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Fallout 4 DLC Discussion, Start your engines! |
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Winter Wolf |
Mar 27 2016, 01:27 AM
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Knower
Joined: 15-March 10
From: Melbourne, Australia
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Thanks Hazmick for going to that effort. I downloaded the game two nights ago and are taking my sweet time with it. It doesn't have many quests so there is no point rushing. I just love the customization with the robots. It is so sweet. Robot 1Robot 2Robot 3And having Ada as a companion has improved my game immensely. Previous to that I only used Dogmeat as the other companions always got in the way as I walked around. Dogmeat, being built low to the ground was never an issue. Now Ada just clomps along behind me. I like it.
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Games I am playing- Dead Island Fallout NV/Fallout 4
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Kiln |
Apr 3 2016, 03:38 PM
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Forum Bard
Joined: 22-June 05
From: Balmora, Eight Plates
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Gotta say, I played through Automatron and loved it. The price tag would've been worth it for the bots alone. There are so many options available to customize. Since you can send the bots wherever, I'm also giessing you can build an entire robot colony!
I really hope you guys grabbed the season pass at the lower price! I wasn't expecting much so I was pleasantly surprised.
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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
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hazmick |
May 30 2016, 03:55 AM
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Mouth
Joined: 28-July 10
From: North
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Finished Far Harbo(u)r earlier. Wow, that was fun.
The quest itself was quite interesting, but the location was the main draw here. The island was so huge and fun to explore, and kind of creepy at some points when you're being stalked through the fog by various creatures.
There are a few different endings for the quest, which can result in one or more of the factions (Harbour folks, Children of Atom, Synths) being destroyed. You can side with whoever you want, and each faction has its pros and cons. Reminded me a bit of New Vegas and the way the MQ played out there.
As for future content, there's been no news yet. Mods are coming to Xbox on Tuesday, and to PS4 'soon'. If there's gonna be more DLC then they'll mention it at E3 in a couple of weeks. Personally I'll be surprised if they do more content. Pleasantly surprised, but surprised nonetheless.
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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SubRosa |
Jun 1 2016, 08:54 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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Mods are already out for the X-Boxes. I don't know about the PS4s though. I saw some YouTube vids about it, and it looks a lot like installing apps for a phone. I think there is a 2gig limit, which is not much when you consider that Apachii Sky Hair is 1 gig, that is a single mod!
The mods are all hosted on the new Bethesda.Net site. It looks like anyone can submit a mod there. It makes me wonder how well they actually work. Because there is no standard to how people package their mods. For example, one person might create a folder with their mod's name. Then put another folder with their mods name inside that. Then put the Data folder inside that with all the actual files. While other people just give you the data folder and all of it subfolders.
Then of course there are the readme files, which most modders refuse to include. 90% of the time I have to make them myself by copying the info from the description page on the Nexus and pasting it into a text file. Of course those few people who do include a readme always name it Readme.txt. So that way it overwrites the last idiot's Readme.txt file, and will be itself be copied over by the next next mod's Readme.txt. I guess the revelation of actually using the same name of your mod's .esp file + Readme at the end is just too much to grasp. After all that way they appear right next to one another when you look at the contents of your drive. Sacrilege! But in any case, how do you read a mod's readme file on a console, so you know where to find your new modded gun/armor/companion?
But I digress. I think the Fallout 4 Creation Kit is available for download now from Beth.Net too. It looks like you have to sign up for some other software before you can download it. Its the Bethesda.net Launcher. I have no idea what it does. Probably just a piece of spyware/bloatware designed to use up your machine's resources so your game is more likely to crash when you actually try to play. After all, just providing a link right to it would be too easy. It is also apparently just called the Creation Kit like Skyrim's, instead of the Geck. I guess so they can get people confused between it and Skyrim, which can only be good for everyone.
This post has been edited by SubRosa: Jun 1 2016, 10:23 PM
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Kiln |
Jun 2 2016, 11:02 AM
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Forum Bard
Joined: 22-June 05
From: Balmora, Eight Plates
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Mods on consoles are extremely simple. No folders to deal with or files to micromanage. You just go to the in game menu and install what people upload based on a short description, rating, and info. It downloads them and they are added to the game. You can disable or delete them from the mod menu. You can change the load order but so far it hasn't mattered for me.
The user's rating system makes sure good mods are visible and bad mods are buried. So far they work really smoothly and I've added 5-6.
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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
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SubRosa |
Jun 15 2016, 08:31 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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The rumors are true, Nuka World will be the next FO4 dlc. It looks like it will allow you to become a Raider. There is also a Vault Tec dlc that apparently allows you to become a vault overseer and even perform experiments on your vault dwellers. It looks like the final dlc is one called Contraptions, that apparently allows you to build more stuff like conveyer belts. Here is a vid with Bethesda's E3 announcements
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McBadgere |
Jun 15 2016, 09:19 PM
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Councilor
Joined: 21-October 11
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I think I'm going to wait until they finally decide they're done with the DLCs to start playing again...Between the updates and not knowing where I am with the having to run back to defend everywhere etc... The Vault one looks interesting, if a little daunting... The Nuka World one sounds like it may be Fo4's The Pitt, maybe?... Will watch gameplay vids before attempting, anyways... ...
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Winter Wolf |
Jun 22 2016, 09:52 AM
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Knower
Joined: 15-March 10
From: Melbourne, Australia
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Thanks for the link, SubRosa. I had not seen the connection with the park and the raiders. Fingers crossed that we will be able to play a very shady version of grey. It is about time! I guess it is too much to ask for slavery to make an appearance. The modern world is much too correct for that. I still miss having the tied up people captured by the Muties. It was cool having the choice to help or leave them to their fate. Perhaps a little bit of Paradise Falls... Mods are fantastic on X1 (which might be what Destri wants to hear, or maybe not.... ) and it should be cool to have them on PS4. I have heard that the 2gb limit is coming down even further until they sort things out with Sony. That will be a shame as the weapon skins and audio stations do take up heaps of room. The easy of finding and installing on X1 is a credit to Bethesda- they did a sensational job of building a user friendly system that us hopeless console users can understand. It is far easier to install than the Nexus Mod Manager thing I did on FO3. Some early mods I am trying- Fix Timescale Campsite mod Desert Eagle Gun 10mm gun that shoots mini nukes! Ammo crafting Full Dialogue interface Dogmeat backpack Shadow lighting for Pipboy Pipboy re-texture Moon re-texture Deathclaw follower Enhanced Blood Ponytail hairstyles Tactical weapon mod WRVR radio Cooking mod
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Games I am playing- Dead Island Fallout NV/Fallout 4
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SubRosa |
Aug 7 2016, 06:15 AM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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Steam is having a sale on a lot of Beth titles this weekend, including Fallout 4. I looked at the Season Pass, and noted this:
To reward our fans, this time we’ll be offering a Season Pass that will get you all of the Fallout add-ons – Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop, and Nuka-World – $70 worth of content all for one great price.
So there are the names of all the FO4 dlc. That confirms that Nuka World is coming, the Vault Tec one, and finally that Contraption one.
This post has been edited by SubRosa: Aug 7 2016, 06:16 AM
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Winter Wolf |
Aug 23 2016, 08:10 AM
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Knower
Joined: 15-March 10
From: Melbourne, Australia
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QUOTE(SubRosa @ Aug 21 2016, 04:23 PM) Which leaves me with Far Harbor and Nuka World as the only DLCs that really look exciting to me.
Yes, that is pretty much correct. The other DLC's are just filler for their grand dream of having some sims-building-empire construction-play set. The rest of us in the role play game world have been left high and dry by the direction that Beth has taken. If you enjoy solo exploring and building small homes the two add-ons you have cited are all you need. I did have my hopes high that something would reach FO3/NV level of DLC. I know now that will not happen. Automatron- Limited value unless one likes robot companions. Small quest. Wasteland workshop- Limited value. Far Harbor- Good DLC. Contraptions- Limited value. Vault Tec- Good items for settlement builders. Quest idea has merit. Not too bad. Nuka-World- Seems gimmicky to me. Hopefully the added raiders and quest lines are more than just radiant ones. I will download it next week. ** Vault-Tec lets you build different style homes and vaults. At least it does bring something new to the table. You can build both above and below groundThis post has been edited by Winter Wolf: Aug 23 2016, 09:50 AM
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Games I am playing- Dead Island Fallout NV/Fallout 4
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mALX |
Nov 26 2016, 05:54 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Winter Wolf @ Aug 23 2016, 02:10 AM) QUOTE(SubRosa @ Aug 21 2016, 04:23 PM) Which leaves me with Far Harbor and Nuka World as the only DLCs that really look exciting to me.
Yes, that is pretty much correct. The other DLC's are just filler for their grand dream of having some sims-building-empire construction-play set. The rest of us in the role play game world have been left high and dry by the direction that Beth has taken. If you enjoy solo exploring and building small homes the two add-ons you have cited are all you need. I did have my hopes high that something would reach FO3/NV level of DLC. I know now that will not happen. Automatron- Limited value unless one likes robot companions. Small quest. Wasteland workshop- Limited value. Far Harbor- Good DLC. Contraptions- Limited value. Vault Tec- Good items for settlement builders. Quest idea has merit. Not too bad. Nuka-World- Seems gimmicky to me. Hopefully the added raiders and quest lines are more than just radiant ones. I will download it next week. ** Vault-Tec lets you build different style homes and vaults. At least it does bring something new to the table. You can build both above and below groundDoesn't sound like they put a whole lot of effort into the DLC - but whoever did the camera work on that vid you linked did an Awesome job of going slow and not spinning around to look at things - I didn't get motion sickness at all watching it! I do like the look of the new options in building mats.
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