I find the opposite with Skyrim, though. A bandit in fur with an iron weapon there can hit you harder than one in full Daedric. Scaling the stats without scaling the appearance is not the right answer.

Well I was asking for suggestions. What would you suggest?

I think that part is best left alone. I tend to cap the level of my Oblivion characters at around 20, so they never get to the deadric marauder stage. That's done by choosing majors to avoid levelling, not by any mod.


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SubRosa
post Oct 20 2016, 11:50 PM
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OBSE is one of the most important things, as it is a utility that many mods use, like Fast Exit and Keychain

Chase Camera Mod gets rid of the slow camera movement, and makes it behave like a normal camera in any other game.

Quest Award Leveling automatically levels up your quest-gotten items as you go up in levels. So you don't have to power game and deliberately avoid doing quests until you are over 26th level.

NaRae Pose 1 and NaRae Pose 2 add some good poses, intermixed with a lot of hyper-sexualized ones.

Unmarked Places adds map markers for wayshrines and ayleid wells.

No Persistent Enchantment Glow Fix stops magic items from constantly glowing after you eqiup them.

Denock Arrow Too allows you to un-ready a bow without firing the arrow you had nocked.

Poison FX adds a more visible poison shader.

No More Weapon Litter keeps items like weapons still bound to the inventory of the actor that carried them after they die. That way when their bodies refresh, the weapons go with them. Otherwise they remain, and contribute to save game bloat.

Idle Dialogues restores dialog that was cut from the game.

Luchaire's Neck Seam Concealer hides the neck seams by giving you little necklaces you can wear (which do not count against wearing an amulet).

Bab Body is the body mod I use. However, I took the face textures from Robert's Female Body and installed just them over Bab. That gives me the Bab body with the Robert's face.

Black Courtesan Dress is hands down my favorite clothing mod for Oblivion. Followed closely by The Roadstrokers Rogue Outfit

Nigheye Shader Replacement gives you a bunch of replacement shaders to replace the default nighteye effect.

Unique Landscapes changes many areas with new and interesting features. It is not one mod, but a bunch of them all with the same vision: of creating a new and more interesting Cyrodiil. I found some to be absolutely awesome, and others absolutely terrible. So it is best to download each separately and try them out one at a time, as you mileage will definitely vary.

Mystic Emporium Enchantment Station will allow you to enchant magic items without having to learn spells or go hunting for soul gems. The idea is to simulate Bubba the Barbarian walking in and paying Calindil to enchant an item for them. Rather than Bubba having to become a mage in order to magic up his monster-masher.

Ferryboats adds in a bunch of boats that will take you across the Niben and Lake Rumare. It is purely for roleplaying, so your characters don't have to swim or walk on water if they don't want to.

Witchcraft allows you to summon animals and makes them friendly to you. Or Forest Friend gives you an amulet that makes the animals friendly.

Dark Seducers and Golden Saints Playable with all Gear does exactly what the name says.

Cadlew Chapel Refurbished fixes up Cadlew Chapel and turns it into a nice little player home, perfect for an Azura and/or Meridia worshiper.

This post has been edited by SubRosa: Oct 21 2016, 01:25 AM


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ghastley
post Oct 21 2016, 01:16 AM
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TQP = Toggleable Quantity Prompt - you need to sell things one at a time to level Mercantile, and this saves a bunch of time. It makes the vendor interface much more usable.

Shezrie's Towns - especially the bits I contributed. tongue.gif They may be hard to find.

Anything by me.

Wrye Bash to manage it it all - the Profiles feature is particularly useful for multiple characters with different mod lists.

Acadian and I have both run our characters through Elsweyr Anequina, and Valenwood Improved. Get a matched set with the border patch. se tmar's screenshots in the thread at the Bethsoft forum, his girls are there often. If you put these in, I have a few fixes, too.

The Wobbly Goblet mod is no longer mandatory, especially as it disappeared from the Nexus while being transformed into the Lucky Mudcrab, and never re-opened. There's a link in it's thread here, though.

This post has been edited by ghastley: Oct 21 2016, 02:16 AM


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TheCheshireKhajiit
post Oct 21 2016, 02:44 AM
Post #150


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QUOTE(SubRosa @ Oct 20 2016, 05:50 PM) *

OBSE is one of the most important things, as it is a utility that many mods use, like Fast Exit and Keychain

Chase Camera Mod gets rid of the slow camera movement, and makes it behave like a normal camera in any other game.

Quest Award Leveling automatically levels up your quest-gotten items as you go up in levels. So you don't have to power game and deliberately avoid doing quests until you are over 26th level.

NaRae Pose 1 and NaRae Pose 2 add some good poses, intermixed with a lot of hyper-sexualized ones.

Unmarked Places adds map markers for wayshrines and ayleid wells.

No Persistent Enchantment Glow Fix stops magic items from constantly glowing after you eqiup them.

Denock Arrow Too allows you to un-ready a bow without firing the arrow you had nocked.

Poison FX adds a more visible poison shader.

No More Weapon Litter keeps items like weapons still bound to the inventory of the actor that carried them after they die. That way when their bodies refresh, the weapons go with them. Otherwise they remain, and contribute to save game bloat.

Idle Dialogues restores dialog that was cut from the game.

Luchaire's Neck Seam Concealer hides the neck seams by giving you little necklaces you can wear (which do not count against wearing an amulet).

Bab Body is the body mod I use. However, I took the face textures from Robert's Female Body and installed just them over Bab. That gives me the Bab body with the Robert's face.

Black Courtesan Dress is hands down my favorite clothing mod for Oblivion. Followed closely by The Roadstrokers Rogue Outfit

Nigheye Shader Replacement gives you a bunch of replacement shaders to replace the default nighteye effect.

Unique Landscapes changes many areas with new and interesting features. It is not one mod, but a bunch of them all with the same vision: of creating a new and more interesting Cyrodiil. I found some to be absolutely awesome, and others absolutely terrible. So it is best to download each separately and try them out one at a time, as you mileage will definitely vary.

Mystic Emporium Enchantment Station will allow you to enchant magic items without having to learn spells or go hunting for soul gems. The idea is to simulate Bubba the Barbarian walking in and paying Calindil to enchant an item for them. Rather than Bubba having to become a mage in order to magic up his monster-masher.

Ferryboats adds in a bunch of boats that will take you across the Niben and Lake Rumare. It is purely for roleplaying, so your characters don't have to swim or walk on water if they don't want to.

Witchcraft allows you to summon animals and makes them friendly to you. Or Forest Friend gives you an amulet that makes the animals friendly.

Dark Seducers and Golden Saints Playable with all Gear does exactly what the name says.

Cadlew Chapel Refurbished fixes up Cadlew Chapel and turns it into a nice little player home, perfect for an Azura and/or Meridia worshiper.

Wow, some good sounding stuff here! Thanks!

QUOTE(ghastley @ Oct 20 2016, 07:16 PM) *

TQP = Toggleable Quantity Prompt - you need to sell things one at a time to level Mercantile, and this saves a bunch of time. It makes the vendor interface much more usable.

Shezrie's Towns - especially the bits I contributed. tongue.gif They may be hard to find.

Anything by me.

Wrye Bash to manage it it all - the Profiles feature is particularly useful for multiple characters with different mod lists.

Acadian and I have both run our characters through Elsweyr Anequina, and Valenwood Improved. Get a matched set with the border patch. se tmar's screenshots in the thread at the Bethsoft forum, his girls are there often. If you put these in, I have a few fixes, too.

The Wobbly Goblet mod is no longer mandatory, especially as it disappeared from the Nexus while being transformed into the Lucky Mudcrab, and never re-opened. There's a link in it's thread here, though.
I figured out why Wrye Bash 307 was acting up and got it working. Apparently I needed to have a previous version fully installed. Installed 306 and then replaced the Mopy with 307's Mopy and its running fine now.


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
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mALX
post Oct 21 2016, 05:15 AM
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QUOTE(ghastley @ Oct 20 2016, 02:17 PM) *

*snip*
That's done by choosing majors to avoid levelling, not by any mod.

I do the same thing, choose majors that I never use so Maxical levels very slowly.

I always install OBSE and OBMM before doing anything else too.

My must have mods:

1. First and foremost is my Khajiit mods for Maxical. She has Desuchan's original Kawa Khajiit that is no longer available. It came pre-packaged with special personality features such as ears that reflect her mood; facial expressions; head tracking; female fight sounds.

2. Player Voice Set "Annah of the Shadows" from Planescape Torment.

3. Personality Idles

4. "See You Sleep"

5. Texian's lighted windows and smoking chimneys

6. All Natural Immersive Windows

7. My own junk to improve player houses and add Inns; better towns; boat trips; (and my retextures)

8. Everything Meo/RileyMarks/Stroti/JBVW/mr_Siika has available. A whole bunch of SubRosa's & Ghastley's mods.

9. Theryon (and everything else FlintOne has avaialable)

I also love and use Shezrie's Towns, especially love her themed taverns and working windows.




This post has been edited by mALX: Oct 21 2016, 05:36 AM


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mirocu
post Oct 21 2016, 10:02 AM
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Think I gotta add a couple mods from SubRosa´s list there biggrin.gif


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Lol bird

It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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ghastley
post Oct 21 2016, 02:16 PM
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One advantage of using mods developed by those here, is that there are development threads that tell you a lot about the mod before you even try it.


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tegeus-Cromis
post Oct 25 2016, 09:19 PM
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QUOTE(SubRosa @ Oct 20 2016, 11:50 PM) *


Unique Landscapes changes many areas with new and interesting features. It is not one mod, but a bunch of them all with the same vision: of creating a new and more interesting Cyrodiil. I found some to be absolutely awesome, and others absolutely terrible. So it is best to download each separately and try them out one at a time, as you mileage will definitely vary.



No need to download each separately. Vorians has just updated the compilation pack:

http://www.nexusmods.com/oblivion/mods/19370/

So these are all pretty much final. (There are some WIPz still ongoing I believe). If you're using WB, you just install the ones you want - it has a wizard, but I just go with the tickboxes. I don't really find any of them truly terrible, but some are a bit meh, I agree. OTOH, I think there are a few essentials in there, like The Eastern Peaks and Chorrol Hinterland. The two I definitely don't run are Imperial Isle, because it results in patches on top of patches, there's so much stuff going on round there; and Bravil Barrowfields, because the FPS plummets for me with Better Cities running.

This post has been edited by tegeus-Cromis: Oct 25 2016, 09:29 PM
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