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> The Ultimate TES game, What would you like to see Bethesda do?
Vital
post Mar 27 2014, 09:25 AM
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I'm not sure if this is the right place to post this but it's not directly related to Skyrim, Oblivion or any of the older games and is a general discussion about an RPG series (The Elder Scrolls) so it seemed the best fit smile.gif

Just to clarify: This is not a "Which TES game is the best" thread. It is a thread to discuss the various features seen in any of the TES games, whether you liked them or not, how they could've been done better, why they should've left them out, what they should've had instead/as well, etc etc...

Ultimately it is a discussion about what would be the ideal Elder Scrolls Game in your opinion and how Bethesda could combine all the failures and successes of the previous games in order to create this. If you're already happy with one game, how could it be made better? (It can't be perfect tongue.gif)

Feel free to talk about different mods and games other than TES and how these could be implemented into the game as well.


To start:

I personally would love to see a combination of Morrowind, Oblivion and Skyrim (these being the only TES games I've played in depth) put into one game. The alien environment, number of factions, lack of hand-holding and so on from Morrowind, combined with the brilliant questlines and general feel (I can't explain this one but it just.... is) of Oblivion and the better combat, crafting and mechanical superiority of Skyrim.

This is just a brief description of some of the things I would like to see. I could write a 30 page essay on this and if this thread gets response I will put more stuff up. Anyway, what are you guy's thoughts?


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Winter Wolf
post Apr 7 2015, 11:24 AM
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QUOTE(gpstr @ Apr 6 2015, 07:32 PM) *

I have no idea how it is in Skyrim.


That's all the constraint that's necessary to create a believable and interesting character, and it existed not because of some predefined box into which she was stuck at the beginning of the game, but simply because she started out with a particular set of aptitudes and a particular set of inclinations, and invested a particular amount of time and energy into pursuing those inclinations. That's all that's necessary and all I want (as far as that particular aspect of a game goes).


Skyrim actually did the leveling far better than Oblivion, in terms that the game speed of inclination matches the output to achieve the results. In Oblivion every skill leveled at a different pace and if you chose the wrong matching majors then you were in big trouble (as you know).

The problem with your second paragraph is that we could both play opposing characters with different inclinations and yet end up at the same place after 50 levels. ES does not have the scope through only adding attributes to the mix at the beginning to fix that. After 50 levels the game will simply flatten out to the uniform boorishness that ES always becomes.

QUOTE
One of Skyrim's biggest weaknesses is not the lack of classes. It is the lack of ways it offers to define your character at the start of the game.


Okay. These are my thoughts.

First- Bring back character classes. After all, how can you play a role without any role to play. Simple right? As I said above simply adding attributes will not address the leveling out that happens over the journey of a Beth game. Changing the beginning will not change the end. Try playing 300 hours of Fallout 3 and then see how different our characters turn out. I doubt they will be any different.

Second- Scrap the silly start-in-the-jail idea. That is nothing but lazy game design. So typical of Todd and his team and those who accept it.

All characters should start at 0 level and be involved in apprentice/training in their chosen profession. Join the parade ground in the Imperial Legion, work for a local footpad thief, go to class in the Arcane University, etc. Room should be allowed to achieve honors or be a trickster like Maxical, it all depends how you wish to play it.

Guild Quests should only be open to those of that profession. However, if a warrior class wanted to join the Dark Brotherhood there should be ramifications for doing so. Perhaps they insist that you murder one of your colleagues to prove your worth and the Legion becomes very annoyed as a result.

Cause and Effect.

And if you wanted to abandon your apprenticeship then that is okay as well. But that would mean you miss out on the specialization perks or attributes that belong to that profession. This is where you would simply add the points at the start of the game. I say make those adding points meaningful.

Perhaps skill caps at 80 for those who run away and later on they must make a costly visit to a master trainer to get that skill up to 100. Just like real life where if you skip school you pay the price later on.

Multi-class skill sets (Mystic Archer) would be allowed for combat, but there must be a penalty for doing so. Buffy should not be allowed to achieve the same level in archery that a specialist would get to. Sorry folks, but that has always been the rules of multi-class. In the same way the highest level spells should only be available to those who specialize.

That is one thing of many that role play should be. Do I specialize or multi-class. This do-anything-I-want attitude of ES is ridiculous.

Spellmaking and Enchanting should be in the game, but I would only allow the mage class to access it. Warrior and Sneak class would either have to pay for the service or find better weapons and equipment then is currently found in standard ES game, helping them keep up to speed. While playing a mage the said weapons would not appear, thereby depriving them the advantage.

I would bring back attributes, gender differences and also consider personality traits and likes/dislikes. Anything to brake up this boring same pot that Beth forces us into. I would scrap health regeneration and bring back armor and weapon degrading. I love using repair hammers!

Lockpick and Security needs to go back to the way it was before. I loved the auto attempt feature which made the character play the game instead of me. And the Open Lock spells must make a return. A mage using picks is wrong on so many levels.

Role play should always be about choice, variety and cause/effect. It is far deeper than simply adding attributes back into the game.

Marriage and Adoption is a complete waste of time and serves no purpose. Instead I would put effort in putting retirement into the game. Perhaps each time you start a new game the system asks you if would like to retire the last character. If you choose 'yes' one of the in-game homes is taken out of action and your character lives out their life there. A good aligned character can be spoken to with dialogue options, an evil character will be more reserved. And you might even see them around town when you visit.

All quests would reset with the new character and if you wanted to keep playing that old guy you could still reload an earlier save.

I haven't even looked at fixing the Main Quest story writing to suit an evil character or those abysmal fetch and carry quests that Beth love to use. But it is not hard.

Of course, if Elder Scrolls is not a RPG and is nothing more than a exploring and collecting game, then just leave it as it is!

Oh, and gpstr, you will probably find that a spin off series will certainly work. If for no other reason the it will now be a 10 year wait between ES games. Five years to Fallout and another five to the ES.

I cannot see that happening, at least in the long term. Beth Game Studios will break into two companies, one to build each game. So you might get a different direction yet!

This post has been edited by Winter Wolf: Apr 7 2015, 11:55 AM


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Posts in this topic
Vital   The Ultimate TES game   Mar 27 2014, 09:25 AM
mirocu   Great thread idea! I´ve been thinking the same...   Mar 27 2014, 09:41 AM
Grits   I like what you said so far, Vital. My ultimate g...   Mar 27 2014, 10:52 AM
mirocu   Good points there, Grits :goodjob:   Mar 27 2014, 11:02 AM
Vital   Good points indeed, Grits :) I agree completely ...   Mar 27 2014, 11:33 AM
mirocu   One small thing that I read is in Arena: You can ...   Mar 27 2014, 11:47 AM
Vital   One small thing that I read is in Arena: You can...   Mar 27 2014, 12:02 PM
Grits   Some more thoughts after my first cup of coffee. ...   Mar 27 2014, 12:04 PM
ghastley   Having played a number of games with a LAN co-op m...   Mar 27 2014, 12:58 PM
McBadgere   I've wondered about something like what you ha...   Mar 27 2014, 01:54 PM
SubRosa   Like Grits, I would most like to see consequences ...   Mar 27 2014, 06:06 PM
Vital   SR, you make some great points on the factions. ...   Mar 28 2014, 12:23 PM
Callidus Thorn   While I'd love to see factions improved, I...   Mar 29 2014, 07:36 PM
Vital   Callidus, I think there needs to be some restric...   Mar 30 2014, 11:26 AM
Callidus Thorn   Callidus, I think there needs to be some restri...   Mar 30 2014, 04:40 PM
Thomas Kaira   It's rather unfortunate, but the trend for the...   Apr 1 2014, 05:04 PM
Alexander   Nice thread idea, and some great ideas here! ...   Apr 2 2014, 02:09 PM
mirocu   I could go on and on there, perhaps it's aski...   Apr 2 2014, 02:34 PM
Callidus Thorn   I could go on and on there, perhaps it's aski...   Apr 2 2014, 02:37 PM
mirocu   It always pisses me off over at Bethsoft when som...   Apr 8 2014, 08:07 AM
Vital   [quote name='Callidus Thorn' post='217920' date='...   Apr 8 2014, 09:48 AM
mirocu   Maybe you're right, 'rocu. A perfect game...   Apr 8 2014, 09:53 AM
Callidus Thorn   However I'd like to see the TES games made to...   Apr 8 2014, 10:06 AM
mirocu   I no longer consider myself part of the TES fanba...   Apr 8 2014, 10:12 AM
Callidus Thorn   What I'd really like to see brought back to TE...   Apr 8 2014, 10:39 AM
Vital   I still enjoyed Skyrim, despite many of the change...   Apr 8 2014, 11:07 AM
Acadian   I want reins on horses (like Oblivion didn't h...   Apr 8 2014, 12:50 PM
Vital   I want reins on horses (like Oblivion didn't ...   Apr 8 2014, 01:12 PM
Grits   Oh, horses! I would also like mounts and anima...   Apr 8 2014, 01:15 PM
Vital   A follower command for Use This Horse would make ...   Apr 8 2014, 01:21 PM
Jacki Dice   The perfect TES game? That isn't Morrowind? :P...   Jan 27 2015, 12:59 AM
Destri Melarg   My ultimate TES game would look something like thi...   Jan 29 2015, 12:23 AM
gpstr   There's one and only one thing that I really w...   Apr 2 2015, 01:15 AM
Destri Melarg   There's one and only one thing that I really ...   Apr 3 2015, 07:33 PM
ghastley   There's one and only one thing that I really ...   Apr 3 2015, 08:55 PM
gpstr   Here are two significant facts about Todd Howard: ...   Apr 3 2015, 09:29 PM
Acadian   I play really for the 'sandbox' element. ...   Apr 3 2015, 10:27 PM
Winter Wolf   Yeah, there has certainly been a step backwards wi...   Apr 4 2015, 01:34 AM
gpstr   Skyrim has sold over 20 million copies. It would...   Apr 4 2015, 03:46 AM
SubRosa   I agree with everything you said gpstr. I even rec...   Apr 4 2015, 05:05 AM
Renee   I expect that the next TES game will not even ha...   Apr 5 2015, 01:48 AM
gpstr   I agree - indies are the future of gaming, at leas...   Apr 4 2015, 05:23 PM
Winter Wolf   It has been years since I considered ES a role pla...   Apr 5 2015, 07:38 AM
gpstr   It is the character design at the start of each E...   Apr 5 2015, 08:56 PM
Winter Wolf   Well... I have to say that I couldn't care le...   Apr 6 2015, 12:58 AM
haute ecole rider   After sitting down and reading through the last se...   Apr 6 2015, 12:48 AM
Acadian   I will say that I like TES better than D&D whe...   Apr 6 2015, 01:09 AM
gpstr   @haute ecole rider - I just have to say that I DET...   Apr 6 2015, 03:17 AM
Winter Wolf   I guess the problem that I see is that I can play ...   Apr 6 2015, 11:17 AM
SubRosa   Long before my days of computer gaming, I played p...   Apr 6 2015, 06:50 PM
ghastley   Good point about the "unallocated points at s...   Apr 6 2015, 07:17 PM
gpstr   It's a fact of life, and thus of a roleplayed ...   Apr 6 2015, 07:32 PM
gpstr   The problem with your second paragraph is that we...   Apr 7 2015, 04:17 PM
Burnt Sierra   I say that all that's necessary is to design...   Apr 7 2015, 06:28 PM
mALX   I say that all that's necessary is to desig...   Apr 7 2015, 07:28 PM
Destri Melarg   My two cents: It has been years since I consider...   Apr 7 2015, 11:04 PM
SubRosa   This seems like an empty gripe when you consider ...   Apr 8 2015, 05:48 PM
Winter Wolf   I like this idea and will certainly love to see i...   Apr 8 2015, 11:14 AM
gpstr   That is certainly an impressive list. But I fail...   Apr 9 2015, 06:58 PM
Winter Wolf   As but one example - Dawn the Breton. She uses m...   Apr 11 2015, 01:51 AM
Callidus Thorn   I have to say, I agree with a lot of what gpstr...   Apr 8 2015, 05:49 PM
Acadian   As far as skill management goes, I'm delighted...   Apr 8 2015, 06:10 PM
SubRosa   The real challenge is that if you put 10 players ...   Apr 8 2015, 06:20 PM
Destri Melarg   The trouble there is that every member of each ra...   Apr 8 2015, 08:21 PM
SubRosa   So it sounds like what you're really put off ...   Apr 8 2015, 08:51 PM
Destri Melarg   Not steamroll. I don't expect that until the ...   Apr 8 2015, 09:45 PM
SubRosa   Okay well, since you brought up Bioware, how abou...   Apr 8 2015, 10:37 PM
Winter Wolf   It has been very interesting to read the posts her...   Apr 9 2015, 12:37 PM
haute ecole rider   For me role-playing is storytelling. I take a char...   Apr 9 2015, 06:13 PM
Destri Melarg   CLICKY I am curious though, how do you decide ma...   Apr 9 2015, 09:54 PM
bobg   I just got to this thread and the idea of defining...   Feb 14 2016, 12:41 AM
ImperialSnob   Hand development over to Obsidian :P   Apr 3 2017, 07:47 PM
RaderOfTheLostArk   My ideal TES game is probably not feasible, but on...   May 5 2017, 02:41 PM
ghastley   I have issues with the way that Daggerfall did cha...   May 5 2017, 03:52 PM
Decrepit   This topic is dangerous for me, as my "ideal...   May 7 2017, 09:03 PM
SubRosa   I think the ultimate TES game would be coded by so...   May 7 2017, 10:14 PM
RaderOfTheLostArk   I have issues with the way that Daggerfall did ch...   May 8 2017, 02:26 PM
Decrepit   Part of me does want a world the size of Daggerfa...   May 9 2017, 01:46 AM
RaderOfTheLostArk   Part of me does want a world the size of Daggerf...   May 9 2017, 08:28 PM


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