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Pc = Full Shadows, Xbox = No Shadows? |
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Infiltrator |
Oct 5 2005, 09:16 PM
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Evoker
Joined: 12-September 05
From: Serbia & Montenegro

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Let me first say that you should have seen the E3 20 min showcase movie in order to fully be able to participate in this topic, but I suspect a lot of us did, so here's what's up: The brakedown - two videos, one from the PC showcase at E3 (the one that's been leaked around) and the other, released from Gamespot right here (marked as "The Elder Scrolls IV: Oblivion Developer Interview", first one from the top). Seemingly the same showcase, but, if you look at the xbox version, there are absolutely no shadows whatsoever by the chains or by the skull / ribcage. Figures I guess, the shadows, especially dynamic ones, and then softened up consecutively, eat up quite a bit of video memory and the developers need oblivion to run as fluid as possible on a console. Thoughts?
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Infiltrator out.
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Son of Sam |
Oct 5 2005, 09:28 PM
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Associate
Joined: 20-September 05

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Highly unlikely. According to some developer or another, playing Oblivion on a console assures the "highest quality possible". I'd assume that the highest quality would involve shadows.. Just remember, the 360 is just as powerful and holds just as much memory as any high-end PC. 
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Infiltrator |
Oct 5 2005, 09:30 PM
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Evoker
Joined: 12-September 05
From: Serbia & Montenegro

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Yes, I reckon they said "highest quality possible" but would that mean the exclusion of dynamic shadows? I don't see any reason whatsoever why not to include them in the showcase. Again, check both videos, in case it turns out that I haven't been able to notice them (although I watched closely more then a couple of times).
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Infiltrator out.
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Infiltrator |
Oct 5 2005, 11:13 PM
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Evoker
Joined: 12-September 05
From: Serbia & Montenegro

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Yea but when it comes to the Xbox demo it isn't E3 we're talking about, it's Microsoft's X05 event which took place recently.
This post has been edited by Infiltrator: Oct 5 2005, 11:13 PM
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Infiltrator out.
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Infiltrator |
Oct 5 2005, 11:52 PM
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Evoker
Joined: 12-September 05
From: Serbia & Montenegro

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Not sure, however, those weren't really state-of-the art shadows like we have em now.
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Infiltrator out.
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Infiltrator |
Oct 6 2005, 01:50 AM
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Evoker
Joined: 12-September 05
From: Serbia & Montenegro

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No shadows as in items and characters not projecting them on the ground  Just see the movie its only 28 megs. Btw I just noticed, if you look at the other screen (the one that they arent showcasing) you can see the intro trailer of Oblivion (parts of it heh). This post has been edited by Infiltrator: Oct 6 2005, 01:52 AM
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Infiltrator out.
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Infiltrator |
Oct 6 2005, 11:05 AM
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Evoker
Joined: 12-September 05
From: Serbia & Montenegro

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I was talking about the legal movie, the one from Gamespot.
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Infiltrator out.
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Argo |
Oct 6 2005, 11:27 AM
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Evoker
Joined: 17-September 05

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im pretty sure the 360 is able to handle dynamic shadows, so maybe it has just been a prebuild with them accidently or willingly disabled to give best performance for the show. but what do i know? 
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King Death |
Oct 6 2005, 04:26 PM
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Finder

Joined: 21-July 05
From: Ha!!! wouldn't you like to know...

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I would be EXTREMELY surprised if the 360 version didn't have shadows. I think I remember a dev saying that the only difference betwenn the 360 and the pc was that with the pc, youhave a keyboard and mouse, and with the 360 you have a wireless controller and a couch (that might have something about a completely different game though).
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"I am like so totaly like like totaly totaly like to-" *BANG* Hehe.. I just killed my inner child... Click
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RobRendell |
Oct 7 2005, 01:24 AM
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Agent
Joined: 22-September 05
From: Melbourne, Australia

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Actually, I just went back and re-watched the demo (which is definitely PC-based), and apart from the chains and bones in the original cell, I didn't see many dynamic shadows in that video, either. None of the following characters I checked cast shadows: The deer in the forest, the warrior defending the ruin, the zombies, skeletons and lich in the dungeon, the player character when Todd demonstrated 3rd person view, the people walking around Chorral in daylight...
However, the bookshop owner and Thunder the dog cast shadows. Hmm.
I wonder if maybe the game is doing some sort of FPS optimization, dynamically dropping the shadows when the demand from other systems is getting too large? In the bookshop, there are only two NPCs, so it can afford to draw shadows, but in the dungeons there are lots and it can't?
This post has been edited by RobRendell: Oct 7 2005, 01:25 AM
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RobRendell |
Oct 7 2005, 05:55 AM
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Agent
Joined: 22-September 05
From: Melbourne, Australia

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And the creatures in the dungeons?
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Infiltrator |
Oct 7 2005, 05:28 PM
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Evoker
Joined: 12-September 05
From: Serbia & Montenegro

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I saw the movie again myself, some creatures were indeed missing the shadows in the dungeon, but from the first scene, the guard, for example, clearly had a shadow. Maybe in the dungeon scene the light sources were not yet placed to the extent to create shadows?
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Infiltrator out.
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