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The Compass |
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| Pushtrak |
Jul 31 2006, 11:17 AM
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Retainer
Joined: 13-June 06
From: Seeking the Ultimate Change

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Newbiezilla asked me to post this here... I personally go with Nautical points. QUOTE Take this thread as a "What should Oblivion have been" or "What can TES V be." The outcome is probably the exact same anyway  Anyway, we can assess numbers of people who are in favour of the compass with this thread. We can find out what people want done with it, or wish was done with it. I'll deal with my attitudes to each of the poll options - I don't require anyone else to do this, so don't feel obligated. I liked it. it should stayI disagree with this one, as I felt it was added to fit into a larger audience, so people would have the incentive to play on if they weren't hardcore gamers. People who had friends with this game would play it for maybe half an hour, and if they knew what they were doing, and not getting frustrated like they might have done if they were playing Morrowind in same friends house, and decided against buying it. I personally played Morrowind over in a friends house before buying the game, and I bought it for exactly the opposite reason - I felt I could explore anywhere and have fun. I hated it, it should goI'd like the game without the compass for sure. Though I know they felt that it was obligatory because the fact that NPCs went on their schedules. To me, it was unrealistic having the ability to have a compass detect people like that. I say no to compass detecting people, anyway, personally. Locations I can deal with, not people. Nautical pointsYou have a map, in game and in real life, so I felt that Nautical points compass would be ok as a just when you get directions to have an on screen representation to confirm you are going the right way. Limited range This could work quite well, for instance at Cheydinhal you will not see something at Anvil being pointed out to you... I think a set paramater could work quite well here. SlidersMy problem with sliders is I feel we shouldn't have to adjust sliders to accomodate us. I don't like messing with the difficulty slider, as I should feel i'm going into a world, not tweaking the world. Though i'm open to counter points on that. A slider for on or off, thats fine, i'd end up switching it off assuming nautical wasn't an option. SummaryI guess you could say i'm mixed in my opinions. I guess you could say at the moment i'd go with Nautical (or compass points) This post has been edited by Pushtrak: Jul 31 2006, 11:18 AM
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The Pit And what is good, Phaedrus, and what is not good? -need we ask anyone to tell us these things? Robert Pirsing, Zen and the Art of Motorcycle Maintenance
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Replies(20 - 39)
| TheImperialDragon |
Sep 13 2006, 11:53 PM
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Retainer
Joined: 30-August 06

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Meh, that is how Oblivion works. I think there should be an option to turn it off in Vanilla OB.
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| Lady Saga |
Mar 4 2013, 05:13 PM
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Mouth

Joined: 20-February 12

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QUOTE(Grits @ Feb 10 2013, 10:52 AM)  I voted for sliders. That way my preference doesn't interfere with someone else's. Maybe in TES 6, lol.
I forgot to vote on this thread, so now here's my big (rockstar) announcement on how I voted! I would also go with sliders. This is how Skyrim does it, but even in Skyrim I'm not 100% satisfied. I would like to delete the compass entirely, while leaving stats visible. This way I always know where my character's health, stamina, and magicka happen to be. Maybe TES VI will finally get it right! Lol.
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| Lady Saga |
Mar 4 2013, 05:35 PM
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Mouth

Joined: 20-February 12

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QUOTE(King Coin @ Mar 4 2013, 11:18 AM)  I personally like it, but I voted for sliders. Everyone should get what they want.
Exactly. It's interesting not a single person voted for "get rid of it". Even I, who prefers to cover the compass up, would not want to see Bethesda get rid of them in future edtions of ES. Plenty of people find the compass useful, after all.
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| ghastley |
Mar 4 2013, 05:51 PM
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Councilor

Joined: 13-December 10

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Although I haven't really played with the numbers, Map Marker Overhaul (MMO) has a number of adjustments to a lot of things related to that display. As well as toggling what things appear on your map, you can also set the distances at which things become visible, including when you'll see a marker on your compass. Bringing the range down to approximate the visual means that the compass just reflects what would be on-screen if you turned your head.
At one extreme of the settings, your compass can be clear of markers, and just show direction.
I installed it just for its capability to add player-defined markers (a little flag, and you can add some text). There are a few unmarked shrines, camps etc. and I like to mark things like that on my map. Ayleid wells, doomstones and a few other items also get marked if you want them. Some categories, like buildings, get more refinement, so docks, stables, castles all get unique markers, which show on the compass automatically. That makes it a more useful display in a city, for example, where knowing where the castle is helps you orient yourself.
Hopefully Bethsoft learn from what the modders produce.
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| Lady Saga |
Mar 4 2013, 06:06 PM
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Mouth

Joined: 20-February 12

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QUOTE(ghastley @ Mar 4 2013, 11:51 AM)  Hopefully Bethsoft learn from what the modders produce.
Yeah, hopefully. I think it comes down to compromise. As much as I love my Xbox and PS3, I realize that they are also the reason why such features (which seem easily implemented by the modders, I am guessing) are not extant in TES IV, and only partially so in TES: V. Adding lots and lots of features means adding more and more time to program all this stuff, and without glitches. So Bethesda compromises. They try to add what the majority of us want, but don't go all the way to satisfy every single player out there. The PS4 is out, and soon the next Xbox will be too. I am hoping for LOTS more options with these newer consoles, and hopefully the ability for us to use mods (or at least some sort of Construction Kit and console commands). I keep saying I'm gonna get a gaming PC, but chances are I'll remain a console gal over the long run. Here's to hoping all of us are satisfied in the future. This post has been edited by Lady Saga: Mar 4 2013, 06:07 PM
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| mirocu |
Mar 4 2013, 07:26 PM
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Ancient

Joined: 8-February 13
From: [CLASSIFIED]

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QUOTE(ghastley @ Mar 4 2013, 05:51 PM)  Hopefully Bethsoft learn from what the modders produce.
I think they use the modders as unpaid employees  I voted sliders too. Having a feature with a few adjustments is the way to go. Otherwise we may eventually have games with graphic settings like in this video. This post has been edited by mirocu: Mar 4 2013, 07:30 PM
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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| Pseron Wyrd |
Mar 12 2013, 02:18 AM
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Finder

Joined: 8-February 13
From: Franklin, Pennsylvania

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QUOTE(PhonAntiPhon @ Mar 11 2013, 11:43 AM)  I just did not get along with the whole enemy radar thing.
That was a Fallout 3 feature. I'm guessing it must have been popular enough for Bethesda to import it into Skyrim. Anyway, I not only don't play with a compass in Oblivion and Skyrim, I've also stopped looking at the in-game map. I have not opened a map in either game since sometime last year. It makes the game world feel 4 or 5 times larger to me. It's just an incredibly astounding difference. This post has been edited by Pseron Wyrd: Mar 12 2013, 02:22 AM
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| Pseron Wyrd |
Mar 12 2013, 01:50 PM
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Finder

Joined: 8-February 13
From: Franklin, Pennsylvania

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QUOTE(King Coin @ Mar 11 2013, 07:18 PM)  Playing without a map and quest objectives has its appeal, but I just don't have the time to play with out them.
You're right, it's not for everybody. It definitely does take much longer to find many places without looking at the in-game map. Which is actually part of its charm for me. I love exploring and I love getting lost. This started back in Morrowind, when I'd begin many of my games in a shipwreck off Azura's Coast. I had a rule: no looking at the map until we reached civilization. Azura's Coast is pretty featureless, so it was easy to get lost and stay lost in that area of the gameworld. I loved wandering with no idea where I was. I guess I'm just strange that way. Doing quests bores me to tears most of the time but wandering around lost keeps me on the edge of my seat with excitement. Go figure. I'm self-employed so I have the time for all this. I can carve out blocks of time out of my schedule in which to play at my leisure. But I'm sure that someone with less time to play is going to find playing without a map (or playing without fast travel) not much fun, and I don't blame them. This post has been edited by Pseron Wyrd: Mar 12 2013, 01:51 PM
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| Lady Saga |
Mar 12 2013, 03:59 PM
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Mouth

Joined: 20-February 12

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QUOTE(Pseron Wyrd @ Mar 12 2013, 08:50 AM)  I love exploring and I love getting lost.
Yeah, me too. And in the vanilla game the compass (and the GPS-styled pointer on the map) really defeats the purpose of trying to figure things out ourselves, hence my famous compass delete pretend mod   I honestly do not remember whether I used the compass before creating this 'mod', I think in the earliest days I probably did use the green pointer to follow quests. And then I probably read some things about Morrowind, about how much more immersive this game is because it doesn't hold one's hand much, and this inspired me to try to delete the compass. I'm pretty sure that's how it all happened. This post has been edited by Lady Saga: Mar 12 2013, 04:01 PM
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