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> Merging of the offical plugins, merging and rewritting the offical mods
raziel23x
post May 25 2006, 02:17 PM
Post #1


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Joined: 25-May 06



I am currently working on a project of my own

MY project on elderscrolls.com Offical forums

This is the link to it

So far i have fixed many things to the project and released different version of it do far a 7zip version and a Omod version of it so far and i am up to version 1.6 which adds the new offical pluging to the mix.

I suggest reading the link above and deside for yourselves if you wish to help me with this endever and i am also working on a website for my project over at tripod

I am using my old project website for morrowinds that i discontenued becasue of teh release of oblivion and took on doing this project now.

My mod is found on Planet Elder Scrolls and on TESSource

7zip format on tessource.net

Omod Format on tessource.net

Planet Elder Scrolls download link with both the 7zip and the omod version



[quote name='ScripterRon' post='6101850' date='May 2 2006, 11:45 AM']
Yes, I merged the Orrery and the Wizard's Tower as a test of the program and they appeared to work properly.
I had to update SArchiveList in Oblivion.ini and ConstructionSet.ini to add the .bsa files since they were no
longer being loaded. I don't know if the game looks for .bsa file that match .esp files or if there was some
other magic going on that was undone when I removed the official .esp files from the Data menu.

I haven't released any of my changes to the official plugins because I'm not sure about the rules in this case.
Bethesda charges for the plugins and will probably be unhappy if you release them yourself,
even if you don't include the .bsa files.
[/quote]


Well I have done the same but once i get done with this merged version of the plugin and fix all the new
crappy bugs that these plugins have added and changed things around like improve the scripts of all three.

The Horse Armor:
With the horse armor I will be adding in all of the armor types and new Meshes and Texture files for
the horse armor so you can rig your horse with every type of armor and change the vaules so that each
armor types cost differently and if possable make it where you can rig the armor to your horse yourself
like adding a smith to each of the stables where you can buy the armor and when you click on your horse
instead of you automaticly mounting your horse it gives you a option to mount horse, equpit armor, or
strip the armor from your mount. But that will take some times to look at all the scripts and so forth.
Once i get all these changes done and other things it will be like a totally new pugin adn nothign like
the orginal and remove that script to where the flyer is automaticly given to you when you load a game
with the plugin and change it to where you Find the Flyer on the table at that place in the market district
where you see thought guys at teh post goign around dilvering the news or have it when you talk to one of
them they give you the flyer when you first talk to one of them.

The Wizard Tower:

With the Wizard Tower Plugin i will be changing the look of the tower itself Moving things around and adding
in a guarden with a entrace to it on the main entrance. The garden will be massive adding in every one of
the Floras to the game there will be a few Green houses in the guarden where you can enter and go into another
area as well to where all the special spices of plants that require extream climates to grow. I will be Adding
in a Dungeon to the Tower as well that will be connected to the Vault. There will not be nothing special for
the Dungeon other then for looks i will have it basicly empty and add a package to the liek of things to buy
at the shop you go to buy the stuff so you can put in bed rolls and tables with a small bench in all the cells.
I will also be changing the way you find out about this quest instead of the key magicly appearing in your hand
and a note i will change it to where when you talk to the carrier guy like the horse armor to where one of the
guys give you the key and the deed to the tower and start you on the quest. I will also be moving the Alchemy
Lab into its own location with it own containers for storing of ingredents by intergrading another mod that
creates Alchemy jars with there own labes for organization of them. I will be also replacing all
the noveic crap and replacing it with better apperatises that I found from another plugin I found. Right now
I have not done anything since i am still in the planing stage of redesigning this plugin for the better.
The tower will be completly redesign to where there will be areas outside be connected wher you can go out
and look at the land around given you different Views at different heights. I will also be lighting up the
inside of the tower by adding glowstones and other types of lighting to all the room to give it more of a magical
look to it. On a side the note on the Garden it will be a magical garden that will always have perfect weather
and will be strange in the ways of being summer at all times there and when you go into the green houses each one
depending on the climate that the plants grow will determing what type of envirment each green house will have in store.


The Orrery:

I have not desided what all I will change in this part of the merged plugin other then a few things.
instead of that letter magically appearing in your hands telling you to help restore I will change it
to a task from the guy at the front desk to give you instead and when you find the first piece the others will
not just magically appear on the map telling you where evey single piece that is left is located at in stead
as you find piece you will get more and more clues to where the next one is and you go search for it.
I am also thinking about making a underground passage instead of camp sites since I think the watch that
I see traveling the country side all the blasted time on horse back on every turn would came appond the camp site
a thousand times over already so I think it would be better if there was some types of underground work like a
staltite cave that goes deep underground connecting all location basicly with entrances all over like hidden in the
lakes and other location and specially in the mountain ranges.



I know this seem to be much that i have listed so forth but right now these are just Ideas of what i am thinking of
doing to better three offical plugins so far and once other offical plugins are released be added to this one and
become a on going project since they did come up with some good ideas of what to do but also added more bugs to the game
by not properly testing the plugins out like the weather problem with the Wizard Tower.

If you care to help out or interested in helping out like meshes and texture and ideas for improveing contact me about
it reply to this post or pm me for the esp to look out or do the changes and tell me what part you want to work on and
it will be added to the mod using the TES4 Plugin utility

This post has been edited by raziel23x: May 25 2006, 03:54 PM
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TheStranger
post May 25 2006, 02:26 PM
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From: If I told you that, i'd be TheFamiliar.



I can't check out many sites because most are blocked for me. But...

If i'm understanding this, you are repackaging the mods that Bethesda made, and giving them to people?

If so, uh... Copyright infringement? If not, explain yourself better, as I can't go through them links.


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raziel23x
post May 25 2006, 02:45 PM
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QUOTE(TheStranger @ May 25 2006, 08:26 AM)
I can't check out many sites because most are blocked for me. But...

If i'm understanding this, you are repackaging the mods that Bethesda made, and giving them to people?

If so, uh... Copyright infringement? If not, explain yourself better, as I can't go through them links.
*



I am not repackaging the mod in any ways you have to have the BSA files already or else this mod is useless and the link above is to the offical website and forms

and the places that are hosting my mod do would not host them if that was the case because of guild lines and such plus being that Bethesda keeps a clsoe eye on them as well everythign is done with Bethesda permissons because it changes things and fixes many bugs with the plugins

This post has been edited by raziel23x: May 25 2006, 02:51 PM
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DarkHunter
post May 25 2006, 08:56 PM
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laugh.gif I'd laugh if you got blammed for all this (on the official not here)
Anyway: It's nice to see someone fixing some of the glitches (and oddities) in the official mods.


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raziel23x
post May 26 2006, 12:36 PM
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QUOTE(DarkHunter @ May 25 2006, 02:56 PM)
laugh.gif I'd laugh if you got blammed for all this (on the official not here)
Anyway: It's nice to see someone fixing some of the glitches (and oddities) in the official mods.
*



That is all i am doing and then some liek adding new things to them and mainly bug busting the offical mods.

I just thought the offical mopds was a bit lame being that they are mainly short and you dont get much for your money. I am just taken teh next step with merging them into one esp file and rewriting all the scripts making them take up less space and adding to them what shoudl of been as well as adding new new things and twist to them to make them a bit more interesting
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