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> Arena Adventurings and Daggerfall Dealings, A Characters Update thread
macole
post Oct 29 2020, 02:05 AM
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QUOTE(Decrepit @ Oct 28 2020, 04:04 PM) *

With almost all mods I run updated to DFU 0.10.26+ compatibility I took the plunge and updated to 0.10.27. It hasn't gone as well as hoped. The nifty pre loading-screen animation sequence is now a blank black screen. Exiting the game results in a frozen screen that must be manually shot down. Reloading a save is iffy. However, once in the game its smooth sailing. As rock-solid as my previous install. A few in-game objects remain low-res 2D sprites that I swear were hi-res 3D with the old install, but I might be misremembering.

As for what my DFU avatar is doing at the moment, he on quest for Daggerfall City's Mages Guild, assigned to bring down a rogue mage. He's been at it a long time, considering it's not one of the game's bigger dungeons. We're not sure there's any unexplored areas left, except whatever is beneath a trapdoor we can't find an opening level for. Be that as it may, he's not giving up. Not any time soon.

Is 0.10.27 still in Beta? My latest update was .23. Being that I usually install every other update, I'm a little behind. That could be because I'm well pleased with the effort so far and didn't seek out new updates.

Hope your avatar finds a way to open the trapdoor.


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Decrepit
post Oct 29 2020, 02:54 AM
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QUOTE(macole @ Oct 28 2020, 08:05 PM) *

QUOTE(Decrepit @ Oct 28 2020, 04:04 PM) *

With almost all mods I run updated to DFU 0.10.26+ compatibility I took the plunge and updated to 0.10.27. It hasn't gone as well as hoped. The nifty pre loading-screen animation sequence is now a blank black screen. Exiting the game results in a frozen screen that must be manually shot down. Reloading a save is iffy. However, once in the game its smooth sailing. As rock-solid as my previous install. A few in-game objects remain low-res 2D sprites that I swear were hi-res 3D with the old install, but I might be misremembering.

As for what my DFU avatar is doing at the moment, he on quest for Daggerfall City's Mages Guild, assigned to bring down a rogue mage. He's been at it a long time, considering it's not one of the game's bigger dungeons. We're not sure there's any unexplored areas left, except whatever is beneath a trapdoor we can't find an opening level for. Be that as it may, he's not giving up. Not any time soon.

Is 0.10.27 still in Beta? My latest update was .23. Being that I usually install every other update, I'm a little behind. That could be because I'm well pleased with the effort so far and didn't seek out new updates.

Hope your avatar finds a way to open the trapdoor.

I believe DFU is still considered alpha, beta at most. There's a BIG break in mod compatibility at either 0.10.25 or 0.10.26. As I recall it has to do with DFU builds now being written for an update to the Unity Engine. Some mods require updates to work with the updated DFU / Unity builds. Those updated mods don't work with older DFU / Unity builds. Some mods are compatible with both.

I'm with you on being content with an 'older' build / mods. While certain aspects of my new build are visually improved (mostly concerning reflections, which I never got right until now) others aren't yet quite up to snuff. Hopefully that'll work itself out.

Yes, my avatar finished his hellish Mages Guild assignment. As suspected, that trapdoor was the key. What finally saved him was recalling an object that 'might' serve as a triggering device. He had no idea where within the dungeon he'd seen it, other than that it was at or near a pit. That narrowed our search, but not by a lot, as this dungeon contained pits galore. Be that as it may, he eventually found and manipulated it, returned to the now open trapdoor, descended, and soon despatched the rogue mage. We were both so burned out by then that he broke tradition and teleported to the exit rather than walk there.


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Decrepit
post Nov 5 2020, 11:44 AM
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I've played a decent bit of DFU, Assignment after assignment. Dungeon crawl after dungeon crawl. I also further tweaked DFU 0.10.27 and its mods. Results are seen in a short video linked in the What Are You Playing? thread housed in our General Discussion forum.

This post has been edited by Decrepit: Nov 5 2020, 11:45 AM


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Renee
post Nov 5 2020, 10:49 PM
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That's great. You must be a real master at those dungeons by now...

I can remember the dungeons in Arena were also very large and confusing, even some of the random dungeons. But I've heard Daggerfall goes even further. emot-ninja1.gif

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ghastley
post Nov 6 2020, 03:04 AM
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I'm getting tempted to give DFU a try, but I can't find any place where they tell you what tools you need to build mods. I couldn't possibly play without the Orc race, so i'd have to covert my original DF mod to Unity. I probably have TEMPLATE source for the quest mods I was trying to make, too. and that appears to be usable. Maybe I'll just have to sign up with them and ask.


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Decrepit
post Nov 6 2020, 02:52 PM
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QUOTE(Renee @ Nov 5 2020, 03:49 PM) *

That's great. You must be a real master at those dungeons by now...

I can remember the dungeons in Arena were also very large and confusing, even some of the random dungeons. But I've heard Daggerfall goes even further. emot-ninja1.gif

There are some broad similarities between dungeon in the two titles, but they do have a quite different feel, with Daggerfall's being more sophisticated/complex. Aye, my DFU avatar and myself consider ourselves proficient dungeon delvers. Still, we can be as hopelessly befuddled in certain dungeons as anyone else. There's a Unity mod that reduces dungeon size. To each his or her own, but I as I consider Daggerfall's large complex dungeon one of the game's main draw you can bet I'll never use it.


QUOTE(ghastley @ Nov 5 2020, 08:04 PM) *

I'm getting tempted to give DFU a try, but I can't find any place where they tell you what tools you need to build mods. I couldn't possibly play without the Orc race, so i'd have to covert my original DF mod to Unity. I probably have TEMPLATE source for the quest mods I was trying to make, too. and that appears to be usable. Maybe I'll just have to sign up with them and ask.

I suspect it's possible, but might (or might not) take a heck of a lot of work to implement. I found a thread at DFWorkshop Forum where someone asks about the feasibility of such a mod. None of the few responders knew, but mentioned your DOS Daggerfall mod as proof that it's at least theoretically possible. You being that mod's creator, I agree about signing up there and asking the powers that be how to go about updating it for Unity.


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ghastley
post Nov 6 2020, 03:44 PM
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I've registered on their forums, found that thread, and replied. We'll see what happens.


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Decrepit
post Nov 18 2020, 12:18 PM
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I've not a lot to report on the DFU front. I'm glad to report that Interesting Terriers has had an update which seems to have fixed the issued I had with it. I've again switched from Mountains & Hills to it, hopefully for the long-term.


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