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> Favorite minor DLC, Intelligent Poll Inside
Minor DLC contest
Which one is your personal favorite and why?
Horse Armor [ 0 ] ** [0.00%]
Spell Tomes [ 0 ] ** [0.00%]
Vile Lair [ 0 ] ** [0.00%]
Thieves Den [ 2 ] ** [25.00%]
The Orrery [ 1 ] ** [12.50%]
Fighters Stronghold [ 0 ] ** [0.00%]
Mehrunes Razor [ 3 ] ** [37.50%]
Wizards Tower [ 2 ] ** [25.00%]
Total Votes: 8
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mirocu
post Sep 25 2013, 02:43 PM
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I didn´t find a similar poll when I looked around, so here we go! happy.gif

As you can see I only included the minor DLCs. I excluded KotN because it´s much larger than the others and is more or less treated as an expansion rather than a minor DLC. This poll is as you also can see about your own preferences rather than your characters´, but feel free to include them if you want.

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As you may know I have all of them on retail disc (except Fighters Stronghold of course), but as I don´t want to break the plastic cover or download them together with everything else from Steam I´ve never used any of them. However I do have a general feel for what I would think of them.

In the same poll over at Bethsoft I voted Wizards Tower with Thieves Den as a close second. But I do think now that I would prefer Thieves Den altogether because of its inhabitants and the pirate feel it offers. Either of them would suit Lothran like a glove but the latter would be the best one in the end I think. He has no real need for the solitude that the Tower offers and his spell making business can be taken cared of at the University.


So, my friends! What say you? smile.gif


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ghastley
post Sep 25 2013, 03:48 PM
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Like you I have none of them. So I'm voting on which I'd consider adding to my game if they were still individual non-Steam downloads.

For me the Orrery wins, because:

I'd like the available rewards to overcome the unavailability of Drain Attribute to anyone but Orcs.
I don't the door that doesn't go anywhere from the Arch-mage's lobby.
The fetch quest is at least reasonable, and suits any kind of character.

Edit: but horse armor is just so awesome, I'm sure it will win!

This post has been edited by ghastley: Sep 25 2013, 03:50 PM


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Lopov
post Sep 25 2013, 05:17 PM
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I don't have all of them and I even didn't finish all of those that I own. But my favorite is Mehrunes Razor, followed by Spell Tomes.


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SubRosa
post Sep 25 2013, 06:08 PM
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I really did not find the minor dlc to be very interesting at all. I have tried each once, and that was enough to never bother with them again. But out of all of them I would have to say I enjoyed Mehrunes Razor the most. It had a very neat dungeon crawl. It is just too bad the reward was not worth the effort.


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King Coin
post Sep 25 2013, 07:27 PM
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Wizard's tower was nice in that you had access to a spell and enchanting alters without the lengthy process of getting into the Arcane University.

Like SubRosa though, I didn't really find any of them very interesting.


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Acadian
post Sep 25 2013, 09:54 PM
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Theives Den. My fave because it is like a little underground pirate town with plenty of people to talk to. Buffy is gregarious and really likes having plenty of NPCs around. We RP that Jak Silver is the boss down there. Buffy’s ‘in’ to the place was a referral from Daenlin for her to restock enchanted arrows from the fletcher down there. We treat it like adding another tiny village.

Wizards Tower. Second fave. As a true blue guild mage, Buffy doesn’t care about additional altars or the ‘perks’ of the tower. What we like is how neat it is inside as a place to visit and how beautiful it looks from the surrounding snow covered mountain trails that wind around it. For RP, we pretend it is the home of an eccentric old wizard that we visit sometimes. As a home, it is out for us however because it would be too lonely.

The Orrery is just a nice little quest that is one of a few ways to get the ‘drain attribute’ effect into your spellbook. The quest is related to the Mages Guild, so it seems a natural for Buffy. And the finished Orrery adds a very nice little touch to the University.

Mehrunes Razor is a fun big dungeon crawl. What we like to do is complete it, deactivate it then reactivate it so we can do it all over again – as often as we want.

Vile Lair. I have used and evaluated that one, but it is lonely and steeped in vampire feel. So it doesn't really fit in to our world. There's plenty of vamp lairs that have actual vampires to kill.

I have never installed Horse Armor because Superian relies on speed and enough enchantments on her tack to make a dragon wince.

Never used Spell Tomes. Almost all Buffy’s spells are self-made at the altar, and her modded race inherently knows how to summon a bear. So I don’t think there’s anything we want there.

Don’t have Fighters Stronghold, so no opinion on that one. All my DLC’s come from the KOTN DLC Collection disc, which was released before the Fighters Stronghold came out.


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Colonel Mustard
post Sep 26 2013, 12:15 AM
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Horse Armor. u mad?

Serious answer was Mehrune Razor; it's a really fun little quest to go get it, especially playing as a stealth character, and while the Razor could be a little more potent it's a cool little piece of kit.
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mirocu
post Sep 26 2013, 04:19 PM
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Acadian, couldn´t Buffy find use in the Horse Armor just for looks? Superian may not need it but she may look snazzy in it biggrin.gif

QUOTE(Colonel Mustard @ Sep 26 2013, 01:15 AM) *

while the Razor could be a little more potent it's a cool little piece of kit.

Not to mention its value as a collectible wink.gif


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ghastley
post Sep 26 2013, 05:54 PM
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A question for those who have them. I note that quite a few were aimed at a specific class of character, such as Thieves Den, and Wizards Tower. How much does that put you off using them, if your chosen character doesn't match up?

This is a relevant question for my Evergloam mod - which is essentially Thieves Guild continued. In the other mods I'd made, I'd been careful to provide quests for all types of player, including post-quest-line things for CoC's, Madgods, Archmages, Masters of the FG, etc. and I'm finding it hard not to think the same way for Evergloam.


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SubRosa
post Sep 26 2013, 06:43 PM
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I think the main like of the Wizards Tower are the enchanting and spellcasting stations. It is the only way to get access to either without joining the Arcane University. Since I am on the PC, I can make spells or enchant items simply opening the console, so that means nothing to me. The makes the tower nothing but a home in a way off place that takes forever to walk to. Its got those teleporters to the mages guild halls, but I don't like those, since they feel like a cheat.

The Thieves Den likewise was just a neat little dungeon with a ship and skeletons for the one character who went through it. My thief characters prefer to base themselves in or near the IC, as it is central to everything on the map. I do not like basing characters way out in the corners of the map like Anvil or Leyawiin, as it takes forever to walk to wherever you need to go.

This post has been edited by SubRosa: Sep 26 2013, 06:45 PM


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King Coin
post Sep 26 2013, 11:35 PM
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I've never had a character actually live in the Wizard's tower, simply because it was so far from anything worth a damn. I did think it was the most interesting place available. I probably would have used it more if there was a way to teleport back to it from each of the mage's guild halls.

I thought its location was cool, being on top of a mountain. The class of my character didn't factor in too much.


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mirocu
post Sep 27 2013, 08:29 AM
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QUOTE(SubRosa @ Sep 26 2013, 07:43 PM) *

Since I am on the PC, I can make spells or enchant items simply opening the console, so that means nothing to me. The makes the tower nothing but a home in a way off place that takes forever to walk to. Its got those teleporters to the mages guild halls, but I don't like those, since they feel like a cheat.

And bringing up the console to make spells and enchantments doesn´t?? rollinglaugh.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
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Callidus Thorn
post Sep 30 2013, 10:33 AM
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Wizard's Tower, everytime.

I think it looks fantastic, is incredibly useful, and I like my magic using characters having somewhere they can experiment and practise magic away from the guild.

The Thieves Den is nice, but I don't think it's name quite fits. These aren't pickpocets your working with after all, they're pirates.

I'm also rather fond of Spell Tomes, if only because it gives us consolites access to spells we otherwise wouldn't get, like summon bear.

I've still yet to get around to Mehrunes Razor.


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SubRosa
post Sep 30 2013, 03:11 PM
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QUOTE(mirocu @ Sep 27 2013, 03:29 AM) *

QUOTE(SubRosa @ Sep 26 2013, 07:43 PM) *

Since I am on the PC, I can make spells or enchant items simply opening the console, so that means nothing to me. The makes the tower nothing but a home in a way off place that takes forever to walk to. Its got those teleporters to the mages guild halls, but I don't like those, since they feel like a cheat.

And bringing up the console to make spells and enchantments doesn´t?? rollinglaugh.gif

No it does not. Perhaps it comes from being a Witch IRL, but in my mind anyone who uses magic ought to be able to naturally enchant their own items or alter/create their own spells. That is simply part of being a magician. Just like being able to run is part of being a football player, or being able to fight is being part of being a hockey player. wink.gif

If you look at many of the shamanistic traditions, when a tribe/settlement's shaman died, the spirits would choose another to take their place. They would impart all the knowledge that the new shaman needed directly to them. No need for a spellmaking altar, or even an NPC to teach them a spell to begin with. Likewise, when I look at my own practice, I have never needed to put coins in a slot and pull some levers in order to use magic in new and different ways.

Magic is all about using your Power, and that can only come from within yourself. That Power can only be strengthened by exercise, just like muscle power, and it can only atrophy by being lazy. It is all about you. You cannot get it from a vending machine.

This post has been edited by SubRosa: Sep 30 2013, 03:14 PM


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mirocu
post Sep 30 2013, 03:31 PM
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I see what you mean, but it still sounds like cheating in my ears tongue.gif

Then again, I guess it´s cheating to use game-altering mods too laugh.gif

This post has been edited by mirocu: Sep 30 2013, 05:18 PM


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