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Tamriel Project?, are there any considerations? |
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Torham |
Jul 19 2005, 10:33 PM
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Associate
Joined: 19-July 05
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Hi, I just registred, so i Don't know if this was discussed before. I don't want to bring this on elderscrolls forum, because they will probably just tell my that it was already done 10000000000 times. I was wandering if anybody considered rebuilding whole tamriel. I was just looking on some maps in Imperial Library, and when you look on a map from arena, Its, not really that big. If we will have powerfull cs, that generates landscape (wich was big hold up in MW), it shouldn't be THAT big problem to realize this. even creating towns can be done relativelly easy. If we build say 50 -100 different houses, we can then reuse them, and interiors in many cities. It's not like every house in every city has to be unique. It will take quite a few mad modders to complete tamriel, but hey world is a BIG place. I know that Beth have limited time and resources, but if we find say 100 able modders for landscape, i think we should be capable of doing it.
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excuse my english, im learning hard...
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Torham |
Jul 20 2005, 04:26 PM
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Associate
Joined: 19-July 05
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Yea, I know about tamriel rebuild for MW, but i was thinking about one for OB... After all we will have random landscape generator, wich should speed up the process. When I was modding MW, i was ok with interiors and stuff, but the landscape was just sooooo much work. If you want it to look nice and not empty. All the flowers, trees, rocks, even grass.... huh, still got shivers and i was building only a small island.
This post has been edited by Torham: Jul 20 2005, 04:29 PM
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excuse my english, im learning hard...
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Torham |
Jul 20 2005, 04:49 PM
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Associate
Joined: 19-July 05
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technically tamriel is tamriel, but if you could pick tamriel mod for MW or OB, i bet you'll wait and pick one for OB... mayby folks from tamriel rebuild will swich to rebuilding OB, i don't know. But tamriel rebuild project was not moving so fast, because of the shere mass of landscape that had to be hand-edited. Like i said towns can be done by reusing some "standart" houses, even whole sections of towns. Landmass will "generate itself", so you just need to hand edit some dungeons, quests and so on.
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excuse my english, im learning hard...
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Faldwin |
Sep 17 2005, 06:40 PM
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Retainer
Joined: 14-September 05
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QUOTE(Torham @ Jul 20 2005, 09:26 AM) Yea, I know about tamriel rebuild for MW, but i was thinking about one for OB... After all we will have random landscape generator, wich should speed up the process. When I was modding MW, i was ok with interiors and stuff, but the landscape was just sooooo much work. If you want it to look nice and not empty. All the flowers, trees, rocks, even grass.... huh, still got shivers and i was building only a small island. If you had the old games couldn't you just use the landscapes already made by Bethesda. The regions that don't have a game yet could be made from scratch but there is enough Elder Scrolls Lore that very little would have to be invented.
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Daikirai |
Sep 18 2005, 10:24 PM
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Unregistered
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Creating Tamriel wouldn't be that difficult actually, especially with the help of the new land editor. The difficult part is a) recreating important landmarks such as Dagoth Ur, Crystal Tower, etc, adding well over 10,000 new custom NPCs to the new land, c) Reanimating textures for guars, cliffrunners, and other creatures from outside Cyrodil, and d) Adding the quests to each area (if Cyrodil alone has 150 quests, multiplied by eight = 1200 new quests you'd need to add). The whole project would require over a year to finish and a huge group, but it's very possible.
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Channler |
Sep 23 2005, 12:00 AM
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Master
Joined: 20-March 05
From: Nashville, North Carolina
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QUOTE(DoomedOne @ Sep 20 2005, 01:15 AM) but I like 10k npc's
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“I'm not insensitive, I just don't care.” -Anonymous
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yum |
Sep 25 2005, 07:09 PM
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Retainer
Joined: 23-September 05
From: California
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Id be willing to help TR on oblivin if someone started recuriting. I may be pinched for free time at times here and there but i seriously think it would be worth the effort. I just would need to learn how to use oblivins generator and learn to script.
This post has been edited by yum: Sep 26 2005, 06:02 AM
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Zalzidrax |
Sep 27 2005, 06:14 AM
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Associate
Joined: 24-May 05
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The TR project currently has many dedicated modders, but right now we're working on finishing the full province of Morrowind in the Morrowind engine. It is no small undertaking, and will at least triple the gameworld once it is finished. I have little doubt that, we will be switching over to Oblivion once Morrowind province is complete, or nearly so, and people have had a chance to upgrade their computers and get familiar with the construction set.
As for recruiting, anyone who wants to help is always welcome as long as they're willing to put in the effort to make quality work.
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yum |
Sep 28 2005, 05:48 AM
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Retainer
Joined: 23-September 05
From: California
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Oh I see, TR might be switching to oblivin after the morrowind province is compleate. Hmmm I might look into it once I get Oblivin
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Annon |
Dec 12 2005, 02:14 AM
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Associate
Joined: 28-August 05
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Caligula Superfly |
Dec 17 2005, 05:40 AM
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Associate
Joined: 17-December 05
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Well Silgrad tower sounds like it may eventually expand to create more of the morrowind province. If anyone plans to make a full tamriel add on for OB, I would work with them to make the mods compatable. Hell, I would probably use whatever they make as a launch pad for the entire morrowind province, since they will already have some of the custom landscape and architectural graphics done.
Or just make another province I suppose....
If you had to pick a province to start remaking first (it would probably have the highest chances of being finished), what would it be? I pick black marsh or elsweyr. If done right, those could be a blast.
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