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Disappointed!, levitation appear to be out - confirmed |
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Soulseeker3.0 |
Dec 29 2005, 07:17 PM
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Master
Joined: 18-February 05
From: From "not where you are"-ville
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QUOTE(Neela @ Dec 29 2005, 11:45 AM) I am a big explorer at heart and I like to get into places that were hard to find or access. Levitation was necessary for alot of this or just to get out of a rock or tree that I accidently got stuck inside. yeah that is pretty much me too. that sucks that levitation wont be in Oblivion.
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(linky)
SKAThis was pretty unusual, because most children at his age wanted to become great warriors, known all through time as saviors of, well, anything - Toroabok
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Rane |
Dec 29 2005, 09:05 PM
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Lurker
Joined: 17-April 05
From: The Land of Confusion
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And before anyone asks, here's the quote: The postQUOTE(Pete @ TESF) There is no levitation in Oblivion.
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Megil Tel-Zeke |
Dec 29 2005, 09:12 PM
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Master
Joined: 25-June 05
From: Wilmington NC
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Well hopefully we won't be getting stuck in rocks or trees this time around. I have mixed reviews as I didn't really like the levitation spell in morrowind, and it was easy to exploit so *shrug*
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"By keeping others at a distance you avoid a betrayal of your trust. But while you may not be hurt that way you musnt forget that you must endure the loneliness." Friendly Hostility Fanboi
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Pisces |
Dec 31 2005, 02:48 AM
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Knower
Joined: 20-November 05
From: New Zealand
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Ok, I found out the real reason: "Here are some of the primary reasons people used Levitation in Morrowind (gleaned from the multiple threads on the subject):
1. To escape combat 2. To exploit AI that couldn't deal with flying targets 3. To reduce travel time by flying over hazardous and/or impassable terrain 4. To get to areas specifically designed to be levitated to 5. Because it's cool
A few response:
1. In Oblivion, mages have a wide variety of tools at their disposal if escaping combat is the goal. Casting Invisibility on yourself for example is a good one. Enemies lose track of you. They'll wander around, trying to find you, and if enough time passes they'll drop out of combat. Calm will put targets into a stupor during which they won't attack or follow you around for the duration of the spell. Demoralize will make a creature or NPC flee, and Turn Undead will do the same for the undead. Obviously, Paralysis is good for making a hasty retreat as well. These spells and others can of course be used for tactical advantage in combat as well. In addition, pure mages are not necessarily at such a disadvantage in combat anyway. For example, the Shield spell will improve your armor rating, and all of the Elemental shields (Fire, Frost, Lightning) will improve the armor rating in addition to resistance to the elemental magic. Factor in new features such as continuous regeneration of magicka and the fact that spell costs go down and effectiveness goes up as your skill in a spell's dominant effect increases, and mages are much, much more effective than they ever were in Morrowind. In other words, the need to flee combat is reduced.
2. In Oblivion, the AI has behavior to handle it when an opponent is unreachable, so even if Levitation was in, this wouldn't be a "viable" strategy.
3. Horses and fast travel help to reduce travel time.
4. Obviously there aren't any such areas in Oblivion.
5. Yeah, Levitation is pretty cool. But there are lots of other cool effects in the game, new and old, and many of the old with new functionality. There's no shortage of "cool" in Oblivion.
While I'm sure some of you will miss the spell effect out of nostalgia, you won't find yourself NEEDING to Levitate in Oblivion."-MSFD (dev) quote about levitation
Well although that actaully isn't a reason at all it is fair enough but I just have one thing to say: The telivanni will really laugh at us.
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Rane |
Jan 1 2006, 12:33 AM
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Lurker
Joined: 17-April 05
From: The Land of Confusion
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QUOTE(Pisces @ Dec 31 2005, 10:38 PM) No jump, it says fortify but I haven't heard what can indeed be fortified. The Codex doesn't have to list all the spell effects we will see in Oblivion.
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Jonajosa |
Jan 1 2006, 05:49 AM
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Evoker
Joined: 12-October 05
From: Western N.C. mountains.
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QUOTE(Rane @ Dec 31 2005, 06:33 PM) The Codex doesn't have to list all the spell effects we will see in Oblivion. Correct. I would loose some interest in the game if the Devs decided they wanted to share all the information in the game with us. It makes sense that the Jump spell would not be in Oblivion as long as levitation was out. If they don't want people casually flying over the walls of a city then they wouldn't want people jumping over them too. Get my reasoning?
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America's Army. Download it and join the ranks of the many who fight aginst the people know as the enemy, or Cobra for you GI JOE fans.
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RobRendell |
Jan 3 2006, 05:18 AM
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Agent
Joined: 22-September 05
From: Melbourne, Australia
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I agree with Neela, I'm disappointed that it's out. Presumably, the game will work fine without it, but I remember the first time I learned Levitation in Morrowind. I was suddenly struck with a sense of awe... "Here are some game writers", I thought to myself, "who are 100% confident that their world is solid from any possible angle."
Hmm. I wonder what the lack of (built-in) Levitation will do for using the Oblivion engine in the "Tamriel Rebuilt" project? If the spell can't be modded in, importing those Telvanni towers on Vvardenfell will be a bit of a problem... and if it can be modded in, what are they going to do when moving between Vvardenfell and Cryodil? Have the whole of Cryodil be a no-levitate area?
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