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Chorrol.com _ General RPG Discussion _ Elder Scrolls 6 Predictions

Posted by: Renee Nov 11 2018, 03:45 AM

I started another thread in this forum about occult stuff but I got a little too ambitious, I'm afraid. Should have written Kahreem up first. I'll continue that one's OP eventually.

For now though, what do you think will appear in Elder Scrolls 6? I'm going to put some predictions now, you all can do the same, and let's see if we're right or wrong, eh?

1). Spellmaker will return, definitely. bluewizardsmile.gif Because that was the #1 complaint back in 2011 about Skyrim. I personally never missed spell making myself, but good lord I remember the feedback from lack of.

2). Mix 'n' match armor / clothing sets will also return. Because that was the #2 complaint (from what I remember). Fallout 4 has definitely shown that Beth even got away from 1-piece suits, and I think they'll further this with ES6 for sure. I hesitate to predict pauldrons will make a return, but from what I've heard FO4 has the character able to wear different things on different sides of his/her body?

3). I think it'll be in High Rock primarily, but not just High Rock. I think it'll be in more than one province, maybe High Rock and Hammerfell. I'm just going by what was seen in https://www.youtube.com/watch?v=BQcnDNd3P7Q. To me, that looks like a northern clime.

That's all for now!

Posted by: Decrepit Nov 11 2018, 04:35 AM

Hmmm....interesting proposition. I'll make a prediction I hope is wrong. I predict ES6 will NOT be major change of direction from the Oblivion/Skyrim formula. We had Arean/Daggerfall, which for all their differences were cast from the same mold. Morrowind was vastly different from those two early entries. Oblivion was hugely different from Morrowind, while Skyrim was more or less an outgrowth of its immediate predecessor. By all rights ES6 should be vastly different from Oblivion/Skyrim, for good or ill. I just don't see that happening. I think its destined to continue down the same path, certainly with lots of differences, but those familiar with Oblivion and/or Skyrim will feel right at home with EQ6. Skyrim was just too popular for them to want to risk rocking the boat too strenuously.

Another predication. Whether EQ6 rocks the boat or not, it will most definitely NOT fulfill my fondest desire for a game-world the save of Daggerfall's. I again hope I'm wrong, but just don't see it.

Posted by: TheCheshireKhajiit Nov 11 2018, 04:40 AM

Here is Khajiit’s TES6 prediction: we won’t see it until the mid 2020’s.

Things Khajiit is expecting:
1. Fallout4-ish armor system (it was pretty good, IMO).
2. A return of the settlement system in some form or another (hopefully with a greatly reduced emphasis; they went a bit overboard in Fallout4).
3. An enhanced crafting system that will allow us to tailor weapons and armor to our characters‘ playstyles.
4. A built in Survival mode

Things Khajiit wants:
1. Improved combat system
2. Improved stealth system
3. Improved economy
4. Improved story with consequences depending on your actions
5. No voiced protagonist!!!
6. Horses with mounted combat
7. In depth alchemy
8. Return of spears
9. Cooking that matters (see #4 under Expectations)

Posted by: SubRosa Nov 11 2018, 04:49 AM

QUOTE(TheCheshireKhajiit @ Nov 10 2018, 10:40 PM) *

Here is Khajiit’s TES6 prediction: we won’t see it until the mid 2020’s.

Things Khajiit is expecting:
1. Fallout4-ish armor system (it was pretty good, IMO).
2. A return of the settlement system in some form or another (hopefully with a greatly reduced emphasis; they went a bit overboard in Fallout4).
3. An enhanced crafting system that will allow us to tailor weapons and armor to our characters‘ playstyles.
4. A built in Survival mode

Things Khajiit wants:
1. Improved combat system
2. Improved stealth system
3. Improved economy
4. Improved story with consequences depending on your actions
5. No voiced protagonist!!!
6. Horses with mounted combat
7. In depth alchemy
8. Return of spears
9. Cooking that matters (see #4 under Expectations)

I expect this:
A simplified combat system
A simplified stealth system
A simplified economy
A simplified story with no consequences to any action you take
A voiced protagonist
No horses or mounted combat
No alchemy
No spears
Cooking that is not as good as using the healing spell every character gets at the start of the game.
Removing the perk system. There will just be the three attributes of Health, Magicka, and Stamina.

Posted by: TheCheshireKhajiit Nov 11 2018, 04:59 AM

QUOTE(SubRosa @ Nov 10 2018, 09:49 PM) *

QUOTE(TheCheshireKhajiit @ Nov 10 2018, 10:40 PM) *

Here is Khajiit’s TES6 prediction: we won’t see it until the mid 2020’s.

Things Khajiit is expecting:
1. Fallout4-ish armor system (it was pretty good, IMO).
2. A return of the settlement system in some form or another (hopefully with a greatly reduced emphasis; they went a bit overboard in Fallout4).
3. An enhanced crafting system that will allow us to tailor weapons and armor to our characters‘ playstyles.
4. A built in Survival mode

Things Khajiit wants:
1. Improved combat system
2. Improved stealth system
3. Improved economy
4. Improved story with consequences depending on your actions
5. No voiced protagonist!!!
6. Horses with mounted combat
7. In depth alchemy
8. Return of spears
9. Cooking that matters (see #4 under Expectations)

I expect this:
A simplified combat system
A simplified stealth system
A simplified economy
A simplified story with no consequences to any action you take
A voiced protagonist
No horses or mounted combat
No alchemy
No spears
Cooking that is not as good as using the healing spell every character gets at the start of the game.
Removing the perk system. There will just be the three attributes of Health, Magicka, and Stamina.

Lol, but that last one seems really pessimistic. BGS loves perks! Honestly, we will probably get a better idea of what TES6 is going to look like after Starfield is released.

Posted by: Lopov Nov 11 2018, 09:54 AM

I doubt we'll have a fully voiced protagonist unless they're going to voice every race. Or maybe one voice actor will be the same for all humanoid races, but I doubt it.

I have a feeling that many things will be copied from Fallout 4, which is good, like more dynamic animations, improved character appearance, rain not passing through solid objects, etc.

I also hope the main quest won't feel so rushed, like going from point A to point B is extremely important to do immediately, but that's probably not going to happen.

I don't mind getting TES VI released a few years later, if it means that they won't need to cut out a lot of content.

Posted by: monkeyemoness Nov 11 2018, 05:38 PM

QUOTE(SubRosa @ Nov 10 2018, 09:49 PM) *

I expect this:
A simplified combat system
A simplified stealth system
A simplified economy
A simplified story with no consequences to any action you take
A voiced protagonist
No horses or mounted combat
No alchemy
No spears
Cooking that is not as good as using the healing spell every character gets at the start of the game.
Removing the perk system. There will just be the three attributes of Health, Magicka, and Stamina.


Oh, good, someone already brought the salt for me. :v

Truth be told I don't have high hopes for TES VI, but then I resigned myself to not even touching the game until it was "complete" (as in all the DLC and such are released), and even then it would have to really "wow" me. I could list a lot of things I wish came with the game, though, in spite of how unrealistic they may be to expect from Bethesda.

Posted by: TheCheshireKhajiit Nov 11 2018, 08:06 PM

If Starfield isn’t good, Khajiit will probably have to take a hard look at getting TES6. BGS games definitely aren’t the preorder games they once were, for this one.

Posted by: Kane Nov 12 2018, 02:17 PM

Pretty sure Todd Howard already said somewhere that the voiced protagonist won't return. It didn't go the way they hoped it would.

I have high hopes for VI, simply because of the amount of time they have in between. Even though Starfield is coming first, you can bet your sweet roll that they have been planning VI in some capacity since V released. And now that 76 is done, the developer teams only have Starfield and VI to worry about.

I definitely see the Fallout armor system coming to VI, and it will be excellent when it does. Having each piece separate makes for excellent customization.

Combat will definitely improve. They've already stated that a new animation system will be used in Starfield and VI, so combat will likely have a very different feel from V.

An expanded Hearthfire/settlement system will most likely be in, but not anywhere near as drastic as FO4. Tamriel isn't a wasteland that needs rebuilt. But being able to customize houses on land plots, or even decorate city homes yourself would be awesome in The Elder Scrolls.

TBH, I don't see any kind of economy system coming. But who knows what they can do with their engine and our hardware by that time.

I'm all in for Survival mode, as Khajiit stated. And cooking that matters goes hand-in-hand with that, since you need to be able to eat to survive.

I know it was tounge-in-cheek, but I doubt Alchemy goes away. It'd be nice if they brought back the portable kits, though. Being able to mix potions on the go was cool in Oblivion.

Hm, spears are tricky, but I could see it. They did add the pole hook in Far Harbor, which is pretty damn close to a spear.

I'm curious to see if they bring back weapon/armor degradation with a new system for that. FO76 has it, but that may only be because it is a game about surviving. We'll have to see how gimmicky it is in 76, because it downright sucks in FO3.

---------------------------------

As for location; I really want it to be Hammerfell.

Posted by: Renee Nov 12 2018, 03:42 PM

QUOTE(TheCheshireKhajiit @ Nov 10 2018, 10:40 PM) *

Here is Khajiit’s TES6 prediction: we won’t see it until the mid 2020’s.

Ah, see I forgot this one. I'm predicting 2020, for two reasons. #1, it's a catchy year, and I predict a catchy date, i.e. 11/11/11 for Skyrim and 04/04/14 for Elder Scrolls Online. #2 the next gen consoles will (hopefully) be out by then. That is what they've been waiting for, according to Hines. I'll have to dig up the interview with him at some point, but according to what I read, they did not feel there was enough of a difference between the Xbox 360 to Xbox 1, and PS3 to PS4. The next generation will be a greater jump in technology.

I tend to be an optimist about this stuff. biggrin.gif I'm going to have a blast when 6 comes out, on the night it's released. I probably won't do quests, I'll be exploring mostly, just like I did on 11/11/11. I know most of you will wait for patches and stuff, so I might just be the only resident beta tester.

Posted by: TheCheshireKhajiit Nov 12 2018, 04:01 PM

QUOTE(Renee @ Nov 12 2018, 08:42 AM) *

QUOTE(TheCheshireKhajiit @ Nov 10 2018, 10:40 PM) *

Here is Khajiit’s TES6 prediction: we won’t see it until the mid 2020’s.

Ah, see I forgot this one. I'm predicting 2020, for two reasons. #1, it's a catchy year, and I predict a catchy date, i.e. 11/11/11 for Skyrim and 04/04/14 for Elder Scrolls Online. #2 the next gen consoles will (hopefully) be out by then. That is what they've been waiting for, according to Hines. I'll have to dig up the interview with him at some point, but according to what I read, they did not feel there was enough of a difference between the Xbox 360 to Xbox 1, and PS3 to PS4. The next generation will be a greater jump in technology.

I tend to be an optimist about this stuff. biggrin.gif I'm going to have a blast when 6 comes out, on the night it's released. I probably won't do quests, I'll be exploring mostly, just like I did on 11/11/11. I know most of you will wait for patches and stuff, so I might just be the only resident beta tester.

Honestly, this one is expecting Starfield in 2020. Earlier there was an interview with... Khajiit believes it was The Todd, and he said they had 2 major projects to release before they start full development on TES6. Those were revealed to be 76 and Starfield at this year’s BE3 event. Not trying to rain on your parade, just presenting what little evidence we have.

Posted by: Renee Nov 12 2018, 05:45 PM

QUOTE(TheCheshireKhajiit)
Not trying to rain on your parade, just presenting what little evidence we have.

No parade, and I happen to love rain, so we'll see.

Thanks for your input, everyone.

Posted by: Kane Nov 12 2018, 05:50 PM

I can see VI coming sooner than we think. The studio team has grown exponentially in recent years.

Posted by: TheCheshireKhajiit Nov 21 2018, 03:14 PM

QUOTE(Kane @ Nov 12 2018, 10:50 AM) *

I can see VI coming sooner than we think. The studio team has grown exponentially in recent years.

Yeah but part of the team is working on mobile games. The rest are working on Starfield which this one isn’t expecting till 2020, next year at the absolute earliest. Then there’s also the fact that they are wanting to wait to develop TES6 on the newest hardware. So yeah, Khajiit would be shocked if we see 6 before the mid 2020’s.

Posted by: Kane Nov 21 2018, 03:20 PM

They also said they've been working with console developers for what hardware is to come, and Sony recently announced that they won't be at E3 in 2019. If they unveil a new console at their own event in 2019, it's possible that they could release it by the holiday season.

Who knows....maybe Starfield becomes a launch title and TES VI comes as soon as 2020 0r 2021.

Posted by: TheCheshireKhajiit Nov 21 2018, 03:24 PM

QUOTE(Kane @ Nov 21 2018, 08:20 AM) *

They also said they've been working with console developers for what hardware is to come, and Sony recently announced that they won't be at E3 in 2019. If they unveil a new console at their own event in 2019, it's possible that they could release it by the holiday season.

Who knows....maybe Starfield becomes a launch title and TES VI comes as soon as 2020 0r 2021.

Lol, that’s very optimistic, but Khajiit does hope you are right! Time will tell.

Posted by: Kane Nov 21 2018, 03:27 PM

If mid 20's, the time frame between is too long for the amount of people they have now.

Yeah 76 just released, but I believe the Austin studio is supporting that from here on out, which means the regular guys are full at it on Starfield.

Posted by: TheCheshireKhajiit Nov 21 2018, 03:56 PM

QUOTE(Kane @ Nov 21 2018, 08:27 AM) *

If mid 20's, the time frame between is too long for the amount of people they have now.

Yeah 76 just released, but I believe the Austin studio is supporting that from here on out, which means the regular guys are full at it on Starfield.

Don’t forget that some folks are working on Blades too

Posted by: Kane Nov 21 2018, 04:19 PM

I think Montreal works on the mobile games.

Posted by: ghastley Nov 21 2018, 04:54 PM

I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.

Some of the consideration will be how many enchantments an outfit should hold, and enchantments are what generally distinguishes the special items from the regular. That feature won't go away soon.

Distinct weapon types need distinct animations, and so there's always a desire to reduce that cost by simplifying. We already lost any difference between one-handed weapons, and axes, blunts, and swords all get swung the same way all the time. I don't expect polearms, as there won't be a single animation that covers both spears and longhammers.

I hope they don't follow ESO down the path of minimising the weapon and replacing the damage-dealing with "skills" that are effectively spells involving the weapons only tangentially.

Posted by: RaderOfTheLostArk Nov 21 2018, 05:24 PM

It's somewhat hard to separate some of the things I want from what I predict. In general, I am confident I will very much enjoy it and find some great ideas, but some ideas will be half-baked and some will be downright puzzling.

Some of the major things I feel at least somewhat confident predicting:
1) Improved companion and other NPC interactions and dialogue: Say what you will about Fallout 4's shortcomings, but Bethesda seriously stepped up their game in companion interactions and the sheer amount of unique dialogue. That being said, the dialogue choices in interacting with other NPCs were often lacking (not to mention the often-aggravating fact that you don't see exactly what your character is going to say for each option until they say it). I think Bethesda will be able to fix much of that issue.
2) More varied weapon/armor selection and customizability: As much as I adore TES (it is my favorite series), one of my major gripes is the mostly gradual reduction in weaponry available as the series has gone on. With what I saw in Fallout 4, I think Bethesda will at least somewhat rectify that. The mods you can put on weapons will likely extend to TES as well, obviously tailored to the game world.
3) The province will be Hammerfell: The craggy look from that teaser looks like badlands from Hammerfell to me. I'd be all for Hammerfell because it is a really interesting province and has perhaps the most varied landscape in Tamriel (Elsweyr comes close). It wasn't my first choice, but I am perfectly fine with it as long as Bethesda realizes its potential.
4) No voiced protagonist: Bethesda has said that it didn't work out the way they hoped, and either way I couldn't imagine it being extended to TES. The races are too varied to reasonably enough voice acting suited for them. I did enjoy the voiced protagonist in Fallout 4, but that's mostly because the voice acting was really good.
5) More fleshed-out faction questlines: Skyrim was sorely lacking in this department, and the cut content clearly showed. The College of Winterhold, while I still loved it, could have been the best faction questline in the entire series if they implemented all that they intended (I assume that the Augur of Dunlain and the Collapse of Winterhold were supposed to be more fleshed out and integrated into the questline, but I can't prove it). There was wasted potential elsewhere too.
6) Greater variety of spells effects and functions: Morrowind had the best variety of spell effects in the series, but the dice-roll system was garbage, similar spells didn't stand out at all (e.g. fireball vs. somewhat bigger fireball), and there was an annoying wind-up for every spell that was even more annoying if the spell failed. Skyrim sorely lacked variety in effects but was by far the best in their actual functionality (e.g. fire bolt vs. fire rune vs. fire cloak, etc.). TESVI could easily have the best spell system if they take the best of both worlds.

That's all I can think of for now. I never ever preorder games, but for TESVI I will consider it. It is not guaranteed, however. This is my favorite series, but I will have to try not to hype myself up too much. Getting too hyped always needs to disappointment no matter how good a product is.

Posted by: Kane Nov 21 2018, 05:45 PM

QUOTE(ghastley @ Nov 21 2018, 10:54 AM) *
I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.

Some of the consideration will be how many enchantments an outfit should hold, and enchantments are what generally distinguishes the special items from the regular. That feature won't go away soon.


I think they'll continue what they did in Fallout 4. All armor are separate pieces that are worn over outfits or clothes.
Headgear
Chest
Left arm
Right arm
Left leg
Right leg

Posted by: mALX Nov 21 2018, 07:47 PM

QUOTE(monkeyemoness @ Nov 11 2018, 11:38 AM) *

QUOTE(SubRosa @ Nov 10 2018, 09:49 PM) *

I expect this:
A simplified combat system
A simplified stealth system
A simplified economy
A simplified story with no consequences to any action you take
A voiced protagonist
No horses or mounted combat
No alchemy
No spears
Cooking that is not as good as using the healing spell every character gets at the start of the game.
Removing the perk system. There will just be the three attributes of Health, Magicka, and Stamina.


Oh, good, someone already brought the salt for me. :v

Truth be told I don't have high hopes for TES VI, but then I resigned myself to not even touching the game until it was "complete" (as in all the DLC and such are released), and even then it would have to really "wow" me. I could list a lot of things I wish came with the game, though, in spite of how unrealistic they may be to expect from Bethesda.



Agreed. This will be the first TES game that I won't pre-order. Same with Fallout 76; even though they have offered pre-orders to be Beta testers. (a first for Bethesda to give you any kind of reward for pre-ordering; which is why I ended up cancelling my pre-order for Fallout 4).

Between Acadian and SubRosa's sage advice; I've learned to hold off on my excitement and wait to see what I'm getting before buying the games; laugh.gif

*nods in agreement to SubRosa's post above*

Agreed. They have started trending toward becoming linear; and they are gearing them toward younger and younger audiences to try and gain a larger mass appeal. The herding and dumbed down game takes away so much of the roleplay aspects their games used to have that was the main reason I loved them so much.

I wish they would get back to the games they used to produce 20 years ago; but with today's graphics engines/animations/etc.

My wish list:

* MUST improve on the CharGen; including not restricting the ages of our characters like they did in Skyrim.

* Better/more realistic animations outside of combat without a modder having to come in and fix them. (EX: Skyrim NPC females).

* Intricate Spell Making/Enchanting/and Alchemy like they had in previous games (and dropped in Skyrim).

* Mounted combat

* Most definitely different consequences for different choices the player makes (aka: Fallout New Vegas style)

* Provisioning that matters and food that looks edible (without a mod having to make it look tasty).

* Built in Survival modes that are subtle = like the character slows down and pants when tired or hungry; or NPC's don't like you as well if you are dirty, etc. (not a big written sign across your screen that you need to eat or bathe).

* Lighted windows, smoking chimneys, houses whose exteriors match the interiors, and possibly windows you can see out of in certain locations.

* Better companions/better dialogues with companions.

* Better stealth options for Players.

* Much better quests, much better questlines. Skyrim dropped the ball A LOT on questlines when compared to Oblivion's.

* A Construction Set/Creation Kit/Geck style editor and free modding through sites of our choice; not just Steam.

I know they CAN do these things because modders have made mods for their previous games with all these things; it is just a matter of if they will or not.








Posted by: Acadian Nov 21 2018, 08:01 PM

I don't know about predictions but I do have a wish list:

Vastly increase the mass and scale/size of the game up to ESO size so Buffy can live there for years.

Improve companions. I'm encouraged by what the Skyrim modders did and how Bethesda learned and incorporated much of that into Serana (Dawnguard DLC).

Avoid the horrible hand micromanagement that I had to mod out of Skyrim. In Oblivion when Buffy wanted to cast a spell, she used her free arrow hand and simply cast the spell while keeping her bow in her bow hand. In Skyrim she had to unequip bow, equip spell, squeeze (charge?) spell, cast spell, reequip bow. If I could not have modded that out Skyrim would have been a two week rage quit game.

Character creation - ESO is a nice model where you can easily make great looking characters.

A game that easily accepts mods so playing becomes the focus instead of maintaining a heavily modded game being the focus.

A user friendly Construction Set/Kit.

Solid command console commands to include freezing things to take 'action' screenshots (like TFC 1).

Mounted combat would be very nice.

Improve horse management - learn from the Skyrim mod 'Convenient Horses'.

Learn from Dawnguard that if you complete a guild questline you don't always have to become the guild master. Being the guild master (administrator) of any guild is not compatible with being a questing adventuress.

Posted by: TheCheshireKhajiit Nov 21 2018, 08:12 PM

*derp, didn’t read most recent posts*

QUOTE(Kane @ Nov 21 2018, 10:45 AM) *

QUOTE(ghastley @ Nov 21 2018, 10:54 AM) *
I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.

Some of the consideration will be how many enchantments an outfit should hold, and enchantments are what generally distinguishes the special items from the regular. That feature won't go away soon.


I think they'll continue what they did in Fallout 4. All armor are separate pieces that are worn over outfits or clothes.
Headgear
Chest
Left arm
Right arm
Left leg
Right leg

Yeah Khajiit suspects it’ll be very similar. This one actually really likes the armor system in Fallout4. In this one’s opinion, it’s the best armor system Bethesda has instituted since TES3. There will probably be a slot for mods and then another slot for enchantments.

Posted by: hazmick Nov 21 2018, 08:41 PM

My guess is that they won't stray too far from the way Skyrim works. It's proved to be hugely popular and altering a winning formula too much would be a mistake.

ESO's use of skills is really just because it's an mmo. Bethesda are...not very good at making combat, so will likely want to stick with what they already have as much as possible for ES6.
The perk system is where I see any potential simplification being done, as that keeps getting chopped down in both ES and Fallout titles. I can see stuff like lockpicking losing perk trees, or stuff like smithing and alchemy being combined into a single 'crafting' tree.

I really really hope they drastically improve their engine, or make a new one. Fallout 76 has shown Creation to be an old, janky mess and I think we can stop giving Bethesda a free pass for bugs and glitches when other studios now make similarly (or more) massive and ambitious games with a fraction of the issues (I will go insane if I see ES6 articles about all the 'fun' or 'quirky' bugs that people end up finding).

I also agree with Acadian's wish for nice looking characters. If I have to go back to Skyrim-tier Elves from the beautiful ESO-tier elves I will be supremely disappointed.

Posted by: mALX Nov 21 2018, 09:01 PM

QUOTE(ghastley @ Nov 21 2018, 10:54 AM) *

I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.

Some of the consideration will be how many enchantments an outfit should hold, and enchantments are what generally distinguishes the special items from the regular. That feature won't go away soon.

Distinct weapon types need distinct animations, and so there's always a desire to reduce that cost by simplifying. We already lost any difference between one-handed weapons, and axes, blunts, and swords all get swung the same way all the time. I don't expect polearms, as there won't be a single animation that covers both spears and longhammers.

I hope they don't follow ESO down the path of minimising the weapon and replacing the damage-dealing with "skills" that are effectively spells involving the weapons only tangentially.


In ESO the "Outfits" are completely different from the armor; they are not armor at all, but "Disguises." They are one piece so you can wear them over your armor for appearances sake only, they give you no protection whatsoever (ask Jerric! laugh.gif )

The armor in ESO is 7 pieces. (Head, chest, waist, legs, feet, hands, and shoulders). You can also enchant your 3 jewelry pieces for added benefits = 2 rings and a necklace.

Also, the Skills don't replace the weapon damage at all; you can fight without them (you have to use just weapons through a lot of the tutorial dungeon before you level up and can sink points into your Skill lines).

The Skills are more like magic spells; they just improve your chances of victory or surviving. I have a Dragon Knight on my son's game that skipped the tutorial = she has absolutely no Skills right now; and the game just gave her the same greatsword and slave outfit she would have gotten if she had done the tutorial. She has had to fight spiders several times. It takes her longer to kill them than it would if she had spells; and she takes a lot more hits than she might if she used the spells/skills = but she is still able to kill them without the spells. A bigger enemy may kill her before she could kill them if she doesn't use her spells/Skills (or at least she would need to use some healing).

But your bringing this up does remind me of something they used to have that I hope they add to the next game:

* Different fighting styles that you can raise up and become adept in = like Unarmed; or pure Mages.







QUOTE(hazmick @ Nov 21 2018, 02:41 PM) *

I really really hope they drastically improve their engine, or make a new one. Fallout 76 has shown Creation to be an old, janky mess and I think we can stop giving Bethesda a free pass for bugs and glitches when other studios now make similarly (or more) massive and ambitious games with a fraction of the issues (I will go insane if I see ES6 articles about all the 'fun' or 'quirky' bugs that people end up finding).

I also agree with Acadian's wish for nice looking characters. If I have to go back to Skyrim-tier Elves from the beautiful ESO-tier elves I will be supremely disappointed.


YES!!! To both of these!!!



Posted by: TheCheshireKhajiit Nov 21 2018, 09:06 PM

I want polearms dammit! Bring back polearms!!

Posted by: Kane Nov 21 2018, 09:08 PM

Todd already stated that the Creation Engine isn't going to be replaced, but updated like they always do.

He did say a brand new animation system will be used, though.

Posted by: mALX Nov 21 2018, 09:20 PM

QUOTE(Kane @ Nov 21 2018, 03:08 PM) *

Todd already stated that the Creation Engine isn't going to be replaced, but updated like they always do.

He did say a brand new animation system will be used, though.



I hope they do a better job on the animations; Skyrim's animations felt like a step backwards imho.






Posted by: Kane Nov 21 2018, 09:37 PM

I hope better combat comes with it. More than just swing left, right, or down.

Posted by: monkeyemoness Nov 24 2018, 02:44 AM

QUOTE(ghastley @ Nov 21 2018, 09:54 AM) *

I hope they don't follow ESO down the path of minimising the weapon and replacing the damage-dealing with "skills" that are effectively spells involving the weapons only tangentially.


We probably won't have to worry about that, since it only works that way in ESO because it's an MMO.

Related to that, though, I'm a little concerned about the art direction for the next game. Adam Adamowicz, one of the artists involved in TES since Shivering Isles and all the way up to Skyrim died several years back. His stuff is...[censored] fantastic IMO, and it's a terrible shame that he's gone now.

With the art style they chose to go with in ESO and Legends (which, tbqh, I loathe in some areas), I'm a little worried that's what we'll get for the next one. And if not, then take a look at pre-SI Oblivion, which has the blandest art direction out of all the games after the "reboot" brought by the Redguard/Morrowind era.

They still have the other person, though, so maybe there's hope.

(Once again, I throw in my vote for ESO's character creator.)

Posted by: RaderOfTheLostArk Nov 24 2018, 04:46 AM

QUOTE(Kane @ Nov 21 2018, 11:45 AM) *

QUOTE(ghastley @ Nov 21 2018, 10:54 AM) *
I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.

Some of the consideration will be how many enchantments an outfit should hold, and enchantments are what generally distinguishes the special items from the regular. That feature won't go away soon.


I think they'll continue what they did in Fallout 4. All armor are separate pieces that are worn over outfits or clothes.
Headgear
Chest
Left arm
Right arm
Left leg
Right leg


Well, along those lines...I know it's never going to happen, but I think one of the few things that Arena excelled in compared to all the other games is the amount of customization of magical item accessories. I would love to see that return. Don't just give me rings and amulets. I want bracers, bracelets, torcs, belts, marks, and crystals. Again, never going to happen. Just wishful thinking on my part.


But for things that I actually predict, I agree here with the pieces of armor we will see (along with greaves, but I'm sure you meant to include those too). And I think it is the right balance for armor.

And probably an unpopular opinion, but I don't really get why we should be able to wear certain outfits over our armor like in Morrowind. It seems a bit ridiculous to me. I suppose having the reverse would be more sensible (armor over robes), but I think that kind of defeats the purpose of strategically choosing between the defense of armor and the magical superiority of robes.

Posted by: TheCheshireKhajiit Nov 24 2018, 05:14 AM

QUOTE(RaderOfTheLostArk @ Nov 23 2018, 09:46 PM) *

QUOTE(Kane @ Nov 21 2018, 11:45 AM) *

QUOTE(ghastley @ Nov 21 2018, 10:54 AM) *
I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.

Some of the consideration will be how many enchantments an outfit should hold, and enchantments are what generally distinguishes the special items from the regular. That feature won't go away soon.


I think they'll continue what they did in Fallout 4. All armor are separate pieces that are worn over outfits or clothes.
Headgear
Chest
Left arm
Right arm
Left leg
Right leg


Well, along those lines...I know it's never going to happen, but I think one of the few things that Arena excelled in compared to all the other games is the amount of customization of magical item accessories. I would love to see that return. Don't just give me rings and amulets. I want bracers, bracelets, torcs, belts, marks, and crystals. Again, never going to happen. Just wishful thinking on my part.


But for things that I actually predict, I agree here with the pieces of armor we will see (along with greaves, but I'm sure you meant to include those too). And I think it is the right balance for armor.

And probably an unpopular opinion, but I don't really get why we should be able to wear certain outfits over our armor like in Morrowind. It seems a bit ridiculous to me. I suppose having the reverse would be more sensible (armor over robes), but I think that kind of defeats the purpose of strategically choosing between the defense of armor and the magical superiority of robes.

In Fallout4 “greaves” are included in leg armor. The light armor is just a shin guard type piece (which is what greaves were originally IRL), and the heavier armor adds a thigh piece.

Posted by: Winter Wolf Nov 29 2018, 10:34 AM

I am concerned about the location for the game. Are they really going to go for High Rock? Oh man- I have had enough with rocks and mountains to last a life time. laugh.gif One of my pet gripes with Skyrim is the lack of freedom in the game- those mountains just end up funneling you in the direction they want you to go and the roads are so boring after the 1000 trip.

Hammerfell would not be so bad, with only mountains on the N/NE border. Plus it would have some nice sea-side towns with docks and trade. The battles against the Akaviri and Nordic pirates would be cool. I would enjoying exploring the domes and mosaics- it would be a bit Assassin Creed.

However; my preference would still be the beast folk of Valenwood, Elsweyr or Black Marsh. I am over human/mer conflict and would enjoy learning about the cultures of other creatures. Plus the game world would be open to explore in every direction and would give me the awesome Oblivion experience again of complete map freedom. smile.gif

Posted by: Renee Nov 29 2018, 02:17 PM

QUOTE(ghastley @ Nov 21 2018, 10:54 AM) *

I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.


I think we'll get more pieces than we had in Skyrim, not as many as Morrowind though.

QUOTE

Distinct weapon types need distinct animations, and so there's always a desire to reduce that cost by simplifying. We already lost any difference between one-handed weapons, and axes, blunts, and swords all get swung the same way all the time. I don't expect polearms, as there won't be a single animation that covers both spears and longhammers.

I think we'll see more animations too. I don't know about all of what you've listed here, but according to Hines, one of the reasons they did not release ES during the past few years was because they've been waiting for the next generation of consoles to come out. Which only means "more" (hopefully) not "the same as...."




QUOTE(Winter Wolf @ Nov 29 2018, 04:34 AM) *

However; my preference would still be the beast folk of Valenwood, Elsweyr or Black Marsh.


Me too. I'd love to see a southern locale. Part of me thinks Bethesda purposely flew that camera over a rocky-looking area to confuse us. biggrin.gif

Posted by: TheCheshireKhajiit Nov 29 2018, 03:31 PM

As much as Khajiit would love to see Elsweyr, Valenwood, or Black Marsh, this one just doesn’t have confidence that BGS could do them justice. Hammerfell is probably the safest province for BGS to do, so that’s where Khajiit is kind of expecting. It would be nice to be proven wrong though.

Posted by: Renee Nov 29 2018, 04:08 PM

I hope Khajiit gets to see that one's (His?) homeland. Beth has done desert environments before. It's not really the environment that's the challenge though; it's the cat-people. The NPCs. They'd have to be significantly different from human or elves in some ways. They've mostly played side-roles in earlier games; so the idea would be to see some sort of really wide range of behaviors now that they'd be the main focus of the game.

For instance, in Skyrim the main idea with people was "most of them are downtrodden, weather-beaten, even depressed, and most of them try to get the main protagonist (us) to do things for them." But they can't always follow this same formula for cat-people. Cats in general, real cats, have a lot of different personalities. Some are sit-by-the-radiator-until-my-owner-gets-home, then I'll beg for food, while others are totally hyper and always demanding attention. I'd sort of expect this range of behaviors from Khajiiti in the game.

The main thing which ties all cats together though is their independence. Other than food or occasional attention, they aren't going around relying on humans as much. A lot of them are downright standoffish! I'd expect Khajiiti in game would follow this sort of formula in some ways. Not that they're going around ignoring us all the time, until it gets to be time to beg for food, but that they're not so dependent on us to solve all their problems, the way at lot of NPCs in Skyrim are.

I'm nowhere near an expert on what sort of lore goes on in Elsweyr though, so far as how they behave. Maybe I'm way off-base.

Posted by: TheCheshireKhajiit Nov 29 2018, 04:35 PM

QUOTE(Renee @ Nov 29 2018, 09:08 AM) *

I hope Khajiit gets to see that one's (His?) homeland. Beth has done desert environments before. It's not really the environment that's the challenge though; it's the cat-people. The NPCs. They'd have to be significantly different from human or elves in some ways. They've mostly played side-roles in earlier games; so the idea would be to see some sort of really wide range of behaviors now that they'd be the main focus of the game.

For instance, in Skyrim the main idea with people was "most of them are downtrodden, weather-beaten, even depressed, and most of them try to get the main protagonist (us) to do things for them." But they can't always follow this same formula for cat-people. Cats in general, real cats, have a lot of different personalities. Some are sit-by-the-radiator-until-my-owner-gets-home, then I'll beg for food, while others are totally hyper and always demanding attention. I'd sort of expect this range of behaviors from Khajiiti in the game.

The main thing which ties all cats together though is their independence. Other than food or occasional attention, they aren't going around relying on humans as much. A lot of them are downright standoffish! I'd expect Khajiiti in game would follow this sort of formula in some ways. Not that they're going around ignoring us all the time, until it gets to be time to beg for food, but that they're not so dependent on us to solve all their problems, the way at lot of NPCs in Skyrim are.

I'm nowhere near an expert on what sort of lore goes on in Elsweyr though, so far as how they behave. Maybe I'm way off-base.

Even in ESO we have yet to visit true Elsweyr (Reaper’s March is basically a boarder area of Valenwood that happens to incorporate a small portion of Khajiit territory), but we have seen Khajiit in important leadership roles. Most of them are quite amiable but get business done when necessary. That said, the Khajiit in the current main game timeline are in a bad spot. They are under the thumb of the Thalmor and so must be careful in their dealings with other non Khajiiti. This one would imagine they might be quite taciturn when we finally meet them.

Posted by: ghastley Nov 29 2018, 05:17 PM

They painted themselves into a corner with the Khajiit sub-races, as if they ever set a game there, we'd all expect to be able to play most of them. I don't think you'd ever get to play as a quadruped, so it's not quite as many as it could be. I could almost see a game where Khajiit is your only option, but you could pick Suthay, Olmes, etc. in chargen. But adding them all in on top of the other races would be too many.

Ditto with lore declaring much of Black Marsh as too inhospitable for the non-Argonian races. ESO has taken us only to the edges, where things are "milder".

Visiting the same parts of Hammerfell that ESO has already revealed is safer, but the precedents established for fauna and flora tie their hands a bit. Still, they'll have to address that eventually, and sooner is better than later.


Posted by: mALX Nov 29 2018, 05:50 PM

QUOTE(Winter Wolf @ Nov 29 2018, 04:34 AM) *

I am concerned about the location for the game. Are they really going to go for High Rock? Oh man- I have had enough with rocks and mountains to last a life time. laugh.gif One of my pet gripes with Skyrim is the lack of freedom in the game- those mountains just end up funneling you in the direction they want you to go and the roads are so boring after the 1000 trip.

Hammerfell would not be so bad, with only mountains on the N/NE border. Plus it would have some nice sea-side towns with docks and trade. The battles against the Akaviri and Nordic pirates would be cool. I would enjoying exploring the domes and mosaics- it would be a bit Assassin Creed.

However; my preference would still be the beast folk of Valenwood, Elsweyr or Black Marsh. I am over human/mer conflict and would enjoy learning about the cultures of other creatures. Plus the game world would be open to explore in every direction and would give me the awesome Oblivion experience again of complete map freedom. smile.gif



WINTER WOLF !!!!!


KAAAAAAABOOOOOOOM !!!!!!!!!





*mALX's head explodes*







QUOTE(Renee @ Nov 29 2018, 10:08 AM) *

I hope Khajiit gets to see that one's (His?) homeland. Beth has done desert environments before. It's not really the environment that's the challenge though; it's the cat-people. The NPCs. They'd have to be significantly different from human or elves in some ways. They've mostly played side-roles in earlier games; so the idea would be to see some sort of really wide range of behaviors now that they'd be the main focus of the game.

For instance, in Skyrim the main idea with people was "most of them are downtrodden, weather-beaten, even depressed, and most of them try to get the main protagonist (us) to do things for them." But they can't always follow this same formula for cat-people. Cats in general, real cats, have a lot of different personalities. Some are sit-by-the-radiator-until-my-owner-gets-home, then I'll beg for food, while others are totally hyper and always demanding attention. I'd sort of expect this range of behaviors from Khajiiti in the game.

The main thing which ties all cats together though is their independence. Other than food or occasional attention, they aren't going around relying on humans as much. A lot of them are downright standoffish! I'd expect Khajiiti in game would follow this sort of formula in some ways. Not that they're going around ignoring us all the time, until it gets to be time to beg for food, but that they're not so dependent on us to solve all their problems, the way at lot of NPCs in Skyrim are.

I'm nowhere near an expert on what sort of lore goes on in Elsweyr though, so far as how they behave. Maybe I'm way off-base.



That is how I see Khajiit too = have their own slick way of handling/figuring out how to handle problems and obstacles in their path; etc. And some would be laid back outwardly; but kind of have a gleam in their eye that lets you know their minds are not idle; while some would be secretive (thieves and assassins) = stealthy. And then some would be hyper (like you said) to the point of being accident prone; etc.

But here is the biggest question ... would they have six small breasts or two big round ones? rollinglaugh.gif





Posted by: Renee Nov 29 2018, 05:57 PM

Exactly mALX. Look at the Khajiit caravans of Skyrim for instance. That took some ingenuity and independent thinking to come up with that idea. "Let's go all the way north and become outward traders & merchants." Why would they go this far? The answer is mostly money of course, but I can't ignore the fact that on some level, they also craftily took on the challenge of getting up to the northernmost province because they are simply cats.

Just like real cats: Nobody tells us we cannot go there! If we want to climb that telephone pole, by golly we're going to do it. Now.... how do we get down from here though? biggrin.gif

Posted by: mALX Nov 29 2018, 05:57 PM

QUOTE(Renee @ Nov 29 2018, 08:17 AM) *

I think we'll see more animations too. I don't know about all of what you've listed here, but according to Hines, one of the reasons they did not release ES during the past few years was because they've been waiting for the next generation of consoles to come out. Which only means "more" (hopefully) not "the same as...."


Bold: That sounds like wishful thinking, laugh.gif








Posted by: Renee Nov 29 2018, 05:59 PM

QUOTE(mALX @ Nov 29 2018, 11:57 AM) *

QUOTE(Renee @ Nov 29 2018, 08:17 AM) *

I think we'll see more animations too. I don't know about all of what you've listed here, but according to Hines, one of the reasons they did not release ES during the past few years was because they've been waiting for the next generation of consoles to come out. Which only means "more" (hopefully) not "the same as...."


Bold: That sounds like wishful thinking, laugh.gif


Yes hon, I'm typically positive when it comes to this sort of stuff. smile.gif I can't help it.


Posted by: mALX Nov 29 2018, 06:12 PM

QUOTE(Renee @ Nov 29 2018, 11:57 AM) *

Exactly mALX. Look at the Khajiit caravans of Skyrim for instance. That took some ingenuity and independent thinking to come up with that idea. "Let's go all the way north and become outward traders & merchants." Why would they go this far? The answer is mostly money of course, but I can't ignore the fact that on some level, they also craftily took on the challenge of getting up to the northernmost province because they are simply cats.

Just like real cats: Nobody tells us we cannot go there! If we want to climb that telephone pole, by golly we're going to do it. Now.... how do we get down from here though? biggrin.gif



Yes! And the Moonsugar addictions = catnip. Have you ever given catnip to your cats? Some of them become complete addicts and ; and some of them just look at you like, "WTF is this Sht? If you are going to come out here and give me a treat, bring that Pounce or Temptations, not this catnip crap!"

I most def see the connection and why Bethesda made Moonsugar a weakness among some Khajiit, lol.



QUOTE(Renee @ Nov 29 2018, 11:59 AM) *

QUOTE(mALX @ Nov 29 2018, 11:57 AM) *

QUOTE(Renee @ Nov 29 2018, 08:17 AM) *

I think we'll see more animations too. I don't know about all of what you've listed here, but according to Hines, one of the reasons they did not release ES during the past few years was because they've been waiting for the next generation of consoles to come out. Which only means "more" (hopefully) not "the same as...."


Bold: That sounds like wishful thinking, laugh.gif


Yes hon, I'm typically positive when it comes to this sort of stuff. smile.gif I can't help it.



rollinglaugh.gif





(and I also really liked the way Skyrim had those Khajiit Caravans).






Posted by: Winter Wolf Nov 30 2018, 06:28 AM

Thanks mALX!!!! It is good to be back. smile.gif

Great to read what Renee and you are saying about cats. I will try not to hate on Skyrim again other than to say that the discussion on varied personalities is what we need so bad in Elder Scrolls. After playing hundreds and hundred of hours in Skyrim I cannot remember one single NPC in the whole game.

Now Oblivion- wow, that had more awesome personalities just in Bravil alone. Kud-Ei, City Swimmer, the orc in the tavern, the Khajiit in the TG storyline. Or the Skingrad guilds and their bed-hopping antics. laugh.gif Or the Count and his awesome story. smile.gif

So the number one thing we need in the game is a massive improvement in NPC personalities!

Posted by: mALX Nov 30 2018, 04:37 PM

QUOTE(Winter Wolf @ Nov 30 2018, 12:28 AM) *

Thanks mALX!!!! It is good to be back. smile.gif

Great to read what Renee and you are saying about cats. I will try not to hate on Skyrim again other than to say that the discussion on varied personalities is what we need so bad in Elder Scrolls. After playing hundreds and hundred of hours in Skyrim I cannot remember one single NPC in the whole game.

Now Oblivion- wow, that had more awesome personalities just in Bravil alone. Kud-Ei, City Swimmer, the orc in the tavern, the Khajiit in the TG storyline. Or the Skingrad guilds and their bed-hopping antics. laugh.gif Or the Count and his awesome story. smile.gif

So the number one thing we need in the game is a massive improvement in NPC personalities!


Agreed! I remember (and loved) Elisif the Fair in Solitude; and the sassy housecarl in Riften; but really didn't remember or feel any real liking for anyone else in Skyrim. In Oblivion there were so many compelling characters and stories - and they took the time with longer questlines to get to know the characters (like the friendship that develops with the Player and Modryn Oreyn in the Fighters Guild; etc).

ESO has tried to get back to the longer questline threads that run through your game and more compelling characters; and have done a really good job of it. You can run into someone you worked with in a previous questline later on and may end up doing more quests with them again; and they remember you from before. Even a dog you may have helped in the past = the army picks it up and brings it with them, and when you are doing something in another Province you might run into the dog and it recognizes you; etc. There is one sister and brother who are TRYING to be explorers and you might come across them in dire straits throughout several dungeons across many provinces (and can rescue them if you want to do the quest) = it is very cool the way they continued relationships in ESO.


Posted by: ghastley Nov 30 2018, 05:57 PM

Lady Laurent and Stibbons, especially. He doesn't change even when his character is killed and his body taken over by a ghost (an optional outcome of the Jewelled Crown of Anton quest).

Those are two of the best characters I've come across in any game. Well, maybe Ma'iq is up there, too, but only some of his incarnations.

Posted by: Renee Nov 30 2018, 08:52 PM

Sappy post removed!

Sorry.

Posted by: mALX Nov 30 2018, 11:28 PM

QUOTE(ghastley @ Nov 30 2018, 11:57 AM) *

Lady Laurent and Stibbons, especially. He doesn't change even when his character is killed and his body taken over by a ghost (an optional outcome of the Jewelled Crown of Anton quest).

Those are two of the best characters I've come across in any game. Well, maybe Ma'iq is up there, too, but only some of his incarnations.


Yes, the Stibbons! Two of my absolute favorites! Giblet the dog; Cadwell; Naryu; Darien; and even Razum-dar (like him or not after the Summerset fiasco, lol). I did love finding him laying just inside the entrance to that dungeon on the Gold Coast or Hews Bane = can't remember which; lol) = etc.

It is always a surprise to me when I run into them in different places; like running into an old friend somewhere that you never expected to see there; and it is awesome because they greet you like an old friend. That is one of the things I do love so much about ESO; they at least try to see you become invested in their NPC's lives and storylines.






Posted by: TheCheshireKhajiit Nov 30 2018, 11:39 PM

Raz got mad at Feng-do for disobeying orders during the AD questline. sad.gif

Posted by: Winter Wolf Dec 1 2018, 09:12 AM

QUOTE(mALX @ Nov 30 2018, 04:37 PM) *

ESO has tried to get back to the longer questline threads that run through your game and more compelling characters; and have done a really good job of it. You can run into someone you worked with in a previous questline later on and may end up doing more quests with them again; and they remember you from before. Even a dog you may have helped in the past = the army picks it up and brings it with them, and when you are doing something in another Province you might run into the dog and it recognizes you; etc. There is one sister and brother who are TRYING to be explorers and you might come across them in dire straits throughout several dungeons across many provinces (and can rescue them if you want to do the quest) = it is very cool the way they continued relationships in ESO.


Thanks for posting this mALX. smile.gif

You have restored my faith. Lets hope that Todd allows a larger team to participate in the quest writing for the next game. The online folk sound like they would be perfect to assist in the development.

Posted by: mALX Dec 2 2018, 12:56 AM

QUOTE(TheCheshireKhajiit @ Nov 30 2018, 05:39 PM) *

Raz got mad at Feng-do for disobeying orders during the AD questline. sad.gif



laugh.gif I will have to try disobeying him sometime and see, lol.


QUOTE(Winter Wolf @ Dec 1 2018, 03:12 AM) *

QUOTE(mALX @ Nov 30 2018, 04:37 PM) *

ESO has tried to get back to the longer questline threads that run through your game and more compelling characters; and have done a really good job of it. You can run into someone you worked with in a previous questline later on and may end up doing more quests with them again; and they remember you from before. Even a dog you may have helped in the past = the army picks it up and brings it with them, and when you are doing something in another Province you might run into the dog and it recognizes you; etc. There is one sister and brother who are TRYING to be explorers and you might come across them in dire straits throughout several dungeons across many provinces (and can rescue them if you want to do the quest) = it is very cool the way they continued relationships in ESO.


Thanks for posting this mALX. smile.gif

You have restored my faith. Lets hope that Todd allows a larger team to participate in the quest writing for the next game. The online folk sound like they would be perfect to assist in the development.


Do you remember the Moderator over at the Official Bethesda Forums that used to read all of our FanFic stories and hang out with us all = Leydenne? Well, she was hired by Zenimax to do some of their quest writing for ESO; and I think that she/her input is one of the reasons for their quests going back to being Awesome like Morrowind and Oblivion's were. She was a ton of fun and there are many really fun quests/questlines in ESO that were so much like their old quests used to be. (Skyrim was so serious = it totally lacked fun; so I was really happy to see that back in the game).

And there is a huge amount of fun in ESO to be found in dialogue that you won't find unless you talk to some NPC's randomly. Example: On one boat trip you take, if you talk to the people that work on the ship before you take off on the trip; literally everyone on the boat has the hots for the guy who helped you get on board. (males and females both) and if you talk to them again after landing = they are all mad at him.

And some choices you make will determine how some NPC's act when they see you for the rest of the game = One lady will almost spit on you the whole rest of the game if you side against her in one quest early on; and she doesn't hide it at all, lol. Of course, the ones you sided with will greet you in friendship, but throughout the game there are people/quests where you have to make choices that affect more people than just you and the quest-giver (like when you choose between rulers or ruling factions your decision could affect all those that worshipped the ruier, etc). They won't attack you over your choice; but they will mutter things under their breath at you as you pass by them. (or hail you for making the right choice if you chose their way).

So you are not always the hero to everyone, even when you feel like you've done the right thing = very much like Fallout: New Vegas!

So I am really hoping they institute some of that into TES VI. Maybe Leydenne will write the quests for them too!





Posted by: TheCheshireKhajiit Dec 2 2018, 01:05 AM

QUOTE(mALX @ Dec 1 2018, 05:56 PM) *

QUOTE(TheCheshireKhajiit @ Nov 30 2018, 05:39 PM) *

Raz got mad at Feng-do for disobeying orders during the AD questline. sad.gif

laugh.gif I will have to try disobeying him sometime and see, lol.

.

Posted by: Winter Wolf Dec 2 2018, 06:06 AM

QUOTE
Do you remember the Moderator over at the Official Bethesda Forums that used to read all of our FanFic stories and hang out with us all = Leydenne?

Oh, yes! Leydenne! That was the cat lady, was it not?

QUOTE
Skyrim was so serious = it totally lacked fun; so I was really happy to see that back in the game.

That is so spot on. In Oblivion there was insanity and fun all the time. Although that was partly because of all the antics that Maxical was involved in. Need I mention Pork Chop and the tsunami that flooded through the arena? laugh.gif

QUOTE
literally everyone on the boat has the hots for the guy who helped you get on board. (males and females both) and if you talk to them again after landing = they are all mad at him.

That is so awesome! laugh.gif That is what they need back in ES6.


QUOTE
So you are not always the hero to everyone, even when you feel like you've done the right thing = very much like Fallout: New Vegas!

Goody!!

Posted by: mALX Dec 2 2018, 09:35 AM

QUOTE(TheCheshireKhajiit @ Dec 1 2018, 07:05 PM) *

QUOTE(mALX @ Dec 1 2018, 05:56 PM) *

QUOTE(TheCheshireKhajiit @ Nov 30 2018, 05:39 PM) *

Raz got mad at Feng-do for disobeying orders during the AD questline. sad.gif

laugh.gif I will have to try disobeying him sometime and see, lol.

.


How strange! Why don't I remember that choice? Surely I wouldn't have let him die! But that said = actually, I haven't seen or run into him since, I could have incurred his wrath too!



QUOTE(Winter Wolf @ Dec 2 2018, 12:06 AM) *

QUOTE
Do you remember the Moderator over at the Official Bethesda Forums that used to read all of our FanFic stories and hang out with us all = Leydenne?

Oh, yes! Leydenne! That was the cat lady, was it not?

QUOTE
Skyrim was so serious = it totally lacked fun; so I was really happy to see that back in the game.

That is so spot on. In Oblivion there was insanity and fun all the time. Although that was partly because of all the antics that Maxical was involved in. Need I mention Pork Chop and the tsunami that flooded through the arena? laugh.gif

QUOTE
literally everyone on the boat has the hots for the guy who helped you get on board. (males and females both) and if you talk to them again after landing = they are all mad at him.

That is so awesome! laugh.gif That is what they need back in ES6.


QUOTE
So you are not always the hero to everyone, even when you feel like you've done the right thing = very much like Fallout: New Vegas!

Goody!!


Yes, Leydenne with her cat Scout as the picture for her Avatar. Scout was a feral cat she took in; he even moved with her to Maryland when she went to actually work for Bethesda (not just Moderator) and then Zenimax. She met a guy there and they got married and are happy as clams now! (though I doubt Scout is still alive now, he was a full adult over ten years ago when that picture was taken).

As soon as I learned that she was writing the quests for ESO; I knew I was going to like them. Really like that they took real fans of the game to do the writing; that has to make a difference!

I like it too (that we are not always the uber hero) = and love that there are certain consequences to your actions; that is one of the things I loved best about Fallout: New Vegas!

So most def yes = I am hoping to find that in TES VI.




Posted by: Renee Dec 4 2018, 01:40 PM

QUOTE(mALX @ Dec 1 2018, 06:56 PM) *

Do you remember the Moderator over at the Official Bethesda Forums that used to read all of our FanFic stories and hang out with us all = Leydenne? Well, she was hired by Zenimax to do some of their quest writing for ESO;

What the what? That's amazing!

Posted by: mALX Dec 4 2018, 04:37 PM

QUOTE(Renee @ Dec 4 2018, 07:40 AM) *

QUOTE(mALX @ Dec 1 2018, 06:56 PM) *

Do you remember the Moderator over at the Official Bethesda Forums that used to read all of our FanFic stories and hang out with us all = Leydenne? Well, she was hired by Zenimax to do some of their quest writing for ESO;

What the what? That's amazing!



Yes, she had to move cross-country to take the job; but she has been more happy there and so glad she moved = it was like her life took a huge upgrade; she met an Awesome man and they fell in love and got married; really Awesome for her; and she really deserves it so much. She is one of the nicest people you could meet!






Posted by: TheCheshireKhajiit Dec 4 2018, 04:42 PM

Sometimes Khajiit really misses the old Bethsoft forums.

Posted by: Renee Dec 4 2018, 04:47 PM

QUOTE(TheCheshireKhajiit @ Dec 4 2018, 10:42 AM) *

Sometimes Khajiit really misses the old Bethsoft forums.

+ 1. No. Make that +10.

Posted by: mALX Dec 4 2018, 06:51 PM

QUOTE(TheCheshireKhajiit @ Dec 4 2018, 10:42 AM) *

Sometimes Khajiit really misses the old Bethsoft forums.



The old ones, yes. The new ones are totally different; they don't have the same feel at all.





Posted by: TheCheshireKhajiit Dec 4 2018, 06:58 PM

QUOTE(mALX @ Dec 4 2018, 11:51 AM) *

QUOTE(TheCheshireKhajiit @ Dec 4 2018, 10:42 AM) *

Sometimes Khajiit really misses the old Bethsoft forums.



The old ones, yes. The new ones are totally different; they don't have the same feel at all.

And they are janky as all hell.

Posted by: Renee Dec 5 2018, 12:52 AM

I miss the old forums' randomness. My favorite were the Oblivion forums. For several years, it was like every day,
you never knew what to expect. New gamers, always new gamers rolling through. Some would stick around, most would not. New threads, sometimes even old ones brought back to life. Friends, all of us. Occasional trolls, yes, but even these added to the random atmosphere. smile.gif

I used to say these forums here at Chorrol are like a small, country pub. Come to Chorrol, and it's like you're going to that cozy pub where you see a close-knit group of villagers. Go to Beth's forums, and this was more like a roadhouse bar. Rowdier, but fun too. Go to the Skyrim forums, and now you're in a sports bar. Really loud sometimes, usually too much for me though! panic.gif


Posted by: TheCheshireKhajiit Dec 5 2018, 02:00 AM

QUOTE(Renee @ Dec 4 2018, 05:52 PM) *

I miss the old forums' randomness. My favorite were the Oblivion forums. For several years, it was like every day,
you never knew what to expect. New gamers, always new gamers rolling through. Some would stick around, most would not. New threads, sometimes even old ones brought back to life. Friends, all of us. Occasional trolls, yes, but even these added to the random atmosphere. smile.gif

I used to say these forums here at Chorrol are like a small, country pub. Come to Chorrol, and it's like you're going to that cozy pub where you see a close-knit group of villagers. Go to Beth's forums, and this was more like a roadhouse bar. Rowdier, but fun too. Go to the Skyrim forums, and now you're in a sports bar. Really loud sometimes, usually too much for me though! panic.gif

Khajiit mostly just hung around the community discussion forum. Good times.

Posted by: RaderOfTheLostArk Dec 5 2018, 02:25 AM

I do miss the old forums, even if I was a relative newcomer to them. I really enjoyed discussing what we ideally want to see in the next TES game and just discussing the series in general in the TES General Discussion Forums. Even if some of the personalities there could be a bit bothersome at times. Community Discussion was great too.

I haven't gone on the new forums in months (save for one post, and then I hadn't been there for months before that either). But it isn't the new forums themselves that keep me away. It can be janky, but for the most part, the forum technology didn't bother me greatly. I just haven't had the desire to, there isn't enough time for me to get even moderately invested in discussions about the next TES game, and even when I was it just wasn't very fun anymore. Some of the personalities (with a couple from the old forums) just made it frustrating sometimes. And even when the forum-goers weren't a problem, there are just SO MANY POSTS to sift through about what people want to see in the next game that it is just impossible to keep up.

Not to mention the topics we can still discuss outside of TES are limited. I'm one who really likes to see what people, whom I have at least something major in common with, enjoy outside of that thing that primarily brought us to the forums in the first place. I want variety in discussions.

I hope to pop into the new forums every once in a while though.

Posted by: mALX Dec 5 2018, 03:02 AM

QUOTE(RaderOfTheLostArk @ Dec 4 2018, 08:25 PM) *

I do miss the old forums, even if I was a relative newcomer to them. I really enjoyed discussing what we ideally want to see in the next TES game and just discussing the series in general in the TES General Discussion Forums. Even if some of the personalities there could be a bit bothersome at times. Community Discussion was great too.

I haven't gone on the new forums in months (save for one post, and then I hadn't been there for months before that either). But it isn't the new forums themselves that keep me away. It can be janky, but for the most part, the forum technology didn't bother me greatly. I just haven't had the desire to, there isn't enough time for me to get even moderately invested in discussions about the next TES game, and even when I was it just wasn't very fun anymore. Some of the personalities (with a couple from the old forums) just made it frustrating sometimes. And even when the forum-goers weren't a problem, there are just SO MANY POSTS to sift through about what people want to see in the next game that it is just impossible to keep up.

Not to mention the topics we can still discuss outside of TES are limited. I'm one who really likes to see what people, whom I have at least something major in common with, enjoy outside of that thing that primarily brought us to the forums in the first place. I want variety in discussions.

I hope to pop into the new forums every once in a while though.



Bold: Yes, that is exactly why Kobby started "The Everything Thread" = so people at this site could discuss just about anything without a Mod cracking down on them. (unless it gets heated, which really happens so rarely at this site anyway).







Posted by: monkeyemoness Dec 5 2018, 03:09 AM

The fact that I devolved into trolling myself shows how much i cared for the old forums lmao I like the new ones even less tho

Anyways, on the subject of ESO's tone, while I'm glad it didn't follow Skyrim's edgy tone, I will say that it sometimes goes a little too far in the other direction. I definitely prefer it over Skyrim's tryhard serious tone, but I feel like ESO could benefit from having more serious characters like Luciana Pullo or Jaxsik-Orrn to balance out the "quirky" characters.

Overall, though, I agree. ESO is a lot better than the other TES games in making memorable characters, and I think it originally being more linear played a part in that. The story part ended up benefiting from it, and I think it's the reason the main games don't have as good a story.

Posted by: Kane Dec 5 2018, 05:23 PM

Yeah, the new Beth forum is unappealing. It also seems like you have to give it more time than you should for it to load. Anytime I hit the bookmark to visit the site, I usually count to 5 when the website starts to load. It has an annoying tendency to jump around, or load things in weird orders.

Posted by: mALX Apr 6 2019, 06:08 AM




https://www.player.one/skyrim-grandma-immortalized-elder-scrolls-6-125133








Posted by: Decrepit Apr 7 2019, 05:48 PM

QUOTE(mALX @ Apr 6 2019, 12:08 AM) *

https://www.player.one/skyrim-grandma-immortalized-elder-scrolls-6-125133

Speaking of which, I watched https://www.youtube.com/watch?v=pxoXrc8pwx0 the other day. Was unsure where to link it here. You've given me the excuse I need.

Posted by: Renee Apr 8 2019, 06:53 PM

Goodness. She's got a dual-screen setup even! .... (2:50-ish in that video)

Posted by: TheCheshireKhajiit Aug 20 2020, 01:18 AM

https://m.youtube.com/watch?v=R-_e0Qhn_64&t=904s

Posted by: Renee Aug 20 2020, 02:58 PM

High five Khajiit! salute.gif I knew it'd be High Rock, at least.

Ugh. 2024. sad.gif Well, did I expect it any sooner? I do like the sound of dozens (if not hundreds) of NPCs on screen during battles.

Travel by ship, I am assuming they mean real time travel.

Spell crafting returns. bluewizardsmile.gif Yes, I knew this would return. That was the #1 complaint about Skyrim. I knew that one. Did I predict it? I forget what the OP says. Probably so.

"A side quest is being planned in which we can babysit a trio of Khajiit children (kittens?)" ... "A speech check can calm her down..." That sounds fun. Also, Speechcraft seems confirmed.

Yeah I know... I'm getting overexcited about everything except the release date. Go on and shoot me down. That's why I am Renee, ha ha!


Posted by: ghastley Aug 20 2020, 04:25 PM

I'm starting to think that they've built up expectations to the point that nobody could make a game that meets them.

So this may be a genuine "leak" in the sense that it's a trial balloon set of features to which Beth wants to gather reactions. With the release date among them. They want to know if folks would wait that long, or if it should move up/back. The detail level accords with that. Vague hints mean "what would users expect?" and more concrete ones are "you asked, but do you want it like this?"

There's probably a lot of factual stuff, such as the region and name. They did register the name, so that can be checked, and of course the lore references are accurate, if they aren't necessarily part of the plans. High Rock is adjacent to Wrothgar, and that's already established. If High Rock is the setting, then the Orcs are your neighbours. Breton/Orc struggles are a recurring historical theme.



Posted by: RaderOfTheLostArk Aug 20 2020, 11:19 PM

I haven't watched the video yet but I'm not buying any leaks until we get more concrete info. I might watch it anyway, but given how the Internet is with this kind of stuff I'm remaining skeptical until something clearly from Bethesda comes out (although I guess even then you have to be wary).

Regarding Redfall: That little teaser from a couple E3s ago sure looked like Hammerfell the most to me. Didn't get any High Rock vibes from it, though of course they still left it deliberately vague. Not like they are going to put Adamantium Tower in the video because that would be obvious. Regardless I still think it's Hammerfell, but I think we take it for granted that Redfall is directly related to the province name. For all we know, it could be a specific event, a place within Hammerfell, or a person, but it may not be Hammerfell at all.

The most believable thing just from reading your comments is a 2024 release date. I think that is realistic. I can see Starfield coming in 2021 since Bethesda has been keeping things close to their vests lately and we have not heard anything about it except that it is coming.

I hope spellcrafting comes back, but I think it needs a serious revamp. I have a lot of ideas that I'd like to see implemented this time around and how it would integrate with perks, the form and function of spells, etc. And taking some ideas for spells from ESO would be very beneficial in fleshing out and giving variety to spellmaking.

Posted by: SubRosa Aug 21 2020, 12:32 AM

Like Rader I am extremely skeptical of everything on YouTube. Any one can get on there and yammer away, without reality ever impeding them.

As for ES 6, I have absolutely no expectations. Bethesda has pretty much cured me of that. If it ever comes out, we will see what there is to see. They might shelve it to make a sequel to Fallout 76.

Posted by: TheCheshireKhajiit Aug 21 2020, 02:42 AM

Yeah the guy who did the video even said to take the leak info with a “pinch of salt”. I saw it and thought it might be fun to discuss it here. As for my opinion on the info, I’d be really surprised if they do the whole Iliac Bay region again, so I’m remaining skeptical.

Posted by: macole Aug 21 2020, 06:40 AM

2024 release date? Guess I'll have time to finish Oblivion then. If I'm quick I'll be able to get in some Skyrim too.

Posted by: SubRosa Aug 21 2020, 08:59 AM

Or Bethesda might have gone out of business by then. You never know.

Posted by: TheCheshireKhajiit Aug 21 2020, 11:22 AM

QUOTE(SubRosa @ Aug 21 2020, 02:59 AM) *

Or Bethesda might have gone out of business by then. You never know.

Heh, if they keep on with these misguided business practices that may very well come to pass. I feel that Starfield is going to be make or break for them.

Posted by: TheCheshireKhajiit Aug 21 2020, 10:28 PM

https://www.google.com/amp/s/comicbook.com/gaming/amp/news/the-elder-scrolls-6-release-date-ps5-xbox-series-x-bethesda-reveal/

“Official” but they didn’t seem to link the actual tweet.

Posted by: mirocu Sep 5 2020, 03:20 PM

QUOTE(TheCheshireKhajiit @ Aug 21 2020, 11:28 PM) *

https://www.google.com/amp/s/comicbook.com/gaming/amp/news/the-elder-scrolls-6-release-date-ps5-xbox-series-x-bethesda-reveal/

I'm at a forum still waiting 4 Oblivion biggrin.gif

Posted by: TheCheshireKhajiit Sep 5 2020, 04:07 PM

QUOTE(mirocu @ Sep 5 2020, 09:20 AM) *

QUOTE(TheCheshireKhajiit @ Aug 21 2020, 11:28 PM) *

https://www.google.com/amp/s/comicbook.com/gaming/amp/news/the-elder-scrolls-6-release-date-ps5-xbox-series-x-bethesda-reveal/

I'm at a forum still waiting 4 Oblivion biggrin.gif

Lol

Posted by: Decrepit Sep 5 2020, 06:56 PM

Great news guys! In order to speed development Bethesda has hired topnotch author to write TES6 story. George Martin states that he'll get on it right away, soon as he's finished ASOIAF.

Posted by: SubRosa Sep 5 2020, 09:57 PM

QUOTE(Decrepit @ Sep 5 2020, 01:56 PM) *

Great news guys! In order to speed development Bethesda has hired topnotch author to write TES6 story. George Martin states that he'll get on it right away, soon as he's finished ASOIAF.

https://youtu.be/bcYppAs6ZdI

Posted by: TheCheshireKhajiit Sep 6 2020, 04:33 AM

QUOTE(Decrepit @ Sep 5 2020, 12:56 PM) *

Great news guys! In order to speed development Bethesda has hired topnotch author to write TES6 story. George Martin states that he'll get on it right away, soon as he's finished ASOIAF.

IPB Image

Posted by: SubRosa Sep 6 2020, 04:59 AM

I heard that instead of GRRRRR, they are going to hire David Benioff and DB Weiss instead.

Posted by: TheCheshireKhajiit Sep 6 2020, 01:46 PM

QUOTE(SubRosa @ Sep 5 2020, 10:59 PM) *

I heard that instead of GRRRRR, they are going to hire David Benioff and DB Weiss instead.

At least they actually did finish their work, rush job that it was.

Posted by: RaderOfTheLostArk Sep 13 2020, 08:05 PM

This isn't so much a prediction as it is something I want to see. In fact, I don't think what I am about to propose would ever come close to fruition, but I at least hope Bethesda tries to do something along these lines.

Let's talk about the potential return of spellmaking. My memory is hazy on how it was done before and I didn't make all that much use out of it, but I think that bringing it back with a lot of revamping could really be something special. First, the types of attack (function) you can make need to be expanded a bit. I think Skyrim, for all its magic system flaws, did improve greatly on how the spells actually function. In previous TES games, it mostly amounted to touch and "fireball, then bigger fireball." For Destruction magic in Skyrim, you could launch projectiles, spray a gout of elemental damage in front of you, surround yourself with an elemental cloak, cast a targeted AoE (area of effect), cast an AoE around yourself, plant a "mine" of sorts that triggers when an enemy hits it, etc. Some of these were, of course, present in previous games, but not nearly as varied in this regard.

For TESVI, I'd want to see a list like this. This is mostly for Destruction magic, but almost all of it would apply to the other schools of magic as well:
-Self:: Self-explanatory
-Touch: For those enemies right in front of you
-Short distance "touch": Operates like a touch spell, but for enemies that are a little bit too far away from you; for those who have played ESO, think of something like the Flame Lash ability for Dragonknights
-Long distance "touch": Connects between you and the enemy but for distances that short distance spells can't reach
-Short distance projectiles: Self-explanatory, covers X meters/feet
-Long distance projectiles: Also self-explanatory, covers much more distance than the short distance counterpart
-Homing: Self-explanatory
-AoE: Can aim right at a target to cause a burst of damage than can also damage nearby enemies, or it can be aimed at the ground
-AoE on self: Self-explanatory; will not hurt you (at least if you are a competent spellcaster)
-Cloak: Operates like flame/frost/lightning cloaks in Skyrim
-Target through ground: Not sure how else to label this, but the only way I can think of to explain this is that a row of magical energy pulses through the ground in a straight line towards a target; for those who have played ESO, think of something similar to when trash mob spellcasters lay down balls of fire/frost/lightning on the ground and follows a straight line
-Chain: When you hit an enemy, these spells can reverberate from the targeted enemy to other enemies near them
-Proximity detonation: Places a "mine" on the ground that triggers when an enemy is within its radius

Obviously, the type of spell would inherently have varied impacts on damage and magicka cost for balance. Homing, for example, would generally be more costly since you don't have to worry about aiming. In-universe, it would require more concentration from the spellcaster.


Second up is perks. There's a lot you could do with this. Some ideas:
-Add secondary or tertiary effects to spells: Certain spells can have extra effects beyond the damage. For example, frost spells also decrease stamina in Skyrim, but here you could have to get the perk to add this secondary effect. Or we could keep the frost/stamina damage, lightning/magicka damage, and fire/extra health damage the same as it was in Skyrim and apply this to something else. Want to lob a fireball that also has a chance to stun or knockback or drain health? Get this perk and you can do it.
-Scale potency for spells with a specific level of difficulty: I think the biggest issue with Skyrim's magic is that spell damage does not increase the better you get at it. The damage always stays the same save for something like a destruction magic potion. This perk changes that. A Firebolt could start off at, say 15 damage per hit, but this perk makes it possible to go up to a maximum of, say, 25 damage per hit. For something like spell armor such as Oakflesh, the armor value can scale from 40 points at the beginning to a maximum of 60 points for armor value. OR the potency of spells is more likely to higher with this perk. Alternatively, the potency of spells could just naturally increase the better you get at the respective school of magic.
-Random chance to have reduced cost/no cost spells: In a fight with low magicka and you need just one more hit to kill the enemy before they kill you? This perk may save your life by letting you get that last spell off with less to no cost to magicka.
-Reduced cost for self-made spells: Self-explanatory; can be monetary or magicka cost
-Leech upon enemy death: Killing your target has a chance to give you back extra health/magicka/stamina


Thoughts?

Posted by: macole Sep 13 2020, 10:34 PM

QUOTE(RaderOfTheLostArk @ Sep 13 2020, 02:05 PM) *

-; will not hurt you (at least if you are a competent spellcaster)

I wouldn't mind seeing this applied to every spell attempted over one's level. Take away the level requirement for casting high level spells and apply an adverse reaction for attempting and failing spells beyond one's level.

QUOTE(RaderOfTheLostArk @ Sep 13 2020, 02:05 PM) *

Second up is perks. There's a lot you could do with this. Some ideas:
-Scale potency for spells with a specific level of difficulty: I think the biggest issue with Skyrim's magic is that spell damage does not increase the better you get at it.

This is a good thought, though I would limit it to spells that you create and personally name. My thinking is that when you create a spell you inherently tied it to your will. Subsequently as you gain level providing we don't get attributes, as you level up your personal spells will increase with you. The generic spells being taught by rote I would leave as is.

Posted by: TheCheshireKhajiit Sep 13 2020, 10:39 PM

QUOTE(macole @ Sep 13 2020, 04:34 PM) *

QUOTE(RaderOfTheLostArk @ Sep 13 2020, 02:05 PM) *

-; will not hurt you (at least if you are a competent spellcaster)

I wouldn't mind seeing this applied to every spell attempted over one's level. Take away the level requirement for casting high level spells and apply an adverse reaction for attempting and failing spells beyond one's level.

Or maybe do it like Morrowind and have the spell outright fail.

Posted by: RaderOfTheLostArk Sep 14 2020, 12:25 PM

QUOTE(macole @ Sep 13 2020, 05:34 PM) *

I wouldn't mind seeing this applied to every spell attempted over one's level. Take away the level requirement for casting high level spells and apply an adverse reaction for attempting and failing spells beyond one's level.


I'm not sure I want to see it for every spell, but I think for ones that are super-powerful and significantly beyond your level (like, I don't know, maybe 25 levels) this would work fine.


QUOTE(macole @ Sep 13 2020, 05:34 PM) *

This is a good thought, though I would limit it to spells that you create and personally name. My thinking is that when you create a spell you inherently tied it to your will. Subsequently as you gain level providing we don't get attributes, as you level up your personal spells will increase with you. The generic spells being taught by rote I would leave as is.


I see where you are coming from, and to an extent I agree. I still think there should be some scaling for pre-made spells, but perhaps ones you make have greater potential for level-scaling.

And since you bring it up, I want a clear discrepancy in the power of pre-made spells compared to what you can make in the beginning of the game. Same thing with pre-made weapons and armor and ones you craft. You're still wet behind the ears, so spells already made by more seasoned mages are going to be better. When you become the supremely powerful Hero you are meant to be, it's then the completely opposite way where what you make dwarfs what other mages can make in potency.


QUOTE(TheCheshireKhajiit @ Sep 13 2020, 05:39 PM) *

Or maybe do it like Morrowind and have the spell outright fail.


I'm personally not keen on how Morrowind did that (although a lot of that comes from the irritatingly slow wind-up you have to do for every spell that doesn't come from a scroll, so it might work out better with a system like Skyrim's). Maybe for the absolute most powerful spells or those that are considerably beyond your level, but I don't want to see it become a regular occurrence for spells at your level or only somewhat above it.

However, I do support having a more modernized "fail" state. Instead of it just not casting, I'd like the damage to be seriously mitigated and possibly even hurting yourself because the spell is way too strong for you. And/or it could cost extra magicka because you don't know how to efficiently cast it yet. (And in this way, we can bring back some more variety to spells like Sound from Morrowind). You wouldn't completely fail casting the spell because there is still an effect, but it could be more than you bargained for.

Posted by: Renee Sep 14 2020, 06:02 PM

Rader: I agree about Skyrim's spells. I like the fact that lightning moves at light speed, fire is slower, and cold the slowest. And each effect has its own unique look onscreen. smile.gif

And also all those options for spellmaking would be fun. I really don't have any strong opinions, because I also did not really use spellmaking in Oblivion, but in Morrowind getting custom spells made is just about mandatory to custom-tailor spells for those who use them. blackwizardsmile.gif

I'm lurking this thread mostly. I know I get too overexcited about stuff. Sorry if I annoy you folks in the process!


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