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> Today in Cyrodiil, spoilers version, TES: 4 Oblivion character accounts & stories
mirocu
post Nov 12 2017, 12:02 PM
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A very well-written piece, Renee. I could see the Redguard firing those arrows and sneaking past the abominations in the sewers perfectly. I just hope he doesn't relax too much now and stumble right at the finish line... wink.gif


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Lopov
post Nov 12 2017, 12:10 PM
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From Saga to the armorer, from the armorer to the vampire and finally to Kahreem. Good intro, I like the "path of the arrow" and how it was created in the forest but probably used for the last time in the catacombs below the Imperial City.

Seriously, Kahreem? Now you're stealing from the blind? tongue.gif biggrin.gif


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tegeus-Cromis
post Nov 12 2017, 02:08 PM
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Great stuff. And I did like how you traced the path of the arrow, reminded me of how the film's title sequence traces the similar path of a bullet, from its manufacture on, in Lord of War. (Yeah, that is a Nick Cage movie, but it is one of his better ones, I think...)

This post has been edited by tegeus-Cromis: Nov 12 2017, 02:09 PM
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Acadian
post Nov 12 2017, 08:13 PM
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Kahreem is so fun to read as he shoots (and misses), then crunches his way through a well-earned snack!

Might that arrow's crafter indeed be Saga? Or perhaps another Blonde Bravilian Bosmeri Bowgirl? wink.gif


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Renee
post Nov 18 2017, 10:46 PM
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Thanks to all, for giving your mental support to my crazy Redguard.emot-ninja1.gif

I just got an email back from the Guinness Book people by the way. Turns out there is no such thing as "Longest Period of Time for one Character to finish a Bethesda Questline" dangit. laugh.gif Joking. Seriously, though, I had no idea it'd take this long to get to wherever he has gotten to, when me and Lopov created our Redguards side by side long ago in September of 2012.

-----------------------------

Sun's Height 10, 3rd Era 434

Days Passed: 318
Play Time: 285:38:32 (Please stay away, wicked A-bomber!)

IPB Image

He opens up the door, and finds himself in a large, circular chamber, dominated by a massive, hanging cauldron of fire. The Imperial Library is the exact opposite of the sewers. It was a little too cold in those sewers. Now it's a little too warm. Kahreem feels really glad that he ditched all that heavy armor.

Despite being an inner portion of White Gold Tower, the room is still massive. Expensive windows of colorful stained glass are spaced evenly between each column of cold stone. Kahreem thinks back to his youth, back to the days when he was touched by the cold hands of the monastery. He'd heard rumors at some point that all of Cyrodiil's chapels are supposedly "showered in gold," but so far he hasn't seen anything of this sort. The Imperial Library comes closest, though. This is definitely the most regal and ostentatious place he's ever been, he thinks. One thing he doesn't see though, are books.

He can hear some bookworms though. Matter of fact, he hears one turning pages somewhere below him. He wonders if this bookworm is a lore-geek, for no particular reason.

"Hmm," he says aloud, the roar of the fire drowning out his voice. It's good to finally say something in a normal tone of voice, he thinks, as long as he does not speak directly to one of the priests. "As the Grey Fox says in his note, I must now go to the bottom floor of this so-called library."

There's a spiral staircase located about forty paces away, if he avoids the two priests rambling slowly on this upper level. All of this goes easily. And once he's down the stairs and in (what he assumes to be) the main bulk of the library, he can't help but laugh aloud at its lack of books. He counts seven bookstands in all, with maybe a total of 50 tomes. He nears a shelf, expecting to find some book he's never heard before.

"Maybe this library is so small because all its books are rare."

This seems not to be the case though.

"Fundamentals of Alchemy? Trials of St. Alessia? History of Lock Picking?"

Nothing out of the ordinary, which means nothing he can steal for extra coin. So instead, he unrolls the scroll given to him by the Grey Fox again, to see what the next step in The Great Heist shall be.

QUOTE

6). I have arranged to have a particular scroll made available in the Chamber. The blind monks that care for the scrolls are expecting Celia Camoran, but you will take her place. Just find the chair assigned to visitors to the library. You must not speak, or they will know it is not her. Just let them bring you the scroll.


Though there are several benches, there is only one chair in the vicinity. Kahreem correctly guesses that this must be the correct chair. He sits down. And notices the 'bookworm' he'd heard before, which happens to be one of the moth priests, one of the BLIND moth priests.

"By Sithis, how is he able to read if he is blind?"

Kahreem shudders a moment. Maybe he's not blind. Maybe none of them are blind. Maybe he's just walked into some sort of trap! ... They're also expecting a woman named 'Celia,' and he certainly does not smell like a woman named Celia. He smells like a man named Kahreem, who smells pretty much like the last beer he drank. Is this the end? Have I come to my doom, in this circular joke of a reading room, killed by dozens of monks? ...His worries are for naught, though. Almost on cue, one of the priests he'd seen upstairs begins coming down the spiral staircase. The man pivots right, and then lays a scroll right beside the Redguard's hands.

"Celia Cameron," the priest says. "I present to you the Elder Scroll you requested."

IPB Image

It takes a bit of willpower for Kahreem not to reply in a silly female voice. After the priest lays one of the rarest artifacts in Nirn upon the table, he immediately begins to walk away. Which is good, of course. Kahreem realizes it's time to go, but he can't help but just sit there a moment. He looks within his sack, and finds a second beer. Can't help but crack the cork off its top. Can't help but glug this beer down too, right there in the sacred library.

"I wonder what it says. Ha! I wonder if I'm about to go blind from reading it."

He can't help but open the scroll, which contains a series of runes and esoteric symbols. They mean nothing to Kahreem, and as the second beer takes some effect, making him feel all swimmy once again, he feels a little disappointed that whatever this Elder Scroll says, he cannot even fokkinge read or understand it at all.

"Well hey, at least I'm not blind."

He gets up, and wanders off, hoping he won't have to go all the way back through all those sewers, and such.

^|^|^|^|^|^|^|^|^|^|^|^|^|^|


"Hey, I'd better cut down on the ale," says a female Imperial voice. "Starting to see things, I am."

Kahreem realizes he's gotten up from his chair a little too fast, and does not crouch down after he does so. Instead he stands fully. This causes the bookworm priest to get up suddenly from her bench, and come rushing over. The thief keeps his cool though. Immediately hunkers down, and gets into what little shadow there is.

"Hmm. Whatever it was, it's gone now," says another priest. A male. BOTH moth priests now come down the spiral staircase. One of them raises his fists!

Fokkinge to Molag Bol.

The thief wobbles on his feet a moment, really wishing he hadn't downed that last beer! The priests take no further action though. They seem satisfied that nothing foul is going on, and wander off. Kahreem begins the slow process of vacating the library, and all fifty of its books.


QUOTE

7). Once you have the scroll, retrace your steps and deliver it to me. Of course the chances of something going wrong with this plan are very high. When that happens you'll just have to get creative.

"Ha! Yeah! Well I certainly am creative!"

The library exits into one of the outer halls of the Imperial Palace. Again, this hall is circular. It is also quieter out here. No roaring fires to drown out his footsteps. Luckily, there is some magical music playing, but the Redguard must still be careful.

He wanders literally right in front of a palace guard, who just stands there, lost in thought. "Heh, I'd better cut down on the Tamika's," this guard jokes to himself.

Kahreem then comes to a door which says "Imperial Guard Quarters," and easily gets into it with one of his keys. But this part of the Ultimate Heist is not so easy. His initial instinct is to keep moving downward, taking rights as he enters those circular hallways. This ultimately leads though to a door labeled Elder Council Chambers. And this door cannot be opened by any normal key or lockpick. it is only after hours' exploration that he discovers the way out is not down, but up.*

Kahreem's lockpick count falls to just 18, as he opens several locked doors in a row, some of them 4 or 5-tumblers. Of all the keys he's go on his person, it's odd that none of them open these last final doors. But he does find himself in one final bedroom, which has an empty hearth. Oddly, this hearth has what looks to be a grate underneath its empty log-holder. And the grate looks movable. Almost like a door.

"Hmm."

He moves the log-holder aside, and opens the grate. This grate is magical though. As soon as he opens it, he's already falling toward ...

"ARRGH!"

.... a floor, far below the safe, secure Palace Guard Quarters and its empty hearth.

"Fokke that hurt! ... That must been what those boots of Springheel Jak were for!"

IPB Image


The chute he'd fallen down empties into an area he's become well-familiar with though. Back in the sewers. In fact, he even knows which part of the sewers he's now in, since he hears the sound of this -- ghosts nearby. He also hears plenty of dead-eyed skeletons, and at least one shambling zombie nearby. Nothing Kahreem hasn't dealt with before.

"The trick now is to be methodical. Don't offer myself as bait. Maybe those undead won't try to hack great lumps out of me. Hmm." He stops, and thinks about the sounds of those skeletons, and how even with his heavy dwarven warhammer, it had taken way too long to kill one of these. "One thing's for sure. When I get back to the outside world, I'm going to have to improve my weapon skills."

He drinks nearly all the healing potions he's got, before figuring his way out of the Imperial Sewers, hopefully for the very last time.



This post has been edited by Renee: Nov 19 2017, 02:18 AM


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tegeus-Cromis
post Nov 19 2017, 08:52 AM
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QUOTE(Renee @ Nov 18 2017, 11:46 PM) *

"The trick now is to be methodical. Don't offer myself as bait. Maybe those undead won't try to hack great lumps out of me. Hmm." He stops, and thinks about the sounds of those skeletons, and how even with his heavy dwarven warhammer, it had taken way too long to kill one of these. "One thing's for sure. When I get back to the outside world, I'm going to have to improve my weapon skills."


That's worrying. It sounds awfully sensible for Kahreem, the man who has just embarked on Tamriel's top caper equipped with a bag full of beer. (Well, I guess we all need a treat from time to time.)

But, yeah, while it's ages since I last played this through, I do remember finding that last bit confusing and having to look up UESP myself. A bit slack of Beth, considering it's the end of a major quest line.

Glad he's made it out in one piece, anyway. Sad it's nearly over, though. So what are you going to find for him to do, when it's all done, Renee?



This post has been edited by tegeus-Cromis: Nov 19 2017, 08:52 AM
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Lopov
post Nov 19 2017, 11:06 AM
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The blind 'bookworms' can be pain the ass, right? laugh.gif They didn't know that it was Kahreem on the chair instead of Celia but they were able to discern that his footfalls weren't Celia's. biggrin.gif

The TG was the first questline I completed years ago and my character at that time - Amadeus - was also a member of the MG. During the Ultimate Heist he encountered some female battlemage who attacked him first but obviously she was a member of the MG as well, and when he killed her, a message popped up about his suspension from the MG. laugh.gif Their fight alerted nearby guards and in the end Amadeus had no choice but to surrender, I was sure the quest would fail but no, a few days later he was released from the IC prison with the Elder Scroll still in his possession, no doubt because it was marked as a quest item.

This post has been edited by Lopov: Nov 19 2017, 11:07 AM


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mirocu
post Nov 19 2017, 12:27 PM
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Kahreem has come a long way and can now see the light at the end of the tunnel - quite literally biggrin.gif



Yeah, what is Kahreem gonna do once this is over? Back to "borrowing" horses and wine? Naah, I reckon he must venture on to some even bigger things. I heard there was some sort of strange door out in the Niben.. wink.gif

This post has been edited by mirocu: Nov 19 2017, 12:27 PM


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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tegeus-Cromis
post Nov 19 2017, 08:17 PM
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QUOTE(mirocu @ Nov 19 2017, 01:27 PM) *

Yeah, what is Kahreem gonna do once this is over? Back to "borrowing" horses and wine? Naah, I reckon he must venture on to some even bigger things. I heard there was some sort of strange door out in the Niben.. wink.gif


Great idea! Or there's Umbacano, though Kahreem would have to happen by an Ayleid statue first. There's a couple of mods I know that could suit him, but this is XBox...

(I just hope he doesn't get religion and then ends up gallivanting around with the KOTN. Sir Kahreem of Weet...)

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Acadian
post Nov 19 2017, 10:36 PM
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The madcap misadventures of Celia of Weet as she he pulls the blind moth priests away from the 50 books they can't read. laugh.gif

Wow, Kahreem completed a pretty challenging adventure there!


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Renee
post Nov 26 2017, 12:47 AM
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QUOTE(tegeus-Cromis @ Nov 19 2017, 02:52 AM) *

Glad he's made it out in one piece, anyway. Sad it's nearly over, though. So what are you going to find for him to do, when it's all done, Renee?

That is a good question. I've thought of porting his game over to PC, but it just wouldn't have the same feeling of crude magic. Yeah, but it has been a lot of fun being with him.

He does have Thieves Den in his game, so maybe he'll look into that.

QUOTE(Lopov @ Nov 19 2017, 05:06 AM) *

The TG was the first questline I completed years ago and my character at that time - Amadeus - was also a member of the MG. During the Ultimate Heist he encountered some female battlemage who attacked him first but obviously she was a member of the MG as well, and when he killed her, a message popped up about his suspension from the MG. laugh.gif Their fight alerted nearby guards and in the end Amadeus had no choice but to surrender, I was sure the quest would fail but no, a few days later he was released from the IC prison with the Elder Scroll still in his possession, no doubt because it was marked as a quest item.

Ha ha ha it's funny the things we remember from our early days! So Amadeus and Lady Saga share getting kicked out of the Mages Guild in common.

QUOTE(mirocu @ Nov 19 2017, 06:27 AM) *

Yeah, what is Kahreem gonna do once this is over? Back to "borrowing" horses and wine? Naah, I reckon he must venture on to some even bigger things. I heard there was some sort of strange door out in the Niben.. wink.gif

I think also the question is what am I gonna do once this is over? sad.gif

I can't really see him going to SI. He'll probably revel in his notoriety for awhile. I think of all my characters, my Grey Wizard character on PS3 would be best suited for Shivering Isles. IN case you don't know him, he is based on my very first tabletop character from my DnD days (1980s!) He finished the Main Quest and also became Arch Mage. And he also had that quirky sort of mind all typical wizards have, where he was into discovering new things and experimenting. bluewizardsmile.gif So I could see him heading off to some weird, magical land, but not Kahreem. Kahreem seems like he's looking forward to what he knows.

QUOTE(Acadian @ Nov 19 2017, 04:36 PM) *

Wow, Kahreem completed a pretty challenging adventure there!

Yes he did, and let's see if he can do more.

This post has been edited by Renee: Nov 26 2017, 02:13 AM


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Renee
post Nov 26 2017, 01:24 AM
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Turdas, Sun's Height 11, 3rd Era, Year 434

Days Passed: 319

IPB Image

Finally the moment comes, the moment when one of the most notorious thieves in all Cyrodiil emerges from darkness, by passing through a grated portal roughly two feet in diameter. What will he find on the other side? Sunlight, or darkness? Rain, or sunny summer heat?

Turns out, it is deliciously pleasant. Rosy skies above. Stars can be seen. Is daytime just beginning? Or is it just ending? Kahreem begins walking through the Arboretum District, still wearing his Dark Brotherhood robe and hood, and still partially blurry because of his magical chameleon ring. As he walks, the sky definitely gets darker. So that answers one question.

First order of business for him will be to get back home, back to the Marie Elena. Have a real meal, and catch a quick buzz off some wine, before changing into ordinary town clothes and passing out. He begins his walk. The Grey Fox can wait. As he begins his walk, he feels a slight burning on his skin, and remembers to chug down his potion of disease-curing.

"Because that's the last thing I want, is to stay infected by some fokkinge vampire I met down in some drafty old sewer."

"This had better be good!" a city guard reprimands.

Kahreem agrees, but he chooses not to answer the guard directly. Does he have a bounty? For most citizens, and for those who are hardcore murderers, this sort of answer is always easy. Always "yes" or "no." But for somebody like him, who dabbles mostly in petty thievery as well as some larger heists, he can never be too sure.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~


IPB Image

Next morning
He decides he'll wear the dandiest, most colorful clothes he's got on his ship, and emerges from the Marie Elena wearing a suit of red and purple.

"Hello there," he greets an elf man wearing blue. And he greets this elf because the elf is walking around with his fists raised, which seems odd. But Kahreem also wants to get a feel of the Waterfront. Are people aware at all of what's been going on right under their noses?

"Areldil," says the elf, still with his fists raised. "We don't have any business do we? Then peraps, you will excuse me?"

"Oh hey, not a problem, sir. Just wondering if there's been any news here on the Waterfront lately, about anything with the Thieves Guild, ya know, that underground organization we're all not supposed to talk about?"

"I'm not in the habit of answering questions for strangers. No offense intended."

"Ah I see. Your fists speak for you then."

The elf walks away, still with his fists in the air. Kahreem begins to head toward Armand's place next, but gets stopped first by Hillod the Outlaw. "You wear the shadows well, my fellow thief."

"Who me? Hey, I'm no thief. You must have me mistaken for that other Redguard." Kahreem looks to his left and his right. No guards are in attendance, luckily. "But hey, what's the word lately on the Gray Fox? Has anyone know what he's been up to lately?"

"We don't talk about him in public."

"Huh?"

"The Thieves Guild follows the Gray Fox. However, we make sure that most folks think he is just a myth."

"Um. Yeah. Sure. Just a myth. So it's okay for you to constantly address me as a thief, but we can't talk about some mythical man. Well, thanks for clearing that up. Because someday I'M the one who's going to be a myth. Ha ha yes, just you wait, my brother. But until then, can you stop your references to me as 'fellow thief?' Huh? Can you? Like... spread the word?"

"Shadow hide you."

[SIGH]

Kahreem makes it to Armand Cristophe's house then, but the Redguard who'd started it all seems rather clueless about any dealings Kahreem has with the Gray Fox.

"We don't talk about him in public."

"But we're not in public. We're in your house, Armand."

"The Thieves Guild follows the--"

"Yeah, yeah I know. Hush hush about the Gray Fox. Hillod just told me the very same. He's a big myth and all. Well now I'm about to go meet this myth, and I can assure you he's very real.. He wears a fokkinge mask all the time though, but today he will make sure to take it off this time, or he will not get this Elder Scroll I'm carrying."

At this, Armand's eyes grow. He blinks, as though surprised. But says nothing.

"Remember my face today, Armand. Pretty soon I'm going to be a very rich man. Heh, maybe I'll even build myself a sort of boutique as a cover. A boutique for fine clothes, like the ones I'm wearing now. What do you think of the name Goddess Store?"

"Shadow hide you."




This post has been edited by Renee: Nov 26 2017, 02:10 AM


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SubRosa
post Nov 26 2017, 01:29 AM
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You can never be sure if you are wanted or not! laugh.gif


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Lopov
post Nov 26 2017, 04:28 AM
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Kahreem looks stylish in his red velvet ouftit.

Heh, he doesn't even know if he's wanted or not! laugh.gif

Looks like Armand finds Shadow hide you a better name than Goddess Store.


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mirocu
post Nov 26 2017, 09:21 AM
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QUOTE(Lopov @ Nov 26 2017, 04:28 AM) *

Heh, he doesn't even know if he's wanted or not! laugh.gif

Difficult for him to know; was he seen last time he borrowed that horse before going on this heist? Who can tell, better lay low tongue.gif


Man, I barely even recall what Kahreem did before all this. He's been on the job for quite some time. And maybe you're right, Renee. Maybe the Isles is not a place for our notorious thief but rather the familiar surroundings of a castle's wine cellar or the treasure room. Wherever he ends up, I hope we haven't heard the last from him!

This post has been edited by mirocu: Nov 26 2017, 09:21 AM


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Acadian
post Nov 26 2017, 03:12 PM
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Kahreem running the Goddess Store! What a wonderful hoot that would be! tongue.gif


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tegeus-Cromis
post Nov 26 2017, 05:07 PM
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Oh, that would be priceless. I think he does need a mod, actually. Thieves Grotto is full of eccentric characters and quests for him, or there's Vaults of Cyrodiil for a challenge, that might not be his speed, though. I like the Grotto a lot, but I confess I haven't checked out the Vaults.

Oh, and then there's Thievery in the Imperial City, and Thieves Arsenal, which is a lot of fun, as you can buy stuff to help rob. Like water arrows, which you can use to put out lights.

Damn, now I have a strong urge to start up a new Thief character...

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Lopov
post Dec 1 2017, 07:59 PM
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Report of Captain Dens Primus


On the 10th of Mid Year 3E433 we exposed the so-called Children of Mephala, a cult of blasphemous Daedric worshippers and inhumane assassins led by malevolent witch Paralinque. For years its affiliates, mostly Dunmer refugees from Morrowind, were killing unsuspecting honest citizens of Skyrim in the name of their wicked Goddess.

On the 10th of Mid Year 3E433, after months of following various leads and gathering reports from numerous sources, we stormed their malign hideout close to the Dunmeth Pass under my personal command. The spiteful cultists fiercely fought back and were aided by Spider Daedra which mayhaps Mephala herself summoned to support her mischievous worshippers. Four of my men perished that day and nine of eleven known cultists were killed. Yet two of them escaped through a secret tunnel, which collapsed after their passage; unfortunately their leader, rancorous Paralinque, was one of the two.

The other escaped cultist was Fenrin Willowsdark, who according to our sources didn't have a prominent role in the cult yet I fear that Paralinque's escape hints at further danger and that we haven't seen the last of her. I suggest that this report be sent to all the Jarls.

Captain Dens Primus,

The 17th of Mid Year 3E433, Solitude


Addendum as of 20th of Mid Year 3E433


Below is enclosed a short summary of mostly proved facts about escaped cultists:

Fenrin Willowsdark (Wood Elf) – little about his past is known but Fenrin served as an informant of the cult. As a shield-bearer in the Imperial Legion he was responsible for spying on the Legion. Because of a minor role in the cult, no other reliable information about him is available.

Paralinque (Dark Elf) - the supposed founder of the Children of Mephala. Her real name is not certain, for in records of the brothel in Suran where she worked at a young age, she was known as Parali. In later records, when she pretended to be a priest of the Nine Divines, she was known as Linque and on another occasion, masquerading as a merchant, she was called Palinque.

It is believed that Paralinque stepped on the dark path when in Suran, by killing customers of the brothel, intending to gain Mephala’s attention. Ostensibly she succeeded, hence Mephala appointed Paralinque as the Goddess’ mortal servant, bestowing upon her the dark gift of killing in her name. The details behind the so called Goddess-mortal alliance are obscured but can be alluded at. After becoming the prime suspect behind the mysterious killings in Suran, Paralinque fled from Morrowind. Though many thought that she disappeared for good, in reality she escaped to Skyrim and in the following years gathered more like-minded individuals, all of them bloodthirsty and devoted to Mephala like herself. That was how the Children of Mephala were formed. Posing as adventurers, herders, hunters, traders, warriors and everything in between, the Children of Mephala are believed to be responsible for a sheer amount of killings in the name of their Goddess yet the exact number of victims remains unknown. Though Paralinque was wounded, when me - Captain Primus - and my men attacked the hideout of the cult, hence her magical powers are believed to be significantly diminished, she should nonetheless be considered a formidable foe.


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Acadian
post Dec 1 2017, 10:42 PM
Post #1119


Paladin
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Joined: 14-March 10
From: Las Vegas



Lopov, nice stuff here! Are you playing this Legion Captain, then, who is cultist hunting?


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Renee
post Dec 2 2017, 09:50 AM
Post #1120


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Joined: 19-March 13
From: Ellicott City, Maryland



QUOTE(Acadian @ Dec 1 2017, 04:42 PM) *

Lopov, nice stuff here! Are you playing this Legion Captain, then, who is cultist hunting?

Or maybe he is playing Paralinique, one of the Mephala Cultists.

Ha! You surprised me (us) again, Lopov! I didn't see this coming! biggrin.gif


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