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Waiting4Oblivion Proudly Presents: The E3 Thread |
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| Rane |
May 18 2005, 04:35 PM
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Lurker

Joined: 17-April 05
From: The Land of Confusion

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-----Waiting4Oblivion Proudly Presents: The E3 Thread-----Ok people. It's time to buckle up. We're living in some pretty interesting times right now and by the looks of it, the end is nowhere near. As most of you already know, Bethesda is showing Oblivion at E3 this year. With all the info pouring out from there and other sources we've decided to gather a bunch of the info right here, on your very own Waiting4Oblivion forums. We will have two places where the info will show up. This thread is one of them. The other one is the Special Features page. Look below for direct link. Waiting4Oblivion Special Features---Update---
E3 Demo Summary
2nd day at E3 diary
3rd day at E3 diaryThe goal of this thread is as follows: Anything from previews to reports, Developer statements to possible trailers will be posted here, with links and source locations. Remember to check back for updates. Who knows what tomorrow will bring to us.  We'll be starting off with links to some of the first previews of the game, some screenshots that were published recently and of course, an early version of the very anticipated trailer. Bethesda E3 Team DiaryGamespot previewGamespot screen shotsGamespot Q&A with Todd HowardGamespot early E3 reportUpdate 19.5.05, 11:42 PM GMTActiontrip's previewUpdate 20.5.05, 10:45 AM GMTInterview with Gavin CarterThe Interview in text, by Steerpike lsnDirect download linkUpdate 20.5.05, 00:21 PM GMTIGN Preview on OblivionUpdate 20.5.05, 9:47 PM GMTCNN preview on a few games, including OblivionUpdate 21.5 1:12 AM GMTAlexander's and Stargelman's E3 report and update post on the offical forumsUpdate 21.5.05, 3:01 PM GMTGamespy report on Oblivion demoAnother Gamespy reportUpdate 21.5.05, 10:13 PM GMTHappypuppy.com demo reportAnother Happypuppy.com reportUpdate 21.5.05, 9:25 PM GMTA really good E3 demo report by Boomtown.netUpdate 23.5.05, 8:51 PM GMTGamesMainFrame preview-----Oblivion trailers-----http://xboxmovies.teamxbox.com/xbox-360/19...3-2005-Trailer/http://www.gamespot.com/x360/rpg/theelders...vion/media.htmlDirect download linkMicrosoft briefing, Oblivion footage at 5:40 in the file---THE OFFICIAL TRAILER---84.3MB - High Definition DivX AVI Movie http://www.bethsoft.com/downloads/video/Ob...ailerDIVXHD.avi77.4MB - Hi-res Quicktime Movie http://www.bethsoft.com/downloads/video/Ob...railerLarge.mov15.3MB - Low-res Windows Media Movie http://www.bethsoft.com/downloads/video/Ob...railerSmall.wmvUpdate 20.5.05, 2:27 PM GMTMore E3 footage of Oblivion, by IGN
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Replies(40 - 59)
| Rane |
May 23 2005, 08:51 PM
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Lurker

Joined: 17-April 05
From: The Land of Confusion

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And it's not over yet either.
http://gamesmainframe.com/?view=article&ar...afb93bb29560fae
Some interesting quotes:
[quote]Oblivion starts gamers off by reintroducing them to the timeless customization system, which will choose how your player looks throughout the game. Now, you can play in a third-person mode or first-person in Oblivion, socustomization matters much more when you think you'll be playing primarily in third-person. You’ll be able to customize your players’ age, height, weight, facial features, hair, and scars as you see fit, forming one of billions of different appearances (480 billion to be exact)[/quote]
[quote]And yes, you did read ‘stealth’. Oblivion will feature the alternative to the regular hack ‘n slash approach by letting gamers sneak up on enemies will in certain missions. An eye-shaped meter will rise on the corner of your screen during a stealth mission, and will rise when enemies hear you, and it will be filled when they see you. Luckily, the shadows can act as your best friend in stealth situations, and while hiding in a dark corner, you may choose to use your only stealth weapon on an enemy: the bow and arrow. [/quote]
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| jonajosa |
May 23 2005, 10:55 PM
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Unregistered

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Stealth will be the way i play first. I always liked games like thief where youdidn't have to kill everyone to win a level.
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| Epy |
May 29 2005, 11:07 PM
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Quotinator

Joined: 14-February 05
From: Top of the world. Norway, to be specific

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[quote=Alexander @ Announcement]well the time has finally come, this is it, as promised we have two new interviews for you all.
first off, of course this has been brought to you by Waiting4Oblivion and the Summit as a joint venture.
what you're going to see is first a bit of footage about the E3, then an interview with producer Gavin Carter, also known as Kathode on the forums.
after that a bit more footage of the E3, also some showing of what the booth of Bethesda looked like at the E3. then we go up again and have an interview with Ashley Cheng, the Senior Producer of the game Oblivion.
the interviews are conducted by me, so that's me you see there on the video as well, hope it doesn't ruin my image
the taping of the video was done by Stargelman. so you won't be seeing him
as you might have heard the sound quality is not that good, some background noise and such, but we've put in some work and now have the entire interviews subtitled. making it possible for everyone to both read and listen. on a smaller note, due to the limited space for subs we've at times had to abbreviate things, but don't worry everything that's important is there in the subs as well.
and yes we will also be uploading the written versions of the interview but those not untill lateron, mostly due to the fact that they still need some work.
well without further delay, you can find the video file here:
E3 Coverage
again the main page of our site is:
http://www.waiting4oblivion.com
our forums:
http://forums.waiting4oblivion.com
and the summit:
http://www.rpgplanet.com/morrowind[/quote]
The big day, that time and the grand finale. Get your speed up and/or your sleeping bags ready; the truth is out there.
Let's hear your impressions and the eager anticipation while getting there!
(keep it better than your current ETA or download speed, though, it's a great interview so let's get crackin')
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| jonajosa |
May 29 2005, 11:14 PM
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Unregistered

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[quote]We can make fun of alex's hair[/quote]
If we even see him in the video... Plus we'll get to hear his accent when he gets to talk.
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| Alexander |
May 29 2005, 11:16 PM
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Wizard

Joined: 8-February 05
From: Sorcerers Isle

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[quote=jonajosa]
If we even see him in the video... Plus we'll get to hear his accent when he gets to talk.  [/quote]
don't worry, I'm very dominantly present in the video,
and yes my accent, erhm, oh look a turtle
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| minque |
May 29 2005, 11:35 PM
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Wise Woman

Joined: 11-February 05
From: Where I can watch you!!

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[quote=Alexander][quote=jonajosa]
If we even see him in the video... Plus we'll get to hear his accent when he gets to talk.  [/quote]
don't worry, I'm very dominantly present in the video,
and yes my accent, erhm, oh look a turtle  [/quote]
Ahhhh Alex.....you look great..and the accent is really not noticeable, besides dutchies do speak a very good english, I can tell because i speak without accent at all.......(ohhh, boasting are we? :embarrassed: :embarrassed2: :paperbag: )
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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)Facebook
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| Epy |
May 30 2005, 12:29 AM
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Quotinator

Joined: 14-February 05
From: Top of the world. Norway, to be specific

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Let's ease on over to discussing the actual Oblivion-related content of the video and such, then. (best hair ever)
I'm currently working on processing the images and words of traps and interactivity. That skeleton stumbling - yes, stumbling - from the spike trap comes to mind (better view of the stumbling can be seen in the raw footage). With rolling logs, falling down pits and spikes coming out of the wall and such, this is starting to feel really good.
The way you can use these against monsters and lure them into the traps (or catch them by surprise), as well as the player having his leg pulled like such as well, adds a whole new level of possibilities for ways to really play and create exciting adventures. So many customizable aspects of the traps and how/what they trigger, as well as the effects (a custom shader-effect on a custom fireball etc. would be fun, even though they're not doing quite the extravaganza of magic traps it seems).
Ok, back to watching. :paperbag:
How 'bout everyone else? Let's hear it! (feel free to compliment the interviewer, cameraman (notice the intro, middle-part and outro) and subtitle-elves in between the ramblings of posted info-processing)
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| jonajosa |
May 30 2005, 06:23 AM
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Unregistered

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| jonajosa |
May 31 2005, 05:33 AM
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Unregistered

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[quote=Sinder Velvin]
Hahahahahaha. No.[/quote]
Hahahahahaha.
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| jonajosa |
May 31 2005, 07:59 AM
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Unregistered

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In other words- "We made your errand boy quests longer and more in depth by making you pick up more items and deliver them to scattered places across Cyrodiil."
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| MerGirl |
May 31 2005, 10:03 PM
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Mouth

Joined: 11-May 05

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To add to the 'quest' discussion: I was happy when they mentioned (in the new interview video) the reason why they cut down on the amount of Guilds: to provide more personality to the characters and add more to the Guilds' storylines. I really am hoping the quest givers are truly interesting and that there is a variety of them.
And the quests better be more...interesting!
And the quests better have much more worthy rewards in Oblivion!  If there's one thing I hated in Morrowind, it's that sometimes when I finish a difficult quest/task, some NPC's give no reward! :confused:
EDIT: Thank you, guys, for the awesome interview! Um, I assume the guy in the video was Alexander, right? Well, whoever you are, :goodjob:!
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