well first you have to figure out if it is posible, to see if there is any point in going on
ive looked and looked, but i cant seem to find this one function
if i do then yes this is posible with the creatfullactorcopy function
what i am doing at the moment is makeing a necromancer upgrade, with bone armor ( bones spinning around your charactor, naturaly taking the attack from projectiles and melee) and things like raiseing skeletons with souls, even to make it so a message Box comes up qith strange words like "Ama, kazu, harum, colo" and you pick One of them, then another box comes up with different words ect, about 4-5 boxes, so you actualy have to learn and remember your spells and how to say them
the problem im having is with a scripted spell that makes a giant skeleton hand that comes from the ground and grabs the target, the problem is, i cannot find any sort of function that returns the ID of the target you cast a spell on, or a function that returns where a spell has landed, or hit, or a function that returns what you are looking at with your crosshair.
Also a function that lets you place a new referance into the game world (Durring gameplay of course) would be um.. dono what to say here... either "Good" or "Expected" depends how you look at it
Also you cannot move static objects with script, this, is horible
Please prove me wrong be posting solutions to any of these as they are esentials to my mods, and my mod team will creat and release some haymakers..
~Josh Aka Dirox
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