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> Arena Adventurings and Daggerfall Dealings, A Characters Update thread
Renee
post Sep 23 2019, 01:33 PM
Post #481


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QUOTE(Decrepit @ Sep 22 2019, 04:01 PM) *

I'm sure lots of folk will prefer the menu, but for me it makes it too easy to select only those quests that appeal, rather than getting saddled with tasks I'd rather not do. (Or ask over and over again until something I like pops up. I don't mind that, should I opt to do so.)


Yeah totally. For me it always depends what the character wants to do.



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Decrepit
post Oct 29 2019, 08:12 PM
Post #482


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News on the DFU front:

Another DFU update has been released. From the several hours I've played it, I experienced nothing earthshaking, but some nice 'little' things. It supposedly includes lots of bug fixes.

KOW-DREAM, one of the game's most comprehensive graphics overhaul mods, has been updated.

Another mod, Trees of Daggerfall, has been updated and is at last usable. (It brought almost any system, including mine, to a crawl before the update.

As for my DFU avatar, he's constantly performing tasks for the four organizations of which he is a member, and occasionally for civilians. At present, he's deep within a dungeon (where else?) hunting a traitor for Knights of the Dragon.

31 Oct Addendum:
A new version of Post Processing Effects is available. Installed it this morning. The little I played looks promising, despite the game world never being in ideal atmospheric conditions to show it off well my entire session.

This post has been edited by Decrepit: Oct 31 2019, 03:13 PM


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Decrepit
post Nov 1 2019, 02:38 PM
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An under-five-minute video showcasing DF Unity and many of its graphics enhancement mods. I use these in my play-through but admit my game doesn't look nearly as good as this. Not yet at any rate.


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Renee
post Nov 3 2019, 05:23 AM
Post #484


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Goodness, they really put a lot of work into this project. Is your game stable with all these enhancements?


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mirocu
post Nov 3 2019, 10:13 AM
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Glad to see you're still playing Daggerfall, Decrepit. A trooper, for sure! salute.gif


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Decrepit
post Nov 3 2019, 11:23 AM
Post #486


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QUOTE(Renee @ Nov 2 2019, 10:23 PM) *

Goodness, they really put a lot of work into this project. Is your game stable with all these enhancements?

Stable as can be. <nods> To be fair, DaggerfallSetup.exe, which I now use as the base install from which Unity draws, is quite stable on its own, even with its bells & whistles enabled. Unity is more glitch free. No light-source sound weirdness, for instance. Nor has my DFU avatar a fallen through the world...so far.


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macole
post Jan 18 2020, 05:58 AM
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I can vouch for DaggerfallSetup.exe running stable. Unity just makes even more so and looks incredible. No more quest items buried in walls. I'm glad they kept the opening video intact. It's a classic which needed no enhancement.

This post has been edited by macole: Jan 18 2020, 05:59 AM


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Decrepit
post May 5 2020, 02:18 PM
Post #488


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My Daggerfall Unity avatar performed a task for the Temple of Kynareth, of which he is a high-ranking member in good standing (they can't afford chairs). They send him to a dungeon (duh) to acquire Giant's Blood. Took a bit of time, but he tracked it down no problem. The dungeon was full of vampires and Vampire Ancients - I don't recall him facing anything else - once a cause for great alarm but now no great deal so long as he avoids getting hit, which he was able to (except once) in this instance. As is often the case, he opted to trace his steps back to the dungeon entrance/exit, though he had a reliable anchor there.

Once back in Daggerfall City he turned the Blood over to the Temple, bought a Destruction training session - expensive, but doesn't normally need worry about funds these days - sold loot at various commercial establishments, banked, and is now at the Fighters Guild hall about to take an assignment.

As for me, I downloaded and installed the DF unity mod High Resolution Terrain Textures. I'm unable to audition the result as its winter in Daggerfall City. The mod is still beta, and lacks winter textures.


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Renee
post May 7 2020, 03:59 PM
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Ha ha yeah, even if they have chairs, no doubt your avatar won't be able to use them anyway. laugh.gif


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macole
post May 8 2020, 04:11 PM
Post #490


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QUOTE(Decrepit @ May 5 2020, 08:18 AM) *

As for me, I downloaded and installed the DF unity mod High Resolution Terrain Textures. I'm unable to audition the result as its winter in Daggerfall City. The mod is still beta, and lacks winter textures.

High Resolution Terrain Textures, does it work well with Mountains and Hills or Distant Terrain?


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Decrepit
post May 8 2020, 04:36 PM
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QUOTE(macole @ May 8 2020, 10:11 AM) *

QUOTE(Decrepit @ May 5 2020, 08:18 AM) *

As for me, I downloaded and installed the DF unity mod High Resolution Terrain Textures. I'm unable to audition the result as its winter in Daggerfall City. The mod is still beta, and lacks winter textures.

High Resolution Terrain Textures, does it work well with Mountains and Hills or Distant Terrain?

I wonder this too, as I run Mountains & Hills. Hmmm....maybe I'll launch the game and travel to one of the southernmost kingdoms and see what's what.

ADDENDUM: Here's the mod's NEXUS page. Compatibility with Distant Terrain and Mountains & Hills is mentioned.

This post has been edited by Decrepit: May 8 2020, 05:00 PM


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Decrepit
post May 13 2020, 02:35 AM
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My DFU decrepit avatar completed three quests. Two were short and sweet, one more of a challenge, though he was never in any great danger of being bested. He's back in Daggerfall City now, about to accept an assignment from the Fighters Guild. On the way there, now far from his DFC home, I grabbed a screenshot showing off the above mentioned Hi Res Terrain Textures mod as well as other installed DFU graphics mods.

(image) Daggerfall City at around noon with graphics-enhancing mods. (image)


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Decrepit
post May 15 2020, 09:47 PM
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My DFU decrepit avatar completed a string of tasks for the four organizations of which is his a member. To my happy surprise, he at long last attained the rank of Paladin within the Knights of the Dragon, their highest honorific. He how holds top honors in all four organizations.

Right after that we had something of a scare when his reputation with those four establishments dropped from 100% to 99%. We suspect it had something to do with the three civilian tasks he recently completed. He's not done many of those, until now. (My very first DF avatar did lots of them. This one, not so much.) Be that as it may, a round of assignments brought his percentages back to max.

His self-enchanted Daedric Dagger wore out. Wasn't expecting that. As that's how he normally casts Mark/Recall, we replaced it ASAP. Not with another Dagger. Instead, he enchanted the Daedric 'boots' he wears. With those on his person (the Dagger was in his inventory but not worn) it will be auto repaired by another worn enchanted item. In truth this is much ado about nothing. I enabled Unity's Repair Magic Item option, so a Fights Guild smith can fix it. Additionally, he can cast Mark/Recall conventionally. He simply prefers to not waste mana.

This post has been edited by Decrepit: May 16 2020, 09:42 AM


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macole
post May 15 2020, 10:56 PM
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I'll say DF Unity has done in a short time what I never thought would be possible. The game really does look good and plays so smooth.


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Renee
post May 17 2020, 06:07 PM
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Congratulations, Paladin! cake.gif That's great, how long did it take to achieve this rank, Decrepit?


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Decrepit
post May 17 2020, 08:44 PM
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QUOTE(Renee @ May 17 2020, 12:07 PM) *

Congratulations, Paladin! cake.gif That's great, how long did it take to achieve this rank, Decrepit?

There's no way to know. The play-through has been in existence for years. It has endured breaks of varied length during that time. I've no easily found physical / digital record(s) of when it began.

As I recall, 'guild' advancement consists of:

1) Reaching required levels in a number of 'guild' related skills.

2) Reaching and maintaining a certain level of reputation with a 'guild', largely through 'questing' but other factors come into play.

3) Time plays a small role.

My avatar splits his 'quest' time equally between four organizations, and nowadays adds 'civilians' into the mix. He also does occasional quests for nobles. (He doesn't much like noble quests, as they tend to be on the shady side.) These days he's not working on the 'main' quest, though he lacks only its final 'dungeon'. Split quest-time equals slower advancement in any one organization / faction.

Since last post, he completed another round of assignments. The most interesting was the most recent, due to some uncertainty as to whether or not he fulfilled job requirements prior to exiting the dungeon. (He did.)

Here's a recent image captured just prior entering a dungeon, taken either not long past sunrise or early dusk. My money's on the former.

(image) DFU Dungeon Entrance (image)


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macole
post May 18 2020, 02:59 AM
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really nice Dungeon Entrance scene! How do you take the pic? I am able to only get one screenshot per session.

This post has been edited by macole: May 18 2020, 02:59 AM


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Decrepit
post May 18 2020, 06:44 PM
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QUOTE(macole @ May 17 2020, 08:59 PM) *

Really nice Dungeon Entrance scene! How do you take the pic? I am able to only get one screenshot per session.

I play in full-screen windowed mode rather than true full-screen, so can utilize the Windows Snipping Tool.


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Decrepit
post Jun 4 2020, 03:50 PM
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My DFU avatar continues to perform tasks for the four organizations of which he is a member, along with occasional 'civilian' tasks. He just finished a 'special' quest, initiated by a note found on the body of a standard-task target mob. The end result was his acquiring a special Staff. We almost ignored the quest, as he has done it before, and had the Staff in his possession. My guess is that this is something overlooked during the switch from conventional DF to DFU. Be that as it may, all went well. He now has two like Staffs in his inventory. One is now housed in his wagon, and will eventually be stored in his DF City home.


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Decrepit
post Jun 7 2020, 03:26 PM
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My DFU avatar just hit a meaningless milestone. He reached save-700. This play-through has of course had far more saves than that, likely numbering in the tens of thousands. But the majority of those were overwrites, keeping the same number as their immediate predecessor.

As for save-700, Daggerfall City Fighters Guild tasked him to dispose of a Loup, holed up in Ruins of the Moorhart Farmstead, which is, of course, a labyrinthine dungeon. We were a bit worried, as we are whenever facing a werebeast, as neither he nor I wish to see him join their number. As things turned out, there was no chance of that. The dungeon was populated by humans and ghosts. Not a werebeast in sight. At least not in section we visited. It helped that, for once, his branching choices were spot on. Several minutes after entering the labyrinth he entered a large room containing three human warriors and a caged grizzly bear. The warriors were surprisingly resilient but eventually fell to his sword. The caged bear, though no Loup, triggered suspicion in both of us. He decided to bring it down with arrows. This done, we received conformation from on-high (a quest update box) that the bear was indeed the dreaded menace. As is his normal practice, he walked back to the dungeon entrance/exit rather than teleport. Once outside, he depleted his remaining magicka/mana practicing Thaumaturgy, returned to Daggerfall City, bought a Destruction practice session at the Temple of Kynareth while waiting for the Fighters Guild to open for business, reported quest completion and accepted his monetary reward, sold loot at a nearby shopping district, banked, and stored several items in his Daggerfall City home. Best I recall, that's where I left him.

We're still on save-700, which won't advance until after he accepts his next task, barring unforeseen complications. If all goes according to plan, his next assignment will be either for Knights of the Dragon or a civilian task.

This post has been edited by Decrepit: Jun 7 2020, 11:12 PM


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