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> Mods that need to be made, Find out what mods should be made
Which mod sounds best
Which mod sounds best
Werewolf mod [ 2 ] ** [8.00%]
Wolven Race mod [ 1 ] ** [4.00%]
Vampire Clans mod [ 4 ] ** [16.00%]
Ninja Equipment, Weapons and Armour mod [ 2 ] ** [8.00%]
Dark Brotherhood Sanctuarys [ 3 ] ** [12.00%]
Slavery/Servent mod [ 0 ] ** [0.00%]
Horse fighting mod [ 2 ] ** [8.00%]
Family/Sims mod [ 1 ] ** [4.00%]
Better Bodies mod [ 1 ] ** [4.00%]
Zombism/Army of Darkness mod [ 1 ] ** [4.00%]
Druid mod (shapeshifting mod) [ 1 ] ** [4.00%]
Necromancer faction/guild [ 2 ] ** [8.00%]
Guns/Gunpowder mod [ 2 ] ** [8.00%]
BSG's Oblivion: Realism mod [ 3 ] ** [12.00%]
Total Votes: 25
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Gothmog{RA}
post Apr 23 2006, 02:24 PM
Post #1


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Joined: 14-April 06



A list to see what the members of the forums want to have.


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xycolian
post Apr 23 2006, 04:42 PM
Post #2


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Joined: 5-March 06
From: The Great Beyond...



I vote vampire clans


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Tamriel is nothing more than Lorkhans plane of Oblivion... -Mankar Cameron
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phox
post Apr 23 2006, 07:51 PM
Post #3


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Joined: 23-April 06



I miss crossbows

Does anyone else or is it just me? They were so cool, automatic reload and considering guns wouldnt fit in i think crossbows would.
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BSG
post Apr 23 2006, 08:52 PM
Post #4


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Joined: 23-April 06



I, of course, voted for myself. Mine includes all of the above, basically. I'll consider a necromancers guild... but it's really not worth the efforts. Maybe just more necromancers in different locations. Perhaps a "City of the Dead" oblivion gate somewhere that brings you to an underworld type place. I don't know, I want to keep the mod within the concept of lore, and enhance what's already there.

I've been thinking about adding more asian aspects, like elephants and horned helms and whatnot leftover from the Akariv invasion.
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Gothmog{RA}
post Apr 23 2006, 09:07 PM
Post #5


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Joined: 14-April 06



wait, your not actually going to make that mod are you? That list of ideas is huge and would take you more then a year, maybe a year and a half if you don't get any help. I voted for my Vampire Clans idea, I think it has a nice story and would be an excellent addition to the game. Plus it could take as long or as short as the modders would want.


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BSG
post Apr 23 2006, 11:03 PM
Post #6


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Joined: 23-April 06



We may or may not try to make the mod. I've got experience modding other engines, and have a great number of resources [Voice actors, coders, etc] at my disposal. I'm not promising anything, but a good mod always starts with good, logical planning.

I've already organized the list into seperate groups, labeling what CAN be accomplished with scripting, and what can't. We're going to go for the scriptable things first, then wait for the unscriptable concepts to fall through.
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Gothmog{RA}
post Apr 23 2006, 11:40 PM
Post #7


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Joined: 14-April 06



When you say "we", who are you talking about?


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abysss
post Apr 25 2006, 02:19 AM
Post #8


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Joined: 25-April 06



I think necromancer's guild would be way better than vampires clan,
wtf... It sucks to be a vampire, don't you agree?

This post has been edited by abysss: Apr 25 2006, 02:20 AM
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DarkHunter
post Apr 25 2006, 11:24 AM
Post #9


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Joined: 10-April 06
From: Balmora, what was the Council Club...



I say a wolfen race would be fun smile.gif


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Gothmog{RA}
post Apr 25 2006, 04:42 PM
Post #10


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Joined: 14-April 06



awesome, the Vamp Clans is winning, and BSGs mod is going well to


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