Jack you need to download a free utility called NifText or NifTexture. It is a simplified hex coder that will enter your newly coded creations into the game onto the old mesh.
In your Paint or Photoshoptype program, rename the texture when you save its finished result. eg- TX_dagger_hilt becomes saved as JC_dagger_hilt. That stands for Jack Cloudy_dagger_hilt but you can use any letters you want - just use the same total number in either name.
To work NifText, first you hit Load from>you browse for your W folder in this case>it opens the dagger mesh in NifText and shows you the component Textures>rename any you are changing>JC_dagger_Hilt, JC_dagger_blade but TX_dagger_pommel because the stone remains the same (an example).
After changing to your saved initials, Hit Saved As button in NifText and once again browse in your W folder for your unique weapon titlt>choose it>and hit Save As>your questioned do you want to replace the old textures>YES.
After you have successfully done this without mixing anything up, you are ready to make a unique dagger in the game by double clicking the properties window open for the proper dagger model and hit the Meshes rectangular button and browse to your W folder and choose your new creation. When you hit Save on the dagger's properties window = you should see your newly reskinned dagger in TESCS.
Try it out in Morrowind and see if it's what you wanted. Colors are not as dark ingame as they appear in TESCS. Any changes you want to make now can be done simply by saving them in your painter program and closing and reopening your TESCS because the hex link has been established now, so any changes you make to that initialed texture in your computer will show up next time you open Morrowind or TESCS.
Hope this makes enough sense to follow. Coloring is easier to explain than hex editing for some reason.
This post has been edited by Ibis: Aug 15 2006, 08:59 AM