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> Why the lie? Forced to be a werewolf?
Darkness Eternal
post Apr 5 2012, 02:17 AM
Post #21


Master
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From: Coldharbour



There should of been two parts of the Companions which branched out. The option to join the Circle and become a shapeshifter werewolf or remain a regular person and still help out Kodlak with his Lycanthropic state. Overall, the whole Silver Hand thing should of just been in a werewolf questline alone.

In my opinion, the Companions questline would of been better without werewolves, since many people don't enjoy playing as werewolf. Likewise, some people wanted a better werewolf experience. Bethesda could of just done two seperate factions, one less than the other. All we know is that these "werewolves" were altered by the Glenmoril Witches and that an old man wants a cure. Not many people enjoyed that.

I even heard there were scripted full moon transformations. It would of been likely to add a random wild pack of Lycanthropes rather than just a mercenary group.


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And yet I am, and live—like vapours tossed.
I long for scenes where man hath never trod
A place where woman never smiled or wept
There to abide with my Creator, God,
And sleep as I in childhood sweetly slept,
Untroubling and untroubled where I lie
The grass below—above the vaulted sky.”
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SubRosa
post Apr 5 2012, 03:18 AM
Post #22


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Joined: 14-March 10
From: Between The Worlds



I cannot see me ever doing the Companions quest line because I do not want my characters forced to become a werewolf. That aside, they also seem to be a bunch of arrogant jerks as well.


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Darkness Eternal
post Apr 5 2012, 04:42 AM
Post #23


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Joined: 10-June 11
From: Coldharbour



Yeah. Kodlak, Farkas, Vilkas are just plain meh. Skjor and Aela are cool though. They're nice.

Bethesda did dissapoint fans. I can't believe I have to play as dragonborn to finish the civil war quests. It's just horrible.


--------------------
And yet I am, and live—like vapours tossed.
I long for scenes where man hath never trod
A place where woman never smiled or wept
There to abide with my Creator, God,
And sleep as I in childhood sweetly slept,
Untroubling and untroubled where I lie
The grass below—above the vaulted sky.”
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McBadgere
post Apr 5 2012, 06:11 AM
Post #24


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Indeed, the Civil War quest is horrible... biggrin.gif ...
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Lady Saga
post Apr 5 2012, 03:10 PM
Post #25


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QUOTE(SubRosa @ Apr 4 2012, 10:18 PM) *

I cannot see me ever doing the Companions quest line because I do not want my characters forced to become a werewolf. That aside, they also seem to be a bunch of arrogant jerks as well.


I thought Companions was pretty good until the werewolf part. The beginnings of this questline are awesome. I liked early Companions better than Oblivion's early FG quests, matter of fact. Then it gets to the werewolf part. mad.gif

To this day, I'm having problems seeing myself roleplaying this with any of my current character ideas. Thor just wasn't the character to do it, as he was supposed to be a "sword & board Nord" who only trusted the basics: iron and steel and swords and armor. He went around trying to see if there was any alternative to the choice he was being forced to make, but there was none. It sucked. sad.gif

Probably what I'll do someday is just do the werewolf thing just once (just to get thru the questline) and never use it again. Then I'll try to seek out that cure somebody talked about earlier in this thread.
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Darkness Eternal
post Apr 5 2012, 03:59 PM
Post #26


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Joined: 10-June 11
From: Coldharbour



I loved some of the story itself on the Companions. Mostly the quests where you and Aela rage war against the Silver Hand by launching a period of assaults in their headquaters. And the Totems of Hircine was cool too, a real throwback to Bloodmoon where Hircine told you to protect one of his Totems. Of course, I felt that the Companions would of been better without werewolves to appeal to the non-furry fans. It was a poor decision to force people to do those quests.

Personal rant; I even heard there were scripted full moon transformations in the game. Yet Bethesda pulled them out, it seemed. The characters in the Companions who have Lycanthropy should really not be complaining that much considering their condition is modified by the Witches of Glenmoril, meaning they can turn at will and are not supceptible to lunar transformations. Nor do they lose health if they do not make a kill(a mortal sacrifice) to honor Hircine during a nightly hunt. Their only concern is of course, the afterlife. True Nords go to Sovngarde. True hunters go to Sovngarde. But really...just leave Lycanthropy in a good faction that will give it justice. Leave the Companions as it should of been; the Skyrim's version of the fighter's guild.

My character was suppose to be like Sinding, a Daggerfall style werewolf. With no control and with partial insanity. Yet, she gets to be the new breed. kvleft.gif

And just a side-note, what is with all this afterlife stuff? I've seen in other ES games but not as prominant in Skyrim. I think it's cool. Though troublesome when you do the Thieves Guild and the Companions(I won't spoil it.)

"You know what is the problem in Skyrim these days? Everyone is so obsessed with death". So true.

QUOTE(McBadgere @ Apr 5 2012, 06:11 AM) *

Indeed, the Civil War quest is horrible... biggrin.gif ...

Oh man, it was atrocious!

This post has been edited by Darkness Eternal: Apr 5 2012, 04:02 PM


--------------------
And yet I am, and live—like vapours tossed.
I long for scenes where man hath never trod
A place where woman never smiled or wept
There to abide with my Creator, God,
And sleep as I in childhood sweetly slept,
Untroubling and untroubled where I lie
The grass below—above the vaulted sky.”
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

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