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> Today's Update On The Official Forums, download Oblivion's theme music
RobRendell
post Oct 21 2005, 03:20 PM
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The update that Pete promised was going to happen today has happened:

Pete's announcement

You can now download a 1:51 long .mp3 of Oblivion's theme music.

Enjoy!
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Channler
post Oct 21 2005, 03:29 PM
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Oh.. I like..

It sorta reminded me of a morrowind song, but much more lively. Awesome


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Argo
post Oct 21 2005, 06:01 PM
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definatly his best composition so far. more epic stuff and definatly more evolved than his earlier works! cant wait to hear more of his works fpr oblivion.
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Megil Tel-Zeke
post Oct 21 2005, 08:58 PM
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Hmm alright I've listened to it several times, it is a very well rounded song. I like it more than morrowinds, yet it reminds me at times of pirates of the caribbean. Very well composed goodjob.gif


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Soulseeker3.0
post Oct 21 2005, 10:33 PM
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I just downloaded it and so far it is great goodjob.gif and I can see were you got the pirates of the carribean


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RobRendell
post Oct 22 2005, 05:17 AM
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Joined: 22-September 05
From: Melbourne, Australia




It's growing on me. To surpass the Morrowind theme, though, it'll have to overcome a lot of positive associations I have with that music.

However, I have no doubt that I'll be getting a whole lot of positive associations with the Oblivion theme some time soon (soonohpleaseohplease) smile.gif
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Argo
post Oct 22 2005, 12:03 PM
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in my head i can see glory knights riding down a grassy hill into battle while listenign to the oblivion fanfare. it captures a nice pathos, thats always a plus for RPG themes wink.gif something, the morrowind theme didnt have. it was kind of sadder.
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ShogunSniper
post Oct 22 2005, 09:23 PM
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excellent.

you can put the music behind a good or evil guy so it makes it well rounded.

edit: saw this on a lower update:

Gavin Carter: There are innumerable elements that we wanted to improve from Morrowind. The AI was a primary focus, so we developed the Radiant AI system to allow us to breathe life into a world with well over 1500 characters. Physics are another feature that we made a priority from the start and they are incorporated into every facet of the game from magic to combat to traps. Other things we’ve done as direct improvements to Morrowind include jacking up the view distance to extreme levels, providing mounts for the player to ride, and changing up combat to be less of an abstraction and more of a visceral, kinetic experience.


This post has been edited by ShogunSniper: Oct 22 2005, 09:59 PM


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DoomedOne
post Oct 23 2005, 05:47 AM
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Yeah I saw that too. It reifnoriced my opinion earlier when everyone criticized the 1000s npcs they said they'd have. I saw in a nother interview they said 1200, so it's my opinion they realized it wasn't enough and added more.


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