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Making Player Characters into NPCs |
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SubRosa |
Oct 12 2012, 05:11 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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I found this little tidbit on the official forums, and thought I would share it for those people who use imaginary mods that include other characters in their games. Here is a way that you can create a character, save their face, and then use that face for an NPC which you create (or replace the face of an existing NPC). So you could make Darnand, save his face, replace Marcurio's face with Darnand's, and then change Marcurio's name to Darnand. You instantly have Darnand the follower. Or you could just make an entirely new NPC with that face. Or you could take your old player characters and turn them into followers for your latest character. QUOTE There's also a way you can use the Character Creation (showracemenu) to export faces for NPC creation.
Just adjust the sliders like normal and get the type of face you want. When you're done, open the console and type SPF <insert a name here>. The saved SPF file will default into your game's root folder (C:\Program Files (x86)\Steam\Steamapps\Common\Skyrim) Open the CK and go to the Character Gen Parts tab and click the "Import" button. Now you have an NPC with the desired face that you want in the game.
I've made a lot of unique looking NPC's and followers using this method. This post has been edited by SubRosa: Oct 12 2012, 06:25 PM
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SubRosa |
Jun 13 2013, 12:59 AM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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Sort of. If you save the face as above, then open the file with notepad, you will it looks like this: QUOTE Sex:F Race:00013746 Slider0:-0.500000 Slider1:-0.300000 Slider2:-0.500000 Slider3:-0.300000 Slider4:0.000000 Slider5:0.000000 Slider6:-0.600000 Slider7:-0.800000 Slider8:-0.000000 Slider9:0.000000 Slider10:0.100000 Slider11:-0.300000 Slider12:0.100000 Slider13:-0.300000 Slider14:0.500000 Slider15:-0.600000 Slider16:0.100000 Slider17:-0.100000 Those are the slider settings (and there is more after). You can print that out, and then use that to manually set the sliders for your second character using showracemenu. As I understand 0 is dead center, -10 is full left, -0.5 is five ticks over from the left, etc... all the way over to 10 at full right. Obviously this would be easier if you use one of those mods that displays the numbers for each slider position.
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SubRosa |
Sep 22 2013, 08:46 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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QUOTE(mALX @ Sep 2 2013, 01:46 AM) How did you convert the Player character into an NPC? I have a save file I downloaded that I am hoping to make into an NPC in my game, can I do it in the Construction Set (Oblvion).
How did I forget about this? There is a way you can do it without Wyre Bash in Skyrim, but not Oblivion. I just found my notes in my backup folder. Load up the save for the character whose face you want to use. Open the console. Select the player character (this should show as an id of 14) Type spf <filename you want> and press enter. It makes a file called <filename>.npc in your Skyrim directory. Load up the creation kit and make a copy of an NPC of the same race you want your new NPC to be. You can just open up an existing NPC and change the ID. Or in the screen before that right click on an NPC and select Duplicate. Then open the Duplicate and change the ID. In your new NPC screen, go to the Character Gen Parts tab (You will have to scroll all the way to the right in the tabs) Click import in the top right, and select the file you just saved before. Click Ok on the bottom left. Now you have an NPC with the same face as the player character you had in the game. Do whatever you want to do to make them a follower, equip them, place them in the game, etc... Save the plugin and remember to enable it. Edit: D'oh! I think you were looking to do it in Oblivion only. Sadly, this won't work in Oblivion though. Oh well, its out here in case anyone wants to do it in Skyrim. This post has been edited by SubRosa: Sep 22 2013, 11:37 PM
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mALX |
Sep 23 2013, 12:03 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(SubRosa @ Sep 22 2013, 03:46 PM) QUOTE(mALX @ Sep 2 2013, 01:46 AM) How did you convert the Player character into an NPC? I have a save file I downloaded that I am hoping to make into an NPC in my game, can I do it in the Construction Set (Oblvion).
How did I forget about this? There is a way you can do it without Wyre Bash in Skyrim, but not Oblivion. I just found my notes in my backup folder. Load up the save for the character whose face you want to use. Open the console. Select the player character (this should show as an id of 14) Type spf <filename you want> and press enter. It makes a file called <filename>.npc in your Skyrim directory. Load up the creation kit and make a copy of an NPC of the same race you want your new NPC to be. You can just open up an existing NPC and change the ID. Or in the screen before that right click on an NPC and select Duplicate. Then open the Duplicate and change the ID. In your new NPC screen, go to the Character Gen Parts tab (You will have to scroll all the way to the right in the tabs) Click import in the top right, and select the file you just saved before. Click Ok on the bottom left. Now you have an NPC with the same face as the player character you had in the game. Do whatever you want to do to make them a follower, equip them, place them in the game, etc... Save the plugin and remember to enable it. Edit: D'oh! I think you were looking to do it in Oblivion only. Sadly, this won't work in Oblivion though. Oh well, its out here in case anyone wants to do it in Skyrim. OOH! Thank you so ... GAAAAAH! It doesn't work in Oblivion? "I need a hug..." *mALX runs away crying*
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SubRosa |
Sep 23 2013, 06:46 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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QUOTE(mALX @ Sep 23 2013, 07:03 AM) QUOTE(SubRosa @ Sep 22 2013, 03:46 PM) QUOTE(mALX @ Sep 2 2013, 01:46 AM) How did you convert the Player character into an NPC? I have a save file I downloaded that I am hoping to make into an NPC in my game, can I do it in the Construction Set (Oblvion).
How did I forget about this? There is a way you can do it without Wyre Bash in Skyrim, but not Oblivion. I just found my notes in my backup folder. Load up the save for the character whose face you want to use. Open the console. Select the player character (this should show as an id of 14) Type spf <filename you want> and press enter. It makes a file called <filename>.npc in your Skyrim directory. Load up the creation kit and make a copy of an NPC of the same race you want your new NPC to be. You can just open up an existing NPC and change the ID. Or in the screen before that right click on an NPC and select Duplicate. Then open the Duplicate and change the ID. In your new NPC screen, go to the Character Gen Parts tab (You will have to scroll all the way to the right in the tabs) Click import in the top right, and select the file you just saved before. Click Ok on the bottom left. Now you have an NPC with the same face as the player character you had in the game. Do whatever you want to do to make them a follower, equip them, place them in the game, etc... Save the plugin and remember to enable it. Edit: D'oh! I think you were looking to do it in Oblivion only. Sadly, this won't work in Oblivion though. Oh well, its out here in case anyone wants to do it in Skyrim. OOH! Thank you so ... GAAAAAH! It doesn't work in Oblivion? "I need a hug..." *mALX runs away crying* Sorry. I didn't realize that until a few hours after I posted it.
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mALX |
Sep 24 2013, 04:32 AM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(SubRosa @ Sep 23 2013, 01:46 PM) QUOTE(mALX @ Sep 23 2013, 07:03 AM) QUOTE(SubRosa @ Sep 22 2013, 03:46 PM) *snip*
OOH! Thank you so ... GAAAAAH! It doesn't work in Oblivion? "I need a hug..." *mALX runs away crying* Sorry. I didn't realize that until a few hours after I posted it. I am going to get the save up if I can, take a bunch of screenshots, and wait till technology catches up with my Dunmer, lol. Thank you so much, SubRosa <3
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SubRosa |
Sep 29 2013, 06:21 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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The factions and AI packages are much easier than they first look. There are some default sandbox packages that I always use for NPCs. The number at the end is how far they will wander around. So DefaultSandboxCurrentLocation256 will keep them close.
The factions are partly whose 'side' they are on. If an NPC is based in a particular city, they should belong to that city's faction. But more importantly, it determines who has the rights to pick up or use things. Typically the interior of buildings is owned by a faction, not an individual person. Then everyone in that faction can use the beds, eat the food, etc... without it being a crime.
The same is true of merchants and their loot chests. Their chest is owned by a faction, and then the merchant is added to the faction. This way multiple NPCs can have ownership of the same merchant chest, so that if one dies another can take over.
There are also factions that determine the services an NPC can offer. Merchants must be in the JobMerchantFaction. Trainers have to be in the JobTrainerFaction, and another more specific faction of the skill they offer, like JobTrainerEnchantingFaction. People you can marry have to be in the PotentialMarriageFaction, etc...
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SubRosa |
Oct 18 2013, 07:31 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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QUOTE(Grits @ Oct 18 2013, 02:21 PM) Halfway there. I've found that giving them no AI package at all still lets them sandbox in the immediate area, which is fine for my followers that I'm gathering up. A little research has me almost ready to make Denelle the Rorikstead merchant and Mikke the Dawnguard follower. They'll need something to do other than stand around. But first I need to make NPC Abiene and Lildereth. They both need special hair, which I think I can manage. Plus Abiene is going to be a merchant to give her something non-decorative to do. There's a mod that would let her heal other characters as an NPC, but I fear for my struggling laptop. Some day... Its Reservoir Dogs of Skyrim! Are you going to make a new location for Mikke called Green River? Maybe the Green River Inn? You could make Abiene a spell merchant and Restoration trainer.
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Grits |
Oct 18 2013, 09:39 PM
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Councilor
Joined: 6-November 10
From: The Gold Coast
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Those are great ideas! Abiene would be a natural for a Restoration trainer, and that's a way for me to learn about editing dialog (I think). I'd like to give Jerric one of Stenvar's lines rather than the one he uses. Abiene will make me figure out how to do it. I have my eye on a nice spot in Falkreath. Might be a good place to learn how to make a building for Mikke. And Roggi, of course. It should be easy to add a copy of him. Plus some dogs and kids... Oh, and maybe a river. I'm trying to think of where the Khajiit caravans don't go. That would be a good place for J'Shanji and Shuvesse. If it was somewhere warm, of course. Oh! They could run a shop in Green River. *cancels all other plans*
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