Ah, I only got back into the subforum just in time for the end of this season, eh? Sorry for my absence. Well, what a way to end it.
Never ceases to amuse me how bold and taunting raiders can be when they are getting their doors blown off.
That's something I hope Bethesda improves on from Starfield onward. I don't want my enemies running away all the time as would be more "realistic," because that would just get annoying. But it would be really cool if their AI could better understand that they are getting routed, like if the confidence in their voice lines diminished. Fallout 4 did make strides in this regard (e.g. "You're gonna f---ing pay for that!" when you waste one of the raiders' buddies), but it was still inconsistent and still often followed up by lines like "it's called shooting straight, rookie" when I'm level 60 and carrying ordnance the likes of which they could only barely comprehend.
Pretty cool how some of these things lined up so perfectly, like Slick Rick and those two other raiders congregating in the same spot, in a game where so many random and radiant AI-driven things happen.
How neat that the Lone Wanderer encountered your character and had a little heart-to-heart. It had to happen at some point. I imagine he'll be telling Lucy West, "You'll never guess who I saw at the ruins of Springvale Elementary."
Taneesha is lucky that the Lone Wanderer had a little bit of mercifulness to him.
And so ends the story...for now.