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Steam and Steel Discussion Thread, Westward, Ho! |
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Callidus Thorn |
Nov 1 2013, 10:52 PM
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Councilor
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.
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QUOTE(Colonel Mustard @ Nov 1 2013, 11:34 AM) QUOTE(Elisabeth Hollow @ Oct 31 2013, 08:06 PM) No, remember they call Shephard "the shepherd" at the cutscene at the end of three?
I prefer to ignore that cutscene. Also, Callidus, I just saw your character post! Gregor looks cool, bring him in. I'll take a crack at it. I can't guarantee it'll be great, but I'll do my best. Here goes nothing...
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A mind without purpose will walk in dark places
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Callidus Thorn |
Nov 8 2013, 10:35 AM
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Councilor
Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.
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Okay, since my brain has got completely snared by this, it wouldn't shut up about it. Here's the result:
Name: Percival Bradshaw
Age: 28
Occupation: Currently none. He's a madcap tinkerer, and was just fired for, well, tinkering.
Appearance: Pale, above average height, and rather skinny. Wears a coat that goes down to his knees, the slleves rolled up to the elbows, which doesn't button up. Beneath that he wears black trousers and a steel breastplate, cannibalised from a combat automaton, which is a little too large for him and is held in place by a combination of a modified toolbelt, and a bandoleer with a holster for his revolver. Somewhere under there is a white cotton shirt and a waistcoat that's seen better days. Also wears a strange leather helmet or hat that's apparently there solely to accomodate the clockwork powered lens array, for when he's tinkering. His left arm is mechanical from the elbow down, he lost it in an embarassing accident involving a steam engine that he was, yes, tinkering with. A technical masterpiece of burnished bronze and polished steel, it's been extensively and creatively modified.
History: Originally from England, he came over to America and has been bouncing from place to place. Taking what mechanical work he can before inevitably being thrown out for tinkering too much.
Personality: Neurotic. A bundle of nervous energy, he frequently mutters to himself while working, and tends to talk at length, often rambling as he does so. Can't see anything mechanical without thinking of ways to improve or modify it, and rarely thinks of the consequences of doing so.
Possessions:. A custom-built double barreled rifle, with revolving chambers and a clockwork powered counterweight system, making it accurate to about 300 yards, with a switch to choose between firing both barrels at once, or one at a time. A heavily modified revolver (like the one in Bioshock), three pocketwatches, innumerable tools and spare parts, and a bronze plated burner.
Skills: Can fix almost anything, and can then tinker with it until it breaks. A reasonably good shot, and has some knowledge of explosives.
This is probably a good way over the top, so feel free to call me out on anything that needs to be changed.
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A mind without purpose will walk in dark places
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Colonel Mustard |
Nov 17 2013, 03:16 PM
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Master
Joined: 3-July 08
From: The darkest pit of your soul. Hi there!
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QUOTE(Callidus Thorn @ Nov 16 2013, 08:32 AM) Maybe have a bar fight break out. Someone gets killed, the batender (bartenders always suvive) starts shouting "murderers". As they're getting the hell out of Dodge, Algernon spots Betty and grabs her, demanding his money back. So she gets dragged along as well.
Or have that mutant gang from the bounty board notice trash the place.
That should be interesting. I'll admit that I'm getting a little bit bored of playing Lucius, who isn't really as entertaining as I thought he would be, so if we do have bandits raid the place (I think that idea's the best) I might kill him off then and maybe introduce a new character; I'm thinking a slightly crazed, shotgun wielding priest who'd join up with the group for...reasons. Reasons which we can work out.
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