Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> The Empire Mod, Skull Island "The nameless one"
maxitar
post May 11 2006, 03:12 AM
Post #1


Retainer

Joined: 9-May 06
From: mexico



user posted image

What is this? A threat directed at the Elder Council Itself? Could it be Cyrodil is not yet finished its battle for peace? Who is this "Nameless One" and what does he want. Why are there Deadric symbols marking the letter. I bring you the Empire Mod.

*******************************************************************

-7+ new quests added to the world of Cyrodil.
-A new Islands set off the shores of Anvil in the Abecean Sea, with new NPC's terrain and the Great white mountain. A mountain so big it can be climbed only using one route used by the Monks of the Great Chapel resting on its very peak. Monastaries can be found along the way while accending this mountain and at the very top lies a spectacular view of the entire Northern section of this mysterious island.

Quest ideas: The letter recieved by the Elder Council has reason to believe this letter originated from a Grand Chapel at the Great White Mountains peak. This quest will take the player to the top of this mountain in search of the Unknown One while encountering spectacular Scenery and many other things as well.

-Another quest takes the player to the heart of Skull Islands lush vegitation growing on the southern part.

Misdirection -Yet another quest has the player heading back to the mainland, sent by the city in search of why shipment of much needed good not recieved, later to find the ship has gone to the wrong port at one of the smaller villages awaiting further orders

Lost translation- This quest has will have the player help an NPC from the City enter an alied ruin in search of a rare tablet spoken of in a scroll in his possesion. This will lead into a series of miniquests where the player must recover other tablets placed aroun the island.

The Unknown One- The other quests will be part of the main quest in search of the unknow one to end his threats.

Cities enhabiting the island- Unlike King Kongs Skull island this island will be inhabited by friendly NPC's. I am only using the name. (couldn't think of any other good name haha.! if anyone has better name please let me know biggrin.gif .) Many villages will dot the shores of skull island due to its imense fish population. One main citie lies at the base of The Great White Mountain enabled because of rich soil due to rivers flowing from above. This city will be modeled much like cyrodil without the towers or shape. It will have the bare necesities of a city. ie: shops, inn, housing and scenery due to its lack of resources and relying on goods shipped from the mainland.

Economy-The economy of Skull Island will be made to look deliberately weak until "misdirection" quest come into play and you redirect the shipment. It will be a balnced economy tho and realistic. For example the small villages may have more poverty than the city while the City will have higher prices but better goods.

History: Skull Island will come fully equiped with its history and many new books placed around the island. Most importantly you will learn more of its history from its NPC'S than any of the books. Thats right, im trying for full voice acting like any other part of Cyrodil. I don't know how that will work just yet but voice acting is more imersive than just plain old scripts like used in morrowind. (ill have more about the voice part in a second. Lots of history can be found on tablets and inscripted in ruins walls and other stone works. There are many mysteries about this island.

Main goals of this project:

-To create a whole new land mass(skull island) and all of its inhabitants.
-To create 7+ bug free quests that imerse the player in a new world unlike anything before seen in Tamriel.
-To accureatly design and build complex dungeons with fully interacive environments.
-To create a whole new landmass inhabited by interacive NPC'S with fluent AI.
-To create a great mountain higher than any other mountain in Tamriel occupied by spectacular architecture and its own dynamic weather region.
-To create numerous villages along shores.
-To create a fluent economy thriving with life.
-To create a new race in Oblivion (monks) who have their own schedules and beliefs.
-Lastly to creat and entertaing experience for the player.

Software and design plans/funding: I will be looking into buying the jungle foliage pack from speedtree in order to add a new variety of foilage to the tamriel. Or I may just use Vue 5 infinities tree pack and import terrain designed in Vue 5 into 3d Studio Max 8 and then export it from there into the TES 4 contstruction set. I have yet to figure all this out etc. what software i will use in the long run. Speedtree provides the most realistic trees to date on the market and is what is used in the Elder Scrolls Oblivion. You can Visit speed Tree at www.speedtree.com or Vue at www.e-onsoftware.com/. I don't know how much a tree pack through Speed Tree will cost tho. HAHA.$$$ laugh.gif

I will shortly post a recrutement for voice actors and developers. Currently I am establishing a website dedicated to this mod and will release it when ready.

Please let me know what you think. Thanks. biggrin.gif

********************************************************************

Links:
Speedtree
Vue


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
extreme101
post May 11 2006, 04:43 AM
Post #2


Associate

Joined: 10-May 06



monks are already in oblivion. thieves guild quest. and they are blind... wacko.gif

you have to steal somthin and they try to kill you. I was hoping they would swing wildly in the air after me.

Anyways. A new name could be "shipreck isle or relic island
Good luck with your mod.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
maxitar
post May 11 2006, 05:19 AM
Post #3


Retainer

Joined: 9-May 06
From: mexico



K thx. I forgot about the monks. thx


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
DarkHunter
post May 11 2006, 10:55 AM
Post #4


Mouth
Group Icon
Joined: 10-April 06
From: Balmora, what was the Council Club...



blink.gif Good work thinking this all out though!


--------------------
A skull, some blood, and a flying mace. Not much to work with. ~Imperial Legion Captian.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
maxitar
post May 11 2006, 05:00 PM
Post #5


Retainer

Joined: 9-May 06
From: mexico



Ya thanks. biggrin.gif


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
maxitar
post May 11 2006, 07:31 PM
Post #6


Retainer

Joined: 9-May 06
From: mexico



I am re-installing my computer right now, in order to have a fresh like new pc for the beginning of my project. I do not want any slow down to happen while I am building this mod. My website for the Empire Mod should be up and running by the end of today. Thanks. biggrin.gif


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
DarkHunter
post May 12 2006, 12:53 AM
Post #7


Mouth
Group Icon
Joined: 10-April 06
From: Balmora, what was the Council Club...



Ah... I'll be waiting!


--------------------
A skull, some blood, and a flying mace. Not much to work with. ~Imperial Legion Captian.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
maxitar
post May 12 2006, 03:16 AM
Post #8


Retainer

Joined: 9-May 06
From: mexico



I might have to prospone release of my website by a day because i am having trouble with my scanner to add my concept art to it. sad.gif I want the webpage to be professional and well designed. I am also designing a wiki for when the developing part of the mod begins. Sorry for the inconvience. It should be ready tomorrow. Once again my apologies. Thanks. smile.gif


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
extreme101
post May 12 2006, 03:32 AM
Post #9


Associate

Joined: 10-May 06



i would like to help. smile.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
maxitar
post May 12 2006, 03:35 AM
Post #10


Retainer

Joined: 9-May 06
From: mexico



I will post a recruitment for devs when the i give the project the go ahead. Right now I am fine tuning the ideas and will get back to you shortly. Thanks for the interest. biggrin.gif


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
aladem
post May 17 2006, 10:37 PM
Post #11


Associate

Joined: 17-May 06



WOW this looks like it could turn out to be a really good mod if u work well at it. cant wait to try it. smile.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
maxitar
post May 18 2006, 01:14 AM
Post #12


Retainer

Joined: 9-May 06
From: mexico



Thanks, I will have the website up and running soon. And am working on the project now. (Screens will be posted soon.) biggrin.gif


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Duncan Frost
post May 19 2006, 02:06 PM
Post #13


Agent

Joined: 16-March 06
From: All Along The Watchtowers



What about "Isle Of The Dead" or "The Jade Island"?


--------------------
user posted image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
maxitar
post May 20 2006, 04:44 AM
Post #14


Retainer

Joined: 9-May 06
From: mexico



Those are some really good names. Would you mind if i mabye used one of those? biggrin.gif


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Duncan Frost
post May 20 2006, 07:49 PM
Post #15


Agent

Joined: 16-March 06
From: All Along The Watchtowers



Nope, I don't mind. Glad to be of help smile.gif


--------------------
user posted image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
maxitar
post May 21 2006, 05:30 AM
Post #16


Retainer

Joined: 9-May 06
From: mexico



Thanks. smile.gif


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
maxitar
post May 26 2006, 03:47 AM
Post #17


Retainer

Joined: 9-May 06
From: mexico



Here is a photo of a test cell I made for the Empire Mod. Soon my website will be complete for this mod and i will post when ready. biggrin.gif Sorry for the delay. (schools kinda getting in the way.) sad.gif More lighting will be added like I siad this is a test cell.

user posted image


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 19th June 2025 - 11:32 PM