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> Oblivion Economy?, unbalanced like Morrowind or fixed?
Uruhara_Kisuke
post Feb 6 2006, 08:19 AM
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Joined: 26-January 06



I was wondering what the economy of Oblivion will be this time round.

Are the typical complains from Morrowind addressed? in particular-

- exploits from MudCrab and Creeper?
- low npc max septim counts?
- highly valued endgame gear that has modest drop rates from medium level monsters?
- low expenditure from training?

As I understand it, Alchemy fortify potions to boost stats are capped, so I *think* the rate of making and selling potions to make a fast buck will be somewhat gimped.


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