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The Elder Scrolls V: Skyrim, Official announcement |
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mALX |
Dec 20 2010, 05:38 AM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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As many will know the Gamebryo formally used by Oblivion and Fallout 3 has been dying a slow death of late. On November 10th 2010 the assets of the engine were put up for sale. Such events have raised questions about Bethesda's choice of engine for TES V and the modability of any new engine that Bethesda might choose to use.
The most likely engine candidate was thought to be the id Tech5 engine that is currently being used for the upcoming RAGE game by id as well as the next Doom game. With Zenimax's (Bethesda's parent company) acquisition of id Software earlier on in the year TES V on the id Tech5 seemed like a very real possibility. Unfortunately the engine is not great for open world games and is even worse for modders due in no small part to the massive texture system the id Tech5 engine employs.
Since the announcement of TES V last night Nick Breckon has tweeted that TES V will use an all-new engine:
QUOTEWe can now confirm that the TES V: Skyrim engine is all-new. And it looks fantastic.
This coincides with a recent interview with Todd Howard on Eurogamer:
QUOTEEurogamer: Is it fair to say then that it's based on existing technology?
Todd Howard: The technology is ours and it is inspired by the technology we have. We have a lot of it. But that's our starting point - the Fallout 3 tech. It started with Morrowind, we went to Oblivion, we did a lot between Oblivion and Fallout 3 because now we had final hardware - with Oblivion we had six months on final hardware, so Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that.
And finally an IGN interview with Todd Howard should put the rumours to bed:
QUOTEBethesda Game Director Todd Howard explained in a separate interview with IGN that his game would not use id Tech 5. The studio's new engine built for its upcoming title is more beneficial to creating huge, open-world games, such as Fallout 3 and The Elder Scrolls IV: Oblivion, while id Tech 5 is better for more contained environments.
"We decided to really reboot our technology after Fallout 3, so we had been making plans for that and started doing some things. The id thing came along later, so it's a mix of that plus the kinds of games we do are a bit bigger and more dynamic.
"Id Tech 5 is the best thing in the world at doing a very static environment that looks pretty and you're going to run through. But for the kinds of things I like to do, I like the world to be more dynamic."
While we have no details on this new engine it sounds like it has been specifically tailored for the Elder Scrolls series and games of similar ilk. We can only hope that Bethesda still love us, the modding community, enough to develop their tools with the end user in mind as well.
As it is an SDK is always at the furthest edges of a developer's mind so I wouldn't expect to hear anything about it (modding) way in to the new year and much closer to the release date. I would love Bethesda to prove me wrong though.
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Thomas Kaira |
Dec 20 2010, 05:53 AM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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That news both makes me happy and skeptical. I'm happy because Bethesda is finally ditching NetImmerse/Gamebryo (or rather, the Frankensteinien hack-job they used for Oblivion and Fallout 3/NV), but Bethesda has a bit of a track record with poor coding, especially on the main TES releases. Morrowind had a number of coding flaws (some were serious), Oblivion is extremely twitchy and inefficient, and both of those plus Daggerfall (which incidentally also ran on an engine Bethsoft made in-house: Xngine) have problems with savegame corruption. I really don't know what to make of that announcement. I'm mostly just hoping that they put as much emphasis on stability and debugging as they did on improved rendering capabilities. This post has been edited by Thomas Kaira: Dec 20 2010, 05:57 AM
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Rarely is the question asked, is our children learning?
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mALX |
Dec 20 2010, 06:15 AM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Thomas Kaira @ Dec 19 2010, 11:53 PM) That news both makes me happy and skeptical. I'm happy because Bethesda is finally ditching NetImmerse/Gamebryo (or rather, the Frankensteinien hack-job they used for Oblivion and Fallout 3/NV), but Bethesda has a bit of a track record with poor coding, especially on the main TES releases. Morrowind had a number of coding flaws (some were serious), Oblivion is extremely twitchy and inefficient, and both of those plus Daggerfall (which incidentally also ran on an engine Bethsoft made in-house: Xngine) have problems with savegame corruption. I really don't know what to make of that announcement. I'm mostly just hoping that they put as much emphasis on stability and debugging as they did on improved rendering capabilities. I agree. They said it will be made to work on the current game systems - but that is all they have given out. The team at Obsidion was in the process of building their own when Black Isles was canceled, maybe they have been working with them on that.
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grif11 |
Dec 24 2010, 01:35 AM
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Finder
Joined: 22-December 10
From: Merry Old England
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Im hoping at some point there gonna make an online mode or something. maybe they'll make a kinect mode!"xbox,murder peasant"
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~Salutes~ I am dave! Yognaught. Unshelled Bullets - A weary sniper tells his story of law and sacrifice.
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Thomas Kaira |
Dec 24 2010, 02:14 AM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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Well, what I want most is simple improved combat skill diversity, particularly with weapons:
-Blade (Dagger, Shortsword, Longsword, Claymore) <-Pretty much OK as it is. -Haft (War Axe, Battle Axe, Mace, Warhammer) <-Name changed so the axes make more sense. -Spear (Short Spear, Long Spear, Halberd) <-Needs to come back. -Archery (Shortbow, Longbow, Crossbow) <-What happened to my crossbow in Oblivion? I want it back, too.
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Rarely is the question asked, is our children learning?
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Black Hand |
Dec 25 2010, 12:39 AM
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Master
Joined: 26-December 05
From: Where the sun shines everyday in hell.
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If anything They'll oversimplify it even more.... Heavy ArmorLight ArmorArmor Skill BladeBluntMarksmanDamage you can inflict skill. MercantileSpeechcraftSneakSecurityAlchemyArmorerDo's it skillz!set.... And to make up for it, well have everyone call you Dovahkiin, Dragonborn!! Look at my watch..I mean, Shield!
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saqin |
Jan 7 2011, 12:31 PM
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Agent
Joined: 22-September 09
From: Stockholm, Sweden
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Really happy to finally hear something, not as happy upon entering the webpage of the company I buy games from though(the only company in Sweden(that I've found+trusts) that have got reasonable prices on new games.). Just looked it up a few days ago, and the release date said 2012! Apart from that, I'm hoping for more weapons and armors in game, as long as it doesn't go agaist the lore. And it would be cool with dragons, just hoping they aren't making the beastraces less beastie. (beastie??? Is that even a word? )
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I no longer use this acoount since I can't do anything with it. New username: Saquira
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Kiln |
Jan 8 2011, 10:36 AM
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Forum Bard
Joined: 22-June 05
From: Balmora, Eight Plates
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After reading about Skyrim I have to say that it sounds just as disappointing if not more than Oblivion was. They keep removing skills and moving further towards the mainstream and for me that is very heartbreaking, Morrowind was my first true video game love. I played it more than any other game that I've owned since and maybe more than any game I'll ever own again.
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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
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RagingMudcrab |
Jan 9 2011, 06:14 AM
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Evoker
Joined: 30-December 10
From: Palm Springs
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Glad its finally here. I'm also glad you good folks didn't ban me outright for posting my little article. Forgot about that hazy little legal issue. Anyway, on with the Skyrim fun.
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"The purpose of morality is to teach you, not to suffer and die, but to enjoy yourself and live." -Ayn RandThe Great Gate Gazette
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Wrothken Bear-Scar |
Jan 11 2011, 05:51 AM
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Retainer
Joined: 6-January 11
From: Shivering Isles
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Finally I can continue with the children of the famed nord bet you cant guess who.One thing I really hope for is that you actually fight the final boss if their is one.Cause seriously Martin could suck an egg sitting in his chair bleh .
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Does the body rule the mind or does the mind rule the body I dont know, ask me why or I will spit in your eye-The Smiths Swamp-Hider's Tail Grab on for the fun!
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