I was wondering what the economy of Oblivion will be this time round.
Are the typical complains from Morrowind addressed? in particular-
- exploits from MudCrab and Creeper? - low npc max septim counts? - highly valued endgame gear that has modest drop rates from medium level monsters? - low expenditure from training?
As I understand it, Alchemy fortify potions to boost stats are capped, so I *think* the rate of making and selling potions to make a fast buck will be somewhat gimped.
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