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> The BETA release
dark_soul
post Sep 22 2006, 01:44 AM
Post #1


Evoker

Joined: 30-April 06



WELCOME TO THE THREAD FOR DISCUSSION OF THE PIRATE ISLES BETA

LINK TO DOWNLOAD

PLEASE READ THE README AND THE FAQ FOR HELP IF YOU ARE STUCK BEFORE POSTING NEW THREADS, THANKS:)

FAQ HELP:
1. To start, simply sleep in a bed somewhere for a couple of hours, usually at least 4 hours to make sure the script triggers.
1B. Nothing happens? try sleeping for longer. Also the mod is incompatible with quickstart mods, because it tests if you have finished the character generation sequence.
2. Can't find the vintage rum? Where do you get rum...? Try the tavern, or maybe someone with a bit of money will have some in their house...
3. I'm level 10! why don't i have a hideout? Because you need a pirate rating of 10. Pirate rating can be improved by looting, and specific quests.
4. Where do i check my rating? Theres a journal in the Black Moon Cabin that will tell you your rating. Theres also a journal on the desk in the Pirate Hideout - Upper Level.
5. Where are the hireable people for the hideout? Try the taverns. Talk to everyone, "Those with something to say usually have a lot on their minds."
6. Why can't i get the brewery upgrade? Cause its not in the beta wink.gif
7. Where are the hireable captains for my hideout? You need a pirate rating of 40 and 60 respectively to unlock them. They will appear in the Bilge Monkey once you have reached that level.
8. How do i get to the hideout? Once you have got your hideout by talking to Jimmy, you can travel to and from it the same way you can travel between towns, by activating the black moon. Generally you can activate the boat from quite a few places, but i like to do it from the wheel smile.gif

QUOTE

The Pirate Isles BETA
---------------------
Version 0.7
Author:Dark Soul
Contact: dark_soul108@hotmail.com
Known as dark_soul on the official elderscrolls forums.
Or search for "Pirate Isles BETA"

INSTALLATION
------------
Simply extract the files to the Oblibion/data folder. The files need to be in the following places for everything to work properly:
- Check the file "DSPirateIsleBETA.esp" is in the Oblivion/Data/ folder
- Check the "SmallRumKeg.nif" is in the Oblivion/Data/meshes/DSPIModels/ folder
You may need to create the /meshes/DSPImodels/ folder. It is very important
you spell this correctly for the models to show up in game.
- Either start a new character or load an existing one, then go sleep somewhere for the adventure to begin!

The Pirate Isles BETA - IMPORTANT!!!
------------------------------------------
This is the beta release of my mod, The Pirate Isles.
The beta is bug free (to my knowledge), but is not the final version.
In this beta you can purchase a ship, hire one of three different first mates, and hire a crew.
Once you have your crew you can go looting! Each time you loot your pirate rating goes up, get a high enough rating and you can acquire an upgradeable hideout! Either start a new character or load an existing one, then go sleep somewhere for the adventure to begin!

What does the Pirate Isles BETA add?
------------------------------------
- You can acquire a pirate ship!
- Hire yon dastardly crew!
- An island with a piratey town, where you can hire new crewmembers etc.
- The ability to take your ship and crew and raid the high seas,
specifically looting merchant ships and fighting the navy!
- 3 Different First Mates to give your orders to, a warrior, an archer, and a general first mate.
- A slightly bizarre adventure related to skooma.
- Work your pirate fame up and acquire you own upgradeable island hideout.
- Some basic pirate classes to choose from, namely the corsair and swashbuckler
- A second island town, less piratey, with a Navy Outpost.
- Work your pirate fame up and new ships will join your fleet.
- Capture prisoners on your raids and sell them to slavers.

All the islands and interiors are seperate cells, there is no modification of the mainland of Tamriel at all.
I suggest you start a new character to play my mod to get the most of the experience.

Whats the difference between the BETA and the final version?
------------------------------------------------------------
The main difference is the main quest is missing from the beta.
I am putting this out to see what people think of the hiring and control system of the pirates, as well as the looting, i would like to hear your
feedback, either head to the official forums and join in on the discussion (search for Pirate Isles Beta) or look on chorrol.com forums
under mod projects. (may or may not be there yet) If you don't wander the forums you can email me, but i prefer people to join in the discussion
on the forums!

Due to likely changes in scripts and feedback from people i hope to make the mod far superior for the final release. This means the final release will likely be incompatitble with saves from the beta release. Whether you try it out now or not is up to you!

Heres what else I plan to add after i get feedback from the beta:
- More pirates hanging out at the hideout.
- More commands available through first mate, including hiring of crew.
- Morale for your crew, need to pay them every week or mutiny!
- High pirate fame leads to attacks by bounty hunters etc. It will actually give you a reputation (not just a number)
- Buried treasure quest (what pirate story would be without it!?)
- Everything from the beta release!
- 2 More first mates, one a wizard
- Governers daughter quest! (what pirate mod could be without one)
- Governers son quest (for the ladie pirates amongst us)
- Major imperial port.
- Possibly voices

CREDITS
-------
Thanks to my Quality Assurance Boss, Adam, for finding bugs, testing for me and coming up with some good ideas.
Thanks to Quarn who shrunk the barrel and added physics to it for the Rum Keg.


LINK TO DOWNLOAD

This post has been edited by dark_soul: Sep 24 2006, 09:11 AM


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Aventhorn
post Mar 8 2007, 11:32 PM
Post #41


Retainer

Joined: 22-September 06
From: Middlesbrough, UK



QUOTE(Apparition @ Mar 2 2007, 02:08 AM) *

Heh, have any idea when there'll be an update? cos i've been checkin in everyday for about two months and i haven't seen any updates...

lol; it's just such a great mod which is why i do watch for it >_<

i can kinda do textures; the only problem is when i do them i don't know where the textures will actually go... say if i make a face from scratch it could have the face facing sidewards of the head... so yeah.

ps: i'm Deice on Tessource wink.gif


The best thing to do is see if you can extract the textures from the oblivion bsa then find a face texture thats stock and see the way they done it.

The way bethesda have positions some of the textures is bizarre but can be doable.


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Apparition
post Mar 10 2007, 01:57 AM
Post #42


Associate

Joined: 2-March 07



i noticed, sorry if i wasn't clear but i men't i can't do them from scratch*

like... i can never find the exact placing for it if i do it from scratch and yea... ears all over the place


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barreldragons
post Mar 10 2007, 03:30 AM
Post #43


Agent

Joined: 3-October 06
From: Shegorath Paradise



log book capitaine barrel : friday march 9

we arrived into this new island a good 6 month ago brought by slave seller , the island whos pupulated by pirate are rater friendlyer than most people i encounter so far in the imperial province i succed to buy a ship from a old seadog , befor long i hired myself a crew and took over the sea! Sadly for me and my crew the exitement of the sea battle have come to a end after having myself a pirate ratting of 100 . Since the start my first mate and me are looking forwar for a new update who will probobly never come... Am growing old , and i fear the end of our day as pirate...

all that to say it not that we dont like waiting but at some point darksoul we would like to something to feed our desire of playing the mod some of us ( included myself ) have been there since the start of this asome adventure . We dont ask you to hurry up and finish it , we know it take a lot of time and effort to make a mod. But it been close from 6 month since we had our first tasted of it since than a lot of thing have change in the game that we want to test out . As the creator of the pirate island mod the time you have play it must be listed in day or maybe in week . But most of us haven see it for month !

sad.gif so plz hear our cry and post a unfinish update for us to feed our hanger of piratie!!! sad.gif

(a guy who have been ir with the mod since the start)

also i just add a idea the smith we hired for our hide out could have a doughter that we could hired later on to fix our crew equipement when it broke , she could be at the spot where there a practice doll .

This post has been edited by barreldragons: Mar 10 2007, 04:23 AM


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ryua
post Mar 11 2007, 02:47 AM
Post #44


Retainer

Joined: 27-December 06



i would prefer to play the full version, an update would be nice but it would make the full version less surprising, but i do agree with barreldragons we have been waiting a long time. there is little left to do in oblivion now lol, cant wait for a release.
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dark_soul
post Mar 20 2007, 12:47 PM
Post #45


Evoker

Joined: 30-April 06



QUOTE(barreldragons @ Mar 10 2007, 12:30 PM) *

log book capitaine barrel : friday march 9

we arrived into this new island a good 6 month ago brought by slave seller , the island whos pupulated by pirate are rater friendlyer than most people i encounter so far in the imperial province i succed to buy a ship from a old seadog , befor long i hired myself a crew and took over the sea! Sadly for me and my crew the exitement of the sea battle have come to a end after having myself a pirate ratting of 100 . Since the start my first mate and me are looking forwar for a new update who will probobly never come... Am growing old , and i fear the end of our day as pirate...

all that to say it not that we dont like waiting but at some point darksoul we would like to something to feed our desire of playing the mod some of us ( included myself ) have been there since the start of this asome adventure . We dont ask you to hurry up and finish it , we know it take a lot of time and effort to make a mod. But it been close from 6 month since we had our first tasted of it since than a lot of thing have change in the game that we want to test out . As the creator of the pirate island mod the time you have play it must be listed in day or maybe in week . But most of us haven see it for month !

sad.gif so plz hear our cry and post a unfinish update for us to feed our hanger of piratie!!! sad.gif

(a guy who have been ir with the mod since the start)

also i just add a idea the smith we hired for our hide out could have a doughter that we could hired later on to fix our crew equipement when it broke , she could be at the spot where there a practice doll .


Alas barreldragons, oh faithful follower, things became overly complex. Time taken to do things was extended, and the time i had to work on it was shortened. As my first major mod i have learnt much, such as the problems of planning to much, extensions due to feature creep, and possibly worst of all, my own desire to make the mod "perfect". Almost half of my time working on this mod was not the simple addition of areas or script or code, but the constant tweaking, playtesting and balancing of the mod. I wholly understand the disappointment people must feel at how long it has taken me to complete my promised works, know that none are more disappointed than I. The completion of the new town and the links between it and the other towns are being done, and I hope to release it as the final bug clearing pre-release relatively soon.

Again I apologise to all those who have been following the mod, and thank you for your patience and support.


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Zackoeard
post Mar 20 2007, 01:24 PM
Post #46


Associate

Joined: 22-December 06



Bah! That's crazy talk! Although I've been waiting for this mod since your initial posting (actually longer - though at one point I was concerned I'd have to make one myself wink.gif ), I for one don't mind waiting for as long as it takes. As a former software developer type with literally decades of experience myself, I can assure you the paths into the pitfalls you described are well worn!

I throughly enjoyed your beta release, played around with making a few customizations a while back but as I liked what I've been hearing from you on your direction I'm just looking forward to this one. Besides, MTW2 is out now and I generally only have a few hours a week for games anyway - I got enough to keep myself occupied biggrin.gif
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ryua
post Mar 21 2007, 02:09 AM
Post #47


Retainer

Joined: 27-December 06



lol ive been here for a while, i know it takes a long time(working on a mod now, can be annoying, especialy bugs) but i still remember when you said it would be hopefully finished before the new year lol
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Zorro
post Mar 27 2007, 03:16 PM
Post #48


Evoker

Joined: 26-March 07



QUOTE(ryua @ Dec 29 2006, 04:36 AM) *

hey dark_soul, i have a request about in the mod, i have the nude mod in and its not one you can just turn off, about 50% of the female pirates like to remove their shirts so it doesnt seam too piraty if half the girls are topless, so i was wondering if you could get someone to add a thing that has on a female a thin bandage strap thing going around the torso blocking part of the breasts to seem more piraty, instead of topless pirates, what i mean is just a bandage going around at least blocking the the center of the female breasts....im not sure if this forum blocks certian words so im trying to avoid certian words smile.gif


Yeah i have a topless mod myself and i donīt know how to change it back so i would be verry happy if you did that bandadge thing it would be cool biggrin.gif, and if there is somebody that knows how the original archieve invalidation (doný know how to spell it) could you please post it here?
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ryua
post Mar 27 2007, 09:02 PM
Post #49


Retainer

Joined: 27-December 06



zorro, it would be nice to have the new texture but i found out how to remove those mods, download your nude mod again but instead of extracting the files, open your data folder, go to meshes delete all files that are in the mod by looking at the file you just downloaded and searching for it in the data folder....btw im not too good at describing things...
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ryua
post Mar 27 2007, 09:03 PM
Post #50


Retainer

Joined: 27-December 06



still i would like the bandage more than the origional bra...
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Zorro
post Apr 12 2007, 07:12 PM
Post #51


Evoker

Joined: 26-March 07



when u get a another ship to your crew u can say to him that he should go out and loot for u but he doesnīt give me any money , is that right?
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barreldragons
post Apr 12 2007, 07:16 PM
Post #52


Agent

Joined: 3-October 06
From: Shegorath Paradise



QUOTE(Zorro @ Apr 12 2007, 12:12 PM) *

when u get a another ship to your crew u can say to him that he should go out and loot for u but he doesnīt give me any money , is that right?


booty chest second floor capitain charter with the log book and the nice bear in front of the fire place .


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Zorro
post Apr 12 2007, 07:23 PM
Post #53


Evoker

Joined: 26-March 07



i canīt go to the second floor of his ship it is locked
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Zorro
post Apr 12 2007, 07:27 PM
Post #54


Evoker

Joined: 26-March 07



wait iīve found it now
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barreldragons
post Apr 14 2007, 05:26 AM
Post #55


Agent

Joined: 3-October 06
From: Shegorath Paradise



there a fire place and a bear pelt in the cabin of the joinable capitain?


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Zorro
post Apr 14 2007, 07:21 PM
Post #56


Evoker

Joined: 26-March 07



no donīt think so
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barreldragons
post Apr 15 2007, 01:42 AM
Post #57


Agent

Joined: 3-October 06
From: Shegorath Paradise



thought so


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General_Makii
post Oct 4 2007, 10:05 PM
Post #58


Associate

Joined: 3-October 07



Hey, I've been looking for a pirate mod for a while and go so excited when I found one. But then I realized that it was only on the nexus, and they aren't accepting my login, so if you could upload it onto something like planetelderscrolls.com that would be AWESOME
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barreldragons
post Oct 11 2007, 02:36 AM
Post #59


Agent

Joined: 3-October 06
From: Shegorath Paradise



well mate seem you will have to bride some of us since the thruth maker of this wont be back until december

tongue.gif


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Cpt.Markus
post Nov 4 2007, 05:26 PM
Post #60


Associate

Joined: 4-November 07



So, I thought this might be put here simply because I didnt notice anywhere else to put it. a little while ago when I was playing the beta, something happened on my computer that took me out of screen. I went back into game and the mod froze on me. I then messed around a bit, reloaded oblivion (not reinstall) and as of the past few times ( playing on the latest save which was made right before oblivion froze ) I was looting a ship, its been the same ship for the most part. an imperial sea ship with 2 mages, a fish in the water, and a few merc's. also my recently deceased 1st mate ( who died in the first raid on this ship ) is still laying on the deck of my ship.

it's probably my fault, but I thought it might be worth noting. Other wise, for a beta, the mod is good n.n I love the setting and everything. But I'll put my suggestions on the discussion form.
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