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Chorrol.com _ Oblivion Mods _ Witchcraft Released

Posted by: SubRosa Jan 15 2011, 02:53 AM

I am happy to announce that I am finally getting around to releasing my Witchcraft mod. It allows you to play as an ES Witch. You can summon forest animals to fight for you: Wolves, Timber Wolves, Boar, Lions, Black Bears, Grizzlys, and Spriggans. You will also find the same creatures are friendly to you when you wear the included Forest Friend amulet. There are also three new Witch-styled Bound Armor & Weapon spells.

http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Witchcraftmod01.jpg

The mod adds a new NPC to the game named Morcant, who can teach you all the spells, and also acts as a conjuration trainer, sells alchemy, and recharges magic items. Her cottage is marked on your map at the start of the game. There is also a hollow tree stump next to the Imperial Prison Sewer Exit containing the Forest Friend amulet, and a Summon Wolf Spell Tome. If you start the game with Conjuration as a Major skill, Summon Wolf will be one of your starting spells.

Shivering Isles is required, as it uses some of the magic effects from there.

http://www.tesnexus.com/downloads/file.php?id=36623

Posted by: Acadian Jan 16 2011, 12:45 AM

In addition to your explanation here, I visited your write up on TSNexus. This looks like another professional SubRosa mod! I think the concepts and features you included are brilliant and would lend themselves nicely to witches, shamen and even rangers with a mystical nature. Brilliant!


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