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Evergloam, And a bit of Moonshadow, too. Post-TG quests. |
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ghastley |
Jul 15 2013, 03:38 PM
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Councilor
Joined: 13-December 10
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Now that my Nocturnal character has advanced to becoming a full-time NPC, it's time to open this thread to track progress on the mod.
I've done enough world-building for now, having converted a couple of Oblivion worlds into islands in Evergloam (Nocturnal's realm) and Moonshadow (Azura's realm). That meant replacing all textures, swapping Oblivion rocks for regular ones, removing all creatures and plants, and then replanting more appropriate ones. The castle and palace were added and furnished, and some new races and creatures created, and outfits, and furniture, and portals, and ...
Now I'm starting to create quests. The first one has the player woken up by Nocturnal when he/she sleeps at the Guildmaster's quarters after becoming the new Gray Fox.
She summons you to her shrine outside Leyawiin, where she opens a portal to Evergloam. There's a castle on an island there, with a small number of Daedra Seducers as guards. Her realm has no sun (or moons) so is permanently in a slightly foggy darkness. Terrain uses Ordered textures, and all that grows is fungi, mainly the mushroom trees from SI, but also using the Tamriel ones, such as stinkhorn and enteloma. No enemies wandering around (yet?)
Nocturnal sets you the task of stealing the giant crystal ball from the basement of the Imperial Palace. Because it's so large, you need a Bag of Holding, and a special scroll, to get it out of there. As a Daedric Princess, Nocturnal has sufficient magical power to enchant the thing, something no mortal mage could manage.
She'll be using it to scry for items that she wants the player to steal or recover, each of which will add a separate quest.
Some of those will likely be Daedric Artifacts that have appeared in earlier games, but weren't in TES IV : Oblivion. At some point, one of the quests will take you to Azura's realm of Moonshadow, via a portal in Nocturnal's secret castle basement. I'm currently thinking it will involve recovering her Crescent (counterpart to Azura's Star, still trying to decide what it does). Since the castle is not in Tamriel, portals to other worlds aren't restricted the same way. In particular, Mehrunes Dagon's Deadlands are accessible from Evergloam or Moonshadow. The player can always go to SI via Tamriel, so no direct portal would be needed.
In Moonshadow, you'll emerge on an island that is permanently going through sunrise or sunset. You come in at the top, and her "beach hut" is a small palace off the coast, facing east to catch the sunrise. I've used Gold Coast terrain, and fall foliage to make best use of the gold/pink natural lighting. There's an underground section of the route down the mountain, which may get adversaries added. Her guards are again Daedra Seducers, but there's also a Winged Twilight waiting around to run errands for her.
Azura's island also has a cave, separate from the tunnel, that could have its own denizens that might be hostile. Nocturnal's currently does not, but has the opportunity for adding them. Those would give me the opportunity for local quests to interrupt the main sequence.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Replies
ghastley |
Jul 30 2013, 02:59 PM
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Councilor
Joined: 13-December 10
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I like the idea of summon spells for the questline final rewards. A lesser duration for Azura's, as it's only part-way through the series, like the two levels of summon you get in the SI. Since I have both genders of Winged Twilight, I'll give the player the choice.
Decorative items is a good idea. Azura has that special blue Ayleid ware in her palace, and could give the player a planter with some (unique new?) useful ingredient plant in it. I can probably find something appropriate for Nocturnal, too. Maybe those exotic drinks. Guest rooms in the residences means a bit of rework for the interiors, but could be possible. Evergloam castle already has a few spare doors, and Moonshadow Hall has adjacent islands that could get a "beach hut" added.
After the first quest, I think Nocturnal should make sure the player has a night-eye enchanted item, so that the glare of a torch or light spell doesn't annoy the Seducers. I'm working on the script to lower their disposition if the player lights the place up. I'm not sure how to work out if the player already has something, other than being a Khajiit, of course. It may be sufficient to check if the player has night-eye active when he talks to her in the castle at the end of the first quest. If he has it, but isn't using it, that will serve to point out the error, even if the "reward" is redundant.
I think I have my reason for the "hunt down the vampires" quest. When you rescue Cyndil, she stays at Evergloam Castle so that Nocturnal can check her out for PTSD. That was mainly so that I could end her following the player, but it also provides a magnet for the vampires, who need mortal, not Daedric, blood. They've just taken refuge from the daylight in her realm up to then, but Cyndil's presence changes things.
This post has been edited by ghastley: Jul 30 2013, 03:04 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX |
Aug 2 2013, 09:46 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(ghastley @ Jul 30 2013, 09:59 AM) I like the idea of summon spells for the questline final rewards. A lesser duration for Azura's, as it's only part-way through the series, like the two levels of summon you get in the SI. Since I have both genders of Winged Twilight, I'll give the player the choice.
Decorative items is a good idea. Azura has that special blue Ayleid ware in her palace, and could give the player a planter with some (unique new?) useful ingredient plant in it. I can probably find something appropriate for Nocturnal, too. Maybe those exotic drinks. Guest rooms in the residences means a bit of rework for the interiors, but could be possible. Evergloam castle already has a few spare doors, and Moonshadow Hall has adjacent islands that could get a "beach hut" added.
After the first quest, I think Nocturnal should make sure the player has a night-eye enchanted item, so that the glare of a torch or light spell doesn't annoy the Seducers. I'm working on the script to lower their disposition if the player lights the place up. I'm not sure how to work out if the player already has something, other than being a Khajiit, of course. It may be sufficient to check if the player has night-eye active when he talks to her in the castle at the end of the first quest. If he has it, but isn't using it, that will serve to point out the error, even if the "reward" is redundant.
I think I have my reason for the "hunt down the vampires" quest. When you rescue Cyndil, she stays at Evergloam Castle so that Nocturnal can check her out for PTSD. That was mainly so that I could end her following the player, but it also provides a magnet for the vampires, who need mortal, not Daedric, blood. They've just taken refuge from the daylight in her realm up to then, but Cyndil's presence changes things.
WOO HOO! Do we only get one Winged Twilight? What a great reward !!! QUOTE special blue Ayleid ware in her palace, and could give the player a planter with some (unique new?) useful ingredient plant in it.
Is this a reference to ... Tupperware? BWAAHAA! BOLD: BWAAHAA! I am hugely excited over this mod! This post has been edited by mALX: Aug 2 2013, 09:58 PM
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Posts in this topic
ghastley Evergloam Jul 15 2013, 03:38 PM ghastley Screen-shots of the first quest:
Woken up by Noct... Jul 16 2013, 12:39 AM mALX "Burk seems to have stars in his eyes." ... Jul 16 2013, 09:45 AM ghastley
GAAAAAH! Does having SI mushrooms mean havin... Jul 16 2013, 04:35 PM ghastley Winged Twilight
I'm desperately in need of cr... Jul 19 2013, 03:55 PM mALX LOVE the Winged Twilight, they should come in both... Jul 19 2013, 04:06 PM Acadian Bats for Evergloam maybe? Jul 19 2013, 04:27 PM ghastley
Bats for Evergloam maybe?
And ravens wherever th... Jul 19 2013, 04:58 PM mirocu
Bats for Evergloam maybe?
And ravens wherever t... Jul 25 2013, 08:35 AM Grits How about foxes? And maybe butterflies could becom... Jul 20 2013, 07:57 PM mALX
How about foxes? And maybe butterflies could beco... Jul 20 2013, 08:16 PM Grits Well, I would still like to see a Horned Twilight... Jul 20 2013, 08:26 PM mALX
Well, I would still like to see a Horned Twilight... Jul 20 2013, 08:32 PM ghastley Now don't get Azura going! She's a dem... Jul 20 2013, 10:32 PM mALX
Now don't get Azura going! She's a de... Jul 21 2013, 07:00 AM Grits ghastley, let’s not underestimate Azura. It... Jul 21 2013, 02:15 AM ghastley Does anyone have experience of using a modded bow ... Jul 22 2013, 08:00 PM SubRosa
Does anyone have experience of using a modded bow... Jul 22 2013, 08:13 PM mALX
Does anyone have experience of using a modded bow... Jul 23 2013, 08:37 AM ghastley Forgot to mention: Thanks to mr_siika, Evergloam n... Jul 22 2013, 09:59 PM mALX
Forgot to mention: Thanks to mr_siika, Evergloam ... Jul 23 2013, 08:39 AM Acadian The ravens sound cool!
Regarding speed and bo... Jul 22 2013, 10:12 PM ghastley I've added a cave to the island near the back ... Jul 28 2013, 11:23 PM mALX I love the idea of Sheo sending vamps to torment, ... Jul 29 2013, 11:52 AM ghastley
Maybe they could have made a thrall or prisoner o... Jul 29 2013, 05:48 PM mALX
Maybe they could have made a thrall or prisoner ... Jul 30 2013, 12:03 PM Grits I’m with mALX on the quest rewards. Summon Seducer... Jul 30 2013, 01:37 PM mALX Oh, instead of a reward she could give predictions... Jul 30 2013, 01:52 PM Grits Enchanted arrows would also be a welcome gift, sin... Jul 30 2013, 02:01 PM Grits I had thought about Nighteye, too. It’s likely tha... Jul 30 2013, 06:50 PM ghastley
... the game doesn’t allow two effects on self-en... Jul 31 2013, 02:23 PM mALX
... the game doesn’t allow two effects on self-e... Aug 2 2013, 10:07 PM ghastley Come and get it!
I've put together an alp... Aug 4 2013, 12:44 AM mALX WOO HOO! DL'd it; will have to find an o... Aug 4 2013, 04:23 AM ghastley It's all Acadian's fault.
Buffy gave me... Aug 5 2013, 04:31 PM mALX
It's all Acadian's fault.
Buffy gave m... Aug 5 2013, 08:47 PM Acadian Hee! Buffy's passion comes back to haunt ... Aug 5 2013, 04:39 PM ghastley The Azura's Crescent quest is now implemented,... Aug 12 2013, 04:08 PM mALX 1. Do I have to re-download the mod to have this ... Aug 12 2013, 04:25 PM ghastley You will, but it's not packaged up yet. Moonsh... Aug 12 2013, 04:35 PM mALX
You will, but it's not packaged up yet. Moons... Aug 12 2013, 04:45 PM ghastley Version 0.2 - with animated wings, Non-quest voice... Aug 15 2013, 12:37 AM mALX
Version 0.2 - with animated wings, Non-quest voic... Aug 15 2013, 03:37 AM ghastley I found that Tes4Files was including a lot of thin... Aug 15 2013, 01:56 PM mALX
I found that Tes4Files was including a lot of thi... Aug 22 2013, 09:30 AM ghastley
I use TES4 Edit to clean my mods too, hmmm... ... Aug 22 2013, 01:54 PM ghastley Now I've mentioned it in the FF thread, I... Sep 3 2013, 06:17 PM mALX
Now I've mentioned it in the FF thread, I... Sep 4 2013, 07:47 PM ghastley
She could know where some documents are being hel... Sep 4 2013, 08:51 PM mALX
She could know where some documents are being he... Sep 4 2013, 09:26 PM ghastley I'm now thinking that I mix those two thoughts... Sep 4 2013, 09:52 PM mALX
I'm now thinking that I mix those two thought... Sep 4 2013, 10:09 PM ghastley Nope, Mariette and Mucianus are out. You can do th... Sep 4 2013, 11:26 PM mALX
Nope, Mariette and Mucianus are out. You can do t... Sep 4 2013, 11:58 PM ghastley I think I have this one worked out at last.
The ... Sep 10 2013, 04:36 PM mALX
I think I have this one worked out at last.
The... Sep 13 2013, 06:51 AM ghastley Next quest I'm working on involves this woman,... Sep 22 2013, 09:52 PM mALX
Next quest I'm working on involves this woman... Sep 23 2013, 12:05 PM ghastley
Cyrus's sister?
Iszara was a Redguard, not ... Sep 23 2013, 04:43 PM mALX
Cyrus's sister?
Iszara was a Redguard, not... Sep 24 2013, 02:13 AM ghastley No, I meant that a Redguard doesn't live as lo... Sep 24 2013, 03:04 AM mALX
No, I meant that a Redguard doesn't live as l... Sep 24 2013, 03:14 AM mALX Is it Haballa? Sep 24 2013, 03:22 AM ghastley
Is it Haballa?
Yes!! It is Haballa, from... Sep 24 2013, 02:29 PM mALX This is AWESOME !!! Sep 24 2013, 11:23 PM ghastley I just took Roger Ro'Jhirr through the new que... Sep 26 2013, 03:15 PM Acadian Wow. I'm mostly following along from a 'O... Sep 26 2013, 03:33 PM mALX WOO HOO! I love that you are going through al... Sep 28 2013, 09:55 AM ghastley I'm likely to take a laptop to England next we... Dec 11 2013, 11:48 PM ghastley I took one of my old Oblivion characters for a wan... Mar 13 2014, 04:34 PM ghastley Latest Evergloam now available!
This version ... Mar 29 2014, 01:22 PM Grits Yay, this is exciting! I’ve installed the regu... Mar 29 2014, 01:57 PM ghastley @Grits: Thanks for the feedback. You've remind... Apr 8 2014, 07:57 PM Grits Quick question. Is there something I’m supposed to... May 6 2014, 01:53 AM ghastley
Quick question. Is there something I’m supposed t... May 7 2014, 12:20 AM Grits Ooo, that’s a tricky situation for Clark! I wa... May 7 2014, 09:57 PM ghastley Since she's there because her "Allure... May 7 2014, 10:42 PM ghastley Just released 1.0 on the Nexus.
Thanks to Grits f... Jun 21 2014, 12:30 AM Grits Congrats on releasing 1.0! This was a lot of f... Jun 21 2014, 01:52 AM
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