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What timescale do people use? |
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Adella |
May 27 2021, 11:36 PM
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Evoker
Joined: 22-May 21
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Thread necromancy Well, it is rather old, but I am new here and seeing these for the first time so... Ok, on XB1S I use BradenM’s Cheat Room (as a tool, not to cheat) and it has several preset options for time scale. I use 13:1 which provides a usefully much longer day than Skyrim’s default 20:1. I can generally do a tomb and still get out in day light....Which makes getting home much safer. I have heard that extreme timescales can really mess up your game, but I find 13:1 has had no detrimental affect on my game. Adella
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Renee |
May 28 2021, 12:13 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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QUOTE(Adella @ May 27 2021, 06:36 PM) Thread necromancy Please, go for it! When I was new here I necro'd a few threads from like 2006 and stuff. It's fun! And on topic now. After all the fuss I made in the OP about how I wanted a slower timescale, I have actually reverted back to 30 in TES IV: Oblivion, for the same reason I stated 4 years ago: it makes the world feel bigger. I use 10 for Fallout 3. I tried switching Skyrim to 30 as well but this caused numerous crashes.
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Lena Wolf |
May 28 2021, 08:44 AM
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Mouth
Joined: 18-May 21
From: Bravil
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QUOTE(macole @ May 28 2021, 05:15 AM) How can I tell what the timescale is set to? This Oblivion game is so old I don't remember if I reset the timescale or not. I do recall that I used to set the timescale at 15.
CODE show timescale Default is 30 in Oblivion, 20 in Skyrim. To change it use: CODE set timescale to XX where XX is the number, of course. I've got 15 in Oblivion and 10 in Skyrim. I find that timescale needs to be proportionate to the size of the world (in pixels), so that it doesn't take you ridiculously short or long time to travel from A to B (which is what the others have also said in this thread). Oblivion world is a bit smaller than Skyrim, so a higher time scale feels better to me. But the original felt too fast in both games anyway - again, what the others said: if you are actually making it a point to eat and sleep roughly daily, then those time scales are too fast. And if you're playing Skyrim with Survival Mode on (CC Survival), then even with half severity, it's still way too annoying, and unrealistic. Like, you are in the middle of a battle, your adrenaline is sky high, yet suddenly the voice from the sky tells you: you are tired, you are now going to fall asleep... I don't think so...
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"What is life's greatest illusion?" "Innocence, my brother."
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Lena Wolf |
May 28 2021, 01:56 PM
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Mouth
Joined: 18-May 21
From: Bravil
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QUOTE(Renee @ May 28 2021, 01:51 PM) What would the timescale be in Elder Scrolls Online? I don't think it's 30, right?
Don't ask me - I never played ESO. It's a multiplayer...
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"What is life's greatest illusion?" "Innocence, my brother."
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ghastley |
May 28 2021, 02:18 PM
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Councilor
Joined: 13-December 10
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I believe it's three.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
May 28 2021, 03:13 PM
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Councilor
Joined: 13-December 10
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The big difference is that a single player game freezes time when you log off, so the effective average rate is lower. If you only play for one day-cycle each time you log on, then the average rate is only one.
With MMO's the clock keeps going when you're offline, because others are still playing. I suspect the only reason they don't just use real time is that most players would only experience evening if they did so, except at weekends.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Decrepit |
May 28 2021, 09:39 PM
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Master
Joined: 9-September 15
From: Mid-South USA
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As I believe I said in my original response, in TES4 I prefer timescale=10. That lets the gang patrol the Gold Road between the Imperial City and Anvil in one day of daylight, traveling at a horse's walking pace, stopping at Skingrad to conduct business and grab a bite to eat before continuing on. Depending on what they encounter or don't encounter on the road, their patrol can extend into darkness. On an Anvil patrol during which they experience unanticipated delays, they might well spend the night at one of those roadside campsites. This seems 'right' to me, time passage wise. A lower timescale would make game-Cyrodiil's actual minuscule size, compared to what a 'real-world' Cyrodiil ought to be, too obvious. Faster timescales throw off my sense of time passage. No way should a person take an entire waking day to travel the short distance between Imperial City and Skingrad at a walking horse's pace. Ergo, timescale=10 is a compromise, a happy medium as it were. Am I the only one who sometimes ponders time/size inconsistency? A bridge at default timescale=30 takes, say, a minute to cross at a walk. In a properly proportioned Cyrodiil with timescale=1, would that same bridge be 30 time longer? Of course not. Yes, Cyrodill theoretically ought to be 30 times larger, based solely on timescale. But individual objects would remain more or less as they are, regardless of Cyrodiil's expansion. Yeah, you roll your eyes, and rightly so. Yet I often think on such things while observing the gang on their travels.
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Acadian |
May 28 2021, 10:52 PM
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Paladin
Joined: 14-March 10
From: Las Vegas
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Decrepit, not sure about pondering inconsistencies, but I certainly share your keen interest in the details of travel. Here are a couple excerpts from Buffy's fanfic stylesheet relating to travel in TES IV:
Land Travel. Land = 30-50 mi btwn cities, 7.5-12 hours travel at 4 mph. Note: Cyrodiil = 225 mi across at widest point. League = ~3 miles (English Medieval) based on how far one can walk in an hour. {or ~1.5 miles (Roman Empire)}.
Water Travel. It is about 300 miles from the IC to Anvil by ship. At about 6 mph, this equals 50 hours of sailing. Port stops at Bravil, Leyawiin, two stops in Elsweyr (Duncori Walk and Senchal), four ports in Valenwood (Haven, Southpoint, Greenheart, Woodhearth, one stop in Summerset Isle (Skywatch) at about 6 hours per stop add almost another 50 hours. This makes for roughly a four day trip IC-Anvil. IC-Leyawiin=20 hrs. The Imperial Trading Company operates six ships from the IC to Anvil: Nymph of the Niben, Mara’s Tear, The Black Swan, The Peony Princess (Buffy’s fave), The Dragon’s Tongue, and Barenziah’s Breeze. The East Empire Trading Company runs ships from Anvil northward. Shipping between Solitude and Windhelm = 2 days with a brief stop in Dawnstar.
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Lena Wolf |
May 29 2021, 11:55 AM
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Mouth
Joined: 18-May 21
From: Bravil
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QUOTE(macole @ May 29 2021, 01:26 AM) Found out I hadn't change the timescale in my current Oblivion game. After 4-years at 30 as fast as my character runs these days I think I'll just leave it alone.
Jandaga probably has high Athletics, right? I keep lowering Lena's artificially (through console).
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"What is life's greatest illusion?" "Innocence, my brother."
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macole |
May 29 2021, 04:33 PM
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Mouth
Joined: 10-January 20
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QUOTE(Lena Wolf @ May 29 2021, 05:55 AM) QUOTE(macole @ May 29 2021, 01:26 AM) Found out I hadn't change the timescale in my current Oblivion game. After 4-years at 30 as fast as my character runs these days I think I'll just leave it alone.
Jandaga probably has high Athletics, right? I keep lowering Lena's artificially (through console). Yes, Athletics a major skill, is fairly high at 76. The Jandaga is now at level 36. His highest skills are, major skill Conjuration at 104 and minor skill Alteration at 105. His highest attribute is Willpower at 99. The lowest is Personality at 72. The rest of his attributes are in the 80's.
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Vampire Hunter, Endure and through enduring grow strong.
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