I personally still play a third-party server for
Ultima Online. I don't think MMOs have gotten any better in the some 11 years since UO's first commercial release. Too quickly people looked at
EverQuest, and realized you didn't need UO's stupifyingly exhaustive level of detail and thought; just get decent art, use tons of grind as filler, and then throw in the multiplayer/social aspect as a crutch. Charge people $10-15US a month, and pow, instant millions.
Plus, to me, the idea of instancing is just lame; it's a sign that the developers are too lazy/unwilling to put forth the effort and resources to actually make enough/large enough dungeons for everyone. Or too lazy and uninspired to make dungeons suitable for a wide range of levels, such as ones that AREN'T largely one-dimensional. Or serve little purpose for going by the time you're high enough a level to solo them. Or ones that don't necessarily require setting aside the next couple hours to do them or not touch them at all.
