QUOTE(Thomas Kaira @ Mar 26 2014, 03:45 AM)
1. You find the boss room has no boss, just a horde of players waiting for it to respawn. When it does, it dies in two seconds, you only got one or two hits in.
2. five seconds after entering, your objective updates. The boss died and updated your quest. You were never even there.
To be fair, that is probably not true for ESO. At least not in all cases. If it's one of those quests where you have to slaughter a $random creature at range, you may get that situation. Other than that, ESO seems to have something I haven't seen in the one other MMO I played: certain quest NPCs and monsters seem to be "local" to you. I've interacted with NPCs that were out there, in broad daylight, but then they were following me around and it seemed like none of the other players could see that because for them, the NPC still was someplace else. Also, there were quests to put fires out in a village and after
I put them out, they stayed out. It seemed like other players were still extinguishing their own, private fires. So I'm not entirely sure how bosses are handled. It's quite possible they're player or for that matter group specific.
That's actually one aspect I really liked about ESO. In the unnamed other MMO I played, it always seemed like your actions never had a lasting effect. You blew up something, and a minute later it's there again, unsynched and unharmed. As if nothing happened. You probably will never experience that in ESO.
Being good means getting better.